// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package derp import ( "bufio" crand "crypto/rand" "encoding/json" "errors" "fmt" "io" "sync" "time" "golang.org/x/crypto/nacl/box" "tailscale.com/types/key" "tailscale.com/types/logger" ) // Client is a DERP client. type Client struct { serverKey key.Public // of the DERP server; not a machine or node key privateKey key.Private publicKey key.Public // of privateKey logf logger.Logf nc Conn br *bufio.Reader meshKey string wmu sync.Mutex // hold while writing to bw bw *bufio.Writer // Owned by Recv: peeked int // bytes to discard on next Recv readErr error // sticky read error } // ClientOpt is an option passed to NewClient. type ClientOpt interface { update(*clientOpt) } type clientOptFunc func(*clientOpt) func (f clientOptFunc) update(o *clientOpt) { f(o) } // clientOpt are the options passed to newClient. type clientOpt struct { MeshKey string } // MeshKey returns a ClientOpt to pass to the DERP server during connect to get // access to join the mesh. // // An empty key means to not use a mesh key. func MeshKey(key string) ClientOpt { return clientOptFunc(func(o *clientOpt) { o.MeshKey = key }) } func NewClient(privateKey key.Private, nc Conn, brw *bufio.ReadWriter, logf logger.Logf, opts ...ClientOpt) (*Client, error) { var opt clientOpt for _, o := range opts { if o == nil { return nil, errors.New("nil ClientOpt") } o.update(&opt) } return newClient(privateKey, nc, brw, logf, opt) } func newClient(privateKey key.Private, nc Conn, brw *bufio.ReadWriter, logf logger.Logf, opt clientOpt) (*Client, error) { c := &Client{ privateKey: privateKey, publicKey: privateKey.Public(), logf: logf, nc: nc, br: brw.Reader, bw: brw.Writer, meshKey: opt.MeshKey, } if err := c.recvServerKey(); err != nil { return nil, fmt.Errorf("derp.Client: failed to receive server key: %v", err) } if err := c.sendClientKey(); err != nil { return nil, fmt.Errorf("derp.Client: failed to send client key: %v", err) } return c, nil } func (c *Client) recvServerKey() error { var buf [40]byte t, flen, err := readFrame(c.br, 1<<10, buf[:]) if err == io.ErrShortBuffer { // For future-proofing, allow server to send more in its greeting. err = nil } if err != nil { return err } if flen < uint32(len(buf)) || t != frameServerKey || string(buf[:len(magic)]) != magic { return errors.New("invalid server greeting") } copy(c.serverKey[:], buf[len(magic):]) return nil } func (c *Client) parseServerInfo(b []byte) (*serverInfo, error) { const maxLength = nonceLen + maxInfoLen fl := len(b) if fl < nonceLen { return nil, fmt.Errorf("short serverInfo frame") } if fl > maxLength { return nil, fmt.Errorf("long serverInfo frame") } // TODO: add a read-nonce-and-box helper var nonce [nonceLen]byte copy(nonce[:], b) msgbox := b[nonceLen:] msg, ok := box.Open(nil, msgbox, &nonce, c.serverKey.B32(), c.privateKey.B32()) if !ok { return nil, fmt.Errorf("failed to open naclbox from server key %x", c.serverKey[:]) } info := new(serverInfo) if err := json.Unmarshal(msg, info); err != nil { return nil, fmt.Errorf("invalid JSON: %v", err) } return info, nil } type clientInfo struct { Version int `json:"version,omitempty"` // MeshKey optionally specifies a pre-shared key used by // trusted clients. It's required to subscribe to the // connection list & forward packets. It's empty for regular // users. MeshKey string `json:"meshKey,omitempty"` } func (c *Client) sendClientKey() error { var nonce [nonceLen]byte if _, err := crand.Read(nonce[:]); err != nil { return err } msg, err := json.Marshal(clientInfo{ Version: protocolVersion, MeshKey: