mirror of
https://github.com/tailscale/tailscale.git
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053a1d1340
Fixes #924 Fixes #282 Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
820 lines
22 KiB
Go
820 lines
22 KiB
Go
// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package ipnserver
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import (
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"bufio"
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"context"
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"errors"
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"fmt"
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"io"
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"io/ioutil"
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"log"
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"net"
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"net/http"
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"os"
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"os/exec"
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"os/signal"
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"os/user"
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"runtime"
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"strings"
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"sync"
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"syscall"
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"time"
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"inet.af/netaddr"
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"tailscale.com/control/controlclient"
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"tailscale.com/ipn"
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"tailscale.com/log/filelogger"
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"tailscale.com/logtail/backoff"
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"tailscale.com/net/netstat"
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"tailscale.com/safesocket"
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"tailscale.com/smallzstd"
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"tailscale.com/types/logger"
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"tailscale.com/util/pidowner"
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"tailscale.com/util/systemd"
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"tailscale.com/version"
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"tailscale.com/wgengine"
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)
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// Options is the configuration of the Tailscale node agent.
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type Options struct {
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// SocketPath, on unix systems, is the unix socket path to listen
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// on for frontend connections.
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SocketPath string
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// Port, on windows, is the localhost TCP port to listen on for
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// frontend connections.
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Port int
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// StatePath is the path to the stored agent state.
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StatePath string
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// AutostartStateKey, if non-empty, immediately starts the agent
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// using the given StateKey. If empty, the agent stays idle and
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// waits for a frontend to start it.
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AutostartStateKey ipn.StateKey
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// LegacyConfigPath optionally specifies the old-style relaynode
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// relay.conf location. If both LegacyConfigPath and
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// AutostartStateKey are specified and the requested state doesn't
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// exist in the backend store, the backend migrates the config
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// from LegacyConfigPath.
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//
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// TODO(danderson): remove some time after the transition to
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// tailscaled is done.
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LegacyConfigPath string
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// SurviveDisconnects specifies how the server reacts to its
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// frontend disconnecting. If true, the server keeps running on
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// its existing state, and accepts new frontend connections. If
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// false, the server dumps its state and becomes idle.
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//
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// This is effectively whether the platform is in "server
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// mode" by default. On Linux, it's true; on Windows, it's
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// false. But on some platforms (currently only Windows), the
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// "server mode" can be overridden at runtime with a change in
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// Prefs.ForceDaemon/WantRunning.
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//
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// To support CLI connections (notably, "tailscale status"),
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// the actual definition of "disconnect" is when the
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// connection count transitions from 1 to 0.
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SurviveDisconnects bool
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// DebugMux, if non-nil, specifies an HTTP ServeMux in which
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// to register a debug handler.
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DebugMux *http.ServeMux
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}
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// server is an IPN backend and its set of 0 or more active connections
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// talking to an IPN backend.
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type server struct {
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b *ipn.LocalBackend
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logf logger.Logf
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// resetOnZero is whether to call bs.Reset on transition from
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// 1->0 connections. That is, this is whether the backend is
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// being run in "client mode" that requires an active GUI
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// connection (such as on Windows by default). Even if this
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// is true, the ForceDaemon pref can override this.
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resetOnZero bool
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bsMu sync.Mutex // lock order: bsMu, then mu
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bs *ipn.BackendServer
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mu sync.Mutex
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serverModeUser *user.User // or nil if not in server mode
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lastUserID string // tracks last userid; on change, Reset state for paranoia
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allClients map[net.Conn]connIdentity // HTTP or IPN
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clients map[net.Conn]bool // subset of allClients; only IPN protocol
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disconnectSub map[chan<- struct{}]struct{} // keys are subscribers of disconnects
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}
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// connIdentity represents the owner of a localhost TCP connection.
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type connIdentity struct {
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Unknown bool
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Pid int
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UserID string
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User *user.User
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}
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// getConnIdentity returns the localhost TCP connection's identity information
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// (pid, userid, user). If it's not Windows (for now), it returns a nil error
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// and a ConnIdentity with Unknown set true. It's only an error if we expected
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// to be able to map it and couldn't.
