// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package derp // TODO(crawshaw): with predefined serverKey in clients and HMAC on packets we could skip TLS import ( "bufio" "context" crand "crypto/rand" "encoding/json" "errors" "expvar" "fmt" "io" "io/ioutil" "log" "math/rand" "os" "runtime" "strconv" "strings" "sync" "time" "go4.org/mem" "golang.org/x/crypto/nacl/box" "golang.org/x/sync/errgroup" "tailscale.com/disco" "tailscale.com/metrics" "tailscale.com/types/key" "tailscale.com/types/logger" "tailscale.com/version" ) var debug, _ = strconv.ParseBool(os.Getenv("DERP_DEBUG_LOGS")) // verboseDropKeys is the set of destination public keys that should // verbosely log whenever DERP drops a packet. var verboseDropKeys = map[key.Public]bool{} func init() { keys := os.Getenv("TS_DEBUG_VERBOSE_DROPS") if keys == "" { return } for _, keyStr := range strings.Split(keys, ",") { k, err := key.NewPublicFromHexMem(mem.S(keyStr)) if err != nil { log.Printf("ignoring invalid debug key %q: %v", keyStr, err) } else { verboseDropKeys[k] = true } } } func init() { rand.Seed(time.Now().UnixNano()) } const ( perClientSendQueueDepth = 32 // packets buffered for sending writeTimeout = 2 * time.Second ) const host64bit = (^uint(0) >> 32) & 1 // 1 on 64-bit, 0 on 32-bit // pad32bit is 4 on 32-bit machines and 0 on 64-bit. // It exists so the Server struct's atomic fields can be aligned to 8 // byte boundaries. (As tested by GOARCH=386 go test, etc) const pad32bit = 4 - host64bit*4 // 0 on 64-bit, 4 on 32-bit // Server is a DERP server. type Server struct { // WriteTimeout, if non-zero, specifies how long to wait // before failing when writing to a client. WriteTimeout time.Duration privateKey key.Private publicKey key.Public logf logger.Logf memSys0 uint64 // runtime.MemStats.Sys at start (or early-ish) meshKey string limitedLogf logger.Logf // Counters: packetsSent, bytesSent expvar.Int packetsRecv, bytesRecv expvar.Int packetsRecvByKind metrics.LabelMap packetsRecvDisco *expvar.Int packetsRecvOther *expvar.Int _ [pad32bit]byte packetsDropped expvar.Int packetsDroppedReason metrics.LabelMap packetsDroppedUnknown *expvar.Int // unknown dst pubkey packetsDroppedFwdUnknown *expvar.Int // unknown dst pubkey on forward packetsDroppedGone *expvar.Int // dst conn shutting down packetsDroppedQueueHead *expvar.Int // queue full, drop head packet packetsDroppedQueueTail *expvar.Int // queue full, drop tail packet packetsDroppedWrite *expvar.Int // error writing to dst conn _ [pad32bit]byte packetsForwardedOut expvar.Int packetsForwardedIn expvar.Int peerGoneFrames expvar.Int // number of peer gone frames sent accepts expvar.Int curClients expvar.Int curHomeClients expvar.Int // ones with preferred clientsReplaced expvar.Int unknownFrames expvar.Int homeMovesIn expvar.Int // established clients announce home server moves in homeMovesOut expvar.Int // established clients announce home server moves out multiForwarderCreated expvar.Int multiForwarderDeleted expvar.Int removePktForwardOther expvar.Int mu sync.Mutex closed bool netConns map[Conn]chan struct{} // chan is closed when conn closes clients map[key.Public]*sclient clientsEver map[key.Public]bool // never deleted from, for stats; fine for now watchers map[*sclient]bool // mesh peer -> true // clientsMesh tracks all clients in the cluster, both locally // and to mesh peers. If the value is nil, that means the // peer is only local (and thus in the clients Map, but not // remote). If the value is non-nil, it's remote (+ maybe also // local). clientsMesh map[key.Public]PacketForwarder // sentTo tracks which peers have sent to which other peers, // and at which connection number. This isn't on sclient // because it includes intra-region forwarded packets as the // src. sentTo map[key.Public]map[key.Public]int64 // src => dst => dst's latest sclient.connNum } // PacketForwarder is something that can forward packets. // // It's mostly an inteface for circular dependency reasons; the // typical implementation is derphttp.Client. The other implementation // is a multiForwarder, which this package creates as needed if a // public key gets more than one PacketForwarder registered for it. type PacketForwarder interface { ForwardPacket(src, dst key.Public, payload []byte) error } // Conn is the subset of the underlying net.Conn the DERP Server needs. // It is a defined type so that non-net connections can be