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21280ca2d1
This is a prelude to making it truly optional, once state management has moved into the backend. For now though, it's still required. This change is just isolating the bubbling-up of the pointerification into other layers. Signed-Off-By: David Anderson <dave@natulte.net>
73 lines
1.6 KiB
Go
73 lines
1.6 KiB
Go
// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package ipn
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import (
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"log"
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"time"
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)
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type FakeBackend struct {
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serverURL string
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notify func(n Notify)
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live bool
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}
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func (b *FakeBackend) Start(opts Options) error {
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b.serverURL = opts.ServerURL
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if opts.Notify == nil {
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log.Fatalf("FakeBackend.Start: opts.Notify is nil\n")
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}
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b.notify = opts.Notify
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b.notify(Notify{Prefs: opts.Prefs})
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nl := NeedsLogin
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b.notify(Notify{State: &nl})
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return nil
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}
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func (b *FakeBackend) newState(s State) {
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b.notify(Notify{State: &s})
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if s == Running {
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b.live = true
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} else {
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b.live = false
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}
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}
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func (b *FakeBackend) StartLoginInteractive() {
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u := b.serverURL + "/this/is/fake"
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b.notify(Notify{BrowseToURL: &u})
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b.newState(NeedsMachineAuth)
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b.newState(Stopped)
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// TODO(apenwarr): Fill in a more interesting netmap here.
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b.notify(Notify{NetMap: &NetworkMap{}})
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b.newState(Starting)
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// TODO(apenwarr): Fill in a more interesting status.
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b.notify(Notify{Engine: &EngineStatus{}})
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b.newState(Running)
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}
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func (b *FakeBackend) Logout() {
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b.newState(NeedsLogin)
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}
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func (b *FakeBackend) SetPrefs(new Prefs) {
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b.notify(Notify{Prefs: &new})
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if new.WantRunning && !b.live {
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b.newState(Starting)
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b.newState(Running)
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} else if !new.WantRunning && b.live {
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b.newState(Stopped)
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}
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}
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func (b *FakeBackend) RequestEngineStatus() {
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b.notify(Notify{Engine: &EngineStatus{}})
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}
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func (b *FakeBackend) FakeExpireAfter(x time.Duration) {
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b.notify(Notify{NetMap: &NetworkMap{}})
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}
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