mirror of
https://github.com/tailscale/tailscale.git
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6f73f2c15a
The new deepprint package just walks a Go data structure and writes to an io.Writer. It's not pretty like go-spew, etc. We then use it to replace the use of UAPI (which we have a TODO to remove) to generate signatures of data structures to detect whether anything changed (without retaining the old copy). This was necessary because the UAPI conversion ends up trying to do DNS lookups which an upcoming change depends on not happening.
219 lines
5.7 KiB
Go
219 lines
5.7 KiB
Go
// Copyright 2018 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// This is a copy of Go's src/internal/fmtsort/sort.go
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package deepprint
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import (
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"reflect"
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"sort"
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)
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// Note: Throughout this package we avoid calling reflect.Value.Interface as
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// it is not always legal to do so and it's easier to avoid the issue than to face it.
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// sortedMap represents a map's keys and values. The keys and values are
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// aligned in index order: Value[i] is the value in the map corresponding to Key[i].
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type sortedMap struct {
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Key []reflect.Value
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Value []reflect.Value
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}
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func (o *sortedMap) Len() int { return len(o.Key) }
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func (o *sortedMap) Less(i, j int) bool { return compare(o.Key[i], o.Key[j]) < 0 }
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func (o *sortedMap) Swap(i, j int) {
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o.Key[i], o.Key[j] = o.Key[j], o.Key[i]
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o.Value[i], o.Value[j] = o.Value[j], o.Value[i]
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}
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// Sort accepts a map and returns a sortedMap that has the same keys and
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// values but in a stable sorted order according to the keys, modulo issues
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// raised by unorderable key values such as NaNs.
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//
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// The ordering rules are more general than with Go's < operator:
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//
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// - when applicable, nil compares low
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// - ints, floats, and strings order by <
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// - NaN compares less than non-NaN floats
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// - bool compares false before true
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// - complex compares real, then imag
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// - pointers compare by machine address
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// - channel values compare by machine address
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// - structs compare each field in turn
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// - arrays compare each element in turn.
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// Otherwise identical arrays compare by length.
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// - interface values compare first by reflect.Type describing the concrete type
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// and then by concrete value as described in the previous rules.
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//
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func newSortedMap(mapValue reflect.Value) *sortedMap {
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if mapValue.Type().Kind() != reflect.Map {
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return nil
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}
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// Note: this code is arranged to not panic even in the presence
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// of a concurrent map update. The runtime is responsible for
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// yelling loudly if that happens. See issue 33275.
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n := mapValue.Len()
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key := make([]reflect.Value, 0, n)
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value := make([]reflect.Value, 0, n)
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iter := mapValue.MapRange()
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for iter.Next() {
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key = append(key, iter.Key())
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value = append(value, iter.Value())
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}
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sorted := &sortedMap{
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Key: key,
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Value: value,
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}
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sort.Stable(sorted)
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return sorted
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}
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// compare compares two values of the same type. It returns -1, 0, 1
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// according to whether a > b (1), a == b (0), or a < b (-1).
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// If the types differ, it returns -1.
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// See the comment on Sort for the comparison rules.
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func compare(aVal, bVal reflect.Value) int {
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aType, bType := aVal.Type(), bVal.Type()
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if aType != bType {
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return -1 // No good answer possible, but don't return 0: they're not equal.
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}
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switch aVal.Kind() {
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case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
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a, b := aVal.Int(), bVal.Int()
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switch {
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case a < b:
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return -1
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case a > b:
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return 1
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default:
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return 0
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}
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case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr:
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a, b := aVal.Uint(), bVal.Uint()
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switch {
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case a < b:
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return -1
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case a > b:
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return 1
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default:
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return 0
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}
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case reflect.String:
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a, b := aVal.String(), bVal.String()
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switch {
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case a < b:
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return -1
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case a > b:
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return 1
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default:
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return 0
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}
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case reflect.Float32, reflect.Float64:
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return floatCompare(aVal.Float(), bVal.Float())
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case reflect.Complex64, reflect.Complex128:
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a, b := aVal.Complex(), bVal.Complex()
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if c := floatCompare(real(a), real(b)); c != 0 {
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return c
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}
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return floatCompare(imag(a), imag(b))
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case reflect.Bool:
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a, b := aVal.Bool(), bVal.Bool()
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switch {
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case a == b:
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return 0
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case a:
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return 1
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default:
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return -1
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}
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case reflect.Ptr:
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a, b := aVal.Pointer(), bVal.Pointer()
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switch {
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case a < b:
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return -1
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case a > b:
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return 1
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default:
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return 0
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}
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case reflect.Chan:
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if c, ok := nilCompare(aVal, bVal); ok {
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return c
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}
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ap, bp := aVal.Pointer(), bVal.Pointer()
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switch {
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case ap < bp:
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return -1
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case ap > bp:
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return 1
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default:
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return 0
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}
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case reflect.Struct:
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for i := 0; i < aVal.NumField(); i++ {
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if c := compare(aVal.Field(i), bVal.Field(i)); c != 0 {
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return c
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}
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}
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return 0
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case reflect.Array:
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for i := 0; i < aVal.Len(); i++ {
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if c := compare(aVal.Index(i), bVal.Index(i)); c != 0 {
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return c
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}
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}
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return 0
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case reflect.Interface:
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if c, ok := nilCompare(aVal, bVal); ok {
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return c
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}
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c := compare(reflect.ValueOf(aVal.Elem().Type()), reflect.ValueOf(bVal.Elem().Type()))
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if c != 0 {
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return c
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}
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return compare(aVal.Elem(), bVal.Elem())
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default:
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// Certain types cannot appear as keys (maps, funcs, slices), but be explicit.
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panic("bad type in compare: " + aType.String())
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}
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}
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// nilCompare checks whether either value is nil. If not, the boolean is false.
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// If either value is nil, the boolean is true and the integer is the comparison
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// value. The comparison is defined to be 0 if both are nil, otherwise the one
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// nil value compares low. Both arguments must represent a chan, func,
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// interface, map, pointer, or slice.
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func nilCompare(aVal, bVal reflect.Value) (int, bool) {
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if aVal.IsNil() {
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if bVal.IsNil() {
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return 0, true
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}
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return -1, true
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}
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if bVal.IsNil() {
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return 1, true
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}
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return 0, false
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}
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// floatCompare compares two floating-point values. NaNs compare low.
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func floatCompare(a, b float64) int {
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switch {
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case isNaN(a):
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return -1 // No good answer if b is a NaN so don't bother checking.
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case isNaN(b):
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return 1
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case a < b:
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return -1
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case a > b:
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return 1
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}
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return 0
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}
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func isNaN(a float64) bool {
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return a != a
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}
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