mirror of
https://github.com/tailscale/tailscale.git
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0573f6e953
Updates #8463 Signed-off-by: Claire Wang <claire@tailscale.com>
695 lines
20 KiB
Go
695 lines
20 KiB
Go
// Copyright (c) Tailscale Inc & AUTHORS
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// SPDX-License-Identifier: BSD-3-Clause
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package tstest
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import (
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"container/heap"
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"sync"
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"time"
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"tailscale.com/tstime"
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"tailscale.com/util/mak"
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)
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// ClockOpts is used to configure the initial settings for a Clock. Once the
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// settings are configured as desired, call NewClock to get the resulting Clock.
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type ClockOpts struct {
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// Start is the starting time for the Clock. When FollowRealTime is false,
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// Start is also the value that will be returned by the first call
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// to Clock.Now.
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Start time.Time
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// Step is the amount of time the Clock will advance whenever Clock.Now is
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// called. If set to zero, the Clock will only advance when Clock.Advance is
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// called and/or if FollowRealTime is true.
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//
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// FollowRealTime and Step cannot be enabled at the same time.
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Step time.Duration
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// TimerChannelSize configures the maximum buffered ticks that are
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// permitted in the channel of any Timer and Ticker created by this Clock.
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// The special value 0 means to use the default of 1. The buffer may need to
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// be increased if time is advanced by more than a single tick and proper
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// functioning of the test requires that the ticks are not lost.
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TimerChannelSize int
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// FollowRealTime makes the simulated time increment along with real time.
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// It is a compromise between determinism and the difficulty of explicitly
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// managing the simulated time via Step or Clock.Advance. When
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// FollowRealTime is set, calls to Now() and PeekNow() will add the
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// elapsed real-world time to the simulated time.
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//
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// FollowRealTime and Step cannot be enabled at the same time.
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FollowRealTime bool
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}
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// NewClock creates a Clock with the specified settings. To create a
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// Clock with only the default settings, new(Clock) is equivalent, except that
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// the start time will not be computed until one of the receivers is called.
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func NewClock(co ClockOpts) *Clock {
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if co.FollowRealTime && co.Step != 0 {
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panic("only one of FollowRealTime and Step are allowed in NewClock")
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}
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return newClockInternal(co, nil)
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}
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// newClockInternal creates a Clock with the specified settings and allows
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// specifying a non-standard realTimeClock.
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func newClockInternal(co ClockOpts, rtClock tstime.Clock) *Clock {
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if !co.FollowRealTime && rtClock != nil {
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panic("rtClock can only be set with FollowRealTime enabled")
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}
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if co.FollowRealTime && rtClock == nil {
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rtClock = new(tstime.StdClock)
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}
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c := &Clock{
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start: co.Start,
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realTimeClock: rtClock,
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step: co.Step,
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timerChannelSize: co.TimerChannelSize,
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}
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c.init() // init now to capture the current time when co.Start.IsZero()
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return c
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}
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// Clock is a testing clock that advances every time its Now method is
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// called, beginning at its start time. If no start time is specified using
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// ClockBuilder, an arbitrary start time will be selected when the Clock is
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// created and can be retrieved by calling Clock.Start().
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type Clock struct {
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// start is the first value returned by Now. It must not be modified after
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// init is called.
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start time.Time
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// realTimeClock, if not nil, indicates that the Clock shall move forward
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// according to realTimeClock + the accumulated calls to Advance. This can
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// make writing tests easier that require some control over the clock but do
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// not need exact control over the clock. While step can also be used for
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// this purpose, it is harder to control how quickly time moves using step.
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realTimeClock tstime.Clock
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initOnce sync.Once
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mu sync.Mutex
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// step is how much to advance with each Now call.
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step time.Duration
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// present is the last value returned by Now (and will be returned again by
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// PeekNow).
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present time.Time
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// realTime is the time from realTimeClock corresponding to the current
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// value of present.
