tailscale/ipn/ipnserver/actor.go
Nick Khyl 874db2173b ipn/{ipnauth,ipnlocal,ipnserver}: send the auth URL to the user who started interactive login
We add the ClientID() method to the ipnauth.Actor interface and updated ipnserver.actor to implement it.
This method returns a unique ID of the connected client if the actor represents one. It helps link a series
of interactions initiated by the client, such as when a notification needs to be sent back to a specific session,
rather than all active sessions, in response to a certain request.

We also add LocalBackend.WatchNotificationsAs and LocalBackend.StartLoginInteractiveAs methods,
which are like WatchNotifications and StartLoginInteractive but accept an additional parameter
specifying an ipnauth.Actor who initiates the operation. We store these actor identities in
watchSession.owner and LocalBackend.authActor, respectively,and implement LocalBackend.sendTo
and related helper methods to enable sending notifications to watchSessions associated with actors
(or, more broadly, identifiable recipients).

We then use the above to change who receives the BrowseToURL notifications:
 - For user-initiated, interactive logins, the notification is delivered only to the user who initiated the
   process. If the initiating actor represents a specific connected client, the URL notification is sent back
   to the same LocalAPI client that called StartLoginInteractive. Otherwise, the notification is sent to all
   clients connected as that user.
   Currently, we only differentiate between users on Windows, as it is inherently a multi-user OS.
 - In all other cases (e.g., node key expiration), we send the notification to all connected users.

