wgengine/magicsock: start to shape relayManager handshaking

CallMeMaybeVia reception and endpoint allocation have been collapsed to
a single event channel. discoInfo caching for active relay handshakes
is now implemented, and the handshake implementation is starting to
take shape.

Updates tailscale/corp#27502

Signed-off-by: Jordan Whited <jordan@tailscale.com>
This commit is contained in:
Jordan Whited 2025-05-13 14:56:08 -07:00
parent b02de31563
commit fa97309316
No known key found for this signature in database
GPG Key ID: 33DF352F65991EB8
4 changed files with 257 additions and 53 deletions

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@ -1871,7 +1871,7 @@ func (de *endpoint) resetLocked() {
}
}
de.probeUDPLifetime.resetCycleEndpointLocked()
de.c.relayManager.cancelOutstandingWork(de)
de.c.relayManager.stopWork(de)
}
func (de *endpoint) numStopAndReset() int64 {

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@ -1960,7 +1960,7 @@ func (c *Conn) handleDiscoMessage(msg []byte, src netip.AddrPort, derpNodeSrc ke
c.discoShort, epDisco.short, via.ServerDisco.ShortString(),
ep.publicKey.ShortString(), derpStr(src.String()),
len(via.AddrPorts))
c.relayManager.handleCallMeMaybeVia(via)
c.relayManager.handleCallMeMaybeVia(ep, via)
} else {
c.dlogf("[v1] magicsock: disco: %v<-%v (%v, %v) got call-me-maybe, %d endpoints",
c.discoShort, epDisco.short,

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@ -28,21 +28,23 @@ type relayManager struct {
// ===================================================================
// The following fields are owned by a single goroutine, runLoop().
serversByAddrPort set.Set[netip.AddrPort]
allocWorkByEndpoint map[*endpoint]*relayEndpointAllocWork
serversByAddrPort map[netip.AddrPort]key.DiscoPublic
serversByDisco map[key.DiscoPublic]netip.AddrPort
allocWorkByEndpoint map[*endpoint]*relayEndpointAllocWork
handshakeWorkByEndpointByServerDisco map[*endpoint]map[key.DiscoPublic]*relayHandshakeWork
// ===================================================================
// The following chan fields serve event inputs to a single goroutine,
// runLoop().
allocateHandshakeCh chan *endpoint
allocateWorkDoneCh chan relayEndpointAllocWorkDoneEvent
handshakeWorkDoneCh chan relayEndpointHandshakeWorkDoneEvent
cancelWorkCh chan *endpoint
newServerEndpointCh chan newRelayServerEndpointEvent
rxChallengeCh chan relayHandshakeChallengeEvent
rxCallMeMaybeViaCh chan *disco.CallMeMaybeVia
discoInfoMu sync.Mutex // guards the following field
discoInfoByServerDisco map[key.DiscoPublic]*discoInfo
discoInfoByServerDisco map[key.DiscoPublic]*relayHandshakeDiscoInfo
// runLoopStoppedCh is written to by runLoop() upon return, enabling event
// writers to restart it when they are blocked (see
@ -50,21 +52,44 @@ type relayManager struct {
runLoopStoppedCh chan struct{}
}
type newRelayServerEndpointEvent struct {
ep *endpoint
se udprelay.ServerEndpoint
// relayHandshakeWork serves to track in-progress relay handshake work for a
// [udprelay.ServerEndpoint]. This structure is immutable once initialized.
type relayHandshakeWork struct {
ep *endpoint
se udprelay.ServerEndpoint
cancel context.CancelFunc
wg *sync.WaitGroup
}
// newRelayServerEndpointEvent indicates a new [udprelay.ServerEndpoint] has
// become known either via allocation with a relay server, or via
// [disco.CallMeMaybeVia] reception. This structure is immutable once
// initialized.
type newRelayServerEndpointEvent struct {
ep *endpoint
se udprelay.ServerEndpoint
server netip.AddrPort // zero value if learned via [disco.CallMeMaybeVia]
}
// relayEndpointAllocWorkDoneEvent indicates relay server endpoint allocation
// work for an [*endpoint] has completed. This structure is immutable once
// initialized.
