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cd4c71c122
This change introduces tstime.NewClock and tstime.ClockOpts as a new way to construct tstime.Clock. This is a subset of #8464 as a stepping stone so that we can update our internal code to use the new API before making the second round of changes. Updates #8463 Change-Id: Ib26edb60e5355802aeca83ed60e4fdf806c90e27 Signed-off-by: Adrian Dewhurst <adrian@tailscale.com>
135 lines
3.7 KiB
Go
135 lines
3.7 KiB
Go
// Copyright (c) Tailscale Inc & AUTHORS
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// SPDX-License-Identifier: BSD-3-Clause
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package tstest
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import (
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"sync"
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"time"
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)
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// ClockOpts is used to configure the initial settings for a Clock. Once the
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// settings are configured as desired, call NewClock to get the resulting Clock.
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type ClockOpts struct {
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// Start is the starting time for the Clock. When FollowRealTime is false,
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// Start is also the value that will be returned by the first call
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// to Clock.Now.
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Start time.Time
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// Step is the amount of time the Clock will advance whenever Clock.Now is
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// called. If set to zero, the Clock will only advance when Clock.Advance is
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// called and/or if FollowRealTime is true.
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//
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// FollowRealTime and Step cannot be enabled at the same time.
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Step time.Duration
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// TimerChannelSize configures the maximum buffered ticks that are
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// permitted in the channel of any Timer and Ticker created by this Clock.
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// The special value 0 means to use the default of 1. The buffer may need to
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// be increased if time is advanced by more than a single tick and proper
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// functioning of the test requires that the ticks are not lost.
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TimerChannelSize int
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// FollowRealTime makes the simulated time increment along with real time.
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// It is a compromise between determinism and the difficulty of explicitly
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// managing the simulated time via Step or Clock.Advance. When
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// FollowRealTime is set, calls to Now() and PeekNow() will add the
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// elapsed real-world time to the simulated time.
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//
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// FollowRealTime and Step cannot be enabled at the same time.
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FollowRealTime bool
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}
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// NewClock creates a Clock with the specified settings. To create a
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// Clock with only the default settings, new(Clock) is equivalent, except that
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// the start time will not be computed until one of the receivers is called.
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func NewClock(co ClockOpts) *Clock {
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if co.TimerChannelSize != 0 || co.FollowRealTime {
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panic("TimerChannelSize and FollowRealTime are not implemented yet")
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}
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clock := &Clock{
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Start: co.Start,
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Step: co.Step,
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}
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clock.Lock()
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defer clock.Unlock()
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clock.initLocked()
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return clock
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}
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// Clock is a testing clock that advances every time its Now method is
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// called, beginning at Start.
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//
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// The zero value starts virtual time at an arbitrary value recorded
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// in Start on the first call to Now, and time never advances.
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type Clock struct {
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// Start is the first value returned by Now.
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Start time.Time
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// Step is how much to advance with each Now call.
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Step time.Duration
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// Present is the time that the next Now call will receive.
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Present time.Time
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sync.Mutex
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}
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// Now returns the virtual clock's current time, and advances it
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// according to its step configuration.
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func (c *Clock) Now() time.Time {
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c.Lock()
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defer c.Unlock()
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c.initLocked()
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step := c.Step
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ret := c.Present
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c.Present = c.Present.Add(step)
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return ret
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}
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func (c *Clock) Advance(d time.Duration) {
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c.Lock()
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defer c.Unlock()
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c.initLocked()
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c.Present = c.Present.Add(d)
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}
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func (c *Clock) initLocked() {
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if c.Start.IsZero() {
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c.Start = time.Now()
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}
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if c.Present.Before(c.Start) {
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c.Present = c.Start
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}
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}
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// Reset rewinds the virtual clock to its start time.
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func (c *Clock) Reset() {
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c.Lock()
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defer c.Unlock()
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c.Present = c.Start
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}
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// GetStart returns the initial simulated time when this Clock was created.
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func (c *Clock) GetStart() time.Time {
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c.Lock()
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defer c.Unlock()
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c.initLocked()
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return c.Start
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}
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// GetStep returns the amount that simulated time advances on every call to Now.
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func (c *Clock) GetStep() time.Duration {
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c.Lock()
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defer c.Unlock()
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c.initLocked()
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return c.Step
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}
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// SetStep updates the amount that simulated time advances on every call to Now.
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func (c *Clock) SetStep(d time.Duration) {
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c.Lock()
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defer c.Unlock()
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c.initLocked()
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c.Step = d
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}
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