This adds new fields (currently unused) to discoInfo to track what the
last verified (unambiguous) NodeKey a DiscoKey last mapped to, and
when.
Then on CallMeMaybe, Pong and on most Pings, we update the mapping
from DiscoKey to the current NodeKey for that DiscoKey.
Updates #3088
Change-Id: Idc4261972084dec71cf8ec7f9861fb9178eb0a4d
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This lets clients quickly (sub-millisecond within a local LAN) map
from an ambiguous disco key to a node key without waiting for a
CallMeMaybe (over relatively high latency DERP).
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
The "go generate" command blindly looks for "//go:generate" anywhere
in the file regardless of whether it is truly a comment.
Prevent this false positive in cloner.go by mangling the string
to look less like "//go:generate".
Signed-off-by: Joe Tsai <joetsai@digital-static.net>
https://github.com/tailscale/tailscale/pull/3014 added a
rebind on STUN failure, which means there can now be a
tailscale.com/wgengine/magicsock.(*RebindingUDPConn).ReadFromNetaddr
in progress at the end of the test waiting for a STUN
response which will never arrive.
This causes a test flake due to the resource leak in those
cases where the Conn decided to rebind. For whatever reason,
it mostly flakes with Windows.
If the Conn is closed, don't Rebind after a send error.
Signed-off-by: Denton Gentry <dgentry@tailscale.com>
Renames only; continuation of earlier 8049063d35
These kept confusing me while working on #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
The one remaining caller of peerMap.endpointForDiscoKey was making the
improper assumption that there's exactly 1 node with a given DiscoKey
in the network. That was the cause of #3088.
Now that all the other callers have been updated to not use
endpointForDiscoKey, there's no need to try to keep maintaining that
prone-to-misuse index.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
A DiscoKey maps 1:n to endpoints. When we get a disco pong, we don't
necessarily know which endpoint sent it to us. Ask them all. There
will only usually be 1 (and in rare circumstances 2). So it's easier
to ask all two rather than building new maps from the random ping TxID
to its endpoint.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
We can reply to a ping without knowing which exact node it's from. As
long as it's in our netmap, it's safe to reply. If there's more than
one node with that discokey, it doesn't matter who we're relpying to.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
As more prep for removing the false assumption that you're able to
map from DiscoKey to a single peer, move the lastPingFrom and lastPingTime
fields from the endpoint type to a new discoInfo type, effectively upgrading
the old sharedDiscoKey map (which only held a *[32]byte nacl precomputed key
as its value) to discoInfo which then includes that naclbox key.
Then start plumbing it into handlePing in prep for removing the need
for handlePing to take an endpoint parameter.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
The pass just after in this method handles cleaning up sharedDiscoKey.
No need to do it wrong (assuming DiscoKey => 1 node) earlier.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
It's not valid to assume that a discokey is globally unique.
This removes the first two of the four callers.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
On iOS (and possibly other platforms), sometimes our UDP socket would
get stuck in a state where it was bound to an invalid interface (or no
interface) after a network reconfiguration. We can detect this by
actually checking the error codes from sending our STUN packets.
If we completely fail to send any STUN packets, we know something is
very broken. So on the next STUN attempt, let's rebind the UDP socket
to try to correct any problems.
This fixes a problem where iOS would sometimes get stuck using DERP
instead of direct connections until the backend was restarted.
Fixes#2994
Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
Windows has a public dns.Flush used in router_windows.go.
However that won't work for platforms like Linux, where
we need a different flush mechanism for resolved versus
other implementations.
We're instead adding a FlushCaches method to the dns Manager,
which can be made to work on all platforms as needed.
Fixes https://github.com/tailscale/tailscale/issues/2132
Signed-off-by: Denton Gentry <dgentry@tailscale.com>
Spelling out the command to run for every type
means that changing the command makes for a large, repetitive diff.
