// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package ipn import ( "context" "errors" "fmt" "strings" "sync" "time" "github.com/tailscale/wireguard-go/wgcfg" "golang.org/x/oauth2" "inet.af/netaddr" "tailscale.com/control/controlclient" "tailscale.com/internal/deepprint" "tailscale.com/ipn/ipnstate" "tailscale.com/ipn/policy" "tailscale.com/net/interfaces" "tailscale.com/net/tsaddr" "tailscale.com/portlist" "tailscale.com/tailcfg" "tailscale.com/types/empty" "tailscale.com/types/key" "tailscale.com/types/logger" "tailscale.com/version" "tailscale.com/wgengine" "tailscale.com/wgengine/filter" "tailscale.com/wgengine/router" "tailscale.com/wgengine/router/dns" "tailscale.com/wgengine/tsdns" ) // LocalBackend is the glue between the major pieces of the Tailscale // network software: the cloud control plane (via controlclient), the // network data plane (via wgengine), and the user-facing UIs and CLIs // (collectively called "frontends", via LocalBackend's implementation // of the Backend interface). // // LocalBackend implements the overall state machine for the Tailscale // application. Frontends, controlclient and wgengine can feed events // into LocalBackend to advance the state machine, and advancing the // state machine generates events back out to zero or more components. type LocalBackend struct { // Elements that are thread-safe or constant after construction. ctx context.Context // canceled by Close ctxCancel context.CancelFunc // cancels ctx logf logger.Logf // general logging keyLogf logger.Logf // for printing list of peers on change e wgengine.Engine store StateStore backendLogID string portpoll *portlist.Poller // may be nil portpollOnce sync.Once serverURL string // tailcontrol URL newDecompressor func() (controlclient.Decompressor, error) filterHash string // The mutex protects the following elements. mu sync.Mutex notify func(Notify) c *controlclient.Client stateKey StateKey prefs *Prefs state State // hostinfo is mutated in-place while mu is held. hostinfo *tailcfg.Hostinfo // netMap is not mutated in-place once set. netMap *controlclient.NetworkMap engineStatus EngineStatus endpoints []string blocked bool authURL string interact int // statusLock must be held before calling statusChanged.Wait() or // statusChanged.Broadcast(). statusLock sync.Mutex statusChanged *sync.Cond } // NewLocalBackend returns a new LocalBackend that is ready to run, // but is not actually running. func NewLocalBackend(logf logger.Logf, logid string, store StateStore, e wgengine.Engine) (*LocalBackend, error) { if e == nil { panic("ipn.NewLocalBackend: wgengine must not be nil") } // Default filter blocks everything, until Start() is called. e.SetFilter(filter.NewAllowNone(logf)) ctx, cancel := context.WithCancel(context.Background()) portpoll, err := portlist.NewPoller() if err != nil { logf("skipping portlist: %s", err) } b := &LocalBackend{ ctx: ctx, ctxCancel: cancel, logf: logf, keyLogf: logger.LogOnChange(logf, 5*time.Minute, time.Now), e: e, store: store, backendLogID: logid, state: NoState, portpoll: portpoll, } e.SetLinkChangeCallback(b.linkChange) b.statusChanged = sync.NewCond(&b.statusLock) return b, nil } func (b *LocalBackend) linkChange(major bool, ifst *interfaces.State) { // TODO(bradfitz): on a major link change, ask controlclient // whether its host (e.g. login.tailscale.com) is reachable. // If not, down the world and poll for a bit. Windows' WinHTTP // service might be unable to resolve its WPAD PAC URL if we // have DNS/routes configured. So we need to remove that DNS // and those routes to let it figure out its proxy // settings. Once it's back up and happy, then we can resume // and our connection to the control server would work again. } // Shutdown halts the backend and all its sub-components. The backend // can no longer be used after Shutdown returns. func (b *LocalBackend) Shutdown() { b.mu.Lock() cli := b.c b.mu.Unlock() if cli != nil { cli.Shutdown() } b.ctxCancel() b.e.Close() b.e.Wait() } // Status returns the latest status of the backend and its // sub-components. func (b *LocalBackend) Status() *ipnstate.Status { sb := new(ipnstate.StatusBuilder) b.UpdateStatus(sb) return sb.Status() } // UpdateStatus implements ipnstate.StatusUpdater. func (b *LocalBackend) UpdateStatus(sb *ipnstate.StatusBuilder) { b.e.UpdateStatus(sb) b.mu.Lock() defer b.mu.Unlock() sb.SetBackendState(b.state.String()) // TODO: hostinfo, and its networkinfo // TODO: EngineStatus copy (and deprecate it?) if b.netMap != nil { for id, up := range b.netMap.UserProfiles { sb.AddUser(id, up) } for _, p := range b.netMap.Peers { var lastSeen time.Time if p.LastSeen != nil { lastSeen = *p.LastSeen } var tailAddr string if len(p.Addresses) > 0 { tailAddr = strings.TrimSuffix(p.Addresses[0].String(), "/32") } sb.AddPeer(key.Public(p.Key), &ipnstate.PeerStatus{ InNetworkMap: true, UserID: p.User, TailAddr: tailAddr, HostName: p.Hostinfo.Hostname, DNSName: p.Name, OS: p.Hostinfo.OS, KeepAlive: p.KeepAlive, Created: p.Created, LastSeen: lastSeen, }) } } } // SetDecompressor sets a decompression function, which must be a zstd // reader. // // This exists because the iOS/Mac NetworkExtension is very resource // constrained, and the zstd package is too heavy to fit in the // constrained RSS limit. func (b *LocalBackend) SetDecompressor(fn func() (controlclient.Decompressor, error)) { b.newDecompressor = fn } // setClientStatus is the callback invoked by the control client whenever it posts a new status. // Among other things, this is where we update the netmap, packet filters, DNS and DERP maps. func (b *LocalBackend) setClientStatus(st controlclient.Status) { // The following do not depend on any data for which we need to lock b. if st.Err != "" { // TODO(crawshaw): display in the UI. b.logf("Received error: %v", st.Err) return } if st.LoginFinished != nil { // Auth completed, unblock the engine b.blockEngineUpdates(false) b.authReconfig() b.send(Notify{LoginFinished: &empty.Message{}}) } prefsChanged := false // Lock b once and do only the things that require locking. b.mu.Lock() prefs := b.prefs stateKey := b.stateKey netMap := b.netMap interact := b.interact if st.Persist != nil { if !b.prefs.Persist.Equals(st.Persist) { prefsChanged = true b.prefs.Persist = st.Persist.Clone() } } if st.NetMap != nil { b.netMap = st.NetMap } if st.URL != "" { b.authURL = st.URL } if b.state == NeedsLogin { if !b.prefs.WantRunning { prefsChanged = true } b.prefs.WantRunning = true } // Prefs will be written out; this is not safe unless locked or cloned. if prefsChanged { prefs = b.prefs.Clone() } b.mu.Unlock() // Now complete the lock-free parts of what we started while locked. if prefsChanged { if stateKey != "" { if err := b.store.WriteState(stateKey, prefs.ToBytes()); err != nil { b.logf("Failed to save new controlclient state: %v", err) } } b.send(Notify{Prefs: prefs}) } if st.NetMap != nil { if netMap != nil { diff := st.NetMap.ConciseDiffFrom(netMap) if strings.TrimSpace(diff) == "" { b.logf("netmap diff: (none)") } else { b.logf("netmap diff:\n%v", diff) } } b.updateFilter(st.NetMap, prefs) b.e.SetNetworkMap(st.NetMap) if !dnsMapsEqual(st.NetMap, netMap) { b.updateDNSMap(st.NetMap) } disableDERP := prefs != nil && prefs.DisableDERP if disableDERP { b.e.SetDERPMap(nil) } else { b.e.SetDERPMap(st.NetMap.DERPMap) } b.send(Notify{NetMap: st.NetMap}) } if st.URL != "" { b.logf("Received auth URL: %.20v...", st.URL) if interact > 0 { b.popBrowserAuthNow() } } b.stateMachine() // This is currently (2020-07-28) necessary; conditionally disabling it is fragile! // This is where netmap information gets propagated to router and magicsock. b.authReconfig() } // setWgengineStatus is the callback by the wireguard engine whenever it posts a new status. // This updates the endpoints both in the backend and in the control client. func (b *LocalBackend) setWgengineStatus(s *wgengine.Status, err error) { if err != nil { b.logf("wgengine status error: %#v", err) return } if s == nil { b.logf("[unexpected] non-error wgengine update with status=nil: %v", s) return } es := b.parseWgStatus(s) b.mu.Lock() c := b.c b.engineStatus = es b.endpoints = append([]string{}, s.LocalAddrs...) b.mu.Unlock() if c != nil { c.UpdateEndpoints(0, s.LocalAddrs) } b.stateMachine() b.statusLock.Lock() b.statusChanged.Broadcast() b.statusLock.Unlock() b.send(Notify{Engine: &es}) } // Start applies the configuration specified in opts, and starts the // state machine. // // TODO(danderson): this function is trying to do too many things at // once: it loads state, or imports it, or updates prefs sometimes, // contains some settings that are one-shot things done by `tailscale // up` because we had nowhere else to put them, and there's no clear // guarantee that switching from one user's state to another is // actually a supported operation (it should be, but it's very unclear // from the following whether or not that is a safe transition). func (b *LocalBackend) Start(opts Options) error { if opts.Prefs == nil && opts.StateKey == "" { return errors.New("no state key or prefs provided") } if opts.Prefs != nil { b.logf("Start: %v", opts.Prefs.Pretty()) } else { b.logf("Start") } hostinfo := controlclient.NewHostinfo() hostinfo.BackendLogID = b.backendLogID hostinfo.FrontendLogID = opts.FrontendLogID b.mu.Lock() if b.c != nil { // TODO(apenwarr): avoid the need to reinit controlclient. // This will trigger a full relogin/reconfigure cycle every // time a Handle reconnects to the backend. Ideally, we // would send the new Prefs and everything would get back // into sync with the minimal changes. But that's not how it // is right now, which is a sign that the code is still too // complicated. b.c.Shutdown() } if b.hostinfo != nil { hostinfo.Services = b.hostinfo.Services // keep any previous session and netinfo hostinfo.NetInfo = b.hostinfo.NetInfo } b.hostinfo = hostinfo b.state = NoState if err := b.loadStateLocked(opts.StateKey, opts.Prefs, opts.LegacyConfigPath); err != nil { b.mu.Unlock() return fmt.Errorf("loading requested state: %v", err) } b.serverURL = b.prefs.ControlURL hostinfo.RoutableIPs = append(hostinfo.RoutableIPs, b.prefs.AdvertiseRoutes...) hostinfo.RequestTags = append(hostinfo.RequestTags, b.prefs.AdvertiseTags...) applyPrefsToHostinfo(hostinfo, b.prefs) b.notify = opts.Notify b.netMap = nil persist := b.prefs.Persist b.mu.Unlock() b.updateFilter(nil, nil) var discoPublic tailcfg.DiscoKey if controlclient.Debug.Disco { discoPublic = b.e.DiscoPublicKey() } var err error if persist == nil { // let controlclient initialize it persist = &controlclient.Persist{} } cli, err := controlclient.New(controlclient.Options{ Logf: logger.WithPrefix(b.logf, "control: "), Persist: *persist, ServerURL: b.serverURL, AuthKey: opts.AuthKey, Hostinfo: hostinfo, KeepAlive: true, NewDecompressor: b.newDecompressor, HTTPTestClient: opts.HTTPTestClient, DiscoPublicKey: discoPublic, }) if err != nil { return err } // At this point, we have finished using hostinfo without synchronization, // so it is safe to start readPoller which concurrently writes to it. if b.portpoll != nil { b.portpollOnce.Do(func() { go b.portpoll.Run(b.ctx) go b.readPoller() }) } b.mu.Lock() b.c = cli endpoints := b.endpoints b.mu.Unlock() if endpoints != nil { cli.UpdateEndpoints(0, endpoints) } cli.SetStatusFunc(b.setClientStatus) b.e.SetStatusCallback(b.setWgengineStatus) b.e.SetNetInfoCallback(b.setNetInfo) b.mu.Lock() prefs := b.prefs.Clone() b.mu.Unlock() blid := b.backendLogID b.logf("Backend: logs: be:%v fe:%v", blid, opts.FrontendLogID) b.send(Notify{BackendLogID: &blid}) b.send(Notify{Prefs: prefs}) cli.Login(nil, controlclient.LoginDefault) return nil } // updateFilter updates the packet filter in wgengine based on the // given netMap and user preferences. func (b *LocalBackend) updateFilter(netMap *controlclient.NetworkMap, prefs *Prefs) { // NOTE(danderson): keep change detection as the first thing in // this function. Don't try to optimize by returning early, more // likely than not you'll just end up breaking the change // detection and end up with the wrong filter installed. This is // quite hard to debug, so save yourself the trouble. var ( haveNetmap = netMap != nil addrs []wgcfg.CIDR packetFilter filter.Matches advRoutes []wgcfg.CIDR shieldsUp = prefs == nil || prefs.ShieldsUp // Be