One primary purpose of WithLock is to mutate the underlying map.
However, this can lead to a panic if it happens to be nil.
Thus, always allocate a map before passing it to f.
Updates tailscale/corp#11038
Signed-off-by: Joe Tsai <joetsai@digital-static.net>
Add Keys, Values, and All to iterate over
all keys, values, and entries, respectively.
Updates #11038
Signed-off-by: Joe Tsai <joetsai@digital-static.net>
Some operations cannot be implemented with the prior API:
* Iterating over the map and deleting keys
* Iterating over the map and replacing items
* Calling APIs that expect a native Go map
Add a Map.WithLock method that acquires a write-lock on the map
and then calls a user-provided closure with the underlying Go map.
This allows users to interact with the Map as a regular Go map,
but with the gaurantees that it is concurrent safe.
Updates tailscale/corp#9115
Signed-off-by: Joe Tsai <joetsai@digital-static.net>
If AtomicValue[T] is used with a T that is an interface kind,
then Store may panic if different concret types are ever stored.
Fix this by always wrapping in a concrete type.
Technically, this is only needed if T is an interface kind,
but there is no harm in doing it also for non-interface kinds.
Updates #cleanup
Signed-off-by: Joe Tsai <joetsai@digital-static.net>
To mimic sync.Map.Swap, sync/atomic.Value.Swap, etc.
Updates tailscale/corp#1297
Signed-off-by: Andrew Dunham <andrew@du.nham.ca>
Change-Id: If7627da1bce8b552873b21d7e5ebb98904e9a650
The LoadFunc loads a value and calls a user-provided function.
The utility of this method is to ensure that the map lock is held
while executing user-provided logic.
This allows us to solve TOCTOU bugs that would be nearly imposible
to the solve without this API.
Updates tailscale/corp#14772
Signed-off-by: Joe Tsai <joetsai@digital-static.net>
I was reviewing some code that was performing this by hand, and wanted
to suggest using syncs.Map, however as the code in question was
allocating a non-trivial structure this would be necessary to meet the
target.
Updates #cleanup
Signed-off-by: James Tucker <james@tailscale.com>
I need this for a corp change where I have a set as a queue, and make a
different decisison if the set is empty.
Updates tailscale/corp#10344
Signed-off-by: James Tucker <james@tailscale.com>
The addition of WaitGroup.Go in the standard library has been
repeatedly proposed and rejected.
See golang/go#18022, golang/go#23538, and golang/go#39863
In summary, the argument for WaitGroup.Go is that it avoids bugs like:
go func() {
wg.Add(1)
defer wg.Done()
...
}()
where the increment happens after execution (not before)
and also (to a lesser degree) because:
wg.Go(func() {
...
})
is shorter and more readble.
The argument against WaitGroup.Go is that the provided function
takes no arguments and so inputs and outputs must closed over
by the provided function. The most common race bug for goroutines
is that the caller forgot to capture the loop iteration variable,
so this pattern may make it easier to be accidentally racy.
However, that is changing with golang/go#57969.
In my experience the probability of race bugs due to the former
still outwighs the latter, but I have no concrete evidence to prove it.
The existence of errgroup.Group.Go and frequent utility of the method
at least proves that this is a workable pattern and
the possibility of accidental races do not appear to
manifest as frequently as feared.
A reason *not* to use errgroup.Group everywhere is that there are many
situations where it doesn't make sense for the goroutine to return an error
since the error is handled in a different mechanism
(e.g., logged and ignored, formatted and printed to the frontend, etc.).
While you can use errgroup.Group by always returning nil,
the fact that you *can* return nil makes it easy to accidentally return
an error when nothing is checking the return of group.Wait.
This is not a hypothetical problem, but something that has bitten us
in usages that was only using errgroup.Group without intending to use
the error reporting part of it.
Thus, add a (yet another) variant of WaitGroup here that
is identical to sync.WaitGroup, but with an extra method.
Signed-off-by: Joe Tsai <joetsai@digital-static.net>
This updates all source files to use a new standard header for copyright
and license declaration. Notably, copyright no longer includes a date,
and we now use the standard SPDX-License-Identifier header.
This commit was done almost entirely mechanically with perl, and then
some minimal manual fixes.
Updates #6865
Signed-off-by: Will Norris <will@tailscale.com>
Map is a concurrent safe map that is a trivial wrapper
over a Go map and a sync.RWMutex.
It is optimized for use-cases where the entries change often,
which is the opposite use-case of what sync.Map is optimized for.
The API is patterned off of sync.Map, but made generic.
Signed-off-by: Joe Tsai <joetsai@digital-static.net>
This allows us to check lock invariants.
It was proposed upstream and rejected in:
https://github.com/golang/go/issues/1366
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>