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realTime time.Time
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// skipStep indicates that the next call to Now should not add step to
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// present. This occurs after initialization and after Advance.
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skipStep bool
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// timerChannelSize is the buffer size to use for channels created by
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// NewTimer and NewTicker.
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timerChannelSize int
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events eventManager
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}
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func (c *Clock) init() {
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c.initOnce.Do(func() {
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if c.realTimeClock != nil {
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c.realTime = c.realTimeClock.Now()
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}
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if c.start.IsZero() {
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if c.realTime.IsZero() {
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c.start = time.Now()
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} else {
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c.start = c.realTime
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}
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}
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if c.timerChannelSize == 0 {
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c.timerChannelSize = 1
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}
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c.present = c.start
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c.skipStep = true
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c.events.AdvanceTo(c.present)
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})
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}
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// Now returns the virtual clock's current time, and advances it
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// according to its step configuration.
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func (c *Clock) Now() time.Time {
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c.init()
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rt := c.maybeGetRealTime()
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c.mu.Lock()
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defer c.mu.Unlock()
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step := c.step
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if c.skipStep {
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step = 0
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c.skipStep = false
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}
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c.advanceLocked(rt, step)
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return c.present
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}
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func (c *Clock) maybeGetRealTime() time.Time {
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if c.realTimeClock == nil {
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return time.Time{}
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}
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return c.realTimeClock.Now()
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}
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func (c *Clock) advanceLocked(now time.Time, add time.Duration) {
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if !now.IsZero() {
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add += now.Sub(c.realTime)
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c.realTime = now
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}
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if add == 0 {
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return
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}
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c.present = c.present.Add(add)
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c.events.AdvanceTo(c.present)
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}
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// PeekNow returns the last time reported by Now. If Now has never been called,
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// PeekNow returns the same value as GetStart.
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func (c *Clock) PeekNow() time.Time {
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c.init()
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c.mu.Lock()
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defer c.mu.Unlock()
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return c.present
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}
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// Advance moves simulated time forward or backwards by a relative amount. Any
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// Timer or Ticker that is waiting will fire at the requested point in simulated
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// time. Advance returns the new simulated time. If this Clock follows real time
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// then the next call to Now will equal the return value of Advance + the
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// elapsed time since calling Advance. Otherwise, the next call to Now will
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// equal the return value of Advance, regardless of the current step.
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func (c *Clock) Advance(d time.Duration) time.Time {
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c.init()
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rt := c.maybeGetRealTime()
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c.mu.Lock()
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defer c.mu.Unlock()
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c.skipStep = true
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c.advanceLocked(rt, d)
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return c.present
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}
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// AdvanceTo moves simulated time to a new absolute value. Any Timer or Ticker
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// that is waiting will fire at the requested point in simulated time. If this
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// Clock follows real time then the next call to Now will equal t + the elapsed
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// time since calling Advance. Otherwise, the next call to Now will equal t,
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// regardless of the configured step.
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func (c *Clock) AdvanceTo(t time.Time) {
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c.init()
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rt := c.maybeGetRealTime()
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c.mu.Lock()
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defer c.mu.Unlock()
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c.skipStep = true
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c.realTime = rt
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c.present = t
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c.events.AdvanceTo(c.present)
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}
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// GetStart returns the initial simulated time when this Clock was created.
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func (c *Clock) GetStart() time.Time {
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c.init()
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c.mu.Lock()
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defer c.mu.Unlock()
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return c.start
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}
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// GetStep returns the amount that simulated time advances on every call to Now.
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func (c *Clock) GetStep() time.Duration {
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c.init()
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c.mu.Lock()
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defer c.mu.Unlock()
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return c.step
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}
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// SetStep updates the amount that simulated time advances on every call to Now.
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func (c *Clock) SetStep(d time.Duration) {
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c.init()
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c.mu.Lock()
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defer c.mu.Unlock()
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c.step = d
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}
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// SetTimerChannelSize changes the channel size for any Timer or Ticker created
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// in the future. It does not affect those that were already created.
