mirror of
https://github.com/tailscale/tailscale.git
synced 2024-11-25 19:15:34 +00:00
1fcae42055
No need to have it on Auto or be behind a mutex; it's only read/written from a single goroutine. Move it there. Updates tailscale/corp#5761 Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
808 lines
19 KiB
Go
808 lines
19 KiB
Go
// Copyright (c) Tailscale Inc & AUTHORS
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// SPDX-License-Identifier: BSD-3-Clause
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package controlclient
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import (
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"context"
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"errors"
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"fmt"
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"net/http"
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"sync"
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"sync/atomic"
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"time"
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"tailscale.com/health"
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"tailscale.com/logtail/backoff"
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"tailscale.com/net/sockstats"
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"tailscale.com/tailcfg"
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"tailscale.com/tstime"
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"tailscale.com/types/empty"
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"tailscale.com/types/key"
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"tailscale.com/types/logger"
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"tailscale.com/types/netmap"
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"tailscale.com/types/persist"
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"tailscale.com/types/ptr"
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"tailscale.com/types/structs"
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)
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type LoginGoal struct {
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_ structs.Incomparable
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wantLoggedIn bool // true if we *want* to be logged in
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token *tailcfg.Oauth2Token // oauth token to use when logging in
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flags LoginFlags // flags to use when logging in
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url string // auth url that needs to be visited
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loggedOutResult chan<- error
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}
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func (g *LoginGoal) sendLogoutError(err error) {
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if g.loggedOutResult == nil {
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return
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}
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select {
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case g.loggedOutResult <- err:
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default:
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}
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}
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var _ Client = (*Auto)(nil)
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// waitUnpause waits until the client is unpaused then returns. It only
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// returns an error if the client is closed.
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func (c *Auto) waitUnpause(routineLogName string) error {
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c.mu.Lock()
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if !c.paused {
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c.mu.Unlock()
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return nil
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}
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unpaused := c.unpausedChanLocked()
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c.mu.Unlock()
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c.logf("%s: awaiting unpause", routineLogName)
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select {
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case <-unpaused:
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c.logf("%s: unpaused", routineLogName)
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return nil
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case <-c.quit:
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return errors.New("quit")
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}
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}
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// updateRoutine is responsible for informing the server of worthy changes to
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// our local state. It runs in its own goroutine.
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func (c *Auto) updateRoutine() {
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defer close(c.updateDone)
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bo := backoff.NewBackoff("updateRoutine", c.logf, 30*time.Second)
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// lastUpdateGenInformed is the value of lastUpdateAt that we've successfully
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// informed the server of.
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var lastUpdateGenInformed updateGen
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for {
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if err := c.waitUnpause("updateRoutine"); err != nil {
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c.logf("updateRoutine: exiting")
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return
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}
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c.mu.Lock()
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gen := c.lastUpdateGen
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ctx := c.mapCtx
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needUpdate := gen > 0 && gen != lastUpdateGenInformed && c.loggedIn
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c.mu.Unlock()
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if needUpdate {
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select {
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case <-c.quit:
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c.logf("updateRoutine: exiting")
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return
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default:
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}
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} else {
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// Nothing to do, wait for a signal.
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select {
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case <-c.quit:
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c.logf("updateRoutine: exiting")
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return
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case <-c.updateCh:
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continue
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}
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}
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t0 := c.clock.Now()
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err := c.direct.SendUpdate(ctx)
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d := time.Since(t0).Round(time.Millisecond)
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if err != nil {
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if ctx.Err() == nil {
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c.direct.logf("lite map update error after %v: %v", d, err)
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}
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bo.BackOff(ctx, err)
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continue
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}
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bo.BackOff(ctx, nil)
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c.direct.logf("[v1] successful lite map update in %v", d)
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lastUpdateGenInformed = gen
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}
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}
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// atomicGen is an atomic int64 generator. It is used to generate monotonically
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// increasing numbers for updateGen.
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var atomicGen atomic.Int64
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func nextUpdateGen() updateGen {
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return updateGen(atomicGen.Add(1))
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}
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// updateGen is a monotonically increasing number that represents a particular
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// update to the local state.
