tailscale/ipn/ipnserver/server.go
Brad Fitzpatrick 638127530b ipn/ipnserver: prevent use by multiple Windows users, add HTML status page
It was previously possible for two different Windows users to connect
to the IPN server at once, but it didn't really work. They mostly
stepped on each other's toes and caused chaos.

Now only one can control it, but it can be active for everybody else.

Necessary dependency step for Windows server/headless mode (#275)

While here, finish wiring up the HTTP status page on Windows, now that
all the dependent pieces are available.
2020-10-09 12:20:47 -07:00

591 lines
15 KiB
Go

// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ipnserver
import (
"bufio"
"context"
"errors"
"fmt"
"io"
"log"
"net"
"net/http"
"os"
"os/exec"
"os/signal"
"os/user"
"runtime"
"sync"
"syscall"
"time"
"inet.af/netaddr"
"tailscale.com/control/controlclient"
"tailscale.com/ipn"
"tailscale.com/logtail/backoff"
"tailscale.com/net/netstat"
"tailscale.com/safesocket"
"tailscale.com/smallzstd"
"tailscale.com/types/logger"
"tailscale.com/util/pidowner"
"tailscale.com/version"
"tailscale.com/wgengine"
)
// Options is the configuration of the Tailscale node agent.
type Options struct {
// SocketPath, on unix systems, is the unix socket path to listen
// on for frontend connections.
SocketPath string
// Port, on windows, is the localhost TCP port to listen on for
// frontend connections.
Port int
// StatePath is the path to the stored agent state.
StatePath string
// AutostartStateKey, if non-empty, immediately starts the agent
// using the given StateKey. If empty, the agent stays idle and
// waits for a frontend to start it.
AutostartStateKey ipn.StateKey
// LegacyConfigPath optionally specifies the old-style relaynode
// relay.conf location. If both LegacyConfigPath and
// AutostartStateKey are specified and the requested state doesn't
// exist in the backend store, the backend migrates the config
// from LegacyConfigPath.
//
// TODO(danderson): remove some time after the transition to
// tailscaled is done.
LegacyConfigPath string
// SurviveDisconnects specifies how the server reacts to its
// frontend disconnecting. If true, the server keeps running on
// its existing state, and accepts new frontend connections. If
// false, the server dumps its state and becomes idle.
//
// To support CLI connections (notably, "tailscale status"),
// the actual definition of "disconnect" is when the
// connection count transitions from 1 to 0.
SurviveDisconnects bool
// DebugMux, if non-nil, specifies an HTTP ServeMux in which
// to register a debug handler.
DebugMux *http.ServeMux
}
// server is an IPN backend and its set of 0 or more active connections
// talking to an IPN backend.
type server struct {
resetOnZero bool // call bs.Reset on transition from 1->0 connections
b *ipn.LocalBackend
bsMu sync.Mutex // lock order: bsMu, then mu
bs *ipn.BackendServer
mu sync.Mutex
allClients map[net.Conn]connIdentity // HTTP or IPN
clients map[net.Conn]bool // subset of allClients; only IPN protocol
}
// connIdentity represents the owner of a localhost TCP connection.
type connIdentity struct {
Unknown bool
Pid int
UserID string
User *user.User
}
// getConnIdentity returns the localhost TCP connection's identity information
// (pid, userid, user). If it's not Windows (for now), it returns a nil error
// and a ConnIdentity with Unknown set true. It's only an error if we expected
// to be able to map it and couldn't.
func getConnIdentity(c net.Conn) (ci connIdentity, err error) {
if runtime.GOOS != "windows" { // for now; TODO: expand to other OSes
return connIdentity{Unknown: true}, nil
}
la, err := netaddr.ParseIPPort(c.LocalAddr().String())
if err != nil {
return ci, fmt.Errorf("parsing local address: %w", err)
}
ra, err := netaddr.ParseIPPort(c.RemoteAddr().String())
if err != nil {
return ci, fmt.Errorf("parsing local remote: %w", err)
}
if !la.IP.IsLoopback() || !ra.IP.IsLoopback() {
return ci, errors.New("non-loopback connection")
}
tab, err := netstat.Get()
if err != nil {
return ci, fmt.Errorf("failed to get local connection table: %w", err)
}
pid := peerPid(tab.Entries, la, ra)
if pid == 0 {
return ci, errors.New("no local process found matching localhost connection")
}
ci.Pid = pid
uid, err := pidowner.OwnerOfPID(pid)
if err != nil {
var hint string
if runtime.GOOS == "windows" {
hint = " (WSL?)"
