Specifying a smaller window size during compression
provides a knob to tweak the tradeoff between memory usage
and the compression ratio.
Updates tailscale/corp#18514
Signed-off-by: Joe Tsai <joetsai@digital-static.net>
The Go zstd package is not friendly for stateless zstd compression.
Passing around multiple zstd.Encoder just for stateless compression
is a waste of memory since the memory is never freed and seldom
used if no compression operations are happening.
For performance, we pool the relevant Encoder/Decoder
with the specific options set.
Functionally, this package is a wrapper over the Go zstd package
with a more ergonomic API for stateless operations.
This package can be used to cleanup various pre-existing zstd.Encoder
pools or one-off handlers spread throughout our codebases.
Performance:
BenchmarkEncode/Best 1690 610926 ns/op 25.78 MB/s 1 B/op 0 allocs/op
zstd_test.go:137: memory: 50.336 MiB
zstd_test.go:138: ratio: 3.269x
BenchmarkEncode/Better 10000 100939 ns/op 156.04 MB/s 0 B/op 0 allocs/op
zstd_test.go:137: memory: 20.399 MiB
zstd_test.go:138: ratio: 3.131x
BenchmarkEncode/Default 15775 74976 ns/op 210.08 MB/s 105 B/op 0 allocs/op
zstd_test.go:137: memory: 1.586 MiB
zstd_test.go:138: ratio: 3.064x
BenchmarkEncode/Fastest 23222 53977 ns/op 291.81 MB/s 26 B/op 0 allocs/op
zstd_test.go:137: memory: 599.458 KiB
zstd_test.go:138: ratio: 2.898x
BenchmarkEncode/FastestLowMemory 23361 50789 ns/op 310.13 MB/s 15 B/op 0 allocs/op
zstd_test.go:137: memory: 334.458 KiB
zstd_test.go:138: ratio: 2.898x
BenchmarkEncode/FastestNoChecksum 23086 50253 ns/op 313.44 MB/s 26 B/op 0 allocs/op
zstd_test.go:137: memory: 599.458 KiB
zstd_test.go:138: ratio: 2.900x
BenchmarkDecode/Checksum 70794 17082 ns/op 300.96 MB/s 4 B/op 0 allocs/op
zstd_test.go:163: memory: 316.438 KiB
BenchmarkDecode/NoChecksum 74935 15990 ns/op 321.51 MB/s 4 B/op 0 allocs/op
zstd_test.go:163: memory: 316.438 KiB
BenchmarkDecode/LowMemory 71043 16739 ns/op 307.13 MB/s 0 B/op 0 allocs/op
zstd_test.go:163: memory: 79.347 KiB
We can see that the options are taking effect where compression ratio improves
with higher levels and compression speed diminishes.
We can also see that LowMemory takes effect where the pooled coder object
references less memory than other cases.
We can see that the pooling is taking effect as there are 0 amortized allocations.
Additional performance:
BenchmarkEncodeParallel/zstd-24 1857 619264 ns/op 1796 B/op 49 allocs/op
BenchmarkEncodeParallel/zstdframe-24 1954 532023 ns/op 4293 B/op 49 allocs/op
BenchmarkDecodeParallel/zstd-24 5288 197281 ns/op 2516 B/op 49 allocs/op
BenchmarkDecodeParallel/zstdframe-24 6441 196254 ns/op 2513 B/op 49 allocs/op
In concurrent usage, handling the pooling in this package
has a marginal benefit over the zstd package,
which relies on a Go channel as the pooling mechanism.
In particular, coders can be freed by the GC when not in use.
Coders can be shared throughout the program if they use this package
instead of multiple independent pools doing the same thing.
The allocations are unrelated to pooling as they're caused by the spawning of goroutines.
Updates #cleanup
Updates tailscale/corp#18514
Updates tailscale/corp#17653
Updates tailscale/corp#18005
Signed-off-by: Joe Tsai <joetsai@digital-static.net>