type relayEndpointAllocWorkDoneEvent struct {
ep *endpoint
work *relayEndpointAllocWork
}
// activeWork returns true if there is outstanding allocation or handshaking
// work, otherwise it returns false.
func (r *relayManager) activeWork() bool {
return len(r.allocWorkByEndpoint) > 0
// TODO(jwhited): consider handshaking work
// relayEndpointHandshakeWorkDoneEvent indicates relay server endpoint handshake
// work for an [*endpoint] has completed. This structure is immutable once
// initialized.
type relayEndpointHandshakeWorkDoneEvent struct {
work *relayHandshakeWork
answerSentTo netip.AddrPort // zero value if handshake did not progress to answer transmission
}
// activeWorkRunLoop returns true if there is outstanding allocation or
// handshaking work, otherwise it returns false.
func (r *relayManager) activeWorkRunLoop() bool {
return len(r.allocWorkByEndpoint) > 0 || len(r.handshakeWorkByEndpointByServerDisco) > 0
}
// runLoop is a form of event loop. It ensures exclusive access to most of
@ -77,43 +102,41 @@ func (r *relayManager) runLoop() {
for {
select {
case ep := <-r.allocateHandshakeCh:
r.cancelAndClearWork(ep)
r.allocateAllServersForEndpoint(ep)
if !r.activeWork() {
r.stopWorkRunLoop(ep, stopHandshakeWorkOnlyKnownServers)
r.allocateAllServersRunLoop(ep)
if !r.activeWorkRunLoop() {
return
}
case msg := <-r.allocateWorkDoneCh:
work, ok := r.allocWorkByEndpoint[msg.ep]
if ok && work == msg.work {
case done := <-r.allocateWorkDoneCh:
work, ok := r.allocWorkByEndpoint[done.work.ep]
if ok && work == done.work {
// Verify the work in the map is the same as the one that we're
// cleaning up. New events on r.allocateHandshakeCh can
// overwrite pre-existing keys.
delete(r.allocWorkByEndpoint, msg.ep)
delete(r.allocWorkByEndpoint, done.work.ep)
}
if !r.activeWork() {
if !r.activeWorkRunLoop() {
return
}
case ep := <-r.cancelWorkCh:
r.cancelAndClearWork(ep)
if !r.activeWork() {
r.stopWorkRunLoop(ep, stopHandshakeWorkAllServers)
if !r.activeWorkRunLoop() {
return
}
case newEndpoint := <-r.newServerEndpointCh:
_ = newEndpoint
// TODO(jwhited): implement
if !r.activeWork() {
case newServerEndpoint := <-r.newServerEndpointCh:
r.handleNewServerEndpointRunLoop(newServerEndpoint)
if !r.activeWorkRunLoop() {
return
}
case done := <-r.handshakeWorkDoneCh:
r.handleHandshakeWorkDoneRunLoop(done)
if !r.activeWorkRunLoop() {
return
}
case challenge := <-r.rxChallengeCh:
_ = challenge
// TODO(jwhited): implement
if !r.activeWork() {
return
}
case via := <-r.rxCallMeMaybeViaCh:
_ = via
// TODO(jwhited): implement
if !r.activeWork() {
if !r.activeWorkRunLoop() {
return
}
}
@ -142,30 +165,92 @@ type relayEndpointAllocWork struct {
// init initializes [relayManager] if it is not already initialized.