}
return ci, fmt.Errorf("failed to map connection's pid to a user%s: %w", hint, err)
}
ci.UserID = uid
u, err := user.LookupId(uid)
if err != nil {
return ci, fmt.Errorf("failed to look up user from userid: %w", err)
}
ci.User = u
return ci, nil
}
func (s *server) serveConn(ctx context.Context, c net.Conn, logf logger.Logf) {
// First see if it's an HTTP request.
br := bufio.NewReader(c)
c.SetReadDeadline(time.Now().Add(time.Second))
peek, _ := br.Peek(4)
c.SetReadDeadline(time.Time{})
isHTTPReq := string(peek) == "GET "
ci, err := s.addConn(c, isHTTPReq)
if err != nil {
if isHTTPReq {
fmt.Fprintf(c, "HTTP/1.0 500 Nope\r\nContent-Type: text/plain\r\nX-Content-Type-Options: nosniff\r\n\r\n%s\n", err.Error())
c.Close()
return
}
defer c.Close()
serverToClient := func(b []byte) { ipn.WriteMsg(c, b) }
bs := ipn.NewBackendServer(logf, nil, serverToClient)
bs.SendErrorMessage(err.Error())
time.Sleep(time.Second)
return
}
if isHTTPReq {
httpServer := http.Server{
// Localhost connections are cheap; so only do
// keep-alives for a short period of time, as these
// active connections lock the server into only serving
// that user. If the user has this page open, we don't
// want another switching user to be locked out for
// minutes. 5 seconds is enough to let browser hit
// favicon.ico and such.
IdleTimeout: 5 * time.Second,
ErrorLog: logger.StdLogger(logf),
Handler: s.localhostHandler(ci),
}
httpServer.Serve(&oneConnListener{&protoSwitchConn{s: s, br: br, Conn: c}})
return
}
defer s.removeAndCloseConn(c)
logf("incoming control connection")
for ctx.Err() == nil {
msg, err := ipn.ReadMsg(br)
if err != nil {
if ctx.Err() == nil {
logf("ReadMsg: %v", err)
}
return
}
s.bsMu.Lock()
if err := s.bs.GotCommandMsg(msg); err != nil {
logf("GotCommandMsg: %v", err)
}
gotQuit := s.bs.GotQuit
s.bsMu.Unlock()
if gotQuit {
return
}
}
}
func (s *server) addConn(c net.Conn, isHTTP bool) (ci connIdentity, err error) {
ci, err = getConnIdentity(c)
if err != nil {
return
}
s.mu.Lock()
defer s.mu.Unlock()
if s.clients == nil {
s.clients = map[net.Conn]bool{}
}
if s.allClients == nil {
s.allClients = map[net.Conn]connIdentity{}
}
// If clients are already connected, verify they're the same user.
// This mostly matters on Windows at the moment.
if len(s.allClients) > 0 {
var active connIdentity
for _, active = range s.allClients {
break
}
if ci.UserID != active.UserID {
//lint:ignore ST1005 we want to capitalize Tailscale here
return ci, fmt.Errorf("Tailscale already in use by %s, pid %d", active.User.Username, active.Pid)
}
}
if !isHTTP {
s.clients[c] = true
}
s.allClients[c] = ci
return ci, nil
}
func (s *server) removeAndCloseConn(c net.Conn) {
s.mu.Lock()
delete(s.clients, c)
delete(s.allClients, c)
remain := len(s.allClients)
s.mu.Unlock()
if remain == 0 && s.resetOnZero {
s.bsMu.Lock()
s.bs.Reset()
s.bsMu.Unlock()
}
c.Close()
}
func (s *server) stopAll() {
s.mu.Lock()
defer s.mu.Unlock()
for c := range s.clients {
safesocket.ConnCloseRead(c)
safesocket.ConnCloseWrite(c)
}
s.clients = nil
}
func (s *server) writeToClients(b []byte) {
s.mu.Lock()
defer s.mu.Unlock()
for c := range s.clients {
ipn.WriteMsg(c, b)
}
}
// Run runs a Tailscale backend service.