conservative when not ready ) if haveNetmap { addrs = netMap.Addresses packetFilter = netMap.PacketFilter } if prefs != nil { advRoutes = prefs.AdvertiseRoutes } changed := deepprint.UpdateHash(&b.filterHash, haveNetmap, addrs, packetFilter, advRoutes, shieldsUp) if !changed { return } if !haveNetmap { b.logf("netmap packet filter: (not ready yet)") b.e.SetFilter(filter.NewAllowNone(b.logf)) return } localNets := wgCIDRsToFilter(netMap.Addresses, advRoutes) if shieldsUp { b.logf("netmap packet filter: (shields up)") var prevFilter *filter.Filter // don't reuse old filter state b.e.SetFilter(filter.New(filter.Matches{}, localNets, prevFilter, b.logf)) } else { b.logf("netmap packet filter: %v", packetFilter) b.e.SetFilter(filter.New(packetFilter, localNets, b.e.GetFilter(), b.logf)) } } // dnsCIDRsEqual determines whether two CIDR lists are equal // for DNS map construction purposes (that is, only the first entry counts). func dnsCIDRsEqual(newAddr, oldAddr []wgcfg.CIDR) bool { if len(newAddr) != len(oldAddr) { return false } if len(newAddr) == 0 || newAddr[0] == oldAddr[0] { return true } return false } // dnsMapsEqual determines whether the new and the old network map // induce the same DNS map. It does so without allocating memory, // at the expense of giving false negatives if peers are reordered. func dnsMapsEqual(new, old *controlclient.NetworkMap) bool { if (old == nil) != (new == nil) { return false } if old == nil && new == nil { return true } if len(new.Peers) != len(old.Peers) { return false } if new.Name != old.Name { return false } if !dnsCIDRsEqual(new.Addresses, old.Addresses) { return false } for i, newPeer := range new.Peers { oldPeer := old.Peers[i] if newPeer.Name != oldPeer.Name { return false } if !dnsCIDRsEqual(newPeer.Addresses, oldPeer.Addresses) { return false } } return true } // updateDNSMap updates the domain map in the DNS resolver in wgengine // based on the given netMap and user preferences. func (b *LocalBackend) updateDNSMap(netMap *controlclient.NetworkMap) { if netMap == nil { b.logf("dns map: (not ready)") return } nameToIP := make(map[string]netaddr.IP) set := func(name string, addrs []wgcfg.CIDR) { if len(addrs) == 0 { return } nameToIP[name] = netaddr.IPFrom16(addrs[0].IP.Addr) } for _, peer := range netMap.Peers { set(peer.Name, peer.Addresses) } set(netMap.Name, netMap.Addresses) dnsMap := tsdns.NewMap(nameToIP, domainsForProxying(netMap)) // map diff will be logged in tsdns.Resolver.SetMap. b.e.SetDNSMap(dnsMap) } // readPoller is a goroutine that receives service lists from // b.portpoll and propagates them into the controlclient's HostInfo. func (b *LocalBackend) readPoller() { for { ports, ok := <-b.portpoll.C if !ok { return } sl := []tailcfg.Service{} for _, p := range ports { s := tailcfg.Service{ Proto: tailcfg.ServiceProto(p.Proto), Port: p.Port, Description: p.Process, } if policy.IsInterestingService(s, version.OS()) { sl = append(sl, s) } } b.mu.Lock() if b.hostinfo == nil { b.hostinfo = new(tailcfg.Hostinfo) } b.hostinfo.Services = sl hi := b.hostinfo b.mu.Unlock() b.doSetHostinfoFilterServices(hi) } } // send delivers n to the connected frontend. If no frontend is // connected, the notification is dropped without being delivered. func (b *LocalBackend) send(n Notify) { b.mu.Lock() notify := b.notify b.mu.Unlock() if notify != nil { n.Version = version.LONG notify(n) } else { b.logf("nil notify callback; dropping %+v", n) } } // popBrowserAuthNow shuts down the data plane and sends an auth URL // to the connected frontend, if any. func (b *LocalBackend) popBrowserAuthNow() { b.mu.Lock() url := b.authURL b.interact = 0 b.authURL = "" b.mu.Unlock() b.logf("popBrowserAuthNow: url=%v", url != "") b.blockEngineUpdates(true) b.stopEngineAndWait() b.send(Notify{BrowseToURL: &url}) if b.State() == Running { b.enterState(Starting) } } // loadStateLocked sets b.prefs and b.stateKey based on a complex // combination of key, prefs, and legacyPath. b.mu must be held when // calling. func (b *LocalBackend) loadStateLocked(key StateKey, prefs *Prefs, legacyPath string) error { if prefs == nil && key == "" { panic("state key and prefs are both unset") } if key == "" { // Frontend fully owns the state, we just need to obey it. b.logf("Using frontend prefs") b.prefs = prefs.Clone() b.stateKey = "" return nil } if prefs != nil { // Backend owns the state, but frontend is trying to migrate // state into the backend. b.logf("Importing frontend prefs into backend store") if err := b.store.WriteState(key, prefs.ToBytes()); err != nil { return fmt.Errorf("store.WriteState: %v", err) } } b.logf("Using backend prefs") bs, err := b.store.ReadState(key) if err != nil { if errors.Is(err, ErrStateNotExist) { if legacyPath != "" { b.prefs, err = LoadPrefs(legacyPath) if err != nil { b.logf("Failed to load legacy prefs: %v", err) b.prefs = NewPrefs() } else { b.logf("Imported state from relaynode for %q", key) } } else { b.prefs = NewPrefs() b.logf("Created empty state for %q", key) } b.stateKey = key return nil } return fmt.Errorf("store.ReadState(%q): %v", key, err) } b.prefs, err = PrefsFromBytes(bs, false) if err != nil { return fmt.Errorf("PrefsFromBytes: %v", err) } b.stateKey = key return nil } // State returns the backend state machine's current state. func (b *LocalBackend) State() State { b.mu.Lock() defer b.mu.Unlock() return b.state } // getEngineStatus returns a copy of b.engineStatus. // // TODO(bradfitz): remove this and use Status() throughout. func (b *LocalBackend) getEngineStatus() EngineStatus { b.mu.Lock() defer b.mu.Unlock() return b.engineStatus } // Login implements Backend. func (b *LocalBackend) Login(token *oauth2.Token) { b.mu.Lock() b.assertClientLocked() c := b.c b.mu.Unlock() c.Login(token, controlclient.LoginInteractive) } // StartLoginInteractive implements Backend. It requests a new // interactive login from controlclient, unless such a flow is already // in progress, in which case StartLoginInteractive attempts to pick // up the in-progress flow where it left off. func (b *LocalBackend) StartLoginInteractive() { b.mu.Lock() b.assertClientLocked() b.interact++ url := b.authURL c := b.c b.mu.Unlock() b.logf("StartLoginInteractive: url=%v", url != "") if url != "" { b.popBrowserAuthNow() } else { c.Login(nil, controlclient.LoginInteractive) } } // FakeExpireAfter implements Backend. func (b *LocalBackend) FakeExpireAfter(x time.Duration) { b.logf("FakeExpireAfter: %v", x) b.mu.Lock() defer b.mu.Unlock() if b.netMap == nil { return } // This function is called very rarely, // so we prefer to fully copy the netmap over introducing in-place modification here. mapCopy := *b.netMap e := mapCopy.Expiry if e.IsZero() || time.Until(e) > x { mapCopy.Expiry = time.Now().Add(x) } b.netMap = &mapCopy b.send(Notify{NetMap: b.netMap}) } func (b *LocalBackend) Ping(ipStr string) { ip, err := netaddr.ParseIP(ipStr) if err != nil { b.logf("ignoring Ping request to invalid IP %q", ipStr) return } b.e.Ping(ip, func(pr *ipnstate.PingResult) { b.send(Notify{PingResult: pr}) }) } func (b *LocalBackend) parseWgStatus(s *wgengine.Status) (ret EngineStatus) { var ( peerStats []string peerKeys []string ) ret.LiveDERPs = s.DERPs ret.LivePeers = map[tailcfg.NodeKey]wgengine.PeerStatus{} for _, p := range s.Peers { if !p.LastHandshake.IsZero() { peerStats = append(peerStats, fmt.Sprintf("%d/%d", p.RxBytes, p.TxBytes)) ret.NumLive++ ret.LivePeers[p.NodeKey] = p peerKeys = append(peerKeys, p.NodeKey.ShortString()) } ret.RBytes += p.RxBytes ret.WBytes += p.TxBytes } if len(peerStats) > 0 { // [GRINDER STATS LINE] - please don't remove (used for log parsing) b.keyLogf("peer keys: %s", strings.Join(peerKeys, " ")) // [GRINDER STATS LINE] - please don't remove (used for log parsing) b.logf("v%v peers: %v", version.LONG, strings.Join(peerStats, " ")) } return ret } // shieldsAreUp returns whether user preferences currently request // "shields up" mode, which disallows all inbound connections. func (b *LocalBackend) shieldsAreUp() bool { b.mu.Lock() defer b.mu.Unlock() if b.prefs == nil { return true // default to safest setting } return b.prefs.ShieldsUp } func (b *LocalBackend) SetWantRunning(wantRunning bool) { b.mu.Lock() new := b.prefs.Clone() b.mu.Unlock() if