It appears that systemd has sensible defaults for limiting
crash loops:
DefaultStartLimitIntervalSec=10s
DefaultStartLimitBurst=5
Remove our insta-restart configuration so that it works.
Signed-off-by: David Crawshaw <crawshaw@tailscale.com>
f81233524f changed a use of package 'path' to 'filepath'.
Restore it back to 'path', with a comment.
Also, use the os.Executable-based fallback name in the case where the
binary itself doesn't have Go module information. That was overlooked in
the original code.
What I was probably actually hitting was exe caching issues where the
binary was updated on a SMB shared drive and I tried to run it with
the GUI exe still open, so Windows blends the two pages together and
causes all sorts of random corruption. I didn't know about that at the time.
Now, just call tryFixLogStateLocation unconditionally. The func itself will
bail out early on non-applicable OSes. (And rearrange it to return even a bit
earlier.)
We need to emit Prefs when it *has* changed, not when it hasn't.
Test is added in our e2e test, separately.
Fixes: #620
Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
We were using the Go 'path' module, which apparently doesn't handle
backslashes correctly. path/filepath does.
However, the main bug turned out to be that we were not calling .Base()
on the path if version.ReadExe() fails, which it seems to do at least
on Windows 7. As a result, our logfile persistence was not working on
Windows, and logids would be regenerated on every restart.
Affects: #620
Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
So a backend in server-an-error state (as used by Windows) can try to
create a new Engine again each time somebody re-connects, relaunching
the GUI app.
(The proper fix is actually fixing Windows issues, but this makes things better
in the short term)
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
The OS (tries) to send these but we drop them. No need to worry the
user with spam that we're dropping it.
Fixes#402
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Starting with fe68841dc7, some e2e tests
got flaky. Rather than debug them (they're gnarly), just revert to the old
behavior as far as those tests are concerned. The tests were somehow
using magicsock without a private key and expecting it to do ... something.
My goal with fe68841dc7 was to stop log spam
and unnecessary work I saw on the iOS app when when stopping the app.
Instead, only stop doing that work on any transition from
once-had-a-private-key to no-longer-have-a-private-key. That fixes
what I wanted to fix while still making the mysterious e2e tests
happy.
There is a race in natlab where we might start shutdown while natlab is still running
a goroutine or two to deliver packets. This adds a small grace period to try and receive
it before continuing shutdown.
Signed-off-by: David Anderson <danderson@tailscale.com>
The first packet to transit may take several seconds to do so, because
setup rates in wgengine may result in the initial WireGuard handshake
init to get dropped. So, we have to wait at least long enough for a
retransmit to correct the fault.
Signed-off-by: David Anderson <danderson@tailscale.com>
Active discovery lets us introspect the state of the network stack precisely
enough that it's unnecessary, and dropping the initial DERP packets greatly
slows down tests. Additionally, it's unrealistic since our production network
will never deliver _only_ discovery packets, it'll be all or nothing.
Signed-off-by: David Anderson <danderson@tailscale.com>
Uses natlab only, because the point of this active discovery test is going to be
that it should get through a lot of obstacles.
Signed-off-by: David Anderson <danderson@tailscale.com>
LANs are authoritative for their prefixes, so we should not bounce
packets back and forth to the default gateway in that case.
Signed-off-by: David Anderson <danderson@tailscale.com>
The deadlock was:
* Conn.Close was called, which acquired c.mu
* Then this goroutine scheduled:
if firstDerp {
startGate = c.derpStarted
go func() {
dc.Connect(ctx)
close(c.derpStarted)
}()
}
* The getRegion hook for that derphttp.Client then ran, which also
tries to acquire c.mu.
This change makes that hook first see if we're already in a closing
state and then it can pretend that region doesn't exist.