mirror of
https://github.com/tailscale/tailscale.git
synced 2024-11-29 21:15:39 +00:00
b4897e7de8
This removes the need for go-cmp, which is extremely bloaty so we had to leave it out of iOS. As a result, we had also left it out of macOS, and so we didn't print netmap diffs at all on darwin-based platforms. Oops. As a bonus, the output format of the new function is way better. Minor oddity: because I used the dumbest possible diff algorithm, the sort order is a bit dumb. We print all "removed" lines and then print all "added" lines, rather than doing the usual diff-like thing of interspersing them. This probably doesn't matter (maybe it's an improvement).
302 lines
7.4 KiB
Go
302 lines
7.4 KiB
Go
// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved.
|
|
// Use of this source code is governed by a BSD-style
|
|
// license that can be found in the LICENSE file.
|
|
|
|
package ipnserver
|
|
|
|
import (
|
|
"bufio"
|
|
"context"
|
|
"fmt"
|
|
"log"
|
|
"net"
|
|
"os"
|
|
"os/exec"
|
|
"os/signal"
|
|
"strings"
|
|
"sync"
|
|
"syscall"
|
|
"time"
|
|
|
|
"github.com/klauspost/compress/zstd"
|
|
"tailscale.com/control/controlclient"
|
|
"tailscale.com/ipn"
|
|
"tailscale.com/logtail/backoff"
|
|
"tailscale.com/safesocket"
|
|
"tailscale.com/types/logger"
|
|
"tailscale.com/version"
|
|
"tailscale.com/wgengine"
|
|
)
|
|
|
|
// Options is the configuration of the Tailscale node agent.
|
|
type Options struct {
|
|
// SocketPath, on unix systems, is the unix socket path to listen
|
|
// on for frontend connections.
|
|
SocketPath string
|
|
// Port, on windows, is the localhost TCP port to listen on for
|
|
// frontend connections.
|
|
Port int
|
|
// StatePath is the path to the stored agent state.
|
|
StatePath string
|
|
// AutostartStateKey, if non-empty, immediately starts the agent
|
|
// using the given StateKey. If empty, the agent stays idle and
|
|
// waits for a frontend to start it.
|
|
AutostartStateKey ipn.StateKey
|
|
// LegacyConfigPath optionally specifies the old-style relaynode
|
|
// relay.conf location. If both LegacyConfigPath and
|
|
// AutostartStateKey are specified and the requested state doesn't
|
|
// exist in the backend store, the backend migrates the config
|
|
// from LegacyConfigPath.
|
|
//
|
|
// TODO(danderson): remove some time after the transition to
|
|
// tailscaled is done.
|
|
LegacyConfigPath string
|
|
// SurviveDisconnects specifies how the server reacts to its
|
|
// frontend disconnecting. If true, the server keeps running on
|
|
// its existing state, and accepts new frontend connections. If
|
|
// false, the server dumps its state and becomes idle.
|
|
SurviveDisconnects bool
|
|
}
|
|
|
|
func pump(logf logger.Logf, ctx context.Context, bs *ipn.BackendServer, s net.Conn) {
|
|
defer logf("Control connection done.\n")
|
|
|
|
for ctx.Err() == nil && !bs.GotQuit {
|
|
msg, err := ipn.ReadMsg(s)
|
|
if err != nil {
|
|
logf("ReadMsg: %v\n", err)
|
|
break
|
|
}
|
|
err = bs.GotCommandMsg(msg)
|
|
if err != nil {
|
|
logf("GotCommandMsg: %v\n", err)
|
|
break
|
|
}
|
|
}
|
|
}
|
|
|
|
func Run(rctx context.Context, logf logger.Logf, logid string, opts Options, e wgengine.Engine) (err error) {
|
|
runDone := make(chan error, 1)
|
|
defer func() { runDone <- err }()
|
|
|
|
listen, _, err := safesocket.Listen(opts.SocketPath, uint16(opts.Port))
|
|
if err != nil {
|
|
return fmt.Errorf("safesocket.Listen: %v", err)
|
|
}
|
|
|
|
// Go listeners can't take a context, close it instead.
