It used to make assumptions based on having Anycast IPs that are super
near. Now we're intentionally going to a bunch of different distant
IPs to measure latency.
Also, optimize how the hairpin detection works. No need to STUN on
that socket. Just use that separate socket for sending, once we know
the other UDP4 socket's endpoint. The trick is: make our test probe
also a STUN packet, so it fits through magicsock's existing STUN
routing.
This drops netcheck from ~5 seconds to ~250-500ms.
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Two commands for now, `up` and `netcheck`. The commands and the flags they take
will change a bunch in the future, but this is good enough to launch on parity
with relaynode.
Signed-Off-By: David Anderson <dave@natulte.net>
* adds new packet "netcheck" to do the checking of UDP, IPv6, and
nearest DERP server, and the Report type for all that (and more
in the future, probably pulling in danderson's natprobe)
* new tailcfg.NetInfo type
* cmd/tailscale netcheck subcommand (tentative name, likely to
change/move) to print out the netcheck.Report.
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>