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08acb502e5
If a test calls log.Printf, 'go test' horrifyingly rearranges the output to no longer be in chronological order, which makes debugging virtually impossible. Let's stop that from happening by making log.Printf panic if called from any module, no matter how deep, during tests. This required us to change the default error handler in at least one http.Server, as well as plumbing a bunch of logf functions around, especially in magicsock and wgengine, but also in logtail and backoff. To add insult to injury, 'go test' also rearranges the output when a parent test has multiple sub-tests (all the sub-test's t.Logf is always printed after all the parent tests t.Logf), so we need to screw around with a special Logf that can point at the "current" t (current_t.Logf) in some places. Probably our entire way of using subtests is wrong, since 'go test' would probably like to run them all in parallel if you called t.Parallel(), but it definitely can't because the're all manipulating the shared state created by the parent test. They should probably all be separate toplevel tests instead, with common setup/teardown logic. But that's a job for another time. Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
245 lines
6.2 KiB
Go
245 lines
6.2 KiB
Go
// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package filter contains a stateful packet filter.
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package filter
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import (
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"fmt"
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"sync"
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"time"
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"github.com/golang/groupcache/lru"
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"golang.org/x/time/rate"
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"tailscale.com/types/logger"
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"tailscale.com/wgengine/packet"
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)
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type filterState struct {
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mu sync.Mutex
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lru *lru.Cache // of tuple
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}
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// Filter is a stateful packet filter.
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type Filter struct {
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logf logger.Logf
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matches Matches
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state *filterState
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}
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// Response is a verdict: either a Drop, Accept, or noVerdict skip to
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// continue processing.
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type Response int
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const (
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Drop Response = iota
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Accept
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noVerdict // Returned from subfilters to continue processing.
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)
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func (r Response) String() string {
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switch r {
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case Drop:
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return "Drop"
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case Accept:
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return "Accept"
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case noVerdict:
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return "noVerdict"
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default:
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return "???"
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}
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}
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// RunFlags controls the filter's debug log verbosity at runtime.
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type RunFlags int
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const (
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LogDrops RunFlags = 1 << iota
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LogAccepts
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HexdumpDrops
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HexdumpAccepts
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)
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type tuple struct {
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SrcIP packet.IP
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DstIP packet.IP
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SrcPort uint16
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DstPort uint16
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}
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const lruMax = 512 // max entries in UDP LRU cache
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// MatchAllowAll matches all packets.
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var MatchAllowAll = Matches{
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Match{[]NetPortRange{NetPortRangeAny}, []Net{NetAny}},
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}
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// NewAllowAll returns a packet filter that accepts everything.
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func NewAllowAll(logf logger.Logf) *Filter {
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return New(MatchAllowAll, nil, logf)
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}
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// NewAllowNone returns a packet filter that rejects everything.
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func NewAllowNone(logf logger.Logf) *Filter {
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return New(nil, nil, logf)
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}
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// New creates a new packet Filter with the given Matches rules.
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// If shareStateWith is non-nil, the returned filter shares state
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// with the previous one, to enable rules to be changed at runtime
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// without breaking existing flows.
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func New(matches Matches, shareStateWith *Filter, logf logger.Logf) *Filter {
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var state *filterState
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if shareStateWith != nil {
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state = shareStateWith.state
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} else {
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state = &filterState{
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lru: lru.New(lruMax),
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}
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}
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f := &Filter{
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logf: logf,
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matches: matches,
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state: state,
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}
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return f
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}
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func maybeHexdump(flag RunFlags, b []byte) string {
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if flag == 0 {
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return ""
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}
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return packet.Hexdump(b) + "\n"
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}
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// TODO(apenwarr): use a bigger bucket for specifically TCP SYN accept logging?
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// Logging is a quick way to record every newly opened TCP connection, but
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// we have to be cautious about flooding the logs vs letting people use
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// flood protection to hide their traffic. We could use a rate limiter in
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// the actual *filter* for SYN accepts, perhaps.