// The getEngine func is called repeatedly, once per connection, until it returns an engine successfully.
func Run(ctx context.Context, logf logger.Logf, logid string, getEngine func() (wgengine.Engine, error), opts Options) error {
runDone := make(chan struct{})
defer close(runDone)
listen, _, err := safesocket.Listen(opts.SocketPath, uint16(opts.Port))
if err != nil {
return fmt.Errorf("safesocket.Listen: %v", err)
}
server := &server{
resetOnZero: !opts.SurviveDisconnects,
}
// When the context is closed or when we return, whichever is first, close our listner
// and all open connections.
go func() {
select {
case <-ctx.Done():
case <-runDone:
}
server.stopAll()
listen.Close()
}()
logf("Listening on %v", listen.Addr())
bo := backoff.NewBackoff("ipnserver", logf, 30*time.Second)
var unservedConn net.Conn // if non-nil, accepted, but hasn't served yet
eng, err := getEngine()
if err != nil {
logf("Initial getEngine call: %v", err)
for i := 1; ctx.Err() == nil; i++ {
c, err := listen.Accept()
if err != nil {
logf("%d: Accept: %v", i, err)
bo.BackOff(ctx, err)
continue
}
logf("%d: trying getEngine again...", i)
eng, err = getEngine()
if err == nil {
logf("%d: GetEngine worked; exiting failure loop", i)
unservedConn = c
break
}
logf("%d: getEngine failed again: %v", i, err)
errMsg := err.Error()
go func() {
defer c.Close()
serverToClient := func(b []byte) { ipn.WriteMsg(c, b) }
bs := ipn.NewBackendServer(logf, nil, serverToClient)
bs.SendErrorMessage(errMsg)
time.Sleep(time.Second)
}()
}
if err := ctx.Err(); err != nil {
return err
}
}
var store ipn.StateStore
if opts.StatePath != "" {
store, err = ipn.NewFileStore(opts.StatePath)
if err != nil {
return fmt.Errorf("ipn.NewFileStore(%q): %v", opts.StatePath, err)
}
} else {
store = &ipn.MemoryStore{}
}
b, err := ipn.NewLocalBackend(logf, logid, store, eng)
if err != nil {
return fmt.Errorf("NewLocalBackend: %v", err)
}
defer b.Shutdown()
b.SetDecompressor(func() (controlclient.Decompressor, error) {
return smallzstd.NewDecoder(nil)
})
if opts.DebugMux != nil {
opts.DebugMux.HandleFunc("/debug/ipn", func(w http.ResponseWriter, r *http.Request) {
serveHTMLStatus(w, b)
})
}
server.b = b
server.bs = ipn.NewBackendServer(logf, b, server.writeToClients)
if opts.AutostartStateKey != "" {
server.bs.GotCommand(&ipn.Command{
Version: version.LONG,
Start: &ipn.StartArgs{
Opts: ipn.Options{
StateKey: opts.AutostartStateKey,
LegacyConfigPath: opts.LegacyConfigPath,
},
},
})
}
for i := 1; ctx.Err() == nil; i++ {
var c net.Conn
var err error
if unservedConn != nil {
c = unservedConn
unservedConn = nil
} else {
c, err = listen.Accept()
}
if err != nil {
if ctx.Err() == nil {
logf("ipnserver: Accept: %v", err)
bo.BackOff(ctx, err)
}
continue
}
go server.serveConn(ctx, c, logger.WithPrefix(logf, fmt.Sprintf("ipnserver: conn%d: ", i)))
}
return ctx.Err()
}
func BabysitProc(ctx context.Context, args []string, logf logger.Logf) {
executable, err := os.Executable()
if err != nil {
panic("cannot determine executable: " + err.Error())
}
var proc struct {
mu sync.Mutex
p *os.Process
}
done := make(chan struct{})
go func() {
interrupt := make(chan os.Signal, 1)
signal.Notify(interrupt, syscall.SIGINT, syscall.SIGTERM)
var sig os.Signal
select {
case sig = <-interrupt:
logf("BabysitProc: got signal: %v", sig)
close(done)
case <-ctx.Done():
logf("BabysitProc: context done")
sig = os.Kill
close(done)
}
proc.mu.Lock()
proc.p.Signal(sig)
proc.mu.Unlock()
}()
bo := backoff.NewBackoff("BabysitProc", logf, 30*time.Second)
for {
startTime := time.Now()
log.Printf("exec: %#v %v", executable, args)
cmd := exec.Command(executable, args...)