|
|
go func() {
|
|
select {
|
|
case <-rctx.Done():
|
|
case <-runDone:
|
|
}
|
|
listen.Close()
|
|
}()
|
|
logf("Listening on %v\n", listen.Addr())
|
|
|
|
var store ipn.StateStore
|
|
if opts.StatePath != "" {
|
|
store, err = ipn.NewFileStore(opts.StatePath)
|
|
if err != nil {
|
|
return fmt.Errorf("ipn.NewFileStore(%q): %v", opts.StatePath, err)
|
|
}
|
|
} else {
|
|
store = &ipn.MemoryStore{}
|
|
}
|
|
|
|
b, err := ipn.NewLocalBackend(logf, logid, store, e)
|
|
if err != nil {
|
|
return fmt.Errorf("NewLocalBackend: %v", err)
|
|
}
|
|
b.SetDecompressor(func() (controlclient.Decompressor, error) {
|
|
return zstd.NewReader(nil)
|
|
})
|
|
|
|
var s net.Conn
|
|
serverToClient := func(b []byte) {
|
|
if s != nil { // TODO: racy access to s?
|
|
ipn.WriteMsg(s, b)
|
|
}
|
|
}
|
|
|
|
bs := ipn.NewBackendServer(logf, b, serverToClient)
|
|
|
|
if opts.AutostartStateKey != "" {
|
|
bs.GotCommand(&ipn.Command{
|
|
Version: version.LONG,
|
|
Start: &ipn.StartArgs{
|
|
Opts: ipn.Options{
|
|
StateKey: opts.AutostartStateKey,
|
|
LegacyConfigPath: opts.LegacyConfigPath,
|
|
},
|
|
},
|
|
})
|
|
}
|
|
|
|
var (
|
|
oldS net.Conn
|
|
ctx context.Context
|
|
cancel context.CancelFunc
|
|
)
|
|
stopAll := func() {
|
|
// Currently we only support one client connection at a time.
|
|
// Theoretically we could allow multiple clients, by passing
|
|
// notifications to all of them and accepting commands from
|
|
// any of them, but there doesn't seem to be much need for
|
|
// that right now.
|
|
if oldS != nil {
|
|
cancel()
|
|
safesocket.ConnCloseRead(oldS)
|
|
safesocket.ConnCloseWrite(oldS)
|
|
}
|
|
}
|
|
|
|
bo := backoff.Backoff{Name: "ipnserver"}
|
|
|
|
for i := 1; rctx.Err() == nil; i++ {
|
|
s, err = listen.Accept()
|
|
if err != nil {
|
|
logf("%d: Accept: %v\n", i, err)
|
|
bo.BackOff(rctx, err)
|
|
continue
|
|
}
|
|
logf("%d: Incoming control connection.\n", i)
|
|
stopAll()
|
|
|
|
ctx, cancel = context.WithCancel(rctx)
|
|
oldS = s
|
|
|
|
go func(ctx context.Context, s net.Conn, i int) {
|
|
logf := logger.WithPrefix(logf, fmt.Sprintf("%d: ", i))
|
|
pump(logf, ctx, bs, s)
|
|
if !opts.SurviveDisconnects || bs.GotQuit {
|
|
bs.Reset()
|
|
s.Close()
|
|
}
|
|
// Quitting not allowed, just keep going.