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func (c *Clock) SetTimerChannelSize(n int) {
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c.init()
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c.mu.Lock()
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defer c.mu.Unlock()
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c.timerChannelSize = n
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}
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// NewTicker returns a Ticker that uses this Clock for accessing the current
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// time.
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func (c *Clock) NewTicker(d time.Duration) (tstime.TickerController, <-chan time.Time) {
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c.init()
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rt := c.maybeGetRealTime()
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c.mu.Lock()
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defer c.mu.Unlock()
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c.advanceLocked(rt, 0)
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t := &Ticker{
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nextTrigger: c.present.Add(d),
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period: d,
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em: &c.events,
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}
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t.init(c.timerChannelSize)
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return t, t.C
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}
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// NewTimer returns a Timer that uses this Clock for accessing the current
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// time.
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func (c *Clock) NewTimer(d time.Duration) (tstime.TimerController, <-chan time.Time) {
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c.init()
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rt := c.maybeGetRealTime()
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c.mu.Lock()
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defer c.mu.Unlock()
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c.advanceLocked(rt, 0)
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t := &Timer{
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nextTrigger: c.present.Add(d),
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em: &c.events,
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}
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t.init(c.timerChannelSize, nil)
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return t, t.C
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}
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// AfterFunc returns a Timer that calls f when it fires, using this Clock for
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// accessing the current time.
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func (c *Clock) AfterFunc(d time.Duration, f func()) tstime.TimerController {
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c.init()
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rt := c.maybeGetRealTime()
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c.mu.Lock()
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defer c.mu.Unlock()
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c.advanceLocked(rt, 0)
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t := &Timer{
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nextTrigger: c.present.Add(d),
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em: &c.events,
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}
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t.init(c.timerChannelSize, f)
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return t
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}
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// Since subtracts specified duration from Now().
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func (c *Clock) Since(t time.Time) time.Duration {
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return c.Now().Sub(t)
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}
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// eventHandler offers a common interface for Timer and Ticker events to avoid
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// code duplication in eventManager.
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type eventHandler interface {
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// Fire signals the event. The provided time is written to the event's
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// channel as the current time. The return value is the next time this event
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// should fire, otherwise if it is zero then the event will be removed from
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// the eventManager.
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Fire(time.Time) time.Time
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}
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// event tracks details about an upcoming Timer or Ticker firing.
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type event struct {
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position int // The current index in the heap, needed for heap.Fix and heap.Remove.
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when time.Time // A cache of the next time the event triggers to avoid locking issues if we were to get it from eh.
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eh eventHandler
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}
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// eventManager tracks pending events created by Timer and Ticker. eventManager
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// implements heap.Interface for efficient lookups of the next event.
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type eventManager struct {
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// clock is a real time clock for scheduling events with. When clock is nil,
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// events only fire when AdvanceTo is called by the simulated clock that
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// this eventManager belongs to. When clock is not nil, events may fire when
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// timer triggers.
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clock tstime.Clock
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mu sync.Mutex
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now time.Time
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heap []*event
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reverseLookup map[eventHandler]*event
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// timer is an AfterFunc that triggers at heap[0].when.Sub(now) relative to
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// the time represented by clock. In other words, if clock is real world
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// time, then if an event is scheduled 1 second into the future in the
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// simulated time, then the event will trigger after 1 second of actual test
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// execution time (unless the test advances simulated time, in which case
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// the timer is updated accordingly). This makes tests easier to write in
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// situations where the simulated time only needs to be partially
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// controlled, and the test writer wishes for simulated time to pass with an
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// offset but still synchronized with the real world.
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//
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// In the future, this could be extended to allow simulated time to run at a
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// multiple of real world time.
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timer tstime.TimerController
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}
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func (em *eventManager) handleTimer() {
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rt := em.clock.Now()
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em.AdvanceTo(rt)
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}
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// Push implements heap.Interface.Push and must only be called by heap funcs
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// with em.mu already held.
