Nick Khyl 02ad21717f ipn/ipn{auth,server,local}: initial support for the always-on mode
In this PR, we update LocalBackend to set WantRunning=true when applying policy settings
to the current profile's prefs, if the "always-on" mode is enabled.

We also implement a new (*LocalBackend).EditPrefsAs() method, which is like EditPrefs
but accepts an actor (e.g., a LocalAPI client's identity) that initiated the change.
If WantRunning is being set to false, the new EditPrefsAs method checks whether the actor
has ipnauth.Disconnect access to the profile and propagates an error if they do not.

Finally, we update (*ipnserver.actor).CheckProfileAccess to allow a disconnect
only if the "always-on" mode is not enabled by the AlwaysOn policy setting.

This is not a comprehensive solution to the "always-on" mode across platforms,
as instead of disconnecting a user could achieve the same effect by creating
a new empty profile, initiating a reauth, or by deleting the profile.
These are the things we should address in future PRs.

Updates #14823

Signed-off-by: Nick Khyl <nickk@tailscale.com>
2025-01-31 10:22:20 -06:00

229 lines
6.7 KiB
Go

// Copyright (c) Tailscale Inc & AUTHORS
// SPDX-License-Identifier: BSD-3-Clause
package ipnserver
import (
"context"
"errors"
"fmt"
"net"
"os/exec"
"runtime"
"time"
"tailscale.com/ipn"
"tailscale.com/ipn/ipnauth"
"tailscale.com/types/logger"
"tailscale.com/util/ctxkey"
"tailscale.com/util/osuser"
"tailscale.com/util/syspolicy"
"tailscale.com/version"
)
var _ ipnauth.Actor = (*actor)(nil)
// actor implements [ipnauth.Actor] and provides additional functionality that is
// specific to the current (as of 2024-08-27) permission model.
//
// Deprecated: this type exists for compatibility reasons and will be removed as
// we progress on tailscale/corp#18342.
type actor struct {
logf logger.Logf
ci *ipnauth.ConnIdentity
clientID ipnauth.ClientID
isLocalSystem bool // whether the actor is the Windows' Local System identity.
}
func newActor(logf logger.Logf, c net.Conn) (*actor, error) {
ci, err := ipnauth.GetConnIdentity(logf, c)
if err != nil {
return nil, err
}
var clientID ipnauth.ClientID
if pid := ci.Pid(); pid != 0 {
// Derive [ipnauth.ClientID] from the PID of the connected client process.
// TODO(nickkhyl): This is transient and will be re-worked as we
// progress on tailscale/corp#18342. At minimum, we should use a 2-tuple
// (PID + StartTime) or a 3-tuple (PID + StartTime + UID) to identify
// the client process. This helps prevent security issues where a
// terminated client process's PID could be reused by a different
// process. This is not currently an issue as we allow only one user to
// connect anyway.
// Additionally, we should consider caching authentication results since
// operations like retrieving a username by SID might require network
// connectivity on domain-joined devices and/or be slow.
clientID = ipnauth.ClientIDFrom(pid)
}
return &actor{logf: logf, ci: ci, clientID: clientID, isLocalSystem: connIsLocalSystem(ci)}, nil
}
// CheckProfileAccess implements [ipnauth.Actor].
func (a *actor) CheckProfileAccess(profile ipn.LoginProfileView, requestedAccess ipnauth.ProfileAccess) error {
if profile.LocalUserID() != a.UserID() {
return errors.New("the target profile does not belong to the user")
}
switch requestedAccess {
case ipnauth.Disconnect:
if alwaysOn, _ := syspolicy.GetBoolean(syspolicy.AlwaysOn, false); alwaysOn {
// TODO(nickkhyl): check if disconnecting with justifications is allowed
// and whether a justification is included in the request.
return errors.New("profile access denied: always-on mode is enabled")
}
return nil
default:
return errors.New("the requested operation is not allowed")
}
}
// IsLocalSystem implements [ipnauth.Actor].
func (a *actor) IsLocalSystem() bool {
return a.isLocalSystem
}
// IsLocalAdmin implements [ipnauth.Actor].