Updates tailscale/corp#18342

Signed-off-by: Nick Khyl <nickk@tailscale.com>
2024-10-18 15:10:02 -05:00

210 lines
6.0 KiB
Go

// Copyright (c) Tailscale Inc & AUTHORS
// SPDX-License-Identifier: BSD-3-Clause
package ipnserver
import (
"context"
"errors"
"fmt"
"net"
"os/exec"
"runtime"
"time"
"tailscale.com/ipn"
"tailscale.com/ipn/ipnauth"
"tailscale.com/types/logger"
"tailscale.com/util/ctxkey"
"tailscale.com/util/osuser"
"tailscale.com/version"
)
var _ ipnauth.Actor = (*actor)(nil)
// actor implements [ipnauth.Actor] and provides additional functionality that is
// specific to the current (as of 2024-08-27) permission model.
//
// Deprecated: this type exists for compatibility reasons and will be removed as
// we progress on tailscale/corp#18342.
type actor struct {
logf logger.Logf
ci *ipnauth.ConnIdentity
clientID ipnauth.ClientID
isLocalSystem bool // whether the actor is the Windows' Local System identity.
}
func newActor(logf logger.Logf, c net.Conn) (*actor, error) {
ci, err := ipnauth.GetConnIdentity(logf, c)
if err != nil {
return nil, err
}
var clientID ipnauth.ClientID
if pid := ci.Pid(); pid != 0 {
// Derive [ipnauth.ClientID] from the PID of the connected client process.
// TODO(nickkhyl): This is transient and will be re-worked as we
// progress on tailscale/corp#18342. At minimum, we should use a 2-tuple
// (PID + StartTime) or a 3-tuple (PID + StartTime + UID) to identify
// the client process. This helps prevent security issues where a
// terminated client process's PID could be reused by a different
// process. This is not currently an issue as we allow only one user to
// connect anyway.
// Additionally, we should consider caching authentication results since
// operations like retrieving a username by SID might require network
// connectivity on domain-joined devices and/or be slow.
clientID = ipnauth.ClientIDFrom(pid)
}
return &actor{logf: logf, ci: ci, clientID: clientID, isLocalSystem: connIsLocalSystem(ci)}, nil
}
// IsLocalSystem implements [ipnauth.Actor].
func (a *actor) IsLocalSystem() bool {
return a.isLocalSystem
}
// IsLocalAdmin implements [ipnauth.Actor].
func (a *actor) IsLocalAdmin(operatorUID string) bool {
return a.isLocalSystem || connIsLocalAdmin(a.logf, a.ci, operatorUID)
}
// UserID implements [ipnauth.Actor].
func (a *actor) UserID() ipn.WindowsUserID {
return a.ci.WindowsUserID()
}
func (a *actor) pid() int {
return a.ci.Pid()
}
// ClientID implements [ipnauth.Actor].
func (a *actor) ClientID() (_ ipnauth.ClientID, ok bool) {
return a.clientID, a.clientID != ipnauth.NoClientID
}
// Username implements [ipnauth.Actor].
func (a *actor) Username() (string, error) {
if a.ci == nil {
a.logf("[unexpected] missing ConnIdentity in ipnserver.actor")
return "", errors.New("missing ConnIdentity")
}
switch runtime.GOOS {
case "windows":
tok, err := a.ci.WindowsToken()
if err != nil {
return "", fmt.Errorf("get windows token: %w", err)
}
defer tok.Close()
return tok.Username()
case "darwin", "linux":
uid, ok := a.ci.Creds().UserID()
if !ok {
return "", errors.New("missing user ID")
}
u, err := osuser.LookupByUID(uid)
if err != nil {
return "", fmt.Errorf("lookup user: %w", err)
}
return u.Username, nil
default:
return "", errors.New("unsupported OS")
}
}
type actorOrError struct {
actor *actor
err error
}
func (a actorOrError) unwrap() (*actor, error) {
return a.actor, a.err
}
var errNoActor = errors.New("connection actor not available")
var actorKey = ctxkey.New("ipnserver.actor", actorOrError{err: errNoActor})
// contextWithActor returns a new context that carries the identity of the actor
// owning the other end of the [net.Conn]. It can be retrieved with [actorFromContext].
func contextWithActor(ctx context.Context, logf logger.Logf, c net.Conn) context.Context {
actor, err := newActor(logf, c)
return actorKey.WithValue(ctx, actorOrError{actor: actor, err: err})
}
// actorFromContext returns an [actor] associated with ctx,
// or an error if the context does not carry an actor's identity.
func actorFromContext(ctx context.Context) (*actor, error) {
return actorKey.Value(ctx).unwrap()
}
func connIsLocalSystem(ci *ipnauth.ConnIdentity) bool {
token, err := ci.WindowsToken()
return err == nil && token.IsLocalSystem()
}
// connIsLocalAdmin reports whether the connected client has administrative
// access to the local machine, for whatever that means with respect to the
// current OS.
//
// This is useful because tailscaled itself always runs with elevated rights:
// we want to avoid privilege escalation for certain mutative operations.
func connIsLocalAdmin(logf logger.Logf, ci *ipnauth.ConnIdentity, operatorUID string) bool {
if ci == nil {
logf("[unexpected] missing ConnIdentity in LocalAPI Handler")
return false
}
switch runtime.GOOS {
case "windows":
tok, err := ci.WindowsToken()
if err != nil {
if !errors.Is(err, ipnauth.ErrNotImplemented) {
logf("ipnauth.ConnIdentity.WindowsToken() error: %v", err)
}
return false
}
defer tok.Close()
return tok.IsElevated()
case "darwin":
// Unknown, or at least unchecked on sandboxed macOS variants. Err on
// the side of less permissions.
//
// authorizeServeConfigForGOOSAndUserContext should not call
// connIsLocalAdmin on sandboxed variants anyway.
if version.IsSandboxedMacOS() {
return false
}
// This is a standalone tailscaled setup, use the same logic as on
// Linux.
fallthrough
case "linux":
uid, ok := ci.Creds().UserID()
if !ok {
return false
}
// root is always admin.
if uid == "0" {
return true
}
// if non-root, must be operator AND able to execute "sudo tailscale".
if operatorUID != "" && uid != operatorUID {
return false
}
u, err := osuser.LookupByUID(uid)
if err != nil {
return false
}
// Short timeout just in case sudo hangs for some reason.
ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
defer cancel()
if err := exec.CommandContext(ctx, "sudo", "--other-user="+u.Name, "--list", "tailscale").Run(); err != nil {
return false
}
return true
default:
return false
}
}