Stop doing that.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
We currently plumb full URLs for DNS resolvers from the control server
down to the client. But when we pass the values into the net/dns
package, we throw away any URL that isn't a bare IP. This commit
continues the plumbing, and gets the URL all the way to the built in
forwarder. (It stops before plumbing URLs into the OS configurations
that can handle them.)
For #2596
Signed-off-by: David Crawshaw <crawshaw@tailscale.com>
And in the process, fix the related confusing error messages from
pinging your own IP or hostname.
Fixes#2803
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
AFAICT this was always present, the log read mid-execution was never safe.
But it seems like the recent magicsock refactoring made the race much
more likely.
Signed-off-by: David Anderson <danderson@tailscale.com>
And add health check errors to ipnstate.Status (tailscale status --json).
Updates #2746
Updates #2775
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
It was useful early in development when disco clients were the
exception and tailscale logs were noisier than today, but now
non-disco is the exception.
Updates #2752
Signed-off-by: David Anderson <danderson@tailscale.com>
Having removed magicconn.Start, there's no need to synchronize startup
of other things to it any more.
Signed-off-by: David Anderson <danderson@tailscale.com>
Over time, other magicsock refactors have made Start effectively a
no-op, except that some other functions choose to panic if called
before Start.
Signed-off-by: David Anderson <danderson@tailscale.com>
We were returning an error almost, but not quite like errConnClosed in
a single codepath, which could still trip the panic on reconfig in the
test logic.
Signed-off-by: David Anderson <danderson@tailscale.com>
Our prod code doesn't eagerly handshake, because our disco layer enables
on-demand handshaking. Configuring both peers to eagerly handshake leads
to WireGuard handshake races that make TestTwoDevicePing flaky.
Signed-off-by: David Anderson <danderson@tailscale.com>
It only existed to override one test-only behavior with a
different test-only behavior, in both cases working around
an annoying feature of our CI environments. Instead, handle
that weirdness entirely in the test code, with a tweaked
TestOnlyPacketListener that gets injected.
Signed-off-by: David Anderson <danderson@tailscale.com>
The docstring said it was meant for use in tests, but it's specifically a
special codepath that is _only_ used in tests, so make the claim stronger.
Signed-off-by: David Anderson <danderson@tailscale.com>
Instead of using the legacy codepath, teach discoEndpoint to handle
peers that have a home DERP, but no disco key. We can still communicate
with them, but only over DERP.
Signed-off-by: David Anderson <danderson@tailscale.com>
This log is quite verbose, it was only to be left in for one
unstable build to help debug a user issue.
This reverts commit 1dd2552032.
Signed-off-by: Denton Gentry <dgentry@tailscale.com>
Intended to help in resolving customer issue with
DNS caching.
We currently exec `ipconfig /flushdns` from two
places:
- SetDNS(), which logs before invoking
- here in router_windows, which doesn't
We'd like to see a positive indication in logs that flushdns
is being run.
As this log is expected to be spammy, it is proposed to
leave this in just long enough to do an unstable 1.13.x build
and then revert it. They won't run an unsigned image that
I build.
Signed-off-by: Denton Gentry <dgentry@tailscale.com>
The number of peers we have will be pretty stable across time.
Allocate roughly the right slice size.
This reduces memory usage when there are many peers.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Two optimizations.
Use values instead of pointers.
We were using pointers to make track the "peer in progress" easier.
It's not too hard to do it manually, though.
Make two passes through the data, so that we can size our
return value accurately from the beginning.
This is cheap enough compared to the allocation,
which grows linearly in the number of peers,
that it is worth doing.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Still very much a prototype (hard-coded IPs, etc) but should be
non-invasive enough to submit at this point and iterate from here.
Updates #2589
Co-Author: David Crawshaw <crawshaw@tailscale.com>
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This is a simplified rate limiter geared for exactly our needs:
A fast, mono.Time-based rate limiter for use in tstun.
It was generated by stripping down the x/time/rate rate limiter
to just our needs and switching it to use mono.Time.
It removes one time.Now call per packet.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
magicsock makes multiple calls to Now per packet.