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var acceptBucket = rate.NewLimiter(rate.Every(10*time.Second), 3)
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var dropBucket = rate.NewLimiter(rate.Every(5*time.Second), 10)
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func (f *Filter) logRateLimit(runflags RunFlags, b []byte, q *packet.QDecode, r Response, why string) {
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if r == Drop && (runflags&LogDrops) != 0 && dropBucket.Allow() {
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var qs string
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if q == nil {
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qs = fmt.Sprintf("(%d bytes)", len(b))
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} else {
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qs = q.String()
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}
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f.logf("Drop: %v %v %s\n%s", qs, len(b), why, maybeHexdump(runflags&HexdumpDrops, b))
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} else if r == Accept && (runflags&LogAccepts) != 0 && acceptBucket.Allow() {
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f.logf("Accept: %v %v %s\n%s", q, len(b), why, maybeHexdump(runflags&HexdumpAccepts, b))
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}
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}
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func (f *Filter) RunIn(b []byte, q *packet.QDecode, rf RunFlags) Response {
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r := f.pre(b, q, rf)
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if r == Accept || r == Drop {
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// already logged
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return r
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}
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r, why := f.runIn(q)
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f.logRateLimit(rf, b, q, r, why)
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return r
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}
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func (f *Filter) RunOut(b []byte, q *packet.QDecode, rf RunFlags) Response {
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r := f.pre(b, q, rf)
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if r == Drop || r == Accept {
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// already logged
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return r
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}
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r, why := f.runOut(q)
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f.logRateLimit(rf, b, q, r, why)
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return r
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}
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func (f *Filter) runIn(q *packet.QDecode) (r Response, why string) {
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switch q.IPProto {
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case packet.ICMP:
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if q.IsEchoResponse() || q.IsError() {
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// ICMP responses are allowed.
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// TODO(apenwarr): consider using conntrack state.
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// We could choose to reject all packets that aren't
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// related to an existing ICMP-Echo, TCP, or UDP
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// session.
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return Accept, "icmp response ok"
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} else if matchIPWithoutPorts(f.matches, q) {
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// If any port is open to an IP, allow ICMP to it.
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return Accept, "icmp ok"
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}
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case packet.TCP:
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// For TCP, we want to allow *outgoing* connections,
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// which means we want to allow return packets on those
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// connections. To make this restriction work, we need to
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// allow non-SYN packets (continuation of an existing session)
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// to arrive. This should be okay since a new incoming session
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// can't be initiated without first sending a SYN.
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// It happens to also be much faster.
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// TODO(apenwarr): Skip the rest of decoding in this path?
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if q.IPProto == packet.TCP && !q.IsTCPSyn() {
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return Accept, "tcp non-syn"
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}
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if matchIPPorts(f.matches, q) {
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return Accept, "tcp ok"
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}
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case packet.UDP:
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t := tuple{q.SrcIP, q.DstIP, q.SrcPort, q.DstPort}
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f.state.mu.Lock()
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_, ok := f.state.lru.Get(t)
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f.state.mu.Unlock()
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if ok {
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return Accept, "udp cached"
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}
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if matchIPPorts(f.matches, q) {
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return Accept, "udp ok"
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}
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default:
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return Drop, "Unknown proto"
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}
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return Drop, "no rules matched"
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}
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func (f *Filter) runOut(q *packet.QDecode) (r Response, why string) {
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if q.IPProto == packet.UDP {
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t := tuple{q.DstIP, q.SrcIP, q.DstPort, q.SrcPort}
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var ti interface{} = t // allocate once, rather than twice inside mutex
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f.state.mu.Lock()
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f.state.lru.Add(ti, ti)
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f.state.mu.Unlock()
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}
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return Accept, "ok out"
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}
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func (f *Filter) pre(b []byte, q *packet.QDecode, rf RunFlags) Response {
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if len(b) == 0 {
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// wireguard keepalive packet, always permit.
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return Accept
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}
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if len(b) < 20 {
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f.logRateLimit(rf, b, nil, Drop, "too short")
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return Drop
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}
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q.Decode(b)
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if q.IPProto == packet.Junk {
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// Junk packets are dangerous; always drop them.
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f.logRateLimit(rf, b, q, Drop, "junk!")
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return Drop
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} else if q.IPProto == packet.Fragment {
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// Fragments after the first always need to be passed through.
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// Very small fragments are considered Junk by QDecode.
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f.logRateLimit(rf, b, q, Accept, "fragment")
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return Accept
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}
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return noVerdict
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}
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