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func (em *eventManager) Push(x any) {
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e, ok := x.(*event)
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if !ok {
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panic("incorrect event type")
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}
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if e == nil {
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panic("nil event")
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}
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mak.Set(&em.reverseLookup, e.eh, e)
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e.position = len(em.heap)
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em.heap = append(em.heap, e)
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}
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// Pop implements heap.Interface.Pop and must only be called by heap funcs with
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// em.mu already held.
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func (em *eventManager) Pop() any {
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e := em.heap[len(em.heap)-1]
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em.heap = em.heap[:len(em.heap)-1]
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delete(em.reverseLookup, e.eh)
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return e
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}
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// Len implements sort.Interface.Len and must only be called by heap funcs with
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// em.mu already held.
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func (em *eventManager) Len() int {
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return len(em.heap)
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}
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// Less implements sort.Interface.Less and must only be called by heap funcs
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// with em.mu already held.
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func (em *eventManager) Less(i, j int) bool {
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return em.heap[i].when.Before(em.heap[j].when)
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}
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// Swap implements sort.Interface.Swap and must only be called by heap funcs
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// with em.mu already held.
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func (em *eventManager) Swap(i, j int) {
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em.heap[i], em.heap[j] = em.heap[j], em.heap[i]
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em.heap[i].position = i
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em.heap[j].position = j
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}
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// Reschedule adds/updates/deletes an event in the heap, whichever
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// operation is applicable (use a zero time to delete).
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func (em *eventManager) Reschedule(eh eventHandler, t time.Time) {
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em.mu.Lock()
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defer em.mu.Unlock()
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defer em.updateTimerLocked()
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e, ok := em.reverseLookup[eh]
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if !ok {
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if t.IsZero() {
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// eh is not scheduled and also not active, so do nothing.
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return
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}
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// eh is not scheduled but is active, so add it.
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heap.Push(em, &event{
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when: t,
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eh: eh,
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})
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em.processEventsLocked(em.now) // This is always safe and required when !t.After(em.now).
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return
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}
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if t.IsZero() {
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// e is scheduled but not active, so remove it.
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heap.Remove(em, e.position)
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return
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}
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// e is scheduled and active, so update it.
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e.when = t
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heap.Fix(em, e.position)
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em.processEventsLocked(em.now) // This is always safe and required when !t.After(em.now).
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}
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// AdvanceTo updates the current time to tm and fires all events scheduled
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// before or equal to tm. When an event fires, it may request rescheduling and
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// the rescheduled events will be combined with the other existing events that
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// are waiting, and will be run in the unified ordering. A poorly behaved event
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// may theoretically prevent this from ever completing, but both Timer and
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// Ticker require positive steps into the future.
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func (em *eventManager) AdvanceTo(tm time.Time) {
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em.mu.Lock()
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defer em.mu.Unlock()
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defer em.updateTimerLocked()
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em.processEventsLocked(tm)
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em.now = tm
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}
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// Now returns the cached current time. It is intended for use by a Timer or
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// Ticker that needs to convert a relative time to an absolute time.
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func (em *eventManager) Now() time.Time {
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em.mu.Lock()
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defer em.mu.Unlock()
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return em.now
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}
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func (em *eventManager) processEventsLocked(tm time.Time) {
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for len(em.heap) > 0 && !em.heap[0].when.After(tm) {
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// Ideally some jitter would be added here but it's difficult to do so
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// in a deterministic fashion.
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em.now = em.heap[0].when
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if nextFire := em.heap[0].eh.Fire(em.now); !nextFire.IsZero() {
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em.heap[0].when = nextFire
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heap.Fix(em, 0)
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} else {
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heap.Pop(em)
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}
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}
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}
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func (em *eventManager) updateTimerLocked() {
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if em.clock == nil {
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return
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}
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if len(em.heap) == 0 {
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if em.timer != nil {
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em.timer.Stop()
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}
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return
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}
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timeToEvent := em.heap[0].when.Sub(em.now)
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if em.timer == nil {
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em.timer = em.clock.AfterFunc(timeToEvent, em.handleTimer)
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return
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}
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em.timer.Reset(timeToEvent)
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}
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// Ticker is a time.Ticker lookalike for use in tests that need to control when
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// events fire. Ticker could be made standalone in future but for now is
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// expected to be paired with a Clock and created by Clock.NewTicker.