used. type Conn interface { io.Closer // The *Deadline methods follow the semantics of net.Conn. SetDeadline(time.Time) error SetReadDeadline(time.Time) error SetWriteDeadline(time.Time) error } // NewServer returns a new DERP server. It doesn't listen on its own. // Connections are given to it via Server.Accept. func NewServer(privateKey key.Private, logf logger.Logf) *Server { var ms runtime.MemStats runtime.ReadMemStats(&ms) s := &Server{ privateKey: privateKey, publicKey: privateKey.Public(), logf: logf, limitedLogf: logger.RateLimitedFn(logf, 30*time.Second, 5, 100), packetsRecvByKind: metrics.LabelMap{Label: "kind"}, packetsDroppedReason: metrics.LabelMap{Label: "reason"}, clients: map[key.Public]*sclient{}, clientsEver: map[key.Public]bool{}, clientsMesh: map[key.Public]PacketForwarder{}, netConns: map[Conn]chan struct{}{}, memSys0: ms.Sys, watchers: map[*sclient]bool{}, sentTo: map[key.Public]map[key.Public]int64{}, } s.packetsRecvDisco = s.packetsRecvByKind.Get("disco") s.packetsRecvOther = s.packetsRecvByKind.Get("other") s.packetsDroppedUnknown = s.packetsDroppedReason.Get("unknown_dest") s.packetsDroppedFwdUnknown = s.packetsDroppedReason.Get("unknown_dest_on_fwd") s.packetsDroppedGone = s.packetsDroppedReason.Get("gone") s.packetsDroppedQueueHead = s.packetsDroppedReason.Get("queue_head") s.packetsDroppedQueueTail = s.packetsDroppedReason.Get("queue_tail") s.packetsDroppedWrite = s.packetsDroppedReason.Get("write_error") return s } // SetMesh sets the pre-shared key that regional DERP servers used to mesh // amongst themselves. // // It must be called before serving begins. func (s *Server) SetMeshKey(v string) { s.meshKey = v } // HasMeshKey reports whether the server is configured with a mesh key. func (s *Server) HasMeshKey() bool { return s.meshKey != "" } // MeshKey returns the configured mesh key, if any. func (s *Server) MeshKey() string { return s.meshKey } // PrivateKey returns the server's private key. func (s *Server) PrivateKey() key.Private { return s.privateKey } // PublicKey returns the server's public key. func (s *Server) PublicKey() key.Public { return s.publicKey } // Close closes the server and waits for the connections to disconnect. func (s *Server) Close() error { s.mu.Lock() wasClosed := s.closed s.closed = true s.mu.Unlock() if wasClosed { return nil } var closedChs []chan struct{} s.mu.Lock() for nc, closed := range s.netConns { nc.Close() closedChs = append(closedChs, closed) } s.mu.Unlock() for _, closed := range closedChs { <-closed } return nil } func (s *Server) isClosed() bool { s.mu.Lock() defer s.mu.Unlock() return s.closed } // Accept adds a new connection to the server and serves it. // // The provided bufio ReadWriter must be already connected to nc. // Accept blocks until the Server is closed or the connection closes // on its own. // // Accept closes nc. func (s *Server) Accept(nc Conn, brw *bufio.ReadWriter, remoteAddr string) { closed := make(chan struct{}) s.mu.Lock() s.accepts.Add(1) // while holding s.mu for connNum read on next line connNum := s.accepts.Value() // expvar sadly doesn't return new value on Add(1) s.netConns[nc] = closed s.mu.Unlock() defer func() { nc.Close() close(closed) s.mu.Lock() delete(s.netConns, nc) s.mu.Unlock() }() if err := s.accept(nc, brw, remoteAddr, connNum); err != nil && !s.isClosed() { s.logf("derp: %s: %v", remoteAddr, err) } } // registerClient notes that client c is now authenticated and ready for packets. // If c's public key was already connected with a different connection, the prior one is closed. func (s *Server) registerClient(c *sclient) { s.mu.Lock() defer s.mu.Unlock() old := s.clients[c.key] if old == nil { c.logf("adding connection") } else { s.clientsReplaced.Add(1) c.logf("adding connection, replacing %s", old.remoteAddr) go old.nc.Close() } s.clients[c.key] = c s.clientsEver[c.key] = true if _, ok := s.clientsMesh[c.key]; !ok { s.clientsMesh[c.key] = nil // just for varz of total users in cluster } s.curClients.Add(1) s.broadcastPeerStateChangeLocked(c.key, true) } // broadcastPeerStateChangeLocked enqueues a message to all watchers // (other DERP nodes in the region, or trusted clients) that peer's // presence changed. // // s.mu must be held. func (s *Server) broadcastPeerStateChangeLocked(peer key.Public, present bool) { for w := range s.watchers { w.peerStateChange = append(w.peerStateChange, peerConnState{peer: peer, present: present}) go w.requestMeshUpdate() } } // unregisterClient removes a client from the server. func (s *Server) unregisterClient(c *sclient) { s.mu.Lock() defer s.mu.Unlock() cur := s.clients[c.key] if cur == c { c.logf("removing connection") delete(s.clients, c.key) if v, ok := s.clientsMesh[c.key]; ok && v == nil { delete(s.clientsMesh, c.key) s.notePeerGoneFromRegionLocked(c.key) } s.broadcastPeerStateChangeLocked(c.key, false) } if c.canMesh { delete(s.watchers, c) } s.curClients.Add(-1) if c.preferred { s.curHomeClients.Add(-1) } } // notePeerGoneFromRegionLocked sends peerGone frames to parties that // key has sent to previously (whether those sends were from a local // client or forwarded). It must only be called after the key has // been removed from clientsMesh. func (s *Server) notePeerGoneFromRegionLocked(key key.Public) { if _, ok := s.clientsMesh[key]; ok { panic("usage") } // Find still-connected peers and either notify that we've gone away // so they can drop their route entries to us (issue 150) // or move them over to the active client (in case a replaced client // connection is being unregistered). for pubKey, connNum := range s.sentTo[key] { if peer, ok := s.clients[pubKey]; ok && peer.connNum == connNum { go peer.requestPeerGoneWrite(key) } } delete(s.sentTo, key) } func (s *Server) addWatcher(c *sclient) { if !c.canMesh { panic("invariant: addWatcher called without permissions") } if c.key == s.publicKey { // We're connecting to ourself. Do nothing. return } s.mu.Lock() defer s.mu.Unlock() // Queue messages for each already-connected client. for peer := range s.clients { c.peerStateChange = append(c.peerStateChange, peerConnState{peer: peer, present: true}) } // And enroll the watcher in future updates (of both // connections & disconnections). s.watchers[c] = true go c.requestMeshUpdate() } func (s *Server) accept(nc Conn, brw *bufio.ReadWriter, remoteAddr string, connNum int64) error { br, bw := brw.Reader, brw.Writer nc.SetDeadline(time.Now().Add(10 * time.Second)) if err := s.sendServerKey(bw); err != nil { return fmt.Errorf("send server key: %v", err) } nc.SetDeadline(time.Now().Add(10 * time.Second)) clientKey, clientInfo, err := s.recvClientKey(br) if err != nil { return fmt.Errorf("receive client key: %v", err) } if err := s.verifyClient(clientKey, clientInfo); err != nil { return fmt.Errorf("client %x rejected: %v", clientKey, err) } // At this point we trust the client so we don't time out. nc.SetDeadline(time.Time{}) ctx, cancel := context.WithCancel(context.Background()) defer cancel() c := &sclient{ connNum: connNum, s: s, key: clientKey, nc: nc, br: br, bw: bw, logf: logger.WithPrefix(s.logf, fmt.Sprintf("derp client %v/%x: ", remoteAddr, clientKey)), done: ctx.Done(), remoteAddr: remoteAddr, connectedAt: time.Now(), sendQueue: make(chan pkt, perClientSendQueueDepth), peerGone: make(chan key.Public), canMesh: clientInfo.MeshKey != "" && clientInfo.MeshKey == s.meshKey, } if c.canMesh { c.meshUpdate = make(chan struct{}) } if clientInfo != nil { c.info = *clientInfo } s.registerClient(c) defer s.unregisterClient(c) err = s.sendServerInfo(bw, clientKey) if err != nil { return fmt.Errorf("send server info: %v", err) } return c.run(ctx) } // run serves the client until there's an error. // If the client hangs up or the server is closed, run returns nil, otherwise run returns an error. func (c *sclient) run(ctx context.Context) error { // Launch sender, but don't return from run until sender goroutine is done. var grp errgroup.Group sendCtx, cancelSender := context.WithCancel(ctx) grp.Go(func() error { return c.sendLoop(sendCtx) }) defer func() { cancelSender() if err := grp.Wait(); err != nil && !c.s.isClosed() { c.logf("sender failed: %v", err) } }() for { ft, fl, err := readFrameHeader(c.br) if err != nil { if errors.Is(err, io.EOF) { c.logf("read EOF") return nil } if c.s.isClosed() { c.logf("closing; server closed") return nil } return fmt.Errorf("client %x: readFrameHeader: %w", c.key, err) } switch ft { case frameNotePreferred: err = c.handleFrameNotePreferred(ft, fl) case frameSendPacket: err = c.handleFrameSendPacket(ft, fl) case frameForwardPacket: err = c.handleFrameForwardPacket(ft, fl) case frameWatchConns: err = c.handleFrameWatchConns(ft, fl) case frameClosePeer: err = c.handleFrameClosePeer(ft, fl) default: err = c.handleUnknownFrame(ft, fl) } if err != nil { return err } } } func (c *sclient) handleUnknownFrame(ft frameType, fl uint32) error { _, err := io.CopyN(ioutil.Discard, c.br, int64(fl)) return err } func (c *sclient) handleFrameNotePreferred(ft frameType, fl uint32) error { if fl != 1 { return fmt.Errorf("frameNotePreferred wrong size") } v, err := c.br.ReadByte() if err != nil { return fmt.Errorf("frameNotePreferred ReadByte: %v", err) } c.setPreferred(v != 0) return nil } func (c *sclient) handleFrameWatchConns(ft frameType, fl uint32) error { if fl != 0 { return fmt.Errorf("handleFrameWatchConns wrong size") } if !c.canMesh { return fmt.Errorf("insufficient permissions") } c.s.addWatcher(c) return nil } func (c *sclient) handleFrameClosePeer(ft frameType, fl uint32) error { if fl != keyLen { return fmt.Errorf("handleFrameClosePeer wrong size") } if !c.canMesh { return fmt.Errorf("insufficient permissions") } var targetKey key.Public if _, err := io.ReadFull(c.br, targetKey[:]); err != nil { return err } s := c.s s.mu.Lock() defer s.mu.Unlock() if target, ok := s.clients[targetKey]; ok { c.logf("frameClosePeer closing peer %x", targetKey) go target.nc.Close() } else { c.logf("frameClosePeer failed to find peer %x", targetKey) } return nil } // handleFrameForwardPacket reads a "forward packet" frame from the client // (which must be a trusted client, a peer in our mesh). func (c *sclient) handleFrameForwardPacket(ft frameType, fl uint32) error { if !c.canMesh { return fmt.Errorf("insufficient permissions") } s := c.s srcKey, dstKey, contents, err := s.recvForwardPacket(c.br, fl) if err != nil { return fmt.Errorf("client %x: recvForwardPacket: %v", c.key, err) } s.packetsForwardedIn.Add(1) s.mu.Lock() dst := s.clients[dstKey] if dst != nil { s.notePeerSendLocked(srcKey, dst) } s.mu.Unlock() if dst == nil { s.packetsDropped.Add(1) s.packetsDroppedFwdUnknown.Add(1) if debug { c.logf("dropping forwarded packet for unknown %x", dstKey) } return nil } return c.sendPkt(dst, pkt{ bs: contents, src: srcKey, }) } // notePeerSendLocked records that src sent to dst. We keep track of // that so when src disconnects, we can tell dst (if it's still // around) that src is gone (a peerGone frame). func (s *Server) notePeerSendLocked(src key.Public, dst *sclient) { m, ok := s.sentTo[src] if !ok { m = map[key.Public]int64{} s.sentTo[src] = m } m[dst.key] = dst.connNum } // handleFrameSendPacket reads a "send packet" frame from the client. func (c *sclient) handleFrameSendPacket(ft frameType, fl uint32) error { s := c.s dstKey, contents, err := s.recvPacket(c.br, fl) if err != nil { return fmt.Errorf("client %x: recvPacket: %v", c.key, err) } var fwd PacketForwarder s.mu.Lock() dst := s.clients[dstKey] if dst == nil { fwd = s.clientsMesh[dstKey] } else { s.notePeerSendLocked(c.key, dst) } s.mu.Unlock() if dst == nil { if fwd != nil { s.packetsForwardedOut.Add(1) if err := fwd.ForwardPacket(c.key, dstKey, contents); err != nil { // TODO: return nil } return nil } s.packetsDropped.Add(1) s.packetsDroppedUnknown.Add(1) if debug { c.logf("dropping packet for unknown %x", dstKey) } return nil } p := pkt{ bs: contents, src: c.key, } return c.sendPkt(dst, p) } func (c *sclient) sendPkt(dst *sclient, p pkt) error { s := c.s dstKey := dst.key // Attempt to queue for sending up to 3 times. On each attempt, if // the queue is full, try to drop from queue head to prioritize // fresher packets. for attempt := 0; attempt < 3; attempt++ { select { case <-dst.done: s.packetsDropped.Add(1) s.packetsDroppedGone.Add(1) if debug { c.logf("dropping packet for shutdown client %x", dstKey) } return nil default: } select { case dst.sendQueue <- p: return nil default: } select { case <-dst.sendQueue: s.packetsDropped.Add(1) s.packetsDroppedQueueHead.Add(1) if verboseDropKeys[dstKey] { // Generate a full string including src and dst, so // the limiter kicks in once per src. msg := fmt.Sprintf("tail drop %s -> %s", p.src.ShortString(), dstKey.ShortString()) c.s.limitedLogf(msg) } if debug { c.logf("dropping packet from client %x queue head", dstKey) } default: } } // Failed to make room for packet. This can happen in a heavily // contended queue with racing writers. Give up and tail-drop in // this case to keep reader unblocked. s.packetsDropped.Add(1) s.packetsDroppedQueueTail.Add(1) if verboseDropKeys[dstKey] { // Generate a full string including src and dst, so // the limiter kicks in once per src. msg := fmt.Sprintf("head drop %s -> %s", p.src.ShortString(), dstKey.ShortString()) c.s.limitedLogf(msg) } if debug { c.logf("dropping packet from client %x queue tail", dstKey) } return nil } // requestPeerGoneWrite sends a request to write a "peer gone" frame // that the provided peer has disconnected. It blocks until either the // write request is scheduled, or the client has closed. func (c *sclient) requestPeerGoneWrite(peer key.Public) { select { case c.peerGone <- peer: case <-c.done: } } func (c *sclient) requestMeshUpdate() { if !c.canMesh { panic("unexpected requestMeshUpdate") } select { case c.meshUpdate <- struct{}{}: case <-c.done: } } func (s *Server) verifyClient(clientKey key.Public, info *clientInfo) error { // TODO(crawshaw): implement policy constraints on who can use the DERP server // TODO(bradfitz): ... and at what rate. return nil } func (s *Server) sendServerKey(bw *bufio.Writer) error { buf := make([]byte, 0, len(magic)+len(s.publicKey)) buf = append(buf, magic...) buf = append(buf, s.publicKey[:]...) return writeFrame(bw, frameServerKey, buf) } type serverInfo struct { Version int `json:"version,omitempty"` } func (s *Server) sendServerInfo(bw *bufio.Writer, clientKey key.Public) error { var nonce [24]byte if _, err := crand.Read(nonce[:]); err != nil { return err } msg, err := json.Marshal(serverInfo{Version: protocolVersion}) if err != nil { return err } msgbox := box.Seal(nil, msg, &nonce, clientKey.B32(), s.privateKey.B32()) if err := writeFrameHeader(bw, frameServerInfo, nonceLen+uint32(len(msgbox))); err != nil { return err } if _, err := bw.Write(nonce[:]); err != nil { return err } if _, err := bw.Write(msgbox); err != nil { return err } return bw.Flush() } // recvClientKey reads the frameClientInfo frame from the client (its // proof of identity) upon its initial connection. It should be // considered especially untrusted at this point. func (s *Server) recvClientKey(br *bufio.Reader) (clientKey key.Public, info *clientInfo, err error) { fl, err := readFrameTypeHeader(br, frameClientInfo) if err != nil { return zpub, nil, err } const minLen = keyLen + nonceLen if fl < minLen { return zpub, nil, errors.New("short client info") } // We don't trust the client at all yet, so limit its input size to limit // things like JSON resource exhausting (http://github.com/golang/go/issues/31789). if fl > 256<<10 { return zpub, nil, errors.New("long client info") } if _, err := io.ReadFull(br, clientKey[:]); err != nil { return zpub, nil, err } var nonce [24]byte if _, err := io.ReadFull(br, nonce[:]); err != nil { return zpub, nil, fmt.Errorf("nonce: %v", err) } msgLen := int(fl - minLen) msgbox := make([]byte, msgLen) if _, err := io.ReadFull(br, msgbox); err != nil { return zpub, nil, fmt.Errorf("msgbox: %v", err) } msg, ok := box.Open(nil, msgbox, &nonce, (*[32]byte)(&clientKey), s.privateKey.B32()) if !ok { return zpub, nil, fmt.Errorf("msgbox: cannot open len=%d with client key %x", msgLen, clientKey[:]) } info = new(clientInfo) if err := json.Unmarshal(msg, info); err != nil { return zpub, nil, fmt.Errorf("msg: %v", err) } return clientKey, info, nil } func (s *Server) recvPacket(br *bufio.Reader, frameLen uint32) (dstKey key.Public, contents []byte, err error) { if frameLen < keyLen { return zpub, nil, errors.New("short send packet frame") } if err := readPublicKey(br, &dstKey); err != nil { return zpub, nil, err } packetLen := frameLen - keyLen if packetLen > MaxPacketSize { return zpub, nil, fmt.Errorf("data packet longer (%d) than max of %v", packetLen, MaxPacketSize) } contents = make([]byte, packetLen) if _, err := io.ReadFull(br, contents); err != nil { return zpub, nil, err } s.packetsRecv.Add(1) s.bytesRecv.Add(int64(len(contents))) if disco.LooksLikeDiscoWrapper(contents) { s.packetsRecvDisco.Add(1) } else { s.packetsRecvOther.Add(1) } return dstKey, contents, nil } // zpub is the key.Public zero value. var zpub key.Public func (s *Server) recvForwardPacket(br *bufio.Reader, frameLen uint32) (srcKey, dstKey key.Public, contents []byte, err error) { if frameLen < keyLen*2 { return zpub, zpub, nil, errors.New("short send packet frame") } if _, err := io.ReadFull(br, srcKey[:]); err != nil { return zpub, zpub, nil, err } if _, err := io.ReadFull(br, dstKey[:]); err != nil { return zpub, zpub, nil, err } packetLen := frameLen - keyLen*2 if packetLen > MaxPacketSize { return zpub, zpub, nil, fmt.Errorf("data packet longer (%d) than