|
|
bs.GotQuit = false
|
|
}(ctx, s, i)
|
|
|
|
bo.BackOff(ctx, nil)
|
|
}
|
|
stopAll()
|
|
|
|
return rctx.Err()
|
|
}
|
|
|
|
func BabysitProc(ctx context.Context, args []string, logf logger.Logf) {
|
|
|
|
executable, err := os.Executable()
|
|
if err != nil {
|
|
panic("cannot determine executable: " + err.Error())
|
|
}
|
|
|
|
var proc struct {
|
|
mu sync.Mutex
|
|
p *os.Process
|
|
}
|
|
|
|
done := make(chan struct{})
|
|
go func() {
|
|
interrupt := make(chan os.Signal, 1)
|
|
signal.Notify(interrupt, syscall.SIGINT, syscall.SIGTERM)
|
|
var sig os.Signal
|
|
select {
|
|
case sig = <-interrupt:
|
|
logf("BabysitProc: got signal: %v\n", sig)
|
|
close(done)
|
|
case <-ctx.Done():
|
|
logf("BabysitProc: context done\n")
|
|
sig = os.Kill
|
|
close(done)
|
|
}
|
|
|
|
proc.mu.Lock()
|
|
proc.p.Signal(sig)
|
|
proc.mu.Unlock()
|
|
}()
|
|
|
|
bo := backoff.Backoff{Name: "BabysitProc"}
|
|
|
|
for {
|
|
startTime := time.Now()
|
|
log.Printf("exec: %#v %v\n", executable, args)
|
|
cmd := exec.Command(executable, args...)
|
|
|
|
// Create a pipe object to use as the subproc's stdin.
|
|
// When the writer goes away, the reader gets EOF.
|
|
// A subproc can watch its stdin and exit when it gets EOF;
|
|
// this is a very reliable way to have a subproc die when
|
|
// its parent (us) disappears.
|
|
// We never need to actually write to wStdin.
|
|
rStdin, wStdin, err := os.Pipe()
|
|
if err != nil {
|
|
log.Printf("os.Pipe 1: %v\n", err)
|
|
return
|
|
}
|
|
|
|
// Create a pipe object to use as the subproc's stdout/stderr.
|
|
// We'll read from this pipe and send it to logf, line by line.
|
|
// We can't use os.exec's io.Writer for this because it
|
|
// doesn't care about lines, and thus ends up merging multiple
|
|
// log lines into one or splitting one line into multiple
|
|
// logf() calls. bufio is more appropriate.
|
|
rStdout, wStdout, err := os.Pipe()
|
|
if err != nil {
|
|
log.Printf("os.Pipe 2: %v\n", err)
|
|
}
|
|
go func(r *os.File) {
|
|
defer r.Close()
|
|
rb := bufio.NewReader(r)
|
|
for {
|
|
s, err := rb.ReadString('\n')
|
|
if s != "" {
|
|
logf("%s\n", strings.TrimSuffix(s, "\n"))
|
|
}
|
|
if err != nil {
|
|
break
|
|
}
|
|
}
|
|
}(rStdout)
|
|
|
|
cmd.Stdin = rStdin
|
|
cmd.Stdout = wStdout
|
|
cmd.Stderr = wStdout
|
|
err = cmd.Start()
|
|
|
|
// Now that the subproc is started, get rid of our copy of the
|
|
// pipe reader. Bad things happen on Windows if more than one
|
|
// process owns the read side of a pipe.
|
|
rStdin.Close()
|
|
wStdout.Close()
|
|
|
|
if err != nil {
|
|
log.Printf("starting subprocess failed: %v", err)
|
|
} else {
|
|
proc.mu.Lock()
|
|
proc.p = cmd.Process
|
|
proc.mu.Unlock()
|
|
|
|
err = cmd.Wait()
|
|
log.Printf("subprocess exited: %v", err)
|
|
}
|
|
|
|
// If the process finishes, clean up the write side of the
|
|
// pipe. We'll make a new one when we restart the subproc.
|
|
wStdin.Close()
|
|
|
|
if time.Since(startTime) < 60*time.Second {
|
|
bo.BackOff(ctx, fmt.Errorf("subproc early exit: %v", err))
|
|
} else {
|
|
// Reset the timeout, since the process ran for a while.
|
|
bo.BackOff(ctx, nil)
|
|
}
|
|
|
|
select {
|
|
case <-done:
|
|
return
|
|
default:
|
|
}
|
|
}
|
|
}
|