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24976b5bfd
This actually performs a Noise request in the 'debug ts2021' command, instead of just exiting once we've dialed a connection. This can help debug certain forms of captive portals and deep packet inspection that will allow a connection, but will RST the connection when trying to send data on the post-upgraded TCP connection. Updates #1634 Signed-off-by: Andrew Dunham <andrew@du.nham.ca> Change-Id: I1e46ca9c9a0751c55f16373a6a76cdc24fec1f18
188 lines
5.8 KiB
Go
188 lines
5.8 KiB
Go
// Copyright (c) Tailscale Inc & AUTHORS
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// SPDX-License-Identifier: BSD-3-Clause
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// Package noiseconn contains an internal-only wrapper around controlbase.Conn
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// that properly handles the early payload sent by the server before the HTTP/2
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// session begins.
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//
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// See the documentation on the Conn type for more details.
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package noiseconn
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import (
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"bytes"
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"context"
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"encoding/binary"
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"encoding/json"
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"errors"
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"io"
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"net/http"
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"sync"
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"golang.org/x/net/http2"
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"tailscale.com/control/controlbase"
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"tailscale.com/tailcfg"
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)
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// Conn is a wrapper around controlbase.Conn.
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//
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// It allows attaching an ID to a connection to allow cleaning up references in
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// the pool when the connection is closed, properly handles an optional "early
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// payload" that's sent prior to beginning the HTTP/2 session, and provides a
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// way to return a connection to a pool when the connection is closed.
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type Conn struct {
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*controlbase.Conn
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id int
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onClose func(int)
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h2cc *http2.ClientConn
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readHeaderOnce sync.Once // guards init of reader field
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reader io.Reader // (effectively Conn.Reader after header)
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earlyPayloadReady chan struct{} // closed after earlyPayload is set (including set to nil)
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earlyPayload *tailcfg.EarlyNoise
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earlyPayloadErr error
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}
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// New creates a new Conn that wraps the given controlbase.Conn.
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//
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// h2t is the HTTP/2 transport to use for the connection; a new
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// http2.ClientConn will be created that reads from the returned Conn.
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//
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// connID should be a unique ID for this connection. When the Conn is closed,
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// the onClose function will be called with the connID if it is non-nil.
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func New(conn *controlbase.Conn, h2t *http2.Transport, connID int, onClose func(int)) (*Conn, error) {
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ncc := &Conn{
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Conn: conn,
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id: connID,
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onClose: onClose,
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earlyPayloadReady: make(chan struct{}),
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}
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h2cc, err := h2t.NewClientConn(ncc)
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if err != nil {
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return nil, err
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}
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ncc.h2cc = h2cc
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return ncc, nil
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}
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// RoundTrip implements the http.RoundTripper interface.
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func (c *Conn) RoundTrip(r *http.Request) (*http.Response, error) {
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return c.h2cc.RoundTrip(r)
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}
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// GetEarlyPayload waits for the early Noise payload to arrive.
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// It may return (nil, nil) if the server begins HTTP/2 without one.
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//
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// It is safe to call this multiple times; all callers will block until the
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// early Noise payload is ready (if any) and will return the same result for
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// the lifetime of the Conn.
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func (c *Conn) GetEarlyPayload(ctx context.Context) (*tailcfg.EarlyNoise, error) {
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select {
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case <-c.earlyPayloadReady:
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return c.earlyPayload, c.earlyPayloadErr
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case <-ctx.Done():
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return nil, ctx.Err()
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}
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}
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// ReserveNewRequest will reserve a new concurrent request on the connection.
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//
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// It returns whether the reservation was successful, and any early Noise
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// payload if present. If a reservation was not successful, it will return
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// false and nil for the early payload.
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func (c *Conn) ReserveNewRequest(ctx context.Context) (bool, *tailcfg.EarlyNoise, error) {
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earlyPayloadMaybeNil, err := c.GetEarlyPayload(ctx)
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if err != nil {
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return false, nil, err
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}
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if c.h2cc.ReserveNewRequest() {
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return true, earlyPayloadMaybeNil, nil
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}
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return false, nil, nil
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}
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// CanTakeNewRequest reports whether the underlying HTTP/2 connection can take
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// a new request, meaning it has not been closed or received or sent a GOAWAY.
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func (c *Conn) CanTakeNewRequest() bool {
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return c.h2cc.CanTakeNewRequest()
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}
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// The first 9 bytes from the server to client over Noise are either an HTTP/2
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// settings frame (a normal HTTP/2 setup) or, as we added later, an "early payload"
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// header that's also 9 bytes long: 5 bytes (EarlyPayloadMagic) followed by 4 bytes
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// of length. Then that many bytes of JSON-encoded tailcfg.EarlyNoise.
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// The early payload is optional. Some servers may not send it.
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const (
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hdrLen = 9 // http2 frame header size; also size of our early payload size header
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)
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// EarlyPayloadMagic is the 5-byte magic prefix that indicates an early payload.
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const EarlyPayloadMagic = "\xff\xff\xffTS"
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// returnErrReader is an io.Reader that always returns an error.
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type returnErrReader struct {
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err error // the error to return
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}
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func (r returnErrReader) Read([]byte) (int, error) { return 0, r.err }
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// Read is basically the same as controlbase.Conn.Read, but it first reads the
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// "early payload" header from the server which may or may not be present,
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// depending on the server.
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func (c *Conn) Read(p []byte) (n int, err error) {
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c.readHeaderOnce.Do(c.readHeader)
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return c.reader.Read(p)
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}
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// readHeader reads the optional "early payload" from the server that arrives
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// after the Noise handshake but before the HTTP/2 session begins.
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//
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// readHeader is responsible for reading the header (if present), initializing
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// c.earlyPayload, closing c.earlyPayloadReady, and initializing c.reader for
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// future reads.
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func (c *Conn) readHeader() {
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defer close(c.earlyPayloadReady)
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setErr := func(err error) {
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c.reader = returnErrReader{err}
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c.earlyPayloadErr = err
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}
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var hdr [hdrLen]byte
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if _, err := io.ReadFull(c.Conn, hdr[:]); err != nil {
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setErr(err)
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return
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}
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if string(hdr[:len(EarlyPayloadMagic)]) != EarlyPayloadMagic {
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// No early payload. We have to return the 9 bytes read we already
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// consumed.
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c.reader = io.MultiReader(bytes.NewReader(hdr[:]), c.Conn)
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return
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}
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epLen := binary.BigEndian.Uint32(hdr[len(EarlyPayloadMagic):])
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if epLen > 10<<20 {
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setErr(errors.New("invalid early payload length"))
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return
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}
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payBuf := make([]byte, epLen)
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if _, err := io.ReadFull(c.Conn, payBuf); err != nil {
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setErr(err)
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return
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}
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if err := json.Unmarshal(payBuf, &c.earlyPayload); err != nil {
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setErr(err)
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return
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}
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c.reader = c.Conn
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}
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// Close closes the connection.
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func (c *Conn) Close() error {
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if err := c.Conn.Close(); err != nil {
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return err
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}
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if c.onClose != nil {
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c.onClose(c.id)
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}
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return nil
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}
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