It would be useful to know the time that packets spend inside of a queue before they are sent
off, as that can be indicative of the load the server is handling (and there was also an
existing TODO). This adds a simple exponential moving average metric to track the average packet
queue duration.
Changes during review:
Add CAS loop for recording queue timing w/ expvar.Func, rm snake_case, annotate in milliseconds,
convert
Signed-off-by: julianknodt <julianknodt@gmail.com>
No server support yet, but we want Tailscale 1.6 clients to be able to respond
to them when the server can do it.
Updates #1310
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
When building with redo, also include the git commit hash
from the proprietary repo, so that we have a precise commit
that identifies all build info (including Go toolchain version).
Add a top-level build script demonstrating to downstream distros
how to burn the right information into builds.
Adjust `tailscale version` to print commit hashes when available.
Fixes#841.
Signed-off-by: David Anderson <danderson@tailscale.com>
Fixes regression from e415991256 that
only affected Windows users because Go only on Windows delegates x509
cert validation to the OS and Windows as unhappy with our "metacert"
lacking NotBefore and NotAfter.
Fixes#705
* advertise server's DERP public key following its ServerHello
* have client look for that DEPR public key in the response
PeerCertificates
* let client advertise it's going into a "fast start" mode
if it finds it
* modify server to support that fast start mode, just not
sending the HTTP response header
Cuts down another round trip, bringing the latency of being able to
write our first DERP frame from SF to Bangalore from ~725ms
(3 RTT) to ~481ms (2 RTT: TCP and TLS).
Fixes#693
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
It just has a version number in it and it's not really needed.
Instead just return it as a normal Recv message type for those
that care (currently only tests).
Updates #150 (in that it shares the same goal: initial DERP latency)
Updates #199 (in that it removes some DERP versioning)
We're beginning to reference DERP region names in the admin UI, so it's
best to consolidate this information in our DERP map.
Signed-off-by: Ross Zurowski <ross@rosszurowski.com>
Strictly speaking, we don't know that it's a wireguard packet, just that
it doesn't look like a disco packet.
Signed-off-by: David Anderson <danderson@tailscale.com>
These aren't particularly performance critical,
but since I have an optimization pending for them,
it's worth having a corresponding benchmark.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
This benchmark is far from perfect: It mixes together
client and server. Still, it provides a starting point
for easy profiling.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
This will make it easier for a human to tell what
version is deployed, for (say) correlating line numbers
in profiles or panics to corresponding source code.
It'll also let us observe version changes in prometheus.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Active discovery lets us introspect the state of the network stack precisely
enough that it's unnecessary, and dropping the initial DERP packets greatly
slows down tests. Additionally, it's unrealistic since our production network
will never deliver _only_ discovery packets, it'll be all or nothing.
Signed-off-by: David Anderson <danderson@tailscale.com>
For various reasons (mostly during rollouts or config changes on our
side), nodes may end up connecting to a fallback DERP node in a
region, rather than the primary one we tell them about in the DERP
map.
Connecting to the "wrong" node is fine, but it's in our best interest
for all nodes in a domain to connect to the same node, to reduce
intra-region packet forwarding.
This adds a privileged frame type used by the control system that can
kick off a client connection when they're connected to the wrong node
in a region. Then they hopefully reconnect immediately to the correct
location. (If not, we can leave them alone and stop closing them.)
Updates tailscale/corp#372
The magicsock derpReader was holding onto 65KB for each DERP
connection forever, just in case.
Make the derp{,http}.Client be in charge of memory instead. It can
reuse its bufio.Reader buffer space.
(The NewMeshClient constructor I added recently was gross in
retrospect at call sites, especially when it wasn't obvious that a
meshKey empty string meant a regular client)