max of %v", packetLen, MaxPacketSize) } contents = make([]byte, packetLen) if _, err := io.ReadFull(br, contents); err != nil { return zpub, zpub, nil, err } // TODO: was s.packetsRecv.Add(1) // TODO: was s.bytesRecv.Add(int64(len(contents))) return srcKey, dstKey, contents, nil } // sclient is a client connection to the server. // // (The "s" prefix is to more explicitly distinguish it from Client in derp_client.go) type sclient struct { // Static after construction. connNum int64 // process-wide unique counter, incremented each Accept s *Server nc Conn key key.Public info clientInfo logf logger.Logf done <-chan struct{} // closed when connection closes remoteAddr string // usually ip:port from net.Conn.RemoteAddr().String() sendQueue chan pkt // packets queued to this client; never closed peerGone chan key.Public // write request that a previous sender has disconnected (not used by mesh peers) meshUpdate chan struct{} // write request to write peerStateChange canMesh bool // clientInfo had correct mesh token for inter-region routing // Owned by run, not thread-safe. br *bufio.Reader connectedAt time.Time preferred bool // Owned by sender, not thread-safe. bw *bufio.Writer // Guarded by s.mu // // peerStateChange is used by mesh peers (a set of regional // DERP servers) and contains records that need to be sent to // the client for them to update their map of who's connected // to this node. peerStateChange []peerConnState } // peerConnState represents whether a peer is connected to the server // or not. type peerConnState struct { peer key.Public present bool } // pkt is a request to write a data frame to an sclient. type pkt struct { // src is the who's the sender of the packet. src key.Public // bs is the data packet bytes. // The memory is owned by pkt. bs []byte // TODO(danderson): enqueue time, to measure queue latency? } func (c *sclient) setPreferred(v bool) { if c.preferred == v { return } c.preferred = v var homeMove *expvar.Int if v { c.s.curHomeClients.Add(1) homeMove = &c.s.homeMovesIn } else { c.s.curHomeClients.Add(-1) homeMove = &c.s.homeMovesOut } // Keep track of varz for home serve moves in/out. But ignore // the initial packet set when a client connects, which we // assume happens within 5 seconds. In any case, just for // graphs, so not important to miss a move. But it shouldn't: // the netcheck/re-STUNs in magicsock only happen about every // 30 seconds. if time.Since(c.connectedAt) > 5*time.Second { homeMove.Add(1) } } func (c *sclient) sendLoop(ctx context.Context) error { defer func() { // If the sender shuts down unilaterally due to an error, close so // that the receive loop unblocks and cleans up the rest. c.nc.Close() // Drain the send queue to count dropped packets for { select { case <-c.sendQueue: c.s.packetsDropped.Add(1) c.s.packetsDroppedGone.Add(1) if debug { c.logf("dropping packet for shutdown %x", c.key) } default: return } } }() jitter := time.Duration(rand.Intn(5000)) * time.Millisecond keepAliveTick := time.NewTicker(keepAlive + jitter) defer keepAliveTick.Stop() var werr error // last write error for { if werr != nil { return werr } // First, a non-blocking select (with a default) that // does as many non-flushing writes as possible. select { case <-ctx.Done(): return nil case peer := <-c.peerGone: werr = c.sendPeerGone(peer) continue case <-c.meshUpdate: werr = c.sendMeshUpdates() continue case msg := <-c.sendQueue: werr = c.sendPacket(msg.src, msg.bs) continue case <-keepAliveTick.C: werr = c.sendKeepAlive() continue default: // Flush any writes from the 3 sends above, or from // the blocking loop below. if werr = c.bw.Flush(); werr != nil { return werr } } // Then a blocking select with same: select { case <-ctx.Done(): return nil case peer := <-c.peerGone: werr = c.sendPeerGone(peer) case <-c.meshUpdate: werr = c.sendMeshUpdates() continue case msg := <-c.sendQueue: werr = c.sendPacket(msg.src, msg.bs) case <-keepAliveTick.C: werr = c.sendKeepAlive() } } } func (c *sclient) setWriteDeadline() { c.nc.SetWriteDeadline(time.Now().Add(writeTimeout)) } // sendKeepAlive sends a keep-alive frame, without flushing. func (c *sclient) sendKeepAlive() error { c.setWriteDeadline() return writeFrameHeader(c.bw, frameKeepAlive, 0) } // sendPeerGone sends a peerGone frame, without flushing. func (c *sclient) sendPeerGone(peer key.Public) error { c.s.peerGoneFrames.Add(1) c.setWriteDeadline() if