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func (s *server) getConnIdentity(c net.Conn) (ci connIdentity, err error) {
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if runtime.GOOS != "windows" { // for now; TODO: expand to other OSes
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return connIdentity{Unknown: true}, nil
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}
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la, err := netaddr.ParseIPPort(c.LocalAddr().String())
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if err != nil {
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return ci, fmt.Errorf("parsing local address: %w", err)
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}
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ra, err := netaddr.ParseIPPort(c.RemoteAddr().String())
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if err != nil {
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return ci, fmt.Errorf("parsing local remote: %w", err)
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}
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if !la.IP.IsLoopback() || !ra.IP.IsLoopback() {
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return ci, errors.New("non-loopback connection")
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}
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tab, err := netstat.Get()
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if err != nil {
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return ci, fmt.Errorf("failed to get local connection table: %w", err)
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}
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pid := peerPid(tab.Entries, la, ra)
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if pid == 0 {
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return ci, errors.New("no local process found matching localhost connection")
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}
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ci.Pid = pid
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uid, err := pidowner.OwnerOfPID(pid)
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if err != nil {
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var hint string
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if runtime.GOOS == "windows" {
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hint = " (WSL?)"
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}
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return ci, fmt.Errorf("failed to map connection's pid to a user%s: %w", hint, err)
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}
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ci.UserID = uid
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u, err := s.lookupUserFromID(uid)
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if err != nil {
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return ci, fmt.Errorf("failed to look up user from userid: %w", err)
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}
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ci.User = u
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return ci, nil
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}
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func (s *server) lookupUserFromID(uid string) (*user.User, error) {
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u, err := user.LookupId(uid)
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if err != nil && runtime.GOOS == "windows" && errors.Is(err, syscall.Errno(0x534)) {
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s.logf("[warning] issue 869: os/user.LookupId failed; ignoring")
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// Work around https://github.com/tailscale/tailscale/issues/869 for
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// now. We don't strictly need the username. It's just a nice-to-have.
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// So make up a *user.User if their machine is broken in this way.
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return &user.User{
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Uid: uid,
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Username: "unknown-user-" + uid,
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Name: "unknown user " + uid,
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}, nil
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}
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return u, err
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}
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// blockWhileInUse blocks while until either a Read from conn fails
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// (i.e. it's closed) or until the server is able to accept ci as a
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// user.
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func (s *server) blockWhileInUse(conn io.Reader, ci connIdentity) {
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s.logf("blocking client while server in use; connIdentity=%v", ci)
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connDone := make(chan struct{})
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go func() {
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io.Copy(ioutil.Discard, conn)
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close(connDone)
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}()
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ch := make(chan struct{}, 1)
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s.registerDisconnectSub(ch, true)
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defer s.registerDisconnectSub(ch, false)
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for {
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select {
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case <-connDone:
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s.logf("blocked client Read completed; connIdentity=%v", ci)
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return
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case <-ch:
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s.mu.Lock()
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err := s.checkConnIdentityLocked(ci)
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s.mu.Unlock()
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if err == nil {
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s.logf("unblocking client, server is free; connIdentity=%v", ci)
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// Server is now available again for a new user.
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// TODO(bradfitz): keep this connection alive. But for
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// now just return and have our caller close the connection
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// (which unblocks the io.Copy goroutine we started above)
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// and then the client (e.g. Windows) will reconnect and
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// discover that it works.
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return
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}
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}
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}
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}
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func (s *server) serveConn(ctx context.Context, c net.Conn, logf logger.Logf) {
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// First see if it's an HTTP request.
