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5db80cf2d8
If AtomicValue[T] is used with a T that is an interface kind, then Store may panic if different concret types are ever stored. Fix this by always wrapping in a concrete type. Technically, this is only needed if T is an interface kind, but there is no harm in doing it also for non-interface kinds. Updates #cleanup Signed-off-by: Joe Tsai <joetsai@digital-static.net>
307 lines
8.1 KiB
Go
307 lines
8.1 KiB
Go
// Copyright (c) Tailscale Inc & AUTHORS
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// SPDX-License-Identifier: BSD-3-Clause
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// Package syncs contains additional sync types and functionality.
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package syncs
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import (
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"context"
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"sync"
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"sync/atomic"
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"tailscale.com/util/mak"
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)
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// ClosedChan returns a channel that's already closed.
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func ClosedChan() <-chan struct{} { return closedChan }
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var closedChan = initClosedChan()
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func initClosedChan() <-chan struct{} {
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ch := make(chan struct{})
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close(ch)
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return ch
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}
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// AtomicValue is the generic version of [atomic.Value].
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type AtomicValue[T any] struct {
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v atomic.Value
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}
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// wrappedValue is used to wrap a value T in a concrete type,
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// otherwise atomic.Value.Store may panic due to mismatching types in interfaces.
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// This wrapping is not necessary for non-interface kinds of T,
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// but there is no harm in wrapping anyways.
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// See https://cs.opensource.google/go/go/+/refs/tags/go1.22.2:src/sync/atomic/value.go;l=78
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type wrappedValue[T any] struct{ v T }
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// Load returns the value set by the most recent Store.
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// It returns the zero value for T if the value is empty.
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func (v *AtomicValue[T]) Load() T {
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x, _ := v.LoadOk()
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return x
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}
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// LoadOk is like Load but returns a boolean indicating whether the value was
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// loaded.
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func (v *AtomicValue[T]) LoadOk() (_ T, ok bool) {
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x := v.v.Load()
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if x != nil {
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return x.(wrappedValue[T]).v, true
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}
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var zero T
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return zero, false
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}
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// Store sets the value of the Value to x.
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func (v *AtomicValue[T]) Store(x T) {
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v.v.Store(wrappedValue[T]{x})
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}
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// Swap stores new into Value and returns the previous value.
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// It returns the zero value for T if the value is empty.
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func (v *AtomicValue[T]) Swap(x T) (old T) {
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oldV := v.v.Swap(wrappedValue[T]{x})
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if oldV != nil {
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return oldV.(wrappedValue[T]).v
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}
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return old
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}
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// CompareAndSwap executes the compare-and-swap operation for the Value.
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func (v *AtomicValue[T]) CompareAndSwap(oldV, newV T) (swapped bool) {
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return v.v.CompareAndSwap(wrappedValue[T]{oldV}, wrappedValue[T]{newV})
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}
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// WaitGroupChan is like a sync.WaitGroup, but has a chan that closes
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// on completion that you can wait on. (This, you can only use the
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// value once)
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// Also, its zero value is not usable. Use the constructor.
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type WaitGroupChan struct {
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n int64 // atomic
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done chan struct{} // closed on transition to zero
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}
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// NewWaitGroupChan returns a new single-use WaitGroupChan.
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func NewWaitGroupChan() *WaitGroupChan {
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return &WaitGroupChan{done: make(chan struct{})}
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}
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// DoneChan returns a channel that's closed on completion.
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func (wg *WaitGroupChan) DoneChan() <-chan struct{} { return wg.done }
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// Add adds delta, which may be negative, to the WaitGroupChan
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// counter. If the counter becomes zero, all goroutines blocked on
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// Wait or the Done chan are released. If the counter goes negative,
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// Add panics.
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//
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// Note that calls with a positive delta that occur when the counter
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// is zero must happen before a Wait. Calls with a negative delta, or
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// calls with a positive delta that start when the counter is greater
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// than zero, may happen at any time. Typically this means the calls
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// to Add should execute before the statement creating the goroutine
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// or other event to be waited for.
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func (wg *WaitGroupChan) Add(delta int) {
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n := atomic.AddInt64(&wg.n, int64(delta))
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if n == 0 {
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close(wg.done)
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}
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}
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// Decr decrements the WaitGroup counter by one.
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//
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// (It is like sync.WaitGroup's Done method, but we don't use Done in
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// this type, because it's ambiguous between Context.Done and
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// WaitGroup.Done. So we use DoneChan and Decr instead.)
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func (wg *WaitGroupChan) Decr() {
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wg.Add(-1)
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}
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// Wait blocks until the WaitGroupChan counter is zero.
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func (wg *WaitGroupChan) Wait() { <-wg.done }
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// Semaphore is a counting semaphore.
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//
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// Use NewSemaphore to create one.
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type Semaphore struct {
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c chan struct{}
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}
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// NewSemaphore returns a semaphore with resource count n.
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func NewSemaphore(n int) Semaphore {
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return Semaphore{c: make(chan struct{}, n)}
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}
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// Acquire blocks until a resource is acquired.
