tailscale/ipn/ipnserver/server.go
Brad Fitzpatrick 4aba86cc03 ipn/ipnserver: make Engine argument a func that tries again for each connection
So a backend in server-an-error state (as used by Windows) can try to
create a new Engine again each time somebody re-connects, relaunching
the GUI app.

(The proper fix is actually fixing Windows issues, but this makes things better
in the short term)

Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
2020-07-29 14:33:33 -07:00

386 lines
9.4 KiB
Go

// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ipnserver
import (
"bufio"
"context"
"fmt"
"log"
"net"
"net/http"
"os"
"os/exec"
"os/signal"
"sync"
"syscall"
"time"
"tailscale.com/control/controlclient"
"tailscale.com/ipn"
"tailscale.com/logtail/backoff"
"tailscale.com/safesocket"
"tailscale.com/smallzstd"
"tailscale.com/types/logger"
"tailscale.com/version"
"tailscale.com/wgengine"
)
// Options is the configuration of the Tailscale node agent.
type Options struct {
// SocketPath, on unix systems, is the unix socket path to listen
// on for frontend connections.
SocketPath string
// Port, on windows, is the localhost TCP port to listen on for
// frontend connections.
Port int
// StatePath is the path to the stored agent state.
StatePath string
// AutostartStateKey, if non-empty, immediately starts the agent
// using the given StateKey. If empty, the agent stays idle and
// waits for a frontend to start it.
AutostartStateKey ipn.StateKey
// LegacyConfigPath optionally specifies the old-style relaynode
// relay.conf location. If both LegacyConfigPath and
// AutostartStateKey are specified and the requested state doesn't
// exist in the backend store, the backend migrates the config
// from LegacyConfigPath.
//
// TODO(danderson): remove some time after the transition to
// tailscaled is done.
LegacyConfigPath string
// SurviveDisconnects specifies how the server reacts to its
// frontend disconnecting. If true, the server keeps running on
// its existing state, and accepts new frontend connections. If
// false, the server dumps its state and becomes idle.
//
// To support CLI connections (notably, "tailscale status"),
// the actual definition of "disconnect" is when the
// connection count transitions from 1 to 0.
SurviveDisconnects bool
// DebugMux, if non-nil, specifies an HTTP ServeMux in which
// to register a debug handler.
DebugMux *http.ServeMux
}
// server is an IPN backend and its set of 0 or more active connections
// talking to an IPN backend.
type server struct {
resetOnZero bool // call bs.Reset on transition from 1->0 connections
bsMu sync.Mutex // lock order: bsMu, then mu
bs *ipn.BackendServer
mu sync.Mutex
clients map[net.Conn]bool
}
func (s *server) serveConn(ctx context.Context, c net.Conn, logf logger.Logf) {
s.addConn(c)
logf("incoming control connection")
defer s.removeAndCloseConn(c)
for ctx.Err() == nil {
msg, err := ipn.ReadMsg(c)
if err != nil {
if ctx.Err() == nil {
logf("ReadMsg: %v", err)
}
return
}
s.bsMu.Lock()
if err := s.bs.GotCommandMsg(msg); err != nil {
logf("GotCommandMsg: %v", err)
}
gotQuit := s.bs.GotQuit
s.bsMu.Unlock()
if gotQuit {
return
}
}
}
func (s *server) addConn(c net.Conn) {
s.mu.Lock()
defer s.mu.Unlock()
if s.clients == nil {
s.clients = map[net.Conn]bool{}
}
s.clients[c] = true
}
func (s *server) removeAndCloseConn(c net.Conn) {
s.mu.Lock()
delete(s.clients, c)
remain := len(s.clients)
s.mu.Unlock()
if remain == 0 && s.resetOnZero {
s.bsMu.Lock()
s.bs.Reset()
s.bsMu.Unlock()
}
c.Close()
}
func (s *server) stopAll() {
s.mu.Lock()
defer s.mu.Unlock()
for c := range s.clients {
safesocket.ConnCloseRead(c)
safesocket.ConnCloseWrite(c)
}
s.clients = nil
}
func (s *server) writeToClients(b []byte) {
s.mu.Lock()
defer s.mu.Unlock()
for c := range s.clients {
ipn.WriteMsg(c, b)
}
}
// Run runs a Tailscale backend service.
// The getEngine func is called repeatedly, once per connection, until it returns an engine successfully.
func Run(ctx context.Context, logf logger.Logf, logid string, getEngine func() (wgengine.Engine, error), opts Options) error {
runDone := make(chan struct{})
defer close(runDone)
listen, _, err := safesocket.Listen(opts.SocketPath, uint16(opts.Port))
if err != nil {
return fmt.Errorf("safesocket.Listen: %v", err)
}
server := &server{
resetOnZero: !opts.SurviveDisconnects,
}
// When the context is closed or when we return, whichever is first, close our listner
// and all open connections.
go func() {
select {
case <-ctx.Done():
case <-runDone:
}
server.stopAll()
listen.Close()
}()
logf("Listening on %v", listen.Addr())
bo := backoff.NewBackoff("ipnserver", logf)
eng, err := getEngine()
if err != nil {
logf("Initial getEngine call: %v", err)