new.WantRunning == wantRunning { return } new.WantRunning = wantRunning b.logf("SetWantRunning: %v", wantRunning) b.SetPrefs(new) } // SetPrefs saves new user preferences and propagates them throughout // the system. Implements Backend. func (b *LocalBackend) SetPrefs(new *Prefs) { if new == nil { panic("SetPrefs got nil prefs") } b.mu.Lock() netMap := b.netMap stateKey := b.stateKey old := b.prefs new.Persist = old.Persist // caller isn't allowed to override this b.prefs = new // We do this to avoid holding the lock while doing everything else. new = b.prefs.Clone() oldHi := b.hostinfo newHi := oldHi.Clone() newHi.RoutableIPs = append([]wgcfg.CIDR(nil), b.prefs.AdvertiseRoutes...) applyPrefsToHostinfo(newHi, new) b.hostinfo = newHi hostInfoChanged := !oldHi.Equal(newHi) b.mu.Unlock() if stateKey != "" { if err := b.store.WriteState(stateKey, new.ToBytes()); err != nil { b.logf("Failed to save new controlclient state: %v", err) } } // [GRINDER STATS LINE] - please don't remove (used for log parsing) b.logf("SetPrefs: %v", new.Pretty()) if old.ShieldsUp != new.ShieldsUp || hostInfoChanged { b.doSetHostinfoFilterServices(newHi) } b.updateFilter(netMap, new) turnDERPOff := new.DisableDERP && !old.DisableDERP turnDERPOn := !new.DisableDERP && old.DisableDERP if turnDERPOff { b.e.SetDERPMap(nil) } else if turnDERPOn && netMap != nil { b.e.SetDERPMap(netMap.DERPMap) } if old.WantRunning != new.WantRunning { b.stateMachine() } else { b.authReconfig() } b.send(Notify{Prefs: new}) } // doSetHostinfoFilterServices calls SetHostinfo on the controlclient, // possibly after mangling the given hostinfo. // // TODO(danderson): we shouldn't be mangling hostinfo here after // painstakingly constructing it in twelvety other places. func (b *LocalBackend) doSetHostinfoFilterServices(hi *tailcfg.Hostinfo) { hi2 := *hi if b.shieldsAreUp() { // No local services are available, since ShieldsUp will block // them all. hi2.Services = []tailcfg.Service{} } b.mu.Lock() cli := b.c b.mu.Unlock() // b.c might not be started yet if cli != nil { cli.SetHostinfo(&hi2) } } // NetMap returns the latest cached network map received from // controlclient, or nil if no network map was received yet. func (b *LocalBackend) NetMap() *controlclient.NetworkMap { b.mu.Lock() defer b.mu.Unlock() return b.netMap } // blockEngineUpdate sets b.blocked to block, while holding b.mu. Its // indirect effect is to turn b.authReconfig() into a no-op if block // is true. func (b *LocalBackend) blockEngineUpdates(block bool) { b.logf("blockEngineUpdates(%v)", block) b.mu.Lock() b.blocked = block b.mu.Unlock() } // authReconfig pushes a new configuration into wgengine, if engine // updates are not currently blocked, based on the cached netmap and // user prefs. func (b *LocalBackend) authReconfig() { b.mu.Lock() blocked := b.blocked uc := b.prefs nm := b.netMap b.mu.Unlock() if blocked { b.logf("authReconfig: blocked, skipping.") return } if nm == nil { b.logf("authReconfig: netmap not yet valid. Skipping.") return } if !uc.WantRunning { b.logf("authReconfig: skipping because !WantRunning.") return } var flags controlclient.WGConfigFlags if uc.RouteAll { flags |= controlclient.AllowDefaultRoute // TODO(apenwarr): Make subnet routes a different pref? flags |= controlclient.AllowSubnetRoutes // TODO(apenwarr): Remove this once we sort out subnet routes. // Right now default routes are broken in Windows, but // controlclient doesn't properly send subnet routes. So // let's convert a default route into a subnet route in order // to allow experimentation. flags |= controlclient.HackDefaultRoute } if uc.AllowSingleHosts { flags |= controlclient.AllowSingleHosts } cfg, err := nm.WGCfg(b.logf, flags) if err != nil { b.logf("wgcfg: %v", err) return } rcfg := routerConfig(cfg, uc) // If CorpDNS is false, rcfg.DNS remains the zero value. if uc.CorpDNS { domains := nm.DNS.Domains proxied := nm.DNS.Proxied if proxied { if len(nm.DNS.Nameservers) == 0 { b.logf("[unexpected] dns proxied but no nameservers") proxied = false } else { // Domains for proxying should come first to avoid leaking queries. domains = append(domainsForProxying(nm), domains...) } } rcfg.DNS = dns.Config{ Nameservers: nm.DNS.Nameservers, Domains: domains, PerDomain: nm.DNS.PerDomain, Proxied: proxied, } } err = b.e.Reconfig(cfg, rcfg) if err == wgengine.ErrNoChanges { return } b.logf("authReconfig: ra=%v dns=%v 0x%02x: %v", uc.RouteAll, uc.CorpDNS, flags, err) } // domainsForProxying produces a list of search domains for proxied DNS. func domainsForProxying(nm *controlclient.NetworkMap) []string { var domains []string if idx := strings.IndexByte(nm.Name, '.'); idx != -1 { domains = append(domains, nm.Name[idx+1:]) } for _, peer := range nm.Peers { idx := strings.IndexByte(peer.Name, '.') if idx == -1 { continue } domain := peer.Name[idx+1:] seen := false // In theory this makes the function O(n^2) worst case, // but in practice we expect domains to contain very few elements // (only one until invitations are introduced). for _, seenDomain := range domains { if domain == seenDomain { seen = true } } if !seen { domains = append(domains, domain) } } return domains } // routerConfig produces a router.Config from a wireguard config and IPN prefs. func routerConfig(cfg *wgcfg.Config, prefs *Prefs) *router.Config { var addrs []wgcfg.CIDR for _, addr := range cfg.Addresses { addrs = append(addrs, wgcfg.CIDR{ IP: addr.IP, Mask: 32, }) } rs := &router.Config{ LocalAddrs: wgCIDRToNetaddr(addrs), SubnetRoutes: wgCIDRToNetaddr(prefs.AdvertiseRoutes), SNATSubnetRoutes: !prefs.NoSNAT, NetfilterMode: prefs.NetfilterMode, } for _, peer := range cfg.Peers { rs.Routes = append(rs.Routes, wgCIDRToNetaddr(peer.AllowedIPs)...) } rs.Routes = append(rs.Routes, netaddr.IPPrefix{ IP: tsaddr.TailscaleServiceIP(), Bits: 32, }) return rs } // wgCIDRsToFilter converts lists of wgcfg.CIDR into a single list of // filter.Net. func wgCIDRsToFilter(cidrLists ...[]wgcfg.CIDR) (ret []filter.Net) { for _, cidrs := range cidrLists { for _, cidr := range cidrs { if !cidr.IP.Is4() { continue } ret = append(ret, filter.Net{ IP: filter.NewIP(cidr.IP.IP()), Mask: filter.Netmask(int(cidr.Mask)), }) } } return ret } func wgCIDRToNetaddr(cidrs []wgcfg.CIDR) (ret []netaddr.IPPrefix) { for _, cidr := range cidrs { ncidr, ok := netaddr.FromStdIPNet(cidr.IPNet()) if !ok { panic(fmt.Sprintf("conversion of %s from wgcfg to netaddr IPNet failed", cidr)) } ncidr.IP = ncidr.IP.Unmap() ret = append(ret, ncidr) } return ret } func applyPrefsToHostinfo(hi *tailcfg.Hostinfo, prefs *Prefs) { if h := prefs.Hostname; h != "" { hi.Hostname = h } if v := prefs.OSVersion; v != "" { hi.OSVersion = v } if m := prefs.DeviceModel; m != "" { hi.DeviceModel = m } } // enterState transitions the backend into newState, updating internal // state and propagating events out as needed. // // TODO(danderson): while this isn't a lie, exactly, a ton of other // places twiddle IPN internal state without going through here, so // really this is more "one of several places in which random things // happen". func (b *LocalBackend) enterState(newState State) { b.mu.Lock() state := b.state b.state = newState prefs := b.prefs notify := b.notify bc := b.c b.mu.Unlock() if state == newState { return } b.logf("Switching ipn state %v -> %v (WantRunning=%v)", state, newState, prefs.WantRunning) if notify != nil { b.send(Notify{State: &newState}) } if bc != nil { bc.SetPaused(newState == Stopped) } switch newState { case NeedsLogin: b.blockEngineUpdates(true) fallthrough case Stopped: err := b.e.Reconfig(&wgcfg.Config{}, &router.Config{}) if err != nil { b.logf("Reconfig(down): %v", err) } case Starting, NeedsMachineAuth: b.authReconfig() // Needed so that UpdateEndpoints can run b.e.RequestStatus() case Running: break default: b.logf("[unexpected] unknown newState %#v", newState) } } // nextState returns the state the backend seems to be in, based on // its internal state. func (b *LocalBackend) nextState() State { b.mu.Lock() b.assertClientLocked() var ( c = b.c netMap = b.netMap state = b.state wantRunning = b.prefs.WantRunning ) b.mu.Unlock() switch { case netMap == nil: if c.AuthCantContinue() { // Auth was interrupted or waiting for URL visit, // so