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br := bufio.NewReader(c)
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c.SetReadDeadline(time.Now().Add(time.Second))
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peek, _ := br.Peek(4)
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c.SetReadDeadline(time.Time{})
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isHTTPReq := string(peek) == "GET "
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ci, err := s.addConn(c, isHTTPReq)
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if err != nil {
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if isHTTPReq {
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fmt.Fprintf(c, "HTTP/1.0 500 Nope\r\nContent-Type: text/plain\r\nX-Content-Type-Options: nosniff\r\n\r\n%s\n", err.Error())
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c.Close()
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return
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}
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defer c.Close()
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serverToClient := func(b []byte) { ipn.WriteMsg(c, b) }
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bs := ipn.NewBackendServer(logf, nil, serverToClient)
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_, occupied := err.(inUseOtherUserError)
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if occupied {
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bs.SendInUseOtherUserErrorMessage(err.Error())
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s.blockWhileInUse(c, ci)
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} else {
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bs.SendErrorMessage(err.Error())
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time.Sleep(time.Second)
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}
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return
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}
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// Tell the LocalBackend about the identity we're now running as.
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s.b.SetCurrentUserID(ci.UserID)
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if isHTTPReq {
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httpServer := http.Server{
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// Localhost connections are cheap; so only do
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// keep-alives for a short period of time, as these
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// active connections lock the server into only serving
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// that user. If the user has this page open, we don't
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// want another switching user to be locked out for
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// minutes. 5 seconds is enough to let browser hit
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// favicon.ico and such.
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IdleTimeout: 5 * time.Second,
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ErrorLog: logger.StdLogger(logf),
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Handler: s.localhostHandler(ci),
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}
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httpServer.Serve(&oneConnListener{&protoSwitchConn{s: s, br: br, Conn: c}})
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return
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}
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defer s.removeAndCloseConn(c)
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logf("[v1] incoming control connection")
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for ctx.Err() == nil {
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msg, err := ipn.ReadMsg(br)
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if err != nil {
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if errors.Is(err, io.EOF) {
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logf("[v1] ReadMsg: %v", err)
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} else if ctx.Err() == nil {
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logf("ReadMsg: %v", err)
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}
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return
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}
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s.bsMu.Lock()
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if err := s.bs.GotCommandMsg(msg); err != nil {
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logf("GotCommandMsg: %v", err)
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}
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gotQuit := s.bs.GotQuit
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s.bsMu.Unlock()
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if gotQuit {
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return
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}
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}
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}
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// inUseOtherUserError is the error type for when the server is in use
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// by a different local user.
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type inUseOtherUserError struct{ error }
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func (e inUseOtherUserError) Unwrap() error { return e.error }
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// checkConnIdentityLocked checks whether the provided identity is
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// allowed to connect to the server.
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//
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// The returned error, when non-nil, will be of type inUseOtherUserError.
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//
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// s.mu must be held.
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func (s *server) checkConnIdentityLocked(ci connIdentity) error {
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// If clients are already connected, verify they're the same user.
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// This mostly matters on Windows at the moment.
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if len(s.allClients) > 0 {
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var active connIdentity
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for _, active = range s.allClients {
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break
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}
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if ci.UserID != active.UserID {
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//lint:ignore ST1005 we want to capitalize Tailscale here
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return inUseOtherUserError{fmt.Errorf("Tailscale already in use by %s, pid %d", active.User.Username, active.Pid)}
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}
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}
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if su := s.serverModeUser; su != nil && ci.UserID != su.Uid {
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//lint:ignore ST1005 we want to capitalize Tailscale here
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return inUseOtherUserError{fmt.Errorf("Tailscale already in use by %s", su.Username)}
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}
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return nil
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}
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// registerDisconnectSub adds ch as a subscribe to connection disconnect
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// events. If add is false, the subscriber is removed.
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func (s *server) registerDisconnectSub(ch chan<- struct{}, add bool) {
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s.mu.Lock()
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defer s.mu.Unlock()
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if add {
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if s.disconnectSub == nil {
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s.disconnectSub = make(map[chan<- struct{}]struct{})
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}
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s.disconnectSub[ch] = struct{}{}
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} else {
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delete(s.disconnectSub, ch)
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}
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}
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// addConn adds c to the server's list of clients.
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//
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// If the returned error is of type inUseOtherUserError then the
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// returned connIdentity is also valid.