func (r *relayManager) init() {
r.initOnce.Do(func() {
r.discoInfoByServerDisco = make(map[key.DiscoPublic]*discoInfo)
r.discoInfoByServerDisco = make(map[key.DiscoPublic]*relayHandshakeDiscoInfo)
r.serversByDisco = make(map[key.DiscoPublic]netip.AddrPort)
r.serversByAddrPort = make(map[netip.AddrPort]key.DiscoPublic)
r.allocWorkByEndpoint = make(map[*endpoint]*relayEndpointAllocWork)
r.handshakeWorkByEndpointByServerDisco = make(map[*endpoint]map[key.DiscoPublic]*relayHandshakeWork)
r.allocateHandshakeCh = make(chan *endpoint)
r.allocateWorkDoneCh = make(chan relayEndpointAllocWorkDoneEvent)
r.handshakeWorkDoneCh = make(chan relayEndpointHandshakeWorkDoneEvent)
r.cancelWorkCh = make(chan *endpoint)
r.newServerEndpointCh = make(chan newRelayServerEndpointEvent)
r.rxChallengeCh = make(chan relayHandshakeChallengeEvent)
r.rxCallMeMaybeViaCh = make(chan *disco.CallMeMaybeVia)
r.runLoopStoppedCh = make(chan struct{}, 1)
go r.runLoop()
})
}
// relayHandshakeDiscoInfo serves to cache a [*discoInfo] for outstanding
// [*relayHandshakeWork] against a given relay server.
type relayHandshakeDiscoInfo struct {
work set.Set[*relayHandshakeWork] // guarded by relayManager.discoInfoMu
di *discoInfo // immutable once initialized
}
// ensureDiscoInfoFor ensures a [*discoInfo] will be returned by discoInfo() for
// the server disco key associated with 'work'. Callers must also call
// derefDiscoInfoFor() when 'work' is complete.
func (r *relayManager) ensureDiscoInfoFor(work *relayHandshakeWork) {
r.discoInfoMu.Lock()
defer r.discoInfoMu.Unlock()
di, ok := r.discoInfoByServerDisco[work.se.ServerDisco]
if !ok {
di = &relayHandshakeDiscoInfo{}
di.work.Make()
r.discoInfoByServerDisco[work.se.ServerDisco] = di
}
di.work.Add(work)
if di.di == nil {
di.di = &discoInfo{
discoKey: work.se.ServerDisco,
discoShort: work.se.ServerDisco.ShortString(),
sharedKey: work.ep.c.discoPrivate.Shared(work.se.ServerDisco),
}
}
}
// derefDiscoInfoFor decrements the reference count of the [*discoInfo]
// associated with 'work'.
func (r *relayManager) derefDiscoInfoFor(work *relayHandshakeWork) {
r.discoInfoMu.Lock()
defer r.discoInfoMu.Unlock()
di, ok := r.discoInfoByServerDisco[work.se.ServerDisco]
if !ok {
// TODO(jwhited): unexpected
return
}
di.work.Delete(work)
if di.work.Len() == 0 {
delete(r.discoInfoByServerDisco, work.se.ServerDisco)
}
}
// discoInfo returns a [*discoInfo] for 'serverDisco' if there is an
// active/ongoing handshake with it, otherwise it returns nil, false.
func (r *relayManager) discoInfo(serverDisco key.DiscoPublic) (_ *discoInfo, ok bool) {
r.discoInfoMu.Lock()
defer r.discoInfoMu.Unlock()
di, ok := r.discoInfoByServerDisco[serverDisco]
return di, ok
if ok {
return di.di, ok
}
return nil, false
}
func (r *relayManager) handleCallMeMaybeVia(dm *disco.CallMeMaybeVia) {
relayManagerInputEvent(r, nil, &r.rxCallMeMaybeViaCh, dm)
func (r *relayManager) handleCallMeMaybeVia(ep *endpoint, dm *disco.CallMeMaybeVia) {
se := udprelay.ServerEndpoint{
ServerDisco: dm.ServerDisco,
LamportID: dm.LamportID,
AddrPorts: dm.AddrPorts,
VNI: dm.VNI,
}
se.BindLifetime.Duration = dm.BindLifetime
se.SteadyStateLifetime.Duration = dm.SteadyStateLifetime
relayManagerInputEvent(r, nil, &r.newServerEndpointCh, newRelayServerEndpointEvent{
ep: ep,
se: se,
})
}
func (r *relayManager) handleBindUDPRelayEndpointChallenge(dm *disco.BindUDPRelayEndpointChallenge, di *discoInfo, src netip.AddrPort, vni uint32) {
@ -206,24 +291,142 @@ func (r *relayManager) allocateAndHandshakeAllServers(ep *endpoint) {
relayManagerInputEvent(r, nil, &r.allocateHandshakeCh, ep)
}
// cancelOutstandingWork cancels all outstanding allocation & handshaking work
// for 'ep'.
