tailscale/util/pool/pool_test.go
Andrew Dunham 8e4a29433f util/pool: add package for storing and using a pool of items
This can be used to implement a persistent pool (i.e. one that isn't
cleared like sync.Pool is) of items–e.g. database connections.

Some benchmarks vs. a naive implementation that uses a single map
iteration show a pretty meaningful improvement:

    $ benchstat -col /impl ./bench.txt
    goos: darwin
    goarch: arm64
    pkg: tailscale.com/util/pool
                       │    Pool     │                   map                    │
                       │   sec/op    │     sec/op      vs base                  │
    Pool_AddDelete-10    10.56n ± 2%     15.11n ±  1%    +42.97% (p=0.000 n=10)
    Pool_TakeRandom-10   56.75n ± 4%   1899.50n ± 20%  +3246.84% (p=0.000 n=10)
    geomean              24.49n          169.4n         +591.74%

Updates tailscale/corp#19900

Signed-off-by: Andrew Dunham <andrew@du.nham.ca>
Change-Id: Ie509cb65573c4726cfc3da9a97093e61c216ca18
2024-05-24 14:11:19 -04:00

204 lines
3.8 KiB
Go

// Copyright (c) Tailscale Inc & AUTHORS
// SPDX-License-Identifier: BSD-3-Clause
package pool
import (
"slices"
"testing"
)
func TestPool(t *testing.T) {
p := Pool[int]{}
if got, want := p.Len(), 0; got != want {
t.Errorf("got initial length %v; want %v", got, want)
}
h1 := p.Add(101)
h2 := p.Add(102)
h3 := p.Add(103)
h4 := p.Add(104)
if got, want := p.Len(), 4; got != want {
t.Errorf("got length %v; want %v", got, want)
}
tests := []struct {
h Handle[int]
want int
}{
{h1, 101},
{h2, 102},
{h3, 103},
{h4, 104},
}
for i, test := range tests {
got, ok := p.Peek(test.h)
if !ok {
t.Errorf("test[%d]: did not find item", i)
continue
}
if got != test.want {
t.Errorf("test[%d]: got %v; want %v", i, got, test.want)
}
}
if deleted := p.Delete(h2); !deleted {
t.Errorf("h2 not deleted")
}
if deleted := p.Delete(h2); deleted {
t.Errorf("h2 should not be deleted twice")
}
if got, want := p.Len(), 3; got != want {
t.Errorf("got length %v; want %v", got, want)
}
if _, ok := p.Peek(h2); ok {
t.Errorf("h2 still in pool")
}
// Remove an item by handle
got, ok := p.Take(h4)
if !ok {
t.Errorf("h4 not found")
}
if got != 104 {
t.Errorf("got %v; want 104", got)
}
// Take doesn't work on previously-taken or deleted items.
if _, ok := p.Take(h4); ok {
t.Errorf("h4 should not be taken twice")
}
if _, ok := p.Take(h2); ok {
t.Errorf("h2 should not be taken after delete")
}
// Remove all items and return them
items := p.AppendTakeAll(nil)
want := []int{101, 103}
if !slices.Equal(items, want) {
t.Errorf("got items %v; want %v", items, want)
}
if got := p.Len(); got != 0 {
t.Errorf("got length %v; want 0", got)
}
// Insert and then clear should result in no items.
p.Add(105)
p.Clear()
if got := p.Len(); got != 0 {
t.Errorf("got length %v; want 0", got)
}
}
func TestTakeRandom(t *testing.T) {
p := Pool[int]{}
for i := 0; i < 10; i++ {
p.Add(i + 100)
}
seen := make(map[int]bool)
for i := 0; i < 10; i++ {
item, ok := p.TakeRandom()
if !ok {
t.Errorf("unexpected empty pool")
break
}
if seen[item] {
t.Errorf("got duplicate item %v", item)
}
seen[item] = true
}
// Verify that the pool is empty
if _, ok := p.TakeRandom(); ok {
t.Errorf("expected empty pool")
}
for i := 0; i < 10; i++ {
want := 100 + i
if !seen[want] {
t.Errorf("item %v not seen", want)
}
}
if t.Failed() {
t.Logf("seen: %+v", seen)
}
}
func BenchmarkPool_AddDelete(b *testing.B) {
b.Run("impl=Pool", func(b *testing.B) {
p := Pool[int]{}
// Warm up/force an initial allocation
h := p.Add(0)
p.Delete(h)
b.ResetTimer()
for i := 0; i < b.N; i++ {
h := p.Add(i)
p.Delete(h)
}
})
b.Run("impl=map", func(b *testing.B) {
p := make(map[int]bool)
// Force initial allocation
p[0] = true
delete(p, 0)
b.ResetTimer()
for i := 0; i < b.N; i++ {
p[i] = true
delete(p, i)
}
})
}
func BenchmarkPool_TakeRandom(b *testing.B) {
b.Run("impl=Pool", func(b *testing.B) {
p := Pool[int]{}
// Insert the number of items we'll be taking, then reset the timer.
for i := 0; i < b.N; i++ {
p.Add(i)
}
b.ResetTimer()
// Now benchmark taking all the items.
for i := 0; i < b.N; i++ {
p.TakeRandom()
}
if p.Len() != 0 {
b.Errorf("pool not empty")
}
})
b.Run("impl=map", func(b *testing.B) {
p := make(map[int]bool)
// Insert the number of items we'll be taking, then reset the timer.
for i := 0; i < b.N; i++ {
p[i] = true
}
b.ResetTimer()
// Now benchmark taking all the items.
for i := 0; i < b.N; i++ {
// Taking a random item is simulated by a single map iteration.
for k := range p {
delete(p, k) // "take" the item by removing it
break
}
}
if len(p) != 0 {
b.Errorf("map not empty")
}
})
}