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func (s *server) addConn(c net.Conn, isHTTP bool) (ci connIdentity, err error) {
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ci, err = s.getConnIdentity(c)
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if err != nil {
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return
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}
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// If the connected user changes, reset the backend server state to make
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// sure node keys don't leak between users.
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var doReset bool
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defer func() {
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if doReset {
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s.logf("identity changed; resetting server")
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s.bsMu.Lock()
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s.bs.Reset()
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s.bsMu.Unlock()
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}
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}()
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.clients == nil {
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s.clients = map[net.Conn]bool{}
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}
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if s.allClients == nil {
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s.allClients = map[net.Conn]connIdentity{}
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}
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if err := s.checkConnIdentityLocked(ci); err != nil {
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return ci, err
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}
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if !isHTTP {
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s.clients[c] = true
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}
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s.allClients[c] = ci
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if s.lastUserID != ci.UserID {
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if s.lastUserID != "" {
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doReset = true
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}
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s.lastUserID = ci.UserID
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}
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return ci, nil
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}
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func (s *server) removeAndCloseConn(c net.Conn) {
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s.mu.Lock()
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delete(s.clients, c)
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delete(s.allClients, c)
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remain := len(s.allClients)
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for sub := range s.disconnectSub {
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select {
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case sub <- struct{}{}:
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default:
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}
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}
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s.mu.Unlock()
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if remain == 0 && s.resetOnZero {
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if s.b.InServerMode() {
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s.logf("client disconnected; staying alive in server mode")
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} else {
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s.logf("client disconnected; stopping server")
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s.bsMu.Lock()
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s.bs.Reset()
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s.bsMu.Unlock()
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}
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}
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c.Close()
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}
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func (s *server) stopAll() {
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s.mu.Lock()
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defer s.mu.Unlock()
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for c := range s.clients {
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safesocket.ConnCloseRead(c)
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safesocket.ConnCloseWrite(c)
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}
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s.clients = nil
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}
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// setServerModeUserLocked is called when we're in server mode but our s.serverModeUser is nil.
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//
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// s.mu must be held
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func (s *server) setServerModeUserLocked() {
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var ci connIdentity
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var ok bool
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for _, ci = range s.allClients {
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ok = true
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break
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}
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if !ok {
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s.logf("ipnserver: [unexpected] now in server mode, but no connected client")
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return
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}
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if ci.Unknown {
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return
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}
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if ci.User != nil {
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s.logf("ipnserver: now in server mode; user=%v", ci.User.Username)
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s.serverModeUser = ci.User
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} else {
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s.logf("ipnserver: [unexpected] now in server mode, but nil User")
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}
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}
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func (s *server) writeToClients(b []byte) {
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inServerMode := s.b.InServerMode()
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s.mu.Lock()
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defer s.mu.Unlock()
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if inServerMode {
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if s.serverModeUser == nil {
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s.setServerModeUserLocked()
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}
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} else {
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if s.serverModeUser != nil {
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s.logf("ipnserver: no longer in server mode")
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s.serverModeUser = nil
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}
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}
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for c := range s.clients {
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ipn.WriteMsg(c, b)
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}
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}
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// Run runs a Tailscale backend service.
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// The getEngine func is called repeatedly, once per connection, until it returns an engine successfully.
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func Run(ctx context.Context, logf logger.Logf, logid string, getEngine func() (wgengine.Engine, error), opts Options) error {
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runDone := make(chan struct{})
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defer close(runDone)
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listen, _, err := safesocket.Listen(opts.SocketPath, uint16(opts.Port))
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if err != nil {
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return fmt.Errorf("safesocket.Listen: %v", err)
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}
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server := &server{
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logf: logf,
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resetOnZero: !opts.SurviveDisconnects,
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}
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// When the context is closed or when we return, whichever is first, close our listner
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// and all open connections.
