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control/controlknobs,wgengine/magicsock: implement SilentDisco toggle (#10195)
This change exposes SilentDisco as a control knob, and plumbs it down to magicsock.endpoint. No changes are being made to magicsock.endpoint disco behavior, yet. Updates #540 Signed-off-by: Jordan Whited <jordan@tailscale.com> Co-authored-by: Brad Fitzpatrick <bradfitz@tailscale.com>
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@ -52,6 +52,10 @@ type Knobs struct {
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// DisableDNSForwarderTCPRetries is whether the DNS forwarder should
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// skip retrying truncated queries over TCP.
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DisableDNSForwarderTCPRetries atomic.Bool
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// SilentDisco is whether the node should suppress disco heartbeats to its
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// peers.
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SilentDisco atomic.Bool
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}
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// UpdateFromNodeAttributes updates k (if non-nil) based on the provided self
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@ -74,6 +78,7 @@ func (k *Knobs) UpdateFromNodeAttributes(selfNodeAttrs []tailcfg.NodeCapability,
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forceBackgroundSTUN = has(tailcfg.NodeAttrDebugForceBackgroundSTUN)
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peerMTUEnable = has(tailcfg.NodeAttrPeerMTUEnable)
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dnsForwarderDisableTCPRetries = has(tailcfg.NodeAttrDNSForwarderDisableTCPRetries)
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silentDisco = has(tailcfg.NodeAttrSilentDisco)
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)
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if has(tailcfg.NodeAttrOneCGNATEnable) {
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@ -91,6 +96,7 @@ func (k *Knobs) UpdateFromNodeAttributes(selfNodeAttrs []tailcfg.NodeCapability,
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k.DisableDeltaUpdates.Store(disableDeltaUpdates)
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k.PeerMTUEnable.Store(peerMTUEnable)
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k.DisableDNSForwarderTCPRetries.Store(dnsForwarderDisableTCPRetries)
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k.SilentDisco.Store(silentDisco)
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}
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// AsDebugJSON returns k as something that can be marshalled with json.Marshal
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@ -109,5 +115,6 @@ func (k *Knobs) AsDebugJSON() map[string]any {
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"DisableDeltaUpdates": k.DisableDeltaUpdates.Load(),
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"PeerMTUEnable": k.PeerMTUEnable.Load(),
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"DisableDNSForwarderTCPRetries": k.DisableDNSForwarderTCPRetries.Load(),
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"SilentDisco": k.SilentDisco.Load(),
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}
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}
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@ -4372,6 +4372,8 @@ func (b *LocalBackend) setNetMapLocked(nm *netmap.NetworkMap) {
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}
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b.capFileSharing = fs
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b.magicConn().SetSilentDisco(b.ControlKnobs().SilentDisco.Load())
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b.setDebugLogsByCapabilityLocked(nm)
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// See the netns package for documentation on what this capability does.
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@ -2123,6 +2123,10 @@ type Oauth2Token struct {
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// fixed port.
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NodeAttrRandomizeClientPort NodeCapability = "randomize-client-port"
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// NodeAttrSilentDisco makes the client suppress disco heartbeats to its
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// peers.
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NodeAttrSilentDisco NodeCapability = "silent-disco"
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// NodeAttrOneCGNATEnable makes the client prefer one big CGNAT /10 route
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// rather than a /32 per peer. At most one of this or
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// NodeAttrOneCGNATDisable may be set; if neither are, it's automatic.
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@ -440,6 +440,13 @@ func (de *endpoint) heartbeat() {
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de.heartBeatTimer = time.AfterFunc(heartbeatInterval, de.heartbeat)
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}
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// setHeartbeatDisabled sets heartbeatDisabled to the provided value.
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func (de *endpoint) setHeartbeatDisabled(v bool) {
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de.mu.Lock()
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defer de.mu.Unlock()
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de.heartbeatDisabled = v
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}
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// wantFullPingLocked reports whether we should ping to all our peers looking for
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// a better path.
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//
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@ -139,6 +139,8 @@ type Conn struct {
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// logging.
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noV4, noV6 atomic.Bool
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silentDiscoOn atomic.Bool // whether silent disco is enabled
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// noV4Send is whether IPv4 UDP is known to be unable to transmit
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// at all. This could happen if the socket is in an invalid state
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// (as can happen on darwin after a network link status change).
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@ -1797,10 +1799,31 @@ type debugFlags struct {
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}
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func (c *Conn) debugFlagsLocked() (f debugFlags) {
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f.heartbeatDisabled = debugEnableSilentDisco() // TODO(bradfitz): controlknobs too, later
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f.heartbeatDisabled = debugEnableSilentDisco() || c.silentDiscoOn.Load()
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return
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}
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// SetSilentDisco toggles silent disco based on v.
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func (c *Conn) SetSilentDisco(v bool) {
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old := c.silentDiscoOn.Swap(v)
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if old == v {
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return
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}
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c.mu.Lock()
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defer c.mu.Unlock()
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c.peerMap.forEachEndpoint(func(ep *endpoint) {
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ep.setHeartbeatDisabled(v)
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})
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}
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// SilentDisco returns true if silent disco is enabled, otherwise false.
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func (c *Conn) SilentDisco() bool {
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c.mu.Lock()
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defer c.mu.Unlock()
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flags := c.debugFlagsLocked()
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return flags.heartbeatDisabled
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}
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// SetNetworkMap is called when the control client gets a new network
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// map from the control server. It must always be non-nil.
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//
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