err := writeFrameHeader(c.bw, framePeerGone, keyLen); err != nil { return err } _, err := c.bw.Write(peer[:]) return err } // sendPeerPresent sends a peerPresent frame, without flushing. func (c *sclient) sendPeerPresent(peer key.Public) error { c.setWriteDeadline() if err := writeFrameHeader(c.bw, framePeerPresent, keyLen); err != nil { return err } _, err := c.bw.Write(peer[:]) return err } // sendMeshUpdates drains as many mesh peerStateChange entries as // possible into the write buffer WITHOUT flushing or otherwise // blocking (as it holds c.s.mu while working). If it can't drain them // all, it schedules itself to be called again in the future. func (c *sclient) sendMeshUpdates() error { c.s.mu.Lock() defer c.s.mu.Unlock() writes := 0 for _, pcs := range c.peerStateChange { if c.bw.Available() <= frameHeaderLen+keyLen { break } var err error if pcs.present { err = c.sendPeerPresent(pcs.peer) } else { err = c.sendPeerGone(pcs.peer) } if err != nil { // Shouldn't happen, though, as we're writing // into available buffer space, not the // network. return err } writes++ } remain := copy(c.peerStateChange, c.peerStateChange[writes:]) c.peerStateChange = c.peerStateChange[:remain] // Did we manage to write them all into the bufio buffer without flushing? if len(c.peerStateChange) == 0 { if cap(c.peerStateChange) > 16 { c.peerStateChange = nil } } else { // Didn't finish in the buffer space provided; schedule a future run. go c.requestMeshUpdate() } return nil } // sendPacket writes contents to the client in a RecvPacket frame. If // srcKey.IsZero, uses the old DERPv1 framing format, otherwise uses // DERPv2. The bytes of contents are only valid until this function // returns, do not retain slices. // It does not flush its bufio.Writer. func (c *sclient) sendPacket(srcKey key.Public, contents []byte) (err error) { defer func() { // Stats update. if err != nil { c.s.packetsDropped.Add(1) c.s.packetsDroppedWrite.Add(1) if debug { c.logf("dropping packet to %x: %v", c.key, err) } } else { c.s.packetsSent.Add(1) c.s.bytesSent.Add(int64(len(contents))) } }() c.setWriteDeadline() withKey := !srcKey.IsZero() pktLen := len(contents) if withKey { pktLen += len(srcKey) } if err = writeFrameHeader(c.bw, frameRecvPacket, uint32(pktLen)); err != nil { return err } if withKey { err := writePublicKey(c.bw, &srcKey) if err != nil { return err } } _, err = c.bw.Write(contents) return err } // AddPacketForwarder registers fwd as a packet forwarder for dst. // fwd must be comparable. func (s *Server) AddPacketForwarder(dst key.Public, fwd PacketForwarder) { s.mu.Lock() defer s.mu.Unlock() if prev, ok := s.clientsMesh[dst]; ok { if prev == fwd { // Duplicate registration of same forwarder. Ignore. return } if m, ok := prev.(multiForwarder); ok { if _, ok := m[fwd]; !ok { // Duplicate registration of same forwarder in set; ignore. return } m[fwd] = m.maxVal() + 1 return } if prev != nil { // Otherwise, the existing value is not a set, // not a dup, and not local-only (nil) so make // it a set. fwd = multiForwarder{ prev: 1, // existed 1st, higher priority fwd: 2, // the passed in fwd is in 2nd place } s.multiForwarderCreated.Add(1) } } s.clientsMesh[dst] = fwd } // RemovePacketForwarder removes fwd as a packet forwarder for dst. // fwd must be comparable. func (s *Server) RemovePacketForwarder(dst key.Public, fwd PacketForwarder) { s.mu.Lock() defer s.mu.Unlock() v, ok := s.clientsMesh[dst] if !ok { return } if m, ok := v.(multiForwarder); ok { if len(m) < 2 { panic("unexpected") } delete(m, fwd) // If fwd was in m and we no longer need to be a // multiForwarder, replace the entry with the // remaining PacketForwarder. if len(m) == 1 { var remain PacketForwarder for k := range m { remain = k } s.clientsMesh[dst] = remain s.multiForwarderDeleted.Add(1) } return } if v != fwd { s.removePktForwardOther.Add(1) // Delete of an entry that wasn't in the // map. Harmless, so ignore. // (This might happen if a user is moving around // between nodes and/or the server sent duplicate // connection change broadcasts.) return } if _, isLocal := s.clients[dst]; isLocal { s.clientsMesh[dst] = nil } else { delete(s.clientsMesh, dst) s.notePeerGoneFromRegionLocked(dst) } } // multiForwarder is a PacketForwarder that represents a set of // forwarding options. It's used in the rare cases that a client is // connected to multiple DERP nodes in a region. That shouldn't