relayManager is responsible for disco ping/pong probing of relay
endpoints once a handshake is complete.
Future work will enable relayManager to set a relay endpoint as the best
UDP path on an endpoint if appropriate.
Updates tailscale/corp#27502
Signed-off-by: Jordan Whited <jordan@tailscale.com>
This type improves code clarity and reduces the chance of heap alloc as
we pass it as a non-pointer. VNI being a 3-byte value enables us to
track set vs unset via the reserved/unused byte.
Updates tailscale/corp#27502
Signed-off-by: Jordan Whited <jordan@tailscale.com>
CallMeMaybeVia reception and endpoint allocation have been collapsed to
a single event channel. discoInfo caching for active relay handshakes
is now implemented.
Updates tailscale/corp#27502
Signed-off-by: Jordan Whited <jordan@tailscale.com>
The event loop removes the need for growing locking complexities and
synchronization. Now we simply use channels. The event loop only runs
while there is active work to do.
relayManager remains no-op inside magicsock for the time being.
endpoints are never 'relayCapable' and therefore endpoint & Conn will
not feed CallMeMaybeVia or allocation events into it.
A number of relayManager events remain unimplemented, e.g.
CallMeMaybeVia reception and relay handshaking.
Updates tailscale/corp#27502
Signed-off-by: Jordan Whited <jordan@tailscale.com>
relayManager will eventually be responsible for handling the allocation
and handshaking of UDP relay server endpoints.
relay servers are endpoint-independent, and Conn must already maintain
handshake state for all endpoints. This justifies a new data structure
to fill these roles.
Updates tailscale/corp#27502
Signed-off-by: Jordan Whited <jordan@tailscale.com>