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type Ticker struct {
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C <-chan time.Time // The channel on which ticks are delivered.
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// em is the eventManager to be notified when nextTrigger changes.
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// eventManager has its own mutex, and the pointer is immutable, therefore
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// em can be accessed without holding mu.
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em *eventManager
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c chan<- time.Time // The writer side of C.
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mu sync.Mutex
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// nextTrigger is the time of the ticker's next scheduled activation. When
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// Fire activates the ticker, nextTrigger is the timestamp written to the
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// channel.
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nextTrigger time.Time
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// period is the duration that is added to nextTrigger when the ticker
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// fires.
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period time.Duration
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}
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func (t *Ticker) init(channelSize int) {
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if channelSize <= 0 {
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|
panic("ticker channel size must be non-negative")
|
|
}
|
|
c := make(chan time.Time, channelSize)
|
|
t.c = c
|
|
t.C = c
|
|
t.em.Reschedule(t, t.nextTrigger)
|
|
}
|
|
|
|
// Fire triggers the ticker. curTime is the timestamp to write to the channel.
|
|
// The next trigger time for the ticker is updated to the last computed trigger
|
|
// time + the ticker period (set at creation or using Reset). The next trigger
|
|
// time is computed this way to match standard time.Ticker behavior, which
|
|
// prevents accumulation of long term drift caused by delays in event execution.
|
|
func (t *Ticker) Fire(curTime time.Time) time.Time {
|
|
t.mu.Lock()
|
|
defer t.mu.Unlock()
|
|
|
|
if t.nextTrigger.IsZero() {
|
|
return time.Time{}
|
|
}
|
|
select {
|
|
case t.c <- curTime:
|
|
default:
|
|
}
|
|
t.nextTrigger = t.nextTrigger.Add(t.period)
|
|
|
|
return t.nextTrigger
|
|
}
|
|
|
|
// Reset adjusts the Ticker's period to d and reschedules the next fire time to
|
|
// the current simulated time + d.
|
|
func (t *Ticker) Reset(d time.Duration) {
|
|
if d <= 0 {
|
|
// The standard time.Ticker requires a positive period.
|
|
panic("non-positive period for Ticker.Reset")
|
|
}
|
|
|
|
now := t.em.Now()
|
|
|
|
t.mu.Lock()
|
|
t.resetLocked(now.Add(d), d)
|
|
t.mu.Unlock()
|
|
|
|
t.em.Reschedule(t, t.nextTrigger)
|
|
}
|
|
|
|
// ResetAbsolute adjusts the Ticker's period to d and reschedules the next fire
|
|
// time to nextTrigger.
|
|
func (t *Ticker) ResetAbsolute(nextTrigger time.Time, d time.Duration) {
|
|
if nextTrigger.IsZero() {
|
|
panic("zero nextTrigger time for ResetAbsolute")
|
|
}
|
|
if d <= 0 {
|
|
panic("non-positive period for ResetAbsolute")
|
|
}
|
|
|
|
t.mu.Lock()
|
|
t.resetLocked(nextTrigger, d)
|
|
t.mu.Unlock()
|
|
|
|
t.em.Reschedule(t, t.nextTrigger)
|
|
}
|
|
|
|
func (t *Ticker) resetLocked(nextTrigger time.Time, d time.Duration) {
|
|
t.nextTrigger = nextTrigger
|
|
t.period = d
|
|
}
|
|
|
|
// Stop deactivates the Ticker.