for i := 1; ctx.Err() == nil; i++ {
s, err := listen.Accept()
if err != nil {
logf("%d: Accept: %v", i, err)
bo.BackOff(ctx, err)
continue
}
logf("%d: trying getEngine again...", i)
//lint:ignore SA4006 staticcheck is wrong
eng, err = getEngine()
if err == nil {
logf("%d: GetEngine worked; exiting failure loop", i)
break
}
logf("%d: getEngine failed again: %v", i, err)
errMsg := err.Error()
go func() {
defer s.Close()
serverToClient := func(b []byte) { ipn.WriteMsg(s, b) }
bs := ipn.NewBackendServer(logf, nil, serverToClient)
bs.SendErrorMessage(errMsg)
s.Read(make([]byte, 1))
}()
}
return ctx.Err()
}
var store ipn.StateStore
if opts.StatePath != "" {
store, err = ipn.NewFileStore(opts.StatePath)
if err != nil {
return fmt.Errorf("ipn.NewFileStore(%q): %v", opts.StatePath, err)
}
} else {
store = &ipn.MemoryStore{}
}
b, err := ipn.NewLocalBackend(logf, logid, store, eng)
if err != nil {
return fmt.Errorf("NewLocalBackend: %v", err)
}
defer b.Shutdown()
b.SetDecompressor(func() (controlclient.Decompressor, error) {
return smallzstd.NewDecoder(nil)
})
if opts.DebugMux != nil {
opts.DebugMux.HandleFunc("/debug/ipn", func(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Content-Type", "text/html; charset=utf-8")
st := b.Status()
// TODO(bradfitz): add LogID and opts to st?
st.WriteHTML(w)
})
}
server.bs = ipn.NewBackendServer(logf, b, server.writeToClients)
if opts.AutostartStateKey != "" {
server.bs.GotCommand(&ipn.Command{
Version: version.LONG,
Start: &ipn.StartArgs{
Opts: ipn.Options{
StateKey: opts.AutostartStateKey,
LegacyConfigPath: opts.LegacyConfigPath,
},
},
})
}
for i := 1; ctx.Err() == nil; i++ {
c, err := listen.Accept()
if err != nil {
if ctx.Err() == nil {
logf("ipnserver: Accept: %v", err)
bo.BackOff(ctx, err)
}
continue
}
go server.serveConn(ctx, c, logger.WithPrefix(logf, fmt.Sprintf("ipnserver: conn%d: ", i)))
}
return ctx.Err()
}
func BabysitProc(ctx context.Context, args []string, logf logger.Logf) {
executable, err := os.Executable()
if err != nil {
panic("cannot determine executable: " + err.Error())
}
var proc struct {
mu sync.Mutex
p *os.Process
}
done := make(chan struct{})
go func() {
interrupt := make(chan os.Signal, 1)
signal.Notify(interrupt, syscall.SIGINT, syscall.SIGTERM)
var sig os.Signal
select {
case sig = <-interrupt:
logf("BabysitProc: got signal: %v", sig)
close(done)
case <-ctx.Done():
logf("BabysitProc: context done")
sig = os.Kill
close(done)
}
proc.mu.Lock()
proc.p.Signal(sig)
proc.mu.Unlock()
}()
bo := backoff.NewBackoff("BabysitProc", logf)
for {
startTime := time.Now()
log.Printf("exec: %#v %v", executable, args)
cmd := exec.Command(executable, args...)
// Create a pipe object to use as the subproc's stdin.
// When the writer goes away, the reader gets EOF.
// A subproc can watch its stdin and exit when it gets EOF;
// this is a very reliable way to have a subproc die when
// its parent (us) disappears.
// We never need to actually write to wStdin.
rStdin, wStdin, err := os.Pipe()
if err != nil {
log.Printf("os.Pipe 1: %v", err)
return
}
// Create a pipe object to use as the subproc's stdout/stderr.
// We'll read from this pipe and send it to logf, line by line.
// We can't use os.exec's io.Writer for this because it
// doesn't care about lines, and thus ends up merging multiple
// log lines into one or splitting one line into multiple
// logf() calls. bufio is more appropriate.
rStdout, wStdout, err := os.Pipe()
if err != nil {
log.Printf("os.Pipe 2: %v", err)
}
go func(r *os.File) {
defer r.Close()
rb := bufio.NewReader(r)
for {
s, err := rb.ReadString('\n')
if s != "" {
logf("%s", s)
}
if err != nil {
break
}
}
}(rStdout)
cmd.Stdin = rStdin
cmd.Stdout = wStdout
cmd.Stderr = wStdout
err = cmd.Start()
// Now that the subproc is started, get rid of our copy of the
// pipe reader. Bad things happen on Windows if more than one
// process owns the read side of a pipe.
rStdin.Close()
wStdout.Close()
if err != nil {
log.Printf("starting subprocess failed: %v", err)
} else {
proc.mu.Lock()
proc.p = cmd.Process
proc.mu.Unlock()
err = cmd.Wait()
log.Printf("subprocess exited: %v", err)
}
// If the process finishes, clean up the write side of the
// pipe. We'll make a new one when we restart the subproc.
wStdin.Close()
if time.Since(startTime) < 60*time.Second {
bo.BackOff(ctx, fmt.Errorf("subproc early exit: %v", err))
} else {
// Reset the timeout, since the process ran for a while.
bo.BackOff(ctx, nil)
}
select {
case <-done:
return
default:
}
}
}
// FixedEngine returns a func that returns eng and a nil error.
func FixedEngine(eng wgengine.Engine) func() (wgengine.Engine, error) {
return func() (wgengine.Engine, error) { return eng, nil }
}