func (a *actor) IsLocalAdmin(operatorUID string) bool {
return a.isLocalSystem || connIsLocalAdmin(a.logf, a.ci, operatorUID)
}
// UserID implements [ipnauth.Actor].
func (a *actor) UserID() ipn.WindowsUserID {
return a.ci.WindowsUserID()
}
func (a *actor) pid() int {
return a.ci.Pid()
}
// ClientID implements [ipnauth.Actor].
func (a *actor) ClientID() (_ ipnauth.ClientID, ok bool) {
return a.clientID, a.clientID != ipnauth.NoClientID
}
// Username implements [ipnauth.Actor].
func (a *actor) Username() (string, error) {
if a.ci == nil {
a.logf("[unexpected] missing ConnIdentity in ipnserver.actor")
return "", errors.New("missing ConnIdentity")
}
switch runtime.GOOS {
case "windows":
tok, err := a.ci.WindowsToken()
if err != nil {
return "", fmt.Errorf("get windows token: %w", err)
}
defer tok.Close()
return tok.Username()
case "darwin", "linux", "illumos", "solaris":
uid, ok := a.ci.Creds().UserID()
if !ok {
return "", errors.New("missing user ID")
}
u, err := osuser.LookupByUID(uid)
if err != nil {
return "", fmt.Errorf("lookup user: %w", err)
}
return u.Username, nil
default:
return "", errors.New("unsupported OS")
}
}
type actorOrError struct {
actor ipnauth.Actor
err error
}
func (a actorOrError) unwrap() (ipnauth.Actor, error) {
return a.actor, a.err
}
var errNoActor = errors.New("connection actor not available")
var actorKey = ctxkey.New("ipnserver.actor", actorOrError{err: errNoActor})
// contextWithActor returns a new context that carries the identity of the actor
// owning the other end of the [net.Conn]. It can be retrieved with [actorFromContext].
func contextWithActor(ctx context.Context, logf logger.Logf, c net.Conn) context.Context {
actor, err := newActor(logf, c)
return actorKey.WithValue(ctx, actorOrError{actor: actor, err: err})
}
// actorFromContext returns an [ipnauth.Actor] associated with ctx,
// or an error if the context does not carry an actor's identity.
func actorFromContext(ctx context.Context) (ipnauth.Actor, error) {
return actorKey.Value(ctx).unwrap()
}
func connIsLocalSystem(ci *ipnauth.ConnIdentity) bool {
token, err := ci.WindowsToken()
return err == nil && token.IsLocalSystem()
}
// connIsLocalAdmin reports whether the connected client has administrative
// access to the local machine, for whatever that means with respect to the
// current OS.
//
// This is useful because tailscaled itself always runs with elevated rights:
// we want to avoid privilege escalation for certain mutative operations.
func connIsLocalAdmin(logf logger.Logf, ci *ipnauth.ConnIdentity, operatorUID string) bool {
if ci == nil {
logf("[unexpected] missing ConnIdentity in LocalAPI Handler")
return false
}
switch runtime.GOOS {
case "windows":
tok, err := ci.WindowsToken()
if err != nil {
if !errors.Is(err, ipnauth.ErrNotImplemented) {
logf("ipnauth.ConnIdentity.WindowsToken() error: %v", err)
}
return false
}
defer tok.Close()
return tok.IsElevated()
case "darwin":
// Unknown, or at least unchecked on sandboxed macOS variants. Err on
// the side of less permissions.
//
// authorizeServeConfigForGOOSAndUserContext should not call
// connIsLocalAdmin on sandboxed variants anyway.
if version.IsSandboxedMacOS() {
return false
}
// This is a standalone tailscaled setup, use the same logic as on
// Linux.
fallthrough
case "linux":
uid, ok := ci.Creds().UserID()
if !ok {
return false
}
// root is always admin.
if uid == "0" {
return true
}
// if non-root, must be operator AND able to execute "sudo tailscale".
if operatorUID != "" && uid != operatorUID {
return false
}
u, err := osuser.LookupByUID(uid)
if err != nil {
return false
}
// Short timeout just in case sudo hangs for some reason.
ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
defer cancel()
if err := exec.CommandContext(ctx, "sudo", "--other-user="+u.Name, "--list", "tailscale").Run(); err != nil {
return false
}
return true
default:
return false
}
}