really // happen except for perhaps during brief moments while the client is // reconfiguring, in which case we don't want to forget where the // client is. The map value is unique connection number; the lowest // one has been seen the longest. It's used to make sure we forward // packets consistently to the same node and don't pick randomly. type multiForwarder map[PacketForwarder]uint8 func (m multiForwarder) maxVal() (max uint8) { for _, v := range m { if v > max { max = v } } return } func (m multiForwarder) ForwardPacket(src, dst key.Public, payload []byte) error { var fwd PacketForwarder var lowest uint8 for k, v := range m { if fwd == nil || v < lowest { fwd = k lowest = v } } return fwd.ForwardPacket(src, dst, payload) } func (s *Server) expVarFunc(f func() interface{}) expvar.Func { return expvar.Func(func() interface{} { s.mu.Lock() defer s.mu.Unlock() return f() }) } // ExpVar returns an expvar variable suitable for registering with expvar.Publish. func (s *Server) ExpVar() expvar.Var { m := new(metrics.Set) m.Set("counter_unique_clients_ever", s.expVarFunc(func() interface{} { return len(s.clientsEver) })) m.Set("gauge_memstats_sys0", expvar.Func(func() interface{} { return int64(s.memSys0) })) m.Set("gauge_watchers", s.expVarFunc(func() interface{} { return len(s.watchers) })) m.Set("gauge_current_connections", &s.curClients) m.Set("gauge_current_home_connections", &s.curHomeClients) m.Set("gauge_clients_total", expvar.Func(func() interface{} { return len(s.clientsMesh) })) m.Set("gauge_clients_local", expvar.Func(func() interface{} { return len(s.clients) })) m.Set("gauge_clients_remote", expvar.Func(func() interface{} { return len(s.clientsMesh) - len(s.clients) })) m.Set("accepts", &s.accepts) m.Set("clients_replaced", &s.clientsReplaced) m.Set("bytes_received", &s.bytesRecv) m.Set("bytes_sent", &s.bytesSent) m.Set("packets_dropped", &s.packetsDropped) m.Set("counter_packets_dropped_reason", &s.packetsDroppedReason) m.Set("counter_packets_received_kind", &s.packetsRecvByKind) m.Set("packets_sent", &s.packetsSent) m.Set("packets_received", &s.packetsRecv) m.Set("unknown_frames", &s.unknownFrames) m.Set("home_moves_in", &s.homeMovesIn) m.Set("home_moves_out", &s.homeMovesOut) m.Set("peer_gone_frames", &s.peerGoneFrames) m.Set("packets_forwarded_out", &s.packetsForwardedOut) m.Set("packets_forwarded_in", &s.packetsForwardedIn) m.Set("multiforwarder_created", &s.multiForwarderCreated) m.Set("multiforwarder_deleted", &s.multiForwarderDeleted) m.Set("packet_forwarder_delete_other_value", &s.removePktForwardOther) var expvarVersion expvar.String expvarVersion.Set(version.LONG) m.Set("version", &expvarVersion) return m } func (s *Server) ConsistencyCheck() error { s.mu.Lock() defer s.mu.Unlock() var errs []string var nilMeshNotInClient int for k, f := range s.clientsMesh { if f == nil { if _, ok := s.clients[k]; !ok { nilMeshNotInClient++ } } } if nilMeshNotInClient != 0 { errs = append(errs, fmt.Sprintf("%d s.clientsMesh keys not in s.clients", nilMeshNotInClient)) } var clientNotInMesh int for k := range s.clients { if _, ok := s.clientsMesh[k]; !ok { clientNotInMesh++ } } if clientNotInMesh != 0 { errs = append(errs, fmt.Sprintf("%d s.clients keys not in s.clientsMesh", clientNotInMesh)) } if s.curClients.Value() != int64(len(s.clients)) { errs = append(errs, fmt.Sprintf("expvar connections = %d != clients map says of %d", s.curClients.Value(), len(s.clients))) } if len(errs) == 0 { return nil } return errors.New(strings.Join(errs, ", ")) } // readPublicKey reads key from br. // It is ~4x slower than io.ReadFull(br, key), // but it prevents key from escaping and thus being allocated. // If io.ReadFull(br, key) does not cause key to escape, use that instead. func readPublicKey(br *bufio.Reader, key *key.Public) error { // Do io.ReadFull(br, key), but one byte at a time, to avoid allocation. for i := range key { b, err := br.ReadByte() if err != nil { return err } key[i] = b } return nil } // writePublicKey writes key to bw. // It is ~3x slower than bw.Write(key[:]), // but it prevents key from escaping and thus being allocated. // If bw.Write(key[:]) does not cause key to escape, use that instead. func writePublicKey(bw *bufio.Writer, key *key.Public) error { // Do bw.Write(key[:]), but one byte at a time to avoid allocation. for _, b := range key { err := bw.WriteByte(b) if err != nil { return err } } return nil }