c.meshKey, }) if err != nil { return err } msgbox := box.Seal(nil, msg, &nonce, c.serverKey.B32(), c.privateKey.B32()) buf := make([]byte, 0, nonceLen+keyLen+len(msgbox)) buf = append(buf, c.publicKey[:]...) buf = append(buf, nonce[:]...) buf = append(buf, msgbox...) return writeFrame(c.bw, frameClientInfo, buf) } // ServerPublicKey returns the server's public key. func (c *Client) ServerPublicKey() key.Public { return c.serverKey } // Send sends a packet to the Tailscale node identified by dstKey. // // It is an error if the packet is larger than 64KB. func (c *Client) Send(dstKey key.Public, pkt []byte) error { return c.send(dstKey, pkt) } func (c *Client) send(dstKey key.Public, pkt []byte) (ret error) { defer func() { if ret != nil { ret = fmt.Errorf("derp.Send: %w", ret) } }() if len(pkt) > MaxPacketSize { return fmt.Errorf("packet too big: %d", len(pkt)) } c.wmu.Lock() defer c.wmu.Unlock() if err := writeFrameHeader(c.bw, frameSendPacket, uint32(len(dstKey)+len(pkt))); err != nil { return err } if _, err := c.bw.Write(dstKey[:]); err != nil { return err } if _, err := c.bw.Write(pkt); err != nil { return err } return c.bw.Flush() } func (c *Client) ForwardPacket(srcKey, dstKey key.Public, pkt []byte) (err error) { defer func() { if err != nil { err = fmt.Errorf("derp.ForwardPacket: %w", err) } }() if len(pkt) > MaxPacketSize { return fmt.Errorf("packet too big: %d", len(pkt)) } c.wmu.Lock() defer c.wmu.Unlock() timer := time.AfterFunc(5*time.Second, c.writeTimeoutFired) defer timer.Stop() if err := writeFrameHeader(c.bw, frameForwardPacket, uint32(keyLen*2+len(pkt))); err != nil { return err } if _, err := c.bw.Write(srcKey[:]); err != nil { return err } if _, err := c.bw.Write(dstKey[:]); err != nil { return err } if _, err := c.bw.Write(pkt); err != nil { return err } return c.bw.Flush() } func (c *Client) writeTimeoutFired() { c.nc.Close() } // NotePreferred sends a packet that tells the server whether this // client is the user's preferred server. This is only used in the // server for stats. func (c *Client) NotePreferred(preferred bool) (err error) { defer func() { if err != nil { err = fmt.Errorf("derp.NotePreferred: %v", err) } }() c.wmu.Lock() defer c.wmu.Unlock() if err := writeFrameHeader(c.bw, frameNotePreferred, 1); err != nil { return err } var b byte = 0x00 if preferred { b = 0x01 } if err := c.bw.WriteByte(b); err != nil { return err } return c.bw.Flush() } // WatchConnectionChanges sends a request to subscribe to the peer's connection list. // It's a fatal error if the client wasn't created using MeshKey. func (c *Client) WatchConnectionChanges() error { c.wmu.Lock() defer c.wmu.Unlock() if err := writeFrameHeader(c.bw, frameWatchConns, 0); err != nil { return err } return c.bw.Flush() } // ClosePeer asks the server to close target's TCP connection. // It's a fatal error if the client wasn't created using MeshKey. func (c *Client) ClosePeer(target key.Public) error { c.wmu.Lock() defer c.wmu.Unlock() return writeFrame(c.bw, frameClosePeer, target[:]) } // ReceivedMessage represents a type returned by Client.Recv. Unless // otherwise documented, the returned message aliases the byte slice // provided to Recv and thus the message is only as good as that // buffer, which is up to the caller. type ReceivedMessage interface { msg() } // ReceivedPacket is a ReceivedMessage representing an incoming packet. type ReceivedPacket struct { Source key.Public // Data is the received packet bytes. It aliases the memory // passed to Client.Recv. Data []byte } func (ReceivedPacket) msg() {} // PeerGoneMessage is a ReceivedMessage