func (r *relayManager) cancelOutstandingWork(ep *endpoint) {
// stopWork stops all outstanding allocation & handshaking work for 'ep'.
func (r *relayManager) stopWork(ep *endpoint) {
relayManagerInputEvent(r, nil, &r.cancelWorkCh, ep)
}
// cancelAndClearWork cancels & clears any outstanding work for 'ep'.
func (r *relayManager) cancelAndClearWork(ep *endpoint) {
// stopHandshakeWorkFilter represents filters for handshake work cancellation
type stopHandshakeWorkFilter bool
const (
stopHandshakeWorkAllServers stopHandshakeWorkFilter = false
stopHandshakeWorkOnlyKnownServers = true
)
// stopWorkRunLoop cancels & clears outstanding allocation and handshaking
// work for 'ep'. Handshake work cancellation is subject to the filter supplied
// in 'f'.
func (r *relayManager) stopWorkRunLoop(ep *endpoint, f stopHandshakeWorkFilter) {
allocWork, ok := r.allocWorkByEndpoint[ep]
if ok {
allocWork.cancel()
allocWork.wg.Wait()
delete(r.allocWorkByEndpoint, ep)
}
// TODO(jwhited): cancel & clear handshake work
byServerDisco, ok := r.handshakeWorkByEndpointByServerDisco[ep]
if ok {
for disco, handshakeWork := range byServerDisco {
_, knownServer := r.serversByDisco[disco]
if knownServer || f == stopHandshakeWorkAllServers {
handshakeWork.cancel()
handshakeWork.wg.Wait()
delete(byServerDisco, disco)
}
}
if len(byServerDisco) == 0 {
delete(r.handshakeWorkByEndpointByServerDisco, ep)
}
}
}
func (r *relayManager) allocateAllServersForEndpoint(ep *endpoint) {
func (r *relayManager) handleHandshakeWorkDoneRunLoop(done relayEndpointHandshakeWorkDoneEvent) {
byServerDisco, ok := r.handshakeWorkByEndpointByServerDisco[done.work.ep]
if !ok {
return
}
work, ok := byServerDisco[done.work.se.ServerDisco]
if !ok || work != done.work {
return
}
delete(byServerDisco, done.work.se.ServerDisco)
if len(byServerDisco) == 0 {
delete(r.handshakeWorkByEndpointByServerDisco, done.work.ep)
}
if !done.answerSentTo.IsValid() {
// The handshake timed out.
return
}
// We received a challenge from and transmitted an answer towards the relay
// server.
// TODO(jwhited): Make the associated [*endpoint] aware of this
// [tailscale.com/net/udprelay.ServerEndpoint].
}
func (r *relayManager) handleNewServerEndpointRunLoop(newServerEndpoint newRelayServerEndpointEvent) {
if newServerEndpoint.server.IsValid() {
serverDisco, ok := r.serversByAddrPort[newServerEndpoint.server]
if !ok {
// Allocation raced with an update to our known servers set. This
// server is no longer known. Return early.
return
}
if serverDisco.Compare(newServerEndpoint.se.ServerDisco) != 0 {
// The server's disco key has either changed, or simply become
// known for the first time. In the former case we end up detaching
// any in-progress handshake work from a "known" relay server.
