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https://github.com/tailscale/tailscale.git
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d5a7eabcd0
With this change, the client can obtain the initial handshake message separately from the rest of the handshake, for embedding into another protocol. This enables things like RTT reduction by stuffing the handshake initiation message into an HTTP header. Similarly, the server API optionally accepts a pre-read Noise initiation message, in addition to reading the message directly off a net.Conn. Updates #3488 Signed-off-by: David Anderson <danderson@tailscale.com>
340 lines
8.5 KiB
Go
340 lines
8.5 KiB
Go
// Copyright (c) 2021 Tailscale Inc & AUTHORS All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package controlbase
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import (
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"bufio"
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"bytes"
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"context"
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"crypto/rand"
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"encoding/binary"
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"fmt"
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"io"
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"net"
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"strings"
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"sync"
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"testing"
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"testing/iotest"
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chp "golang.org/x/crypto/chacha20poly1305"
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"golang.org/x/net/nettest"
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tsnettest "tailscale.com/net/nettest"
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"tailscale.com/types/key"
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)
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func TestMessageSize(t *testing.T) {
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// This test is a regression guard against someone looking at
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// maxCiphertextSize, going "huh, we could be more efficient if it
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// were larger, and accidentally violating the Noise spec. Do not
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// change this max value, it's a deliberate limitation of the
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// cryptographic protocol we use (see Section 3 "Message Format"
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// of the Noise spec).
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const max = 65535
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if maxCiphertextSize > max {
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t.Fatalf("max ciphertext size is %d, which is larger than the maximum noise message size %d", maxCiphertextSize, max)
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}
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}
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func TestConnBasic(t *testing.T) {
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client, server := pair(t)
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sb := sinkReads(server)
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want := "test"
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if _, err := io.WriteString(client, want); err != nil {
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t.Fatalf("client write failed: %v", err)
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}
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client.Close()
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if got := sb.String(4); got != want {
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t.Fatalf("wrong content received: got %q, want %q", got, want)
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}
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if err := sb.Error(); err != io.EOF {
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t.Fatal("client close wasn't seen by server")
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}
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if sb.Total() != 4 {
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t.Fatalf("wrong amount of bytes received: got %d, want 4", sb.Total())
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}
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}
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// bufferedWriteConn wraps a net.Conn and gives control over how
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// Writes get batched out.
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type bufferedWriteConn struct {
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net.Conn
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w *bufio.Writer
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manualFlush bool
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}
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func (c *bufferedWriteConn) Write(bs []byte) (int, error) {
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n, err := c.w.Write(bs)
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if err == nil && !c.manualFlush {
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err = c.w.Flush()
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}
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return n, err
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}
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// TestFastPath exercises the Read codepath that can receive multiple
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// Noise frames at once and decode each in turn without making another
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// syscall.
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func TestFastPath(t *testing.T) {
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s1, s2 := tsnettest.NewConn("noise", 128000)
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b := &bufferedWriteConn{s1, bufio.NewWriterSize(s1, 10000), false}
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client, server := pairWithConns(t, b, s2)
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b.manualFlush = true
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sb := sinkReads(server)
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const packets = 10
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s := "test"
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for i := 0; i < packets; i++ {
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// Many separate writes, to force separate Noise frames that
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// all get buffered up and then all sent as a single slice to
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// the server.
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if _, err := io.WriteString(client, s); err != nil {
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t.Fatalf("client write1 failed: %v", err)
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}
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}
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if err := b.w.Flush(); err != nil {
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t.Fatalf("client flush failed: %v", err)
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}
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client.Close()
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want := strings.Repeat(s, packets)
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if got := sb.String(len(want)); got != want {
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t.Fatalf("wrong content received: got %q, want %q", got, want)
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}
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if err := sb.Error(); err != io.EOF {
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t.Fatalf("client close wasn't seen by server")
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}
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}
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// Writes things larger than a single Noise frame, to check the
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// chunking on the encoder and decoder.
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func TestBigData(t *testing.T) {
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client, server := pair(t)
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serverReads := sinkReads(server)
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clientReads := sinkReads(client)
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const sz = 15 * 1024 // 15KiB
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clientStr := strings.Repeat("abcde", sz/5)
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serverStr := strings.Repeat("fghij", sz/5*2)
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if _, err := io.WriteString(client, clientStr); err != nil {
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t.Fatalf("writing client>server: %v", err)
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}
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if _, err := io.WriteString(server, serverStr); err != nil {
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t.Fatalf("writing server>client: %v", err)
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}
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if serverGot := serverReads.String(sz); serverGot != clientStr {
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t.Error("server didn't receive what client sent")
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}
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if clientGot := clientReads.String(2 * sz); clientGot != serverStr {
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t.Error("client didn't receive what server sent")
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}
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getNonce := func(n [chp.NonceSize]byte) uint64 {
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if binary.BigEndian.Uint32(n[:4]) != 0 {
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panic("unexpected nonce")
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}
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return binary.BigEndian.Uint64(n[4:])
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}
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// Reach into the Conns and verify the cipher nonces advanced as
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// expected.
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if getNonce(client.tx.nonce) != getNonce(server.rx.nonce) {
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t.Error("desynchronized client tx nonce")
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}
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if getNonce(server.tx.nonce) != getNonce(client.rx.nonce) {
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t.Error("desynchronized server tx nonce")
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}
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if n := getNonce(client.tx.nonce); n != 4 {
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t.Errorf("wrong client tx nonce, got %d want 4", n)
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}
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if n := getNonce(server.tx.nonce); n != 8 {
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t.Errorf("wrong client tx nonce, got %d want 8", n)
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}
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}
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// readerConn wraps a net.Conn and routes its Reads through a separate
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// io.Reader.