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go func() {
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select {
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case <-ctx.Done():
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case <-runDone:
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}
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server.stopAll()
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listen.Close()
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}()
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logf("Listening on %v", listen.Addr())
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bo := backoff.NewBackoff("ipnserver", logf, 30*time.Second)
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var unservedConn net.Conn // if non-nil, accepted, but hasn't served yet
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eng, err := getEngine()
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if err != nil {
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logf("ipnserver: initial getEngine call: %v", err)
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for i := 1; ctx.Err() == nil; i++ {
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c, err := listen.Accept()
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if err != nil {
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logf("%d: Accept: %v", i, err)
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bo.BackOff(ctx, err)
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continue
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}
|
|
logf("ipnserver: try%d: trying getEngine again...", i)
|
|
eng, err = getEngine()
|
|
if err == nil {
|
|
logf("%d: GetEngine worked; exiting failure loop", i)
|
|
unservedConn = c
|
|
break
|
|
}
|
|
logf("ipnserver%d: getEngine failed again: %v", i, err)
|
|
errMsg := err.Error()
|
|
go func() {
|
|
defer c.Close()
|
|
serverToClient := func(b []byte) { ipn.WriteMsg(c, b) }
|
|
bs := ipn.NewBackendServer(logf, nil, serverToClient)
|
|
bs.SendErrorMessage(errMsg)
|
|
time.Sleep(time.Second)
|
|
}()
|
|
}
|
|
if err := ctx.Err(); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
var store ipn.StateStore
|
|
if opts.StatePath != "" {
|
|
store, err = ipn.NewFileStore(opts.StatePath)
|
|
if err != nil {
|
|
return fmt.Errorf("ipn.NewFileStore(%q): %v", opts.StatePath, err)
|
|
}
|
|
if opts.AutostartStateKey == "" {
|
|
autoStartKey, err := store.ReadState(ipn.ServerModeStartKey)
|
|
if err != nil && err != ipn.ErrStateNotExist {
|
|
return fmt.Errorf("calling ReadState on %s: %w", opts.StatePath, err)
|
|
}
|
|
key := string(autoStartKey)
|
|
if strings.HasPrefix(key, "user-") {
|
|
uid := strings.TrimPrefix(key, "user-")
|
|
u, err := server.lookupUserFromID(uid)
|
|
if err != nil {
|
|
logf("ipnserver: found server mode auto-start key %q; failed to load user: %v", key, err)
|
|
} else {
|
|
logf("ipnserver: found server mode auto-start key %q (user %s)", key, u.Username)
|
|
server.serverModeUser = u
|
|
}
|
|
opts.AutostartStateKey = ipn.StateKey(key)
|
|
}
|
|
}
|
|
} else {
|
|
store = &ipn.MemoryStore{}
|
|
}
|
|
|
|
b, err := ipn.NewLocalBackend(logf, logid, store, eng)
|
|
if err != nil {
|
|
return fmt.Errorf("NewLocalBackend: %v", err)
|
|
}
|
|
defer b.Shutdown()
|
|
b.SetDecompressor(func() (controlclient.Decompressor, error) {
|
|
return smallzstd.NewDecoder(nil)
|
|
})
|
|
|
|
if opts.DebugMux != nil {
|
|
opts.DebugMux.HandleFunc("/debug/ipn", func(w http.ResponseWriter, r *http.Request) {
|
|
serveHTMLStatus(w, b)
|
|
})
|
|
}
|
|
|
|
server.b = b
|
|
server.bs = ipn.NewBackendServer(logf, b, server.writeToClients)
|
|
|
|
if opts.AutostartStateKey != "" {
|
|
server.bs.GotCommand(&ipn.Command{
|
|
Version: version.Long,
|
|
Start: &ipn.StartArgs{
|
|
Opts: ipn.Options{
|
|
StateKey: opts.AutostartStateKey,
|
|
LegacyConfigPath: opts.LegacyConfigPath,
|
|
},
|
|
},
|
|
})
|
|
}
|
|
|
|
systemd.Ready()
|
|
for i := 1; ctx.Err() == nil; i++ {
|
|
var c net.Conn
|
|
var err error
|
|
if unservedConn != nil {
|
|
c = unservedConn
|
|
unservedConn = nil
|
|
} else {
|
|
c, err = listen.Accept()
|
|
}
|
|
if err != nil {
|
|
if ctx.Err() == nil {
|
|
logf("ipnserver: Accept: %v", err)
|
|
bo.BackOff(ctx, err)
|
|
}
|
|
continue
|
|
}
|
|
go server.serveConn(ctx, c, logger.WithPrefix(logf, fmt.Sprintf("ipnserver: conn%d: ", i)))
|
|
}
|
|
return ctx.Err()
|
|
}
|
|
|
|
// BabysitProc runs the current executable as a child process with the
|
|
// provided args, capturing its output, writing it to files, and
|
|
// restarting the process on any crashes.
