Will Norris 86f273d930 cmd/systray: set app icon and title consistently
Refactor code to set app icon and title as part of rebuild, rather than
separately in eventLoop. This fixes several cases where they weren't
getting updated properly. This change also makes use of the new exit
node icons.

Updates #1708

Change-Id: Ia101a4a3005adb9118051b3416f5a64a4a45987d
Signed-off-by: Will Norris <will@tailscale.com>
2024-12-23 17:43:44 -08:00

320 lines
7.0 KiB
Go

// Copyright (c) Tailscale Inc & AUTHORS
// SPDX-License-Identifier: BSD-3-Clause
//go:build cgo || !darwin
package main
import (
"bytes"
"context"
"image"
"image/color"
"image/png"
"sync"
"time"
"fyne.io/systray"
"github.com/fogleman/gg"
)
// tsLogo represents the Tailscale logo displayed as the systray icon.
type tsLogo struct {
// dots represents the state of the 3x3 dot grid in the logo.
// A 0 represents a gray dot, any other value is a white dot.
dots [9]byte
// dotMask returns an image mask to be used when rendering the logo dots.
dotMask func(dc *gg.Context, borderUnits int, radius int) *image.Alpha
// overlay is called after the dots are rendered to draw an additional overlay.
overlay func(dc *gg.Context, borderUnits int, radius int)
}
var (
// disconnected is all gray dots
disconnected = tsLogo{dots: [9]byte{
0, 0, 0,
0, 0, 0,
0, 0, 0,
}}
// connected is the normal Tailscale logo
connected = tsLogo{dots: [9]byte{
0, 0, 0,
1, 1, 1,
0, 1, 0,
}}
// loading is a special tsLogo value that is not meant to be rendered directly,
// but indicates that the loading animation should be shown.
loading = tsLogo{dots: [9]byte{'l', 'o', 'a', 'd', 'i', 'n', 'g'}}
// loadingIcons are shown in sequence as an animated loading icon.
loadingLogos = []tsLogo{
{dots: [9]byte{
0, 1, 1,
1, 0, 1,
0, 0, 1,
}},
{dots: [9]byte{
0, 1, 1,
0, 0, 1,
0, 1, 0,
}},
{dots: [9]byte{
0, 1, 1,
0, 0, 0,
0, 0, 1,
}},
{dots: [9]byte{
0, 0, 1,
0, 1, 0,
0, 0, 0,
}},
{dots: [9]byte{
0, 1, 0,
0, 0, 0,
0, 0, 0,
}},
{dots: [9]byte{
0, 0, 0,
0, 0, 1,
0, 0, 0,
}},
{dots: [9]byte{
0, 0, 0,
0, 0, 0,
0, 0, 0,
}},
{dots: [9]byte{
0, 0, 1,
0, 0, 0,
0, 0, 0,
}},
{dots: [9]byte{
0, 0, 0,
0, 0, 0,
1, 0, 0,
}},
{dots: [9]byte{
0, 0, 0,
0, 0, 0,
1, 1, 0,
}},
{dots: [9]byte{
0, 0, 0,
1, 0, 0,
1, 1, 0,
}},
{dots: [9]byte{
0, 0, 0,
1, 1, 0,
0, 1, 0,
}},
{dots: [9]byte{
0, 0, 0,
1, 1, 0,
0, 1, 1,
}},
{dots: [9]byte{
0, 0, 0,
1, 1, 1,
0, 0, 1,
}},
{dots: [9]byte{
0, 1, 0,
0, 1, 1,
1, 0, 1,
}},
}
// exitNodeOnline is the Tailscale logo with an additional arrow overlay in the corner.
exitNodeOnline = tsLogo{
dots: [9]byte{
0, 0, 0,
1, 1, 1,
0, 1, 0,
},
// draw an arrow mask in the bottom right corner with a reasonably thick line width.
dotMask: func(dc *gg.Context, borderUnits int, radius int) *image.Alpha {
bu, r := float64(borderUnits), float64(radius)
x1 := r * (bu + 3.5)
y := r * (bu + 7)
x2 := x1 + (r * 5)
mc := gg.NewContext(dc.Width(), dc.Height())
mc.DrawLine(x1, y, x2, y) // arrow center line
mc.DrawLine(x2-(1.5*r), y-(1.5*r), x2, y) // top of arrow tip
mc.DrawLine(x2-(1.5*r), y+(1.5*r), x2, y) // bottom of arrow tip
mc.SetLineWidth(r * 3)
mc.Stroke()
return mc.AsMask()
},
// draw an arrow in the bottom right corner over the masked area.
overlay: func(dc *gg.Context, borderUnits int, radius int) {
bu, r := float64(borderUnits), float64(radius)
x1 := r * (bu + 3.5)
y := r * (bu + 7)
x2 := x1 + (r * 5)
dc.DrawLine(x1, y, x2, y) // arrow center line
dc.DrawLine(x2-(1.5*r), y-(1.5*r), x2, y) // top of arrow tip