Move to mono.Now. Changing some of the calls to
use package mono has a cascading effect,
causing non-per-packet call sites to also switch.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
TCP was done in 662fbd4a09.
This does the same for UDP.
Tested by hand. Integration tests will have to come later. I'd wanted
to do it in this commit, but the SOCKS5 server needed for interop
testing between two userspace nodes doesn't yet support UDP and I
didn't want to invent some whole new userspace packet injection
interface at this point, as SOCKS seems like a better route, but
that's its own bug.
Fixes#2302
RELNOTE=netstack mode can now UDP relay to subnets
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Prep for #1591 which will need to make Linux's router react to changes
that the link monitor observes.
The router package already depended on the monitor package
transitively. Now it's explicit.
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
The fact that Hash returns a [sha256.Size]byte leaks details about
the underlying hash implementation. This could very well be any other
hashing algorithm with a possible different block size.
Abstract this implementation detail away by declaring an opaque type
that is comparable. While we are changing the signature of UpdateHash,
rename it to just Update to reduce stutter (e.g., deephash.Update).
Signed-off-by: Joe Tsai <joetsai@digital-static.net>
The earlier 2ba36c294b started listening
for ip rule changes and only cared about DELRULE events, buts its subscription
included all rule events, including new ones, which meant we were then
catching our own ip rule creations and logging about how they were unknown.
Stop that log spam.
Updates #1591
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
For debugging & working on #1591 where certain versions of systemd-networkd
delete Tailscale's ip rule entries.
Updates #1591
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
logBufWriter had no serialization.
It just so happens that none of its users currently ever log concurrently.
Make it safe for concurrent use.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
As Brad suggested, mem.RO allows for a lot of easy perf gains. There were also some smaller
changes outside of mem.RO, such as using hex.Decode instead of hex.DecodeString.
```
name old time/op new time/op delta
FromUAPI-8 14.7µs ± 3% 12.3µs ± 4% -16.58% (p=0.008 n=5+5)
name old alloc/op new alloc/op delta
FromUAPI-8 9.52kB ± 0% 7.04kB ± 0% -26.05% (p=0.008 n=5+5)
name old allocs/op new allocs/op delta
FromUAPI-8 77.0 ± 0% 29.0 ± 0% -62.34% (p=0.008 n=5+5)
```
Signed-off-by: julianknodt <julianknodt@gmail.com>
Adds a benchmark for FromUAPI in wgcfg.
It appears that it's not actually that slow, the main allocations are from the scanner and new
config.
Updates #1912.
Signed-off-by: julianknodt <julianknodt@gmail.com>
The DERPTestPort int meant two things before: which port to use, and
whether to disable TLS verification. Users would like to set the port
without disabling TLS, so break it into two options.
Updates #1264
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
For instance, ephemeral nodes with only IPv6 addresses can now
SOCKS5-dial out to names like "foo" and resolve foo's IPv6 address
rather than foo's IPv4 address and get a "no route"
(*tcpip.ErrNoRoute) error from netstack's dialer.
Per https://github.com/tailscale/tailscale/issues/2268#issuecomment-870027626
which is only part of the isuse.
Updates #2268
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
After allowing for custom DERP maps, it's convenient to be able to see their latency in
netcheck. This adds a query to the local tailscaled for the current DERPMap.
Updates #1264
Signed-off-by: julianknodt <julianknodt@gmail.com>
This uses a debug envvar to optionally disable filter logging rate
limits by setting the environment variable
TS_DEBUG_FILTER_RATE_LIMIT_LOGS to "all", and if it matches,
the code will effectively disable the limits on the log rate by
setting the limit to 1 millisecond. This should make sure that all
filter logs will be captured.
Signed-off-by: Christine Dodrill <xe@tailscale.com>
Unused so far, but eventually we'll want this for SOCKS5 UDP binds (we
currently only do TCP with SOCKS5), and also for #2102 for forwarding
MagicDNS upstream to Tailscale IPs over netstack.
Updates #2102
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>