|
|
//
|
|
// It's only currently (2020-10-29) used on Windows.
|
|
func BabysitProc(ctx context.Context, args []string, logf logger.Logf) {
|
|
|
|
executable, err := os.Executable()
|
|
if err != nil {
|
|
panic("cannot determine executable: " + err.Error())
|
|
}
|
|
|
|
if runtime.GOOS == "windows" {
|
|
if len(args) != 2 && args[0] != "/subproc" {
|
|
panic(fmt.Sprintf("unexpected arguments %q", args))
|
|
}
|
|
logID := args[1]
|
|
logf = filelogger.New("tailscale-service", logID, logf)
|
|
}
|
|
|
|
var proc struct {
|
|
mu sync.Mutex
|
|
p *os.Process
|
|
}
|
|
|
|
done := make(chan struct{})
|
|
go func() {
|
|
interrupt := make(chan os.Signal, 1)
|
|
signal.Notify(interrupt, syscall.SIGINT, syscall.SIGTERM)
|
|
var sig os.Signal
|
|
select {
|
|
case sig = <-interrupt:
|
|
logf("BabysitProc: got signal: %v", sig)
|
|
close(done)
|
|
case <-ctx.Done():
|
|
logf("BabysitProc: context done")
|
|
sig = os.Kill
|
|
close(done)
|
|
}
|
|
|
|
proc.mu.Lock()
|
|
proc.p.Signal(sig)
|
|
proc.mu.Unlock()
|
|
}()
|
|
|
|
bo := backoff.NewBackoff("BabysitProc", logf, 30*time.Second)
|
|
|
|
for {
|
|
startTime := time.Now()
|
|
log.Printf("exec: %#v %v", executable, args)
|
|
cmd := exec.Command(executable, args...)
|
|
|
|
// Create a pipe object to use as the subproc's stdin.
|
|
// When the writer goes away, the reader gets EOF.
|
|
// A subproc can watch its stdin and exit when it gets EOF;
|
|
// this is a very reliable way to have a subproc die when
|
|
// its parent (us) disappears.
|
|
// We never need to actually write to wStdin.
|
|
rStdin, wStdin, err := os.Pipe()
|
|
if err != nil {
|
|
log.Printf("os.Pipe 1: %v", err)
|
|
return
|
|
}
|
|
|
|
// Create a pipe object to use as the subproc's stdout/stderr.
|
|
// We'll read from this pipe and send it to logf, line by line.
|
|
// We can't use os.exec's io.Writer for this because it
|
|
// doesn't care about lines, and thus ends up merging multiple
|
|
// log lines into one or splitting one line into multiple
|
|
// logf() calls. bufio is more appropriate.
|
|
rStdout, wStdout, err := os.Pipe()
|
|
if err != nil {
|
|
log.Printf("os.Pipe 2: %v", err)
|
|
}
|
|
go func(r *os.File) {
|
|
defer r.Close()
|
|
rb := bufio.NewReader(r)
|
|
for {
|
|
s, err := rb.ReadString('\n')
|
|
if s != "" {
|
|
logf("%s", s)
|
|
}
|
|
if err != nil {
|
|
break
|
|
}
|
|
}
|
|
}(rStdout)
|
|
|
|
cmd.Stdin = rStdin
|
|
cmd.Stdout = wStdout
|
|
cmd.Stderr = wStdout
|
|
err = cmd.Start()
|
|
|
|
// Now that the subproc is started, get rid of our copy of the
|
|
// pipe reader. Bad things happen on Windows if more than one
|
|
// process owns the read side of a pipe.
