tailscale/ipn/store.go
Tom DNetto 4001d0bf25 assorted: plumb tka initialization & network-lock key into tailscaled
- A network-lock key is generated if it doesn't already exist, and stored in the StateStore. The public component is communicated to control during registration.
 - If TKA state exists on the filesystem, a tailnet key authority is initialized (but nothing is done with it for now).

Signed-off-by: Tom DNetto <tom@tailscale.com>
2022-08-03 14:51:47 -07:00

51 lines
1.8 KiB
Go

// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ipn
import (
"errors"
)
// ErrStateNotExist is returned by StateStore.ReadState when the
// requested state ID doesn't exist.
var ErrStateNotExist = errors.New("no state with given ID")
const (
// MachineKeyStateKey is the key under which we store the machine key,
// in its key.NodePrivate.MarshalText representation.
MachineKeyStateKey = StateKey("_machinekey")
// GlobalDaemonStateKey is the ipn.StateKey that tailscaled
// loads on startup.
//
// We have to support multiple state keys for other OSes (Windows in
// particular), but right now Unix daemons run with a single
// node-global state. To keep open the option of having per-user state
// later, the global state key doesn't look like a username.
GlobalDaemonStateKey = StateKey("_daemon")
// ServerModeStartKey's value, if non-empty, is the value of a
// StateKey containing the prefs to start with which to start the
// server.
//
// For example, the value might be "user-1234", meaning the
// the server should start with the Prefs JSON loaded from
// StateKey "user-1234".
ServerModeStartKey = StateKey("server-mode-start-key")
// NLKeyStateKey is the key under which we store the nodes'
// network-lock node key, in its key.NLPrivate.MarshalText representation.
NLKeyStateKey = StateKey("_nl-node-key")
)
// StateStore persists state, and produces it back on request.
type StateStore interface {
// ReadState returns the bytes associated with ID. Returns (nil,
// ErrStateNotExist) if the ID doesn't have associated state.
ReadState(id StateKey) ([]byte, error)
// WriteState saves bs as the state associated with ID.
WriteState(id StateKey, bs []byte) error
}