// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Package derp implements DERP, the Detour Encrypted Routing Protocol. // // DERP routes packets to clients using curve25519 keys as addresses. // // DERP is used by Tailscale nodes to proxy encrypted WireGuard // packets through the Tailscale cloud servers when a direct path // cannot be found or opened. DERP is a last resort. Both sides // between very aggressive NATs, firewalls, no IPv6, etc? Well, DERP. package derp import ( "bufio" "encoding/binary" "errors" "fmt" "io" "io/ioutil" "time" ) // MaxPacketSize is the maximum size of a packet sent over DERP. // (This only includes the data bytes visible to magicsock, not // including its on-wire framing overhead) const MaxPacketSize = 64 << 10 // magic is the DERP magic number, sent in the frameServerKey frame // upon initial connection. const magic = "DERP🔑" // 8 bytes: 0x44 45 52 50 f0 9f 94 91 const ( nonceLen = 24 frameHeaderLen = 1 + 4 // frameType byte + 4 byte length keyLen = 32 maxInfoLen = 1 << 20 keepAlive = 60 * time.Second ) // protocolVersion is bumped whenever there's a wire-incompatible change. // * version 1 (zero on wire): consistent box headers, in use by employee dev nodes a bit // * version 2: received packets have src addrs in frameRecvPacket at beginning const protocolVersion = 2 // frameType is the one byte frame type at the beginning of the frame // header. The second field is a big-endian uint32 describing the // length of the remaining frame (not including the initial 5 bytes). type frameType byte /* Protocol flow: Login: * client connects * server sends frameServerKey * client sends frameClientInfo * server sends frameServerInfo Steady state: * server occasionally sends frameKeepAlive * client sends frameSendPacket * server then sends frameRecvPacket to recipient */ const ( frameServerKey = frameType(0x01) // 8B magic + 32B public key + (0+ bytes future use) frameClientInfo = frameType(0x02) // 32B pub key + 24B nonce + naclbox(json) frameServerInfo = frameType(0x03) // 24B nonce + naclbox(json) frameSendPacket = frameType(0x04) // 32B dest pub key + packet bytes frameForwardPacket = frameType(0x0a) // 32B src pub key + 32B dst pub key + packet bytes frameRecvPacket = frameType(0x05) // v0/1: packet bytes, v2: 32B src pub key + packet bytes frameKeepAlive = frameType(0x06) // no payload, no-op (to be replaced with ping/pong) frameNotePreferred = frameType(0x07) // 1 byte payload: 0x01 or 0x00 for whether this is client's home node // framePeerGone is sent from server to client to signal that // a previous sender is no longer connected. That is, if A // sent to B, and then if A disconnects, the server sends // framePeerGone to B so B can forget that a reverse path // exists on that connection to get back to A. framePeerGone = frameType(0x08) // 32B pub key of peer that's gone // framePeerPresent is like framePeerGone, but for other // members of the DERP region when they're meshed up together. framePeerPresent = frameType(0x09) // 32B pub key of peer that's connected // frameWatchConns is how one DERP node in a regional mesh // subscribes to the others in the region. // There's no payload. If the sender doesn't have permission, the connection // is closed. Otherwise, the client is initially flooded with // framePeerPresent for all connected nodes, and then a stream of // framePeerPresent & framePeerGone has peers connect and disconnect. frameWatchConns = frameType(0x10) // frameClosePeer is a privileged frame type (requires the // mesh key for now) that closes the provided peer's // connection. (To be used for cluster load balancing // purposes, when clients end up on a non-ideal node) frameClosePeer = frameType(0x11) // 32B pub key of peer to close. ) var bin = binary.BigEndian func writeUint32(bw *bufio.Writer, v uint32) error { var b [4]byte bin.PutUint32(b[:], v) // Writing a byte at a time is a bit silly, // but it causes b not to escape, // which more than pays for the silliness. for _, c := range &b { err := bw.WriteByte(c) if err != nil { return err } } return nil } func readUint32(br *bufio.Reader) (uint32, error) { var b [4]byte // Reading a byte at a time is a bit silly, // but it causes b not to escape, // which more than pays for the silliness. for i := range &b { c, err := br.ReadByte() if err != nil { return 0, err } b[i] = c } return bin.Uint32(b[:]), nil } func readFrameTypeHeader(br *bufio.Reader, wantType frameType) (frameLen uint32, err error) { gotType, frameLen, err := readFrameHeader(br) if err == nil && wantType != gotType { err = fmt.Errorf("bad frame type 0x%X, want 0x%X", gotType, wantType) } return frameLen, err } func readFrameHeader(br *bufio.Reader) (t frameType, frameLen uint32, err error) { tb, err := br.ReadByte() if err != nil { return 0, 0, err } frameLen, err = readUint32(br) if err != nil { return 0, 0, err } return frameType(tb), frameLen, nil } // readFrame reads a frame header and then reads its payload into // b[:frameLen]. // // If the frame header length is greater than maxSize, readFrame returns // an error after reading the frame header. // // If the frame is less than maxSize but greater than len(b), len(b) // bytes are read, err will be io.ErrShortBuffer, and frameLen and t // will both be set. That is, callers need to explicitly handle when // they get more data than expected. func readFrame(br *bufio.Reader, maxSize uint32, b []byte) (t frameType, frameLen uint32, err error) { t, frameLen, err = readFrameHeader(br) if err != nil { return 0, 0, err } if frameLen > maxSize { return 0, 0, fmt.Errorf("frame header size %d exceeds reader limit of %d", frameLen, maxSize) } n, err := io.ReadFull(br, b[:minUint32(frameLen, uint32(len(b)))]) if err != nil { return 0, 0, err } remain := frameLen - uint32(n) if remain > 0 { if _, err := io.CopyN(ioutil.Discard, br, int64(remain)); err != nil { return 0, 0, err } err = io.ErrShortBuffer } return t, frameLen, err } func writeFrameHeader(bw *bufio.Writer, t frameType, frameLen uint32) error { if err := bw.WriteByte(byte(t)); err != nil { return err } return writeUint32(bw, frameLen) } // writeFrame writes a complete frame & flushes it. func writeFrame(bw *bufio.Writer, t frameType, b []byte) error { if len(b) > 10<<20 { return errors.New("unreasonably large frame write") } if err := writeFrameHeader(bw, t, uint32(len(b))); err != nil { return err } if _, err := bw.Write(b); err != nil { return err } return bw.Flush() } func minUint32(a, b uint32) uint32 { if a < b { return a } return b }