// Create a pipe object to use as the subproc's stdin.
// When the writer goes away, the reader gets EOF.
// A subproc can watch its stdin and exit when it gets EOF;
// this is a very reliable way to have a subproc die when
// its parent (us) disappears.
// We never need to actually write to wStdin.
rStdin, wStdin, err := os.Pipe()
if err != nil {
log.Printf("os.Pipe 1: %v", err)
return
}
// Create a pipe object to use as the subproc's stdout/stderr.
// We'll read from this pipe and send it to logf, line by line.
// We can't use os.exec's io.Writer for this because it
// doesn't care about lines, and thus ends up merging multiple
// log lines into one or splitting one line into multiple
// logf() calls. bufio is more appropriate.
rStdout, wStdout, err := os.Pipe()
if err != nil {
log.Printf("os.Pipe 2: %v", err)
}
go func(r *os.File) {
defer r.Close()
rb := bufio.NewReader(r)
for {
s, err := rb.ReadString('\n')
if s != "" {
logf("%s", s)
}
if err != nil {
break
}
}
}(rStdout)
cmd.Stdin = rStdin
cmd.Stdout = wStdout
cmd.Stderr = wStdout
err = cmd.Start()
// Now that the subproc is started, get rid of our copy of the
// pipe reader. Bad things happen on Windows if more than one
// process owns the read side of a pipe.
rStdin.Close()
wStdout.Close()
if err != nil {
log.Printf("starting subprocess failed: %v", err)
} else {
proc.mu.Lock()
proc.p = cmd.Process
proc.mu.Unlock()
err = cmd.Wait()
log.Printf("subprocess exited: %v", err)
}
// If the process finishes, clean up the write side of the
// pipe. We'll make a new one when we restart the subproc.
wStdin.Close()
if time.Since(startTime) < 60*time.Second {
bo.BackOff(ctx, fmt.Errorf("subproc early exit: %v", err))
} else {
// Reset the timeout, since the process ran for a while.
bo.BackOff(ctx, nil)
}
select {
case <-done:
return
default:
}
}
}
// FixedEngine returns a func that returns eng and a nil error.
func FixedEngine(eng wgengine.Engine) func() (wgengine.Engine, error) {
return func() (wgengine.Engine, error) { return eng, nil }
}
type dummyAddr string
type oneConnListener struct {
conn net.Conn
}
func (l *oneConnListener) Accept() (c net.Conn, err error) {
c = l.conn
if c == nil {
err = io.EOF
return
}
err = nil
l.conn = nil
return
}
func (l *oneConnListener) Close() error { return nil }
func (l *oneConnListener) Addr() net.Addr { return dummyAddr("unused-address") }
func (a dummyAddr) Network() string { return string(a) }
func (a dummyAddr) String() string { return string(a) }
// protoSwitchConn is a net.Conn that's we want to speak HTTP to but
// it's already had a few bytes read from it to determine that it's
// HTTP. So we Read from its bufio.Reader. On Close, we we tell the
// server it's closed, so the server can account the who's connected.
type protoSwitchConn struct {
s *server
net.Conn
br *bufio.Reader
closeOnce sync.Once
}
func (psc *protoSwitchConn) Read(p []byte) (int, error) { return psc.br.Read(p) }
func (psc *protoSwitchConn) Close() error {
psc.closeOnce.Do(func() { psc.s.removeAndCloseConn(psc.Conn) })
return nil
}
func (s *server) localhostHandler(ci connIdentity) http.Handler {
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
if ci.Unknown {
io.WriteString(w, "<html><title>Tailscale</title><body><h1>Tailscale</h1>This is the local Tailscale daemon.")
return
}
serveHTMLStatus(w, s.b)
})
}
func serveHTMLStatus(w http.ResponseWriter, b *ipn.LocalBackend) {
w.Header().Set("Content-Type", "text/html; charset=utf-8")
st := b.Status()
// TODO(bradfitz): add LogID and opts to st?
st.WriteHTML(w)
}
func peerPid(entries []netstat.Entry, la, ra netaddr.IPPort) int {
for _, e := range entries {
if e.Local == ra && e.Remote == la {
return e.Pid
}
}
return 0
}