dc.DrawLine(x2-(1.5*r), y+(1.5*r), x2, y) // bottom of arrow tip
dc.SetColor(fg)
dc.SetLineWidth(r)
dc.Stroke()
},
}
// exitNodeOffline is the Tailscale logo with a red "x" in the corner.
exitNodeOffline = tsLogo{
dots: [9]byte{
0, 0, 0,
1, 1, 1,
0, 1, 0,
},
// Draw a square that hides the four dots in the bottom right corner,
dotMask: func(dc *gg.Context, borderUnits int, radius int) *image.Alpha {
bu, r := float64(borderUnits), float64(radius)
x := r * (bu + 3)
mc := gg.NewContext(dc.Width(), dc.Height())
mc.DrawRectangle(x, x, r*6, r*6)
mc.Fill()
return mc.AsMask()
},
// draw a red "x" over the bottom right corner.
overlay: func(dc *gg.Context, borderUnits int, radius int) {
bu, r := float64(borderUnits), float64(radius)
x1 := r * (bu + 4)
x2 := x1 + (r * 3.5)
dc.DrawLine(x1, x1, x2, x2) // top-left to bottom-right stroke
dc.DrawLine(x1, x2, x2, x1) // bottom-left to top-right stroke
dc.SetColor(red)
dc.SetLineWidth(r)
dc.Stroke()
},
}
)
var (
bg = color.NRGBA{0, 0, 0, 255}
fg = color.NRGBA{255, 255, 255, 255}
gray = color.NRGBA{255, 255, 255, 102}
red = color.NRGBA{229, 111, 74, 255}
)
// render returns a PNG image of the logo.
func (logo tsLogo) render() *bytes.Buffer {
const borderUnits = 1
return logo.renderWithBorder(borderUnits)
}
// renderWithBorder returns a PNG image of the logo with the specified border width.
// One border unit is equal to the radius of a tailscale logo dot.
func (logo tsLogo) renderWithBorder(borderUnits int) *bytes.Buffer {
const radius = 25
dim := radius * (8 + borderUnits*2)
dc := gg.NewContext(dim, dim)
dc.DrawRectangle(0, 0, float64(dim), float64(dim))
dc.SetColor(bg)
dc.Fill()
if logo.dotMask != nil {
mask := logo.dotMask(dc, borderUnits, radius)
dc.SetMask(mask)
dc.InvertMask()
}
for y := 0; y < 3; y++ {
for x := 0; x < 3; x++ {
px := (borderUnits + 1 + 3*x) * radius
py := (borderUnits + 1 + 3*y) * radius
col := fg
if logo.dots[y*3+x] == 0 {
col = gray
}
dc.DrawCircle(float64(px), float64(py), radius)
dc.SetColor(col)
dc.Fill()
}
}
if logo.overlay != nil {
dc.ResetClip()
logo.overlay(dc, borderUnits, radius)
}
b := bytes.NewBuffer(nil)
png.Encode(b, dc.Image())
return b
}
// setAppIcon renders logo and sets it as the systray icon.
func setAppIcon(icon tsLogo) {
if icon.dots == loading.dots {
startLoadingAnimation()
} else {
stopLoadingAnimation()
systray.SetIcon(icon.render().Bytes())
}
}
var (
loadingMu sync.Mutex // protects loadingCancel
// loadingCancel stops the loading animation in the systray icon.
// This is nil if the animation is not currently active.
loadingCancel func()
)
// startLoadingAnimation starts the animated loading icon in the system tray.
// The animation continues until [stopLoadingAnimation] is called.
// If the loading animation is already active, this func does nothing.
func startLoadingAnimation() {
loadingMu.Lock()
defer loadingMu.Unlock()
if loadingCancel != nil {
// loading icon already displayed
return
}
ctx := context.Background()
ctx, loadingCancel = context.WithCancel(ctx)
go func() {
t := time.NewTicker(500 * time.Millisecond)
var i int
for {
select {
case <-ctx.Done():
return
case <-t.C:
systray.SetIcon(loadingLogos[i].render().Bytes())
i++
if i >= len(loadingLogos) {
i = 0
}
}
}
}()
}
// stopLoadingAnimation stops the animated loading icon in the system tray.
// If the loading animation is not currently active, this func does nothing.
func stopLoadingAnimation() {
loadingMu.Lock()
defer loadingMu.Unlock()
if loadingCancel != nil {
loadingCancel()
loadingCancel = nil
}
}