that indicates that the client // identified by the underlying public key had previously sent you a // packet but has now disconnected from the server. type PeerGoneMessage key.Public func (PeerGoneMessage) msg() {} // PeerPresentMessage is a ReceivedMessage that indicates that the client // is connected to the server. (Only used by trusted mesh clients) type PeerPresentMessage key.Public func (PeerPresentMessage) msg() {} // ServerInfoMessage is sent by the server upon first connect. type ServerInfoMessage struct{} func (ServerInfoMessage) msg() {} // Recv reads a message from the DERP server. // // The returned message may alias memory owned by the Client; it // should only be accessed until the next call to Client. // // Once Recv returns an error, the Client is dead forever. func (c *Client) Recv() (m ReceivedMessage, err error) { return c.recvTimeout(120 * time.Second) } func (c *Client) recvTimeout(timeout time.Duration) (m ReceivedMessage, err error) { if c.readErr != nil { return nil, c.readErr } defer func() { if err != nil { err = fmt.Errorf("derp.Recv: %w", err) c.readErr = err } }() for { c.nc.SetReadDeadline(time.Now().Add(timeout)) // Discard any peeked bytes from a previous Recv call. if c.peeked != 0 { if n, err := c.br.Discard(c.peeked); err != nil || n != c.peeked { // Documented to never fail, but might as well check. return nil, fmt.Errorf("bufio.Reader.Discard(%d bytes): got %v, %v", c.peeked, n, err) } c.peeked = 0 } t, n, err := readFrameHeader(c.br) if err != nil { return nil, err } if n > 1<<20 { return nil, fmt.Errorf("unexpectedly large frame of %d bytes returned", n) } var b []byte // frame payload (past the 5 byte header) // If the frame fits in our bufio.Reader buffer, just use it. // In practice it's 4KB (from derphttp.Client's bufio.NewReader(httpConn)) and // in practive, WireGuard packets (and thus DERP frames) are under 1.5KB. // So this is the common path. if int(n) <= c.br.Size() { b, err = c.br.Peek(int(n)) c.peeked = int(n) } else { // But if for some reason we read a large DERP message (which isn't necessarily // a Wireguard packet), then just allocate memory for it. // TODO(bradfitz): use a pool if large frames ever happen in practice. b = make([]byte, n) _, err = io.ReadFull(c.br, b) } if err != nil { return nil, err } switch t { default: continue case frameServerInfo: // Server sends this at start-up. Currently unused. // Just has a JSON message saying "version: 2", // but the protocol seems extensible enough as-is without // needing to wait an RTT to discover the version at startup. // We'd prefer to give the connection to the client (magicsock) // to start writing as soon as possible. _, err := c.parseServerInfo(b) if err != nil { return nil, fmt.Errorf("invalid server info frame: %v", err) } // TODO: add the results of parseServerInfo to ServerInfoMessage if we ever need it. return ServerInfoMessage{}, nil case frameKeepAlive: // TODO: eventually we'll have server->client pings that // require ack pongs. continue case framePeerGone: if n < keyLen { c.logf("[unexpected] dropping short peerGone frame from DERP server") continue } var pg PeerGoneMessage copy(pg[:], b[:keyLen]) return pg, nil case framePeerPresent: if n < keyLen { c.logf("[unexpected] dropping short peerPresent frame from DERP server") continue } var pg PeerPresentMessage copy(pg[:], b[:keyLen]) return pg, nil case frameRecvPacket: var rp ReceivedPacket if n < keyLen { c.logf("[unexpected] dropping short packet from DERP server") continue } copy(rp.Source[:], b[:keyLen]) rp.Data = b[keyLen:n] return rp, nil } } }