Except for the super verbose packet-level dumps. Keep those disabled
by default with a const.
Updates #2642
Change-Id: Ia9eae1677e8b3fe6f457a59e44896a335d95d547
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
From Maisem's code review feedback where he mashed the merge
button by mistake.
Change-Id: I55abce036a6c25dc391250514983125dda10126c
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This code was copied in a few places (Windows, Android), so unify it
and add tests.
Change-Id: Id0510c0f5974761365a2045279d1fb498feca11e
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
The blockForeverConn was only using its sync.Cond one side. Looks like it
was just forgotten.
Fixes#3671
Change-Id: I4ed0191982cdd0bfd451f133139428a4fa48238c
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Bigger changes coming later, but this should improve things a bit in
the meantime.
Rationale:
* 2 minutes -> 45 seconds: 2 minutes was overkill and never considered
phones/battery at the time. It was totally arbitrary. 45 seconds is
also arbitrary but is less than 2 minutes.
* heartbeat from 2 seconds to 3 seconds: in practice this meant two
packets per second (2 pings and 2 pongs every 2 seconds) because the
other side was also pinging us every 2 seconds on their own.
That's just overkill. (see #540 too)
So in the worst case before: when we sent a single packet (say: a DNS
packet), we ended up sending 61 packets over 2 minutes: the 1 DNS
query and then then 60 disco pings (2 minutes / 2 seconds) & received
the same (1 DNS response + 60 pongs). Now it's 15. In 1.22 we plan to
remove this whole timer-based heartbeat mechanism entirely.
The 5 seconds to 6.5 seconds change is just stretching out that
interval so you can still miss two heartbeats (other 3 + 3 seconds
would be greater than 5 seconds). This means that if your peer moves
without telling you, you can have a path out for 6.5 seconds
now instead of 5 seconds before disco finds a new one. That will also
improve in 1.22 when we start doing UDP+DERP at the same time
when confidence starts to go down on a UDP path.
Updates #3363
Change-Id: Ic2314bbdaf42edcdd7103014b775db9cf4facb47
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
I apparently only did HTTP before, not HTTPS.
Updates tailscale/corp#1327
Change-Id: I7d5265a0a25fcab5b142c8c3f21a0920f6cae39f
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Fixes#3660
RELNOTE=MagicDNS now works over IPv6 when CGNAT IPv4 is disabled.
Change-Id: I001e983df5feeb65289abe5012dedd177b841b45
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
But still support hello.ipn.dev for a bit.
Updates tailscale/corp#1327
Change-Id: Iab59cca0b260d69858af16f4e42677e54f9fe54a
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
And delete the unused code in net/dns/resolver/neterr_*.go.
Change-Id: Ibe62c486bacce2733eb9968c96a98cbbdb2758bd
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Treat UDP send EPERM errors as a lost UDP packet, not something super
fatal. That's just the Linux firewall preventing it from going out.
And add a leaf package net/neterror for that (and future) policy that
all three packages can share, with tests.
Updates #3619
Change-Id: Ibdb838c43ee9efe70f4f25f7fc7fdf4607ba9c1d
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Only if the source address isn't on the currently active interface or
a ping of the DERP server fails.
Updates #3619
Change-Id: I6bf06503cff4d781f518b437c8744ac29577acc8
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
It was pretty ill-defined before and mostly for logging. But I wanted
to start depending on it, so define what it is and make Windows match
the other operating systems, without losing the log output we had
before. (and add tests for that)
Change-Id: I0fbbba1cfc67a265d09dd6cb738b73f0f6005247
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
So magicsock can later ask a DERP connection whether its source IP
would've changed if it reconnected.
Updates #3619
Change-Id: Ibc8810340c511d6786b60c78c1a61c09f5800e40
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Continuing work in 434af15a04, to make it possible for magicsock to
probe whether a DERP server is still there.
Updates #3619
Change-Id: I366a77c27e93b876734e64f445b85ef01eb590f2
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
In prep for a future change to have client ping derp connections
when their state is questionable, rather than aggressively tearing
them down and doing a heavy reconnect when their state is unknown.
We already support ping/pong in the other direction (servers probing
clients) so we already had the two frame types, but I'd never finished
this direction.
Updates #3619
Change-Id: I024b815d9db1bc57c20f82f80f95fb55fc9e2fcc
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
We only tracked the transport type (UDP vs DERP), not what they were.
Change-Id: Ia4430c1c53afd4634e2d9893d96751a885d77955
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Don't just ignore them. See if this makes them calm down.
Updates #3363
Change-Id: Id1d66308e26660d26719b2538b577522a1e36b63
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
To convince me it's not as alloc-y as it looks.
Change-Id: I503a0cc267268a23d2973dfde9833c420be4e868
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This is for use by the Windows GUI client to log via when an
exit node is in use, so the logs don't go out via the exit node and
instead go directly, like tailscaled's. The dialer tried to do that
in the unprivileged GUI by binding to a specific interface, but the
"Internet Kill Switch" installed by tailscaled for exit nodes
precludes that from working and instead the GUI fails to dial out.
So, go through tailscaled (with a CONNECT request) instead.
Fixestailscale/corp#3169
Change-Id: I17a8efdc1d4b8fed53a29d1c19995592b651b215
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
The intent of the updateIPs code is to add & remove IP addresses
to netstack based on what we get from the netmap.
But netstack itself adds 255.255.255.255/32 apparently and we always
fight it (and it adds it back?). So stop fighting it.
Updates #2642 (maybe fixes? maybe.)
Change-Id: I37cb23f8e3f07a42a1a55a585689ca51c2be7c60
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
The new /keys endpoint allows you to list API and machine auth keys.
You can also create machine auth key.
It currently does not support creating another API key.
Signed-off-by: Joe Tsai <joetsai@digital-static.net>
This moves the Windows-only initialization of the filelogger into
logpolicy. Previously we only did it when babysitting the tailscaled
subprocess, but this meant that log messages from the service itself
never made it to disk. Examples that weren't logged to disk:
* logtail unable to dial out,
* DNS flush messages from the service
* svc.ChangeRequest messages (#3581)
This is basically the same fix as #3571 but staying in the Logf type,
and avoiding build-tagged file (which wasn't quite a goal, but
happened and seemed nice)
Fixes#3570
Co-authored-by: Aaron Klotz <aaron@tailscale.com>
Change-Id: Iacd80c4720b7218365ec80ae143339d030842702
Make shrinkDefaultRoute a pure function.
Instead of calling interfaceRoutes, accept that information as parameters.
Hard-code those parameters in TestShrinkDefaultRoute.
Fixes#3580
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
One option was to just hide "offline" in the text output, but that
doesn't fix the JSON output.
The next option was to lie and say it's online in the JSON (which then
fixes the "offline" in the text output).
But instead, this sets the self node's "Online" to whether we're in an
active map poll.
Fixes#3564
Change-Id: I9b379989bd14655198959e37eec39bb570fb814a
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
testNodes have a reference to a testing.TB via their env.
Use it instead of making the caller pass theirs.
We did this in some methods but not others; finish the job.
This simplifies the call sites.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
magicsock was hanging onto its netmap on logout,
which caused tailscale status to display partial
information about a bunch of zombie peers.
After logout, there should be no peers.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
If you're using -verbose-tailscaled, you're doing in-the-weeds debugging,
so you probably want the verbose output.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>