Be DERP-only for now. (WebRTC can come later :))
Updates #3157
Change-Id: I56ebb3d914e37e8f4ab651306fd705b817ca381c
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Now that peerMap tracks the set of nodes for a DiscoKey.
Updates #3088
Change-Id: I927bf2bdfd2b8126475f6b6acc44bc799fcb489f
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Continuation of 2aa5df7ac1, remove nil
check because it can never be nil. (It previously was able to be nil.)
Change-Id: I59cd9ad611dbdcbfba680ed9b22e841b00c9d5e6
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This adds new fields (currently unused) to discoInfo to track what the
last verified (unambiguous) NodeKey a DiscoKey last mapped to, and
when.
Then on CallMeMaybe, Pong and on most Pings, we update the mapping
from DiscoKey to the current NodeKey for that DiscoKey.
Updates #3088
Change-Id: Idc4261972084dec71cf8ec7f9861fb9178eb0a4d
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This lets clients quickly (sub-millisecond within a local LAN) map
from an ambiguous disco key to a node key without waiting for a
CallMeMaybe (over relatively high latency DERP).
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
https://github.com/tailscale/tailscale/pull/3014 added a
rebind on STUN failure, which means there can now be a
tailscale.com/wgengine/magicsock.(*RebindingUDPConn).ReadFromNetaddr
in progress at the end of the test waiting for a STUN
response which will never arrive.
This causes a test flake due to the resource leak in those
cases where the Conn decided to rebind. For whatever reason,
it mostly flakes with Windows.
If the Conn is closed, don't Rebind after a send error.
Signed-off-by: Denton Gentry <dgentry@tailscale.com>
Renames only; continuation of earlier 8049063d35
These kept confusing me while working on #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
The one remaining caller of peerMap.endpointForDiscoKey was making the
improper assumption that there's exactly 1 node with a given DiscoKey
in the network. That was the cause of #3088.
Now that all the other callers have been updated to not use
endpointForDiscoKey, there's no need to try to keep maintaining that
prone-to-misuse index.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
A DiscoKey maps 1:n to endpoints. When we get a disco pong, we don't
necessarily know which endpoint sent it to us. Ask them all. There
will only usually be 1 (and in rare circumstances 2). So it's easier
to ask all two rather than building new maps from the random ping TxID
to its endpoint.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
We can reply to a ping without knowing which exact node it's from. As
long as it's in our netmap, it's safe to reply. If there's more than
one node with that discokey, it doesn't matter who we're relpying to.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
As more prep for removing the false assumption that you're able to
map from DiscoKey to a single peer, move the lastPingFrom and lastPingTime
fields from the endpoint type to a new discoInfo type, effectively upgrading
the old sharedDiscoKey map (which only held a *[32]byte nacl precomputed key
as its value) to discoInfo which then includes that naclbox key.
Then start plumbing it into handlePing in prep for removing the need
for handlePing to take an endpoint parameter.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
The pass just after in this method handles cleaning up sharedDiscoKey.
No need to do it wrong (assuming DiscoKey => 1 node) earlier.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
It's not valid to assume that a discokey is globally unique.
This removes the first two of the four callers.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
On iOS (and possibly other platforms), sometimes our UDP socket would
get stuck in a state where it was bound to an invalid interface (or no
interface) after a network reconfiguration. We can detect this by
actually checking the error codes from sending our STUN packets.
If we completely fail to send any STUN packets, we know something is
very broken. So on the next STUN attempt, let's rebind the UDP socket
to try to correct any problems.
This fixes a problem where iOS would sometimes get stuck using DERP
instead of direct connections until the backend was restarted.
Fixes#2994
Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
And add health check errors to ipnstate.Status (tailscale status --json).
Updates #2746
Updates #2775
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Over time, other magicsock refactors have made Start effectively a
no-op, except that some other functions choose to panic if called
before Start.
Signed-off-by: David Anderson <danderson@tailscale.com>
We were returning an error almost, but not quite like errConnClosed in
a single codepath, which could still trip the panic on reconfig in the
test logic.
Signed-off-by: David Anderson <danderson@tailscale.com>
It only existed to override one test-only behavior with a
different test-only behavior, in both cases working around
an annoying feature of our CI environments. Instead, handle
that weirdness entirely in the test code, with a tweaked
TestOnlyPacketListener that gets injected.
Signed-off-by: David Anderson <danderson@tailscale.com>
The docstring said it was meant for use in tests, but it's specifically a
special codepath that is _only_ used in tests, so make the claim stronger.
Signed-off-by: David Anderson <danderson@tailscale.com>
Instead of using the legacy codepath, teach discoEndpoint to handle
peers that have a home DERP, but no disco key. We can still communicate
with them, but only over DERP.
Signed-off-by: David Anderson <danderson@tailscale.com>
magicsock makes multiple calls to Now per packet.
Move to mono.Now. Changing some of the calls to
use package mono has a cascading effect,
causing non-per-packet call sites to also switch.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>