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wgengine/magicsock: remove overkill, slow reflect.DeepEqual of NetworkMap
No need to allocate or compare all the fields we don't care about.
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@ -1847,8 +1847,20 @@ func (c *Conn) SetDERPMap(dm *tailcfg.DERPMap) {
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go c.ReSTUN("derp-map-update")
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go c.ReSTUN("derp-map-update")
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}
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}
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func nodesEqual(x, y []*tailcfg.Node) bool {
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if len(x) != len(y) {
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return false
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}
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for i := range x {
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if !x[i].Equal(y[i]) {
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return false
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}
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}
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return true
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}
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// SetNetworkMap is called when the control client gets a new network
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// SetNetworkMap is called when the control client gets a new network
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// map from the control server.
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// map from the control server. It must always be non-nil.
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//
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//
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// It should not use the DERPMap field of NetworkMap; that's
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// It should not use the DERPMap field of NetworkMap; that's
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// conditionally sent to SetDERPMap instead.
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// conditionally sent to SetDERPMap instead.
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@ -1856,7 +1868,7 @@ func (c *Conn) SetNetworkMap(nm *controlclient.NetworkMap) {
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c.mu.Lock()
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c.mu.Lock()
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defer c.mu.Unlock()
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defer c.mu.Unlock()
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if reflect.DeepEqual(nm, c.netMap) {
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if c.netMap != nil && nodesEqual(c.netMap.Peers, nm.Peers) {
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return
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return
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}
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}
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