While the code was correct, I broke it during a refactoring and
tests didn't detect it. This fixes that glitch.
Signed-off-by: David Anderson <danderson@tailscale.com>
Doesn't materially affect benchmarks, but shrinks match6 by 30 instructions
and halves memory loads.
Part of #19.
Signed-off-by: David Anderson <danderson@tailscale.com>
Part of #19.
name old time/op new time/op delta
Filter/icmp4-8 32.2ns ± 3% 32.5ns ± 2% ~ (p=0.524 n=10+8)
Filter/icmp6-8 49.7ns ± 6% 43.1ns ± 4% -13.12% (p=0.000 n=9+10)
Signed-off-by: David Anderson <danderson@tailscale.com>
The packet filter still rejects all IPv6, but decodes enough from v6
packets to do something smarter in a followup.
name time/op
Decode/tcp4-8 28.8ns ± 2%
Decode/tcp6-8 20.6ns ± 1%
Decode/udp4-8 28.2ns ± 1%
Decode/udp6-8 20.0ns ± 6%
Decode/icmp4-8 21.7ns ± 2%
Decode/icmp6-8 14.1ns ± 2%
Decode/unknown-8 9.43ns ± 2%
Signed-off-by: David Anderson <danderson@tailscale.com>
In tests, we force binding to localhost to avoid OS firewall warning
dialogs.
But for IPv6, we were trying (and failing) to bind to 127.0.0.1.
You'd think we'd just say "localhost", but that's apparently ill
defined. See
https://tools.ietf.org/html/draft-ietf-dnsop-let-localhost-be-localhost
and golang/go#22826. (It's bitten me in the past, but I can't
remember specific bugs.)
So use "::1" explicitly for "udp6", which makes the test quieter.
The goal is to move some of the shenanigans we have elsewhere into the filter
package, so that all the weird things to do with poking at the filter is in
a single place, behind clean APIs.
Signed-off-by: David Anderson <danderson@tailscale.com>
We still use the packet.* alloc-free types in the data path, but
the compilation from netaddr to packet happens within the filter
package.
Signed-off-by: David Anderson <danderson@tailscale.com>
os.IsNotExist doesn't unwrap errors. errors.Is does.
The ioutil.ReadFile ones happened to be fine but I changed them so
we're consistent with the rule: if the error comes from os, you can
use os.IsNotExist, but from any other package, use errors.Is.
(errors.Is always would also work, but not worth updating all the code)
The motivation here was that we were logging about failure to migrate
legacy relay node prefs file on startup, even though the code tried
to avoid that.
See golang/go#41122
Amazingly, there doesn't seem to be a documented way of updating network
configuration programmatically in a way that Windows takes notice of.
The naturopathic remedy for this is to invoke ipconfig /registerdns, which
does a variety of harmless things and also invokes the private API that
tells windows to notice new adapter settings. This makes our DNS config
changes stick within a few seconds of us setting them.
If we're invoking a shell command anyway, why futz with the registry at
all? Because netsh has no command for changing the DNS suffix list, and
its commands for setting resolvers requires parsing its output and
keeping track of which server is in what index. Amazingly, twiddling
the registry directly is the less painful option.
Fixes#853.
Signed-off-by: David Anderson <danderson@tailscale.com>
Updating the Windows firewall is usually reasonably fast, but
sometimes blocks for 20 seconds, 4 minutes, etc. Not sure why.
Until we understand that's happening, configure it in the background
without blocking the normal control flow.
Updates #785
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
The RusagePrefixLog is rarely useful, hasn't been useful in a long
time, is rarely the measurement we need, and is pretty spammy (and
syscall-heavy). Disable it by default. We can enable it when we're
debugging memory.
At startup the client doesn't yet have the DERP map so can't do STUN
queries against DERP servers, so it only knows it local interface
addresses, not its STUN-mapped addresses.
We were reporting the interface-local addresses to control, getting
the DERP map, and then immediately reporting the full set of
updates. That was an extra HTTP request to control, but worse: it was
an extra broadcast from control out to all the peers in the network.
Now, skip the initial update if there are no stun results and we don't
have a DERP map.
More work remains optimizing start-up requests/map updates, but this
is a start.
Updates tailscale/corp#557
There was a bug with the lazy wireguard config code where, if the
minimum set of peers to tell wireguard didn't change, we skipped
calling userspaceEngine.updateActivityMapsLocked which updated
the various data structures that matched incoming traffic to later
reconfigure the minimum config.
That meant if an idle peer restarted and changed discovery keys, we
skipped updating our maps of disco keys/IPs that would caused us to
lazily inflate the config for that peer later if/when it did send
traffic.