|
|
rStdin.Close()
|
|
wStdout.Close()
|
|
|
|
if err != nil {
|
|
log.Printf("starting subprocess failed: %v", err)
|
|
} else {
|
|
proc.mu.Lock()
|
|
proc.p = cmd.Process
|
|
proc.mu.Unlock()
|
|
|
|
err = cmd.Wait()
|
|
log.Printf("subprocess exited: %v", err)
|
|
}
|
|
|
|
// If the process finishes, clean up the write side of the
|
|
// pipe. We'll make a new one when we restart the subproc.
|
|
wStdin.Close()
|
|
|
|
if os.Getenv("TS_DEBUG_RESTART_CRASHED") == "0" {
|
|
log.Fatalf("Process ended.")
|
|
}
|
|
|
|
if time.Since(startTime) < 60*time.Second {
|
|
bo.BackOff(ctx, fmt.Errorf("subproc early exit: %v", err))
|
|
} else {
|
|
// Reset the timeout, since the process ran for a while.
|
|
bo.BackOff(ctx, nil)
|
|
}
|
|
|
|
select {
|
|
case <-done:
|
|
return
|
|
default:
|
|
}
|
|
}
|
|
}
|
|
|
|
// FixedEngine returns a func that returns eng and a nil error.
|
|
func FixedEngine(eng wgengine.Engine) func() (wgengine.Engine, error) {
|
|
return func() (wgengine.Engine, error) { return eng, nil }
|
|
}
|
|
|
|
type dummyAddr string
|
|
type oneConnListener struct {
|
|
conn net.Conn
|
|
}
|
|
|
|
func (l *oneConnListener) Accept() (c net.Conn, err error) {
|
|
c = l.conn
|
|
if c == nil {
|
|
err = io.EOF
|
|
return
|
|
}
|
|
err = nil
|
|
l.conn = nil
|
|
return
|
|
}
|
|
|
|
func (l *oneConnListener) Close() error { return nil }
|
|
|
|
func (l *oneConnListener) Addr() net.Addr { return dummyAddr("unused-address") }
|
|
|
|
func (a dummyAddr) Network() string { return string(a) }
|
|
func (a dummyAddr) String() string { return string(a) }
|
|
|
|
// protoSwitchConn is a net.Conn that's we want to speak HTTP to but
|
|
// it's already had a few bytes read from it to determine that it's
|
|
// HTTP. So we Read from its bufio.Reader. On Close, we we tell the
|
|
// server it's closed, so the server can account the who's connected.
|
|
type protoSwitchConn struct {
|
|
s *server
|
|
net.Conn
|
|
br *bufio.Reader
|
|
closeOnce sync.Once
|
|
}
|
|
|
|
func (psc *protoSwitchConn) Read(p []byte) (int, error) { return psc.br.Read(p) }
|
|
func (psc *protoSwitchConn) Close() error {
|
|
psc.closeOnce.Do(func() { psc.s.removeAndCloseConn(psc.Conn) })
|
|
return nil
|
|
}
|
|
|
|
func (s *server) localhostHandler(ci connIdentity) http.Handler {
|
|
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
|
|
if ci.Unknown {
|
|
io.WriteString(w, "<html><title>Tailscale</title><body><h1>Tailscale</h1>This is the local Tailscale daemon.")
|
|
return
|
|
}
|
|
serveHTMLStatus(w, s.b)
|
|
})
|
|
}
|
|
|
|
func serveHTMLStatus(w http.ResponseWriter, b *ipn.LocalBackend) {
|
|
w.Header().Set("Content-Type", "text/html; charset=utf-8")
|
|
st := b.Status()
|
|
// TODO(bradfitz): add LogID and opts to st?
|
|
st.WriteHTML(w)
|
|
}
|
|
|
|
func peerPid(entries []netstat.Entry, la, ra netaddr.IPPort) int {
|
|
for _, e := range entries {
|
|
if e.Local == ra && e.Remote == la {
|
|
return e.Pid
|
|
}
|
|
}
|
|
return 0
|
|
}
|