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health: track whether we have a functional udp4 bind
Suggested-by: Brad Fitzpatrick <bradfitz@tailscale.com> Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
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@ -37,6 +37,7 @@
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ipnState string
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ipnWantRunning bool
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anyInterfaceUp = true // until told otherwise
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udp4Unbound bool
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)
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// Subsystem is the name of a subsystem whose health can be monitored.
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@ -47,7 +48,7 @@
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// the system, rather than one particular subsystem.
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SysOverall = Subsystem("overall")
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// SysRouter is the name the wgengine/router subsystem.
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// SysRouter is the name of the wgengine/router subsystem.
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SysRouter = Subsystem("router")
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// SysDNS is the name of the net/dns subsystem.
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@ -214,6 +215,14 @@ func SetAnyInterfaceUp(up bool) {
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selfCheckLocked()
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}
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// SetUDP4Unbound sets whether the udp4 bind failed completely.
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func SetUDP4Unbound(unbound bool) {
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mu.Lock()
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defer mu.Unlock()
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udp4Unbound = unbound
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selfCheckLocked()
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}
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func timerSelfCheck() {
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mu.Lock()
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defer mu.Unlock()
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@ -257,6 +266,9 @@ func overallErrorLocked() error {
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if d := now.Sub(derpRegionLastFrame[rid]).Round(time.Second); d > tooIdle {
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return fmt.Errorf("haven't heard from home DERP region %v in %v", rid, d)
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}
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if udp4Unbound {
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return errors.New("no udp4 bind")
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}
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// TODO: use
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_ = inMapPollSince
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@ -2671,6 +2671,9 @@ func (c *Conn) bindSocket(rucPtr **RebindingUDPConn, network string) error {
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}
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// Success.
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ruc.pconn = pconn
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if network == "udp4" {
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health.SetUDP4Unbound(false)
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}
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return nil
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}
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@ -2679,6 +2682,9 @@ func (c *Conn) bindSocket(rucPtr **RebindingUDPConn, network string) error {
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// This keeps the receive funcs alive for a future in which
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// we get a link change and we can try binding again.
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ruc.pconn = newBlockForeverConn()
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if network == "udp4" {
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health.SetUDP4Unbound(true)
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}
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return fmt.Errorf("failed to bind any ports (tried %v)", ports)
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}
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