it won't proceed without human help. return NeedsLogin } else { // Auth or map request needs to finish return state } case !wantRunning: return Stopped case !netMap.Expiry.IsZero() && time.Until(netMap.Expiry) <= 0: return NeedsLogin case netMap.MachineStatus != tailcfg.MachineAuthorized: // TODO(crawshaw): handle tailcfg.MachineInvalid return NeedsMachineAuth case state == NeedsMachineAuth: // (if we get here, we know MachineAuthorized == true) return Starting case state == Starting: if st := b.getEngineStatus(); st.NumLive > 0 || st.LiveDERPs > 0 { return Running } else { return state } case state == Running: return Running default: return Starting } } // RequestEngineStatus implements Backend. func (b *LocalBackend) RequestEngineStatus() { b.e.RequestStatus() } // RequestStatus implements Backend. func (b *LocalBackend) RequestStatus() { st := b.Status() b.send(Notify{Status: st}) } // stateMachine updates the state machine state based on other things // that have happened. It is invoked from the various callbacks that // feed events into LocalBackend. // // TODO(apenwarr): use a channel or something to prevent re-entrancy? // Or maybe just call the state machine from fewer places. func (b *LocalBackend) stateMachine() { b.enterState(b.nextState()) } // stopEngineAndWait deconfigures the local network data plane, and // waits for it to deliver a status update before returning. // // TODO(danderson): this may be racy. We could unblock upon receiving // a status update that predates the "I've shut down" update. func (b *LocalBackend) stopEngineAndWait() { b.logf("stopEngineAndWait...") b.e.Reconfig(&wgcfg.Config{}, &router.Config{}) b.requestEngineStatusAndWait() b.logf("stopEngineAndWait: done.") } // Requests the wgengine status, and does not return until the status // was delivered (to the usual callback). func (b *LocalBackend) requestEngineStatusAndWait() { b.logf("requestEngineStatusAndWait") b.statusLock.Lock() go b.e.RequestStatus() b.logf("requestEngineStatusAndWait: waiting...") b.statusChanged.Wait() // temporarily releases lock while waiting b.logf("requestEngineStatusAndWait: got status update.") b.statusLock.Unlock() } // Logout tells the controlclient that we want to log out, and transitions the local engine to the logged-out state without waiting for controlclient to be in that state. // // TODO(danderson): controlclient Logout does nothing useful, and we // shouldn't be transitioning to a state based on what we believe // controlclient may have done. // // NOTE(apenwarr): No easy way to persist logged-out status. // Maybe that's for the better; if someone logs out accidentally, // rebooting will fix it. func (b *LocalBackend) Logout() { b.mu.Lock() c := b.c b.netMap = nil b.mu.Unlock() if c == nil { // Double Logout can happen via repeated IPN // connections to ipnserver making it repeatedly // transition from 1->0 total connections, which on // Windows by default ("client mode") causes a Logout // on the transition to zero. // Previously this crashed when we asserted that c was non-nil // here. return } c.Logout() b.mu.Lock() b.netMap = nil b.mu.Unlock() b.stateMachine() } // assertClientLocked crashes if there is no controlclient in this backend. func (b *LocalBackend) assertClientLocked() { if b.c == nil { panic("LocalBackend.assertClient: b.c == nil") } } // setNetInfo sets b.hostinfo.NetInfo to ni, and passes ni along to the // controlclient, if one exists. func (b *LocalBackend) setNetInfo(ni *tailcfg.NetInfo) { b.mu.Lock() c := b.c if b.hostinfo != nil { b.hostinfo.NetInfo = ni.Clone() } b.mu.Unlock() if c == nil { return } c.SetNetInfo(ni) } // TestOnlyPublicKeys returns the current machine and node public // keys. Used in tests only to facilitate automated node authorization // in the test harness. func (b *LocalBackend) TestOnlyPublicKeys() (machineKey tailcfg.MachineKey, nodeKey tailcfg.NodeKey) { b.mu.Lock() prefs := b.prefs b.mu.Unlock() if prefs == nil { return } mk := prefs.Persist.PrivateMachineKey.Public() nk := prefs.Persist.PrivateNodeKey.Public() return tailcfg.MachineKey(mk), tailcfg.NodeKey(nk) }