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type readerConn struct {
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net.Conn
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r io.Reader
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}
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func (c readerConn) Read(bs []byte) (int, error) { return c.r.Read(bs) }
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// Check that the receiver can handle not being able to read an entire
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// frame in a single syscall.
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func TestDataTrickle(t *testing.T) {
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s1, s2 := tsnettest.NewConn("noise", 128000)
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client, server := pairWithConns(t, s1, readerConn{s2, iotest.OneByteReader(s2)})
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serverReads := sinkReads(server)
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const sz = 10000
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clientStr := strings.Repeat("abcde", sz/5)
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if _, err := io.WriteString(client, clientStr); err != nil {
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t.Fatalf("writing client>server: %v", err)
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}
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serverGot := serverReads.String(sz)
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if serverGot != clientStr {
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t.Error("server didn't receive what client sent")
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}
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}
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func TestConnStd(t *testing.T) {
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// You can run this test manually, and noise.Conn should pass all
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// of them except for TestConn/PastTimeout,
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// TestConn/FutureTimeout, TestConn/ConcurrentMethods, because
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// those tests assume that write errors are recoverable, and
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// they're not on our Conn due to cipher security.
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t.Skip("not all tests can pass on this Conn, see https://github.com/golang/go/issues/46977")
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nettest.TestConn(t, func() (c1 net.Conn, c2 net.Conn, stop func(), err error) {
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s1, s2 := tsnettest.NewConn("noise", 4096)
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controlKey := key.NewMachine()
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machineKey := key.NewMachine()
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serverErr := make(chan error, 1)
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go func() {
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var err error
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c2, err = Server(context.Background(), s2, controlKey, nil)
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serverErr <- err
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}()
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c1, err = Client(context.Background(), s1, machineKey, controlKey.Public())
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if err != nil {
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s1.Close()
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s2.Close()
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return nil, nil, nil, fmt.Errorf("connecting client: %w", err)
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}
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if err := <-serverErr; err != nil {
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c1.Close()
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s1.Close()
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s2.Close()
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return nil, nil, nil, fmt.Errorf("connecting server: %w", err)
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}
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return c1, c2, func() {
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c1.Close()
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c2.Close()
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}, nil
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})
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}
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// mkConns creates synthetic Noise Conns wrapping the given net.Conns.
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// This function is for testing just the Conn transport logic without
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// having to muck about with Noise handshakes.
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func mkConns(s1, s2 net.Conn) (*Conn, *Conn) {
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var k1, k2 [chp.KeySize]byte
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if _, err := rand.Read(k1[:]); err != nil {
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panic(err)
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}
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if _, err := rand.Read(k2[:]); err != nil {
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panic(err)
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}
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ret1 := &Conn{
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conn: s1,
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tx: txState{cipher: newCHP(k1)},
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rx: rxState{cipher: newCHP(k2)},
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}
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ret2 := &Conn{
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conn: s2,
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tx: txState{cipher: newCHP(k2)},
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rx: rxState{cipher: newCHP(k1)},
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}
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return ret1, ret2
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}
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type readSink struct {
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r io.Reader
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cond *sync.Cond
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sync.Mutex
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bs bytes.Buffer
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err error
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}
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func sinkReads(r io.Reader) *readSink {
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ret := &readSink{
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r: r,
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}
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ret.cond = sync.NewCond(&ret.Mutex)
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go func() {
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var buf [4096]byte
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for {
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n, err := r.Read(buf[:])
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ret.Lock()
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ret.bs.Write(buf[:n])
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if err != nil {
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ret.err = err
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}
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ret.cond.Broadcast()
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ret.Unlock()
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if err != nil {
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return
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}
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}
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}()
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return ret
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}
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func (s *readSink) String(total int) string {
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s.Lock()
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defer s.Unlock()
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for s.bs.Len() < total && s.err == nil {
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s.cond.Wait()
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}
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if s.err != nil {
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total = s.bs.Len()
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}
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return string(s.bs.Bytes()[:total])
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}
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func (s *readSink) Error() error {
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s.Lock()
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defer s.Unlock()
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for s.err == nil {
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s.cond.Wait()
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}
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return s.err
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}
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func (s *readSink) Total() int {
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s.Lock()
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defer s.Unlock()
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return s.bs.Len()
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}
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func pairWithConns(t *testing.T, clientConn, serverConn net.Conn) (*Conn, *Conn) {
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var (
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controlKey = key.NewMachine()
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machineKey = key.NewMachine()
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server *Conn
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serverErr = make(chan error, 1)
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)
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go func() {
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var err error
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server, err = Server(context.Background(), serverConn, controlKey, nil)
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serverErr <- err
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}()
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client, err := Client(context.Background(), clientConn, machineKey, controlKey.Public())
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if err != nil {
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t.Fatalf("client connection failed: %v", err)
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}
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if err := <-serverErr; err != nil {
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t.Fatalf("server connection failed: %v", err)
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}
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return client, server
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}
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func pair(t *testing.T) (*Conn, *Conn) {
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s1, s2 := tsnettest.NewConn("noise", 128000)
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return pairWithConns(t, s1, s2)
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}
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