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func (s Semaphore) Acquire() {
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s.c <- struct{}{}
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}
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// AcquireContext reports whether the resource was acquired before the ctx was done.
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func (s Semaphore) AcquireContext(ctx context.Context) bool {
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select {
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case s.c <- struct{}{}:
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return true
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case <-ctx.Done():
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return false
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}
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}
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// TryAcquire reports, without blocking, whether the resource was acquired.
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func (s Semaphore) TryAcquire() bool {
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select {
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case s.c <- struct{}{}:
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return true
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default:
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return false
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}
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}
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// Release releases a resource.
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func (s Semaphore) Release() {
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<-s.c
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}
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// Map is a Go map protected by a [sync.RWMutex].
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// It is preferred over [sync.Map] for maps with entries that change
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// at a relatively high frequency.
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// This must not be shallow copied.
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type Map[K comparable, V any] struct {
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mu sync.RWMutex
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m map[K]V
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}
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// Load loads the value for the provided key and whether it was found.
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func (m *Map[K, V]) Load(key K) (value V, loaded bool) {
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m.mu.RLock()
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defer m.mu.RUnlock()
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value, loaded = m.m[key]
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return value, loaded
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}
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// LoadFunc calls f with the value for the provided key
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// regardless of whether the entry exists or not.
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// The lock is held for the duration of the call to f.
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func (m *Map[K, V]) LoadFunc(key K, f func(value V, loaded bool)) {
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m.mu.RLock()
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defer m.mu.RUnlock()
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value, loaded := m.m[key]
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f(value, loaded)
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}
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// Store stores the value for the provided key.
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func (m *Map[K, V]) Store(key K, value V) {
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m.mu.Lock()
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defer m.mu.Unlock()
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mak.Set(&m.m, key, value)
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}
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// LoadOrStore returns the value for the given key if it exists
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// otherwise it stores value.
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func (m *Map[K, V]) LoadOrStore(key K, value V) (actual V, loaded bool) {
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if actual, loaded = m.Load(key); loaded {
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return actual, loaded
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}
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m.mu.Lock()
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defer m.mu.Unlock()
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actual, loaded = m.m[key]
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if !loaded {
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actual = value
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mak.Set(&m.m, key, value)
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}
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return actual, loaded
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}
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// LoadOrInit returns the value for the given key if it exists
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// otherwise f is called to construct the value to be set.
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// The lock is held for the duration to prevent duplicate initialization.
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func (m *Map[K, V]) LoadOrInit(key K, f func() V) (actual V, loaded bool) {
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if actual, loaded := m.Load(key); loaded {
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return actual, loaded
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}
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m.mu.Lock()
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defer m.mu.Unlock()
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if actual, loaded = m.m[key]; loaded {
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return actual, loaded
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}
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loaded = false
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actual = f()
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mak.Set(&m.m, key, actual)
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return actual, loaded
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}
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// LoadAndDelete returns the value for the given key if it exists.
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// It ensures that the map is cleared of any entry for the key.
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func (m *Map[K, V]) LoadAndDelete(key K) (value V, loaded bool) {
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m.mu.Lock()
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defer m.mu.Unlock()
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value, loaded = m.m[key]
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if loaded {
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delete(m.m, key)
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}
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return value, loaded
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}
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// Delete deletes the entry identified by key.
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func (m *Map[K, V]) Delete(key K) {
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m.mu.Lock()
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defer m.mu.Unlock()
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delete(m.m, key)
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}
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// Range iterates over the map in undefined order calling f for each entry.
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// Iteration stops if f returns false. Map changes are blocked during iteration.
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func (m *Map[K, V]) Range(f func(key K, value V) bool) {
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m.mu.RLock()
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defer m.mu.RUnlock()
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for k, v := range m.m {
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if !f(k, v) {
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return
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}
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}
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}
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// Len returns the length of the map.
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func (m *Map[K, V]) Len() int {
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m.mu.RLock()
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defer m.mu.RUnlock()
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return len(m.m)
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}
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// Clear removes all entries from the map.
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func (m *Map[K, V]) Clear() {
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m.mu.Lock()
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defer m.mu.Unlock()
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clear(m.m)
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}
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// Swap stores the value for the provided key, and returns the previous value
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// (if any). If there was no previous value set, a zero value will be returned.
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func (m *Map[K, V]) Swap(key K, value V) (oldValue V) {
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m.mu.Lock()
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defer m.mu.Unlock()
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oldValue = m.m[key]
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mak.Set(&m.m, key, value)
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return oldValue
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}
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// WaitGroup is identical to [sync.WaitGroup],
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// but provides a Go method to start a goroutine.
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type WaitGroup struct{ sync.WaitGroup }
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// Go calls the given function in a new goroutine.
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// It automatically increments the counter before execution and
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// automatically decrements the counter after execution.
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// It must not be called concurrently with Wait.
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func (wg *WaitGroup) Go(f func()) {
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wg.Add(1)
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go func() {
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defer wg.Done()
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f()
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}()
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}
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