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type updateGen int64
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// Auto connects to a tailcontrol server for a node.
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// It's a concrete implementation of the Client interface.
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type Auto struct {
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direct *Direct // our interface to the server APIs
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clock tstime.Clock
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logf logger.Logf
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expiry *time.Time
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closed bool
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updateCh chan struct{} // readable when we should inform the server of a change
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newMapCh chan struct{} // readable when we must restart a map request
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statusFunc func(Status) // called to update Client status; always non-nil
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unregisterHealthWatch func()
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mu sync.Mutex // mutex guards the following fields
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// lastUpdateGen is the gen of last update we had an update worth sending to
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// the server.
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lastUpdateGen updateGen
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paused bool // whether we should stop making HTTP requests
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unpauseWaiters []chan struct{}
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loggedIn bool // true if currently logged in
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loginGoal *LoginGoal // non-nil if some login activity is desired
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synced bool // true if our netmap is up-to-date
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inSendStatus int // number of sendStatus calls currently in progress
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state State
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authCtx context.Context // context used for auth requests
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mapCtx context.Context // context used for netmap and update requests
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authCancel func() // cancel authCtx
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mapCancel func() // cancel mapCtx
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quit chan struct{} // when closed, goroutines should all exit
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authDone chan struct{} // when closed, authRoutine is done
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mapDone chan struct{} // when closed, mapRoutine is done
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updateDone chan struct{} // when closed, updateRoutine is done
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}
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// New creates and starts a new Auto.
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func New(opts Options) (*Auto, error) {
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c, err := NewNoStart(opts)
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if c != nil {
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c.Start()
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}
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return c, err
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}
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// NewNoStart creates a new Auto, but without calling Start on it.
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func NewNoStart(opts Options) (_ *Auto, err error) {
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direct, err := NewDirect(opts)
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if err != nil {
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return nil, err
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}
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defer func() {
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if err != nil {
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direct.Close()
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}
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}()
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if opts.Status == nil {
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return nil, errors.New("missing required Options.Status")
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}
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if opts.Logf == nil {
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opts.Logf = func(fmt string, args ...any) {}
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}
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if opts.Clock == nil {
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opts.Clock = tstime.StdClock{}
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}
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c := &Auto{
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direct: direct,
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clock: opts.Clock,
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logf: opts.Logf,
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updateCh: make(chan struct{}, 1),
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newMapCh: make(chan struct{}, 1),
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quit: make(chan struct{}),
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authDone: make(chan struct{}),
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mapDone: make(chan struct{}),
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updateDone: make(chan struct{}),
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statusFunc: opts.Status,
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}
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c.authCtx, c.authCancel = context.WithCancel(context.Background())
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c.authCtx = sockstats.WithSockStats(c.authCtx, sockstats.LabelControlClientAuto, opts.Logf)
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c.mapCtx, c.mapCancel = context.WithCancel(context.Background())
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c.mapCtx = sockstats.WithSockStats(c.mapCtx, sockstats.LabelControlClientAuto, opts.Logf)
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c.unregisterHealthWatch = health.RegisterWatcher(direct.ReportHealthChange)
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return c, nil
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}
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// SetPaused controls whether HTTP activity should be paused.
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//
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// The client can be paused and unpaused repeatedly, unlike Start and Shutdown, which can only be used once.
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func (c *Auto) SetPaused(paused bool) {
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c.mu.Lock()
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defer c.mu.Unlock()
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if paused == c.paused {
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return
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}
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c.logf("setPaused(%v)", paused)
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c.paused = paused
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if paused {
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// Only cancel the map routine. (The auth routine isn't expensive
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// so it's fine to keep it running.)
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c.cancelMapLocked()
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} else {
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for _, ch := range c.unpauseWaiters {
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close(ch)
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}
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c.unpauseWaiters = nil
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}
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}
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// Start starts the client's goroutines.
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//
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// It should only be called for clients created by NewNoStart.
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func (c *Auto