Doing so makes development unpleasant, because we have to first break the
client by bumping to a version the control server rejects, then upgrade
the control server to make it accept the new version.
This strict rejection at handshake time is only necessary if we want to
blocklist some vulnerable protocol versions in the future. So, switch
to a default-permissive stance: until we have such a version that we
have to eagerly block early, we'll accept whatever version the client
presents, and leave it to the user of controlbase.Conn to make decisions
based on that version.
Noise still enforces that the client and server *agree* on what protocol
version is being used, and the control server still has the option to
finish the handshake and then hang up with an in-noise error, rather
than abort at the handshake level.
Updates #3488
Signed-off-by: David Anderson <danderson@tailscale.com>
This is so that we can plumb our client capability version through
the protocol as the Noise version. The capability version increments
more frequently than strictly required (the Noise version only needs
to change when cryptographically-significant changes are made to
the protocol, whereas the capability version also indicates changes
in non-cryptographically-significant parts of the protocol), but this
gives us a safe pre-auth way to determine if the client supports
future protocol features, while still relying on Noise's strong
assurance that the client and server have agreed on the same version.
Currently, the server executes the same protocol regardless of the
version number, and just presents the version to the caller so they
can do capability-based things in the upper RPC protocol. In future,
we may add a ratchet to disallow obsolete protocols, or vary the
Noise handshake behavior based on requested version.
Updates #3488
Signed-off-by: David Anderson <danderson@tailscale.com>
With this change, the client can obtain the initial handshake message
separately from the rest of the handshake, for embedding into another
protocol. This enables things like RTT reduction by stuffing the
handshake initiation message into an HTTP header.
Similarly, the server API optionally accepts a pre-read Noise initiation
message, in addition to reading the message directly off a net.Conn.
Updates #3488
Signed-off-by: David Anderson <danderson@tailscale.com>