|
|
func (t *Ticker) Stop() {
|
|
t.mu.Lock()
|
|
t.nextTrigger = time.Time{}
|
|
t.mu.Unlock()
|
|
|
|
t.em.Reschedule(t, t.nextTrigger)
|
|
}
|
|
|
|
// Timer is a time.Timer lookalike for use in tests that need to control when
|
|
// events fire. Timer could be made standalone in future but for now must be
|
|
// paired with a Clock and created by Clock.NewTimer.
|
|
type Timer struct {
|
|
C <-chan time.Time // The channel on which ticks are delivered.
|
|
|
|
// em is the eventManager to be notified when nextTrigger changes.
|
|
// eventManager has its own mutex, and the pointer is immutable, therefore
|
|
// em can be accessed without holding mu.
|
|
em *eventManager
|
|
|
|
f func(time.Time) // The function to call when the timer expires.
|
|
|
|
mu sync.Mutex
|
|
|
|
// nextTrigger is the time of the ticker's next scheduled activation. When
|
|
// Fire activates the ticker, nextTrigger is the timestamp written to the
|
|
// channel.
|
|
nextTrigger time.Time
|
|
}
|
|
|
|
func (t *Timer) init(channelSize int, afterFunc func()) {
|
|
if channelSize <= 0 {
|
|
panic("ticker channel size must be non-negative")
|
|
}
|
|
c := make(chan time.Time, channelSize)
|
|
t.C = c
|
|
if afterFunc == nil {
|
|
t.f = func(curTime time.Time) {
|
|
select {
|
|
case c <- curTime:
|
|
default:
|
|
}
|
|
}
|
|
} else {
|
|
t.f = func(_ time.Time) { afterFunc() }
|
|
}
|
|
t.em.Reschedule(t, t.nextTrigger)
|
|
}
|
|
|
|
// Fire triggers the ticker. curTime is the timestamp to write to the channel.
|
|
// The next trigger time for the ticker is updated to the last computed trigger
|
|
// time + the ticker period (set at creation or using Reset). The next trigger
|
|
// time is computed this way to match standard time.Ticker behavior, which
|
|
// prevents accumulation of long term drift caused by delays in event execution.
|
|
func (t *Timer) Fire(curTime time.Time) time.Time {
|
|
t.mu.Lock()
|
|
defer t.mu.Unlock()
|
|
|
|
if t.nextTrigger.IsZero() {
|
|
return time.Time{}
|
|
}
|
|
t.nextTrigger = time.Time{}
|
|
t.f(curTime)
|
|
return time.Time{}
|
|
}
|
|
|
|
// Reset reschedules the next fire time to the current simulated time + d.
|
|
// Reset reports whether the timer was still active before the reset.
|
|
func (t *Timer) Reset(d time.Duration) bool {
|
|
if d <= 0 {
|
|
// The standard time.Timer requires a positive delay.
|
|
panic("non-positive delay for Timer.Reset")
|
|
}
|
|
|
|
return t.reset(t.em.Now().Add(d))
|
|
}
|
|
|
|
// ResetAbsolute reschedules the next fire time to nextTrigger.
|
|
// ResetAbsolute reports whether the timer was still active before the reset.
|
|
func (t *Timer) ResetAbsolute(nextTrigger time.Time) bool {
|
|
if nextTrigger.IsZero() {
|
|
panic("zero nextTrigger time for ResetAbsolute")
|
|
}
|
|
|
|
return t.reset(nextTrigger)
|
|
}
|
|
|
|
// Stop deactivates the Timer. Stop reports whether the timer was active before
|
|
// stopping.
|
|
func (t *Timer) Stop() bool {
|
|
return t.reset(time.Time{})
|
|
}
|
|
|
|
func (t *Timer) reset(nextTrigger time.Time) bool {
|
|
t.mu.Lock()
|
|
wasActive := !t.nextTrigger.IsZero()
|
|
t.nextTrigger = nextTrigger
|
|
t.mu.Unlock()
|
|
|
|
t.em.Reschedule(t, t.nextTrigger)
|
|
return wasActive
|
|
}
|