By default, Windows sets the SIO_UDP_CONNRESET and SIO_UDP_NETRESET
options on created UDP sockets. These behaviours make the UDP socket
ICMP-aware; when the system gets an ICMP message (e.g. an "ICMP Port
Unreachable" message, in the case of SIO_UDP_CONNRESET), it will cause
the underlying UDP socket to throw an error. Confusingly, this can occur
even on reads, if the same UDP socket is used to write a packet that
triggers this response.
The Go runtime disabled the SIO_UDP_CONNRESET behavior in 3114bd6, but
did not change SIO_UDP_NETRESET–probably because that socket option
isn't documented particularly well.
Various other networking code seem to disable this behaviour, such as
the Godot game engine (godotengine/godot#22332) and the Eclipse TCF
agent (link below). Others appear to work around this by ignoring the
error returned (anacrolix/dht#16, among others).
For now, until it's clear whether this ends up in the upstream Go
implementation or not, let's also disable the SIO_UDP_NETRESET in a
similar manner to SIO_UDP_CONNRESET.
Eclipse TCF agent: https://gitlab.eclipse.org/eclipse/tcf/tcf.agent/-/blob/master/agent/tcf/framework/mdep.c
Updates #10976
Updates golang/go#68614
Signed-off-by: Andrew Dunham <andrew@du.nham.ca>
Change-Id: I70a2f19855f8dec1bfb82e63f6d14fc4a22ed5c3