// Practically speaking we expect the detached work to fail
// if the server key did in fact change (server restart) while we
// were attempting to handshake with it. It is possible, though
// unlikely, for a server addr:port to effectively move between
// nodes. Either way, there is no harm in detaching existing work,
// and we explicitly let that happen for the rare case the detached
// handshake would complete and remain functional.
delete(r.serversByDisco, serverDisco)
delete(r.serversByAddrPort, newServerEndpoint.server)
r.serversByDisco[serverDisco] = newServerEndpoint.server
r.serversByAddrPort[newServerEndpoint.server] = serverDisco
}
}
byServerDisco, ok := r.handshakeWorkByEndpointByServerDisco[newServerEndpoint.ep]
if ok {
work, ok := byServerDisco[newServerEndpoint.se.ServerDisco]
if ok {
if newServerEndpoint.se.LamportID <= work.se.LamportID {
// The "new" server endpoint is outdated or duplicate in
// consideration against existing handshake work. Return early.
return
}
// Cancel existing handshake that has a lower lamport ID.
work.cancel()
work.wg.Wait()
}
} else {
byServerDisco = make(map[key.DiscoPublic]*relayHandshakeWork)
r.handshakeWorkByEndpointByServerDisco[newServerEndpoint.ep] = byServerDisco
}
// We're ready to start a new handshake.
ctx, cancel := context.WithCancel(context.Background())
wg := &sync.WaitGroup{}
work := &relayHandshakeWork{
ep: newServerEndpoint.ep,
se: newServerEndpoint.se,
cancel: cancel,
wg: wg,
}
byServerDisco[newServerEndpoint.se.ServerDisco] = work
wg.Add(1)
go r.handshakeServerEndpoint(ctx, work)
}
func (r *relayManager) handshakeServerEndpoint(ctx context.Context, work *relayHandshakeWork) {
defer work.wg.Done()
done := relayEndpointHandshakeWorkDoneEvent{work: work}
r.ensureDiscoInfoFor(work)
defer func() {
r.derefDiscoInfoFor(work)
relayManagerInputEvent(r, ctx, &r.handshakeWorkDoneCh, done)
}()
// TODO(jwhited): implement handshake select
}
func (r *relayManager) allocateAllServersRunLoop(ep *endpoint) {
if len(r.serversByAddrPort) == 0 {
return
}
@ -231,17 +434,17 @@ func (r *relayManager) allocateAllServersForEndpoint(ep *endpoint) {
started := &relayEndpointAllocWork{ep: ep, cancel: cancel, wg: &sync.WaitGroup{}}
for k := range r.serversByAddrPort {
started.wg.Add(1)
go r.allocateEndpoint(ctx, started.wg, k, ep)
go r.allocateSingleServer(ctx, started.wg, k, ep)
}
r.allocWorkByEndpoint[ep] = started
go func() {
started.wg.Wait()
started.cancel()
relayManagerInputEvent(r, ctx, &r.allocateWorkDoneCh, relayEndpointAllocWorkDoneEvent{ep: ep, work: started})
relayManagerInputEvent(r, ctx, &r.allocateWorkDoneCh, relayEndpointAllocWorkDoneEvent{work: started})
}()
}
func (r *relayManager) allocateEndpoint(ctx context.Context, wg *sync.WaitGroup, server netip.AddrPort, ep *endpoint) {
func (r *relayManager) allocateSingleServer(ctx context.Context, wg *sync.WaitGroup, server netip.AddrPort, ep *endpoint) {
// TODO(jwhited): introduce client metrics counters for notable failures
defer wg.Done()
var b bytes.Buffer

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@ -8,6 +8,7 @@ import (
"testing"
"tailscale.com/disco"
"tailscale.com/types/key"
)
func TestRelayManagerInitAndIdle(t *testing.T) {
@ -16,11 +17,11 @@ func TestRelayManagerInitAndIdle(t *testing.T) {
<-rm.runLoopStoppedCh
rm = relayManager{}
rm.cancelOutstandingWork(&endpoint{})
rm.stopWork(&endpoint{})
<-rm.runLoopStoppedCh
rm = relayManager{}
rm.handleCallMeMaybeVia(&disco.CallMeMaybeVia{})
rm.handleCallMeMaybeVia(&endpoint{c: &Conn{discoPrivate: key.NewDisco()}}, &disco.CallMeMaybeVia{ServerDisco: key.NewDisco().Public()})
<-rm.runLoopStoppedCh
rm = relayManager{}