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e107977f75
By default, Windows sets the SIO_UDP_CONNRESET and SIO_UDP_NETRESET options on created UDP sockets. These behaviours make the UDP socket ICMP-aware; when the system gets an ICMP message (e.g. an "ICMP Port Unreachable" message, in the case of SIO_UDP_CONNRESET), it will cause the underlying UDP socket to throw an error. Confusingly, this can occur even on reads, if the same UDP socket is used to write a packet that triggers this response. The Go runtime disabled the SIO_UDP_CONNRESET behavior in 3114bd6, but did not change SIO_UDP_NETRESET–probably because that socket option isn't documented particularly well. Various other networking code seem to disable this behaviour, such as the Godot game engine (godotengine/godot#22332) and the Eclipse TCF agent (link below). Others appear to work around this by ignoring the error returned (anacrolix/dht#16, among others). For now, until it's clear whether this ends up in the upstream Go implementation or not, let's also disable the SIO_UDP_NETRESET in a similar manner to SIO_UDP_CONNRESET. Eclipse TCF agent: https://gitlab.eclipse.org/eclipse/tcf/tcf.agent/-/blob/master/agent/tcf/framework/mdep.c Updates #10976 Updates golang/go#68614 Signed-off-by: Andrew Dunham <andrew@du.nham.ca> Change-Id: I70a2f19855f8dec1bfb82e63f6d14fc4a22ed5c3
14 lines
271 B
Go
14 lines
271 B
Go
// Copyright (c) Tailscale Inc & AUTHORS
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// SPDX-License-Identifier: BSD-3-Clause
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//go:build !windows
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package magicsock
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import (
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"tailscale.com/types/logger"
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"tailscale.com/types/nettype"
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)
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func trySetUDPSocketOptions(pconn nettype.PacketConn, logf logger.Logf) {}
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