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95671b71a6
On Windows, the idiomatic way to check access on a named pipe is for the server to impersonate the client on its current OS thread, perform access checks using the client's access token, and then revert the OS thread's access token back to its true self. The access token is a better representation of the client's rights than just a username/userid check, as it represents the client's effective rights at connection time, which might differ from their normal rights. This patch updates safesocket to do the aforementioned impersonation, extract the token handle, and then revert the impersonation. We retain the token handle for the remaining duration of the connection (the token continues to be valid even after we have reverted back to self). Since the token is a property of the connection, I changed ipnauth to wrap the concrete net.Conn to include the token. I then plumbed that change through ipnlocal, ipnserver, and localapi as necessary. I also added a PermitLocalAdmin flag to the localapi Handler which I intend to use for controlling access to a few new localapi endpoints intended for configuring auto-update. Updates https://github.com/tailscale/tailscale/issues/755 Signed-off-by: Aaron Klotz <aaron@tailscale.com>
163 lines
3.4 KiB
Go
163 lines
3.4 KiB
Go
// Copyright (c) Tailscale Inc & AUTHORS
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// SPDX-License-Identifier: BSD-3-Clause
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package ipnauth
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import (
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"fmt"
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"net"
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"runtime"
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"unsafe"
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"golang.org/x/sys/windows"
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"tailscale.com/ipn"
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"tailscale.com/safesocket"
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"tailscale.com/types/logger"
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)
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// GetConnIdentity extracts the identity information from the connection
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// based on the user who owns the other end of the connection.
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// If c is not backed by a named pipe, an error is returned.
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func GetConnIdentity(logf logger.Logf, c net.Conn) (ci *ConnIdentity, err error) {
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ci = &ConnIdentity{conn: c}
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wcc, ok := c.(*safesocket.WindowsClientConn)
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if !ok {
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return nil, fmt.Errorf("not a WindowsClientConn: %T", c)
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}
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ci.pid, err = wcc.ClientPID()
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if err != nil {
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return nil, err
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}
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return ci, nil
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}
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type token struct {
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t windows.Token
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}
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func (t *token) UID() (ipn.WindowsUserID, error) {
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sid, err := t.uid()
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if err != nil {
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return "", fmt.Errorf("failed to look up user from token: %w", err)
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}
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return ipn.WindowsUserID(sid.String()), nil
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}
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func (t *token) Username() (string, error) {
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sid, err := t.uid()
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if err != nil {
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return "", fmt.Errorf("failed to look up user from token: %w", err)
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}
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username, domain, _, err := sid.LookupAccount("")
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if err != nil {
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return "", fmt.Errorf("failed to look up username from SID: %w", err)
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}
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return fmt.Sprintf(`%s\%s`, domain, username), nil
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}
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func (t *token) IsAdministrator() (bool, error) {
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baSID, err := windows.CreateWellKnownSid(windows.WinBuiltinAdministratorsSid)
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if err != nil {
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return false, err
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}
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return t.t.IsMember(baSID)
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}
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func (t *token) IsElevated() bool {
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return t.t.IsElevated()
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}
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func (t *token) UserDir(folderID string) (string, error) {
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guid, err := windows.GUIDFromString(folderID)
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if err != nil {
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return "", err
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}
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return t.t.KnownFolderPath((*windows.KNOWNFOLDERID)(unsafe.Pointer(&guid)), 0)
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}
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func (t *token) Close() error {
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if t.t == 0 {
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return nil
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}
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if err := t.t.Close(); err != nil {
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return err
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}
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t.t = 0
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runtime.SetFinalizer(t, nil)
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return nil
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}
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func (t *token) EqualUIDs(other WindowsToken) bool {
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if t != nil && other == nil || t == nil && other != nil {
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return false
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}
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ot, ok := other.(*token)
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if !ok {
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return false
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}
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if t == ot {
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return true
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}
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uid, err := t.uid()
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if err != nil {
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return false
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}
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oUID, err := ot.uid()
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if err != nil {
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return false
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}
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return uid.Equals(oUID)
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}
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func (t *token) uid() (*windows.SID, error) {
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tu, err := t.t.GetTokenUser()
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if err != nil {
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return nil, err
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}
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return tu.User.Sid, nil
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}
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func (t *token) IsUID(uid ipn.WindowsUserID) bool {
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tUID, err := t.UID()
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if err != nil {
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return false
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}
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return tUID == uid
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}
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// WindowsToken returns the WindowsToken representing the security context
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// of the connection's client.
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func (ci *ConnIdentity) WindowsToken() (WindowsToken, error) {
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var wcc *safesocket.WindowsClientConn
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var ok bool
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if wcc, ok = ci.conn.(*safesocket.WindowsClientConn); !ok {
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return nil, fmt.Errorf("not a WindowsClientConn: %T", ci.conn)
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}
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// We duplicate the token's handle so that the WindowsToken we return may have
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// a lifetime independent from the original connection.
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var h windows.Handle
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if err := windows.DuplicateHandle(
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windows.CurrentProcess(),
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windows.Handle(wcc.Token()),
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windows.CurrentProcess(),
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&h,
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0,
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false,
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windows.DUPLICATE_SAME_ACCESS,
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); err != nil {
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return nil, err
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}
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result := &token{t: windows.Token(h)}
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runtime.SetFinalizer(result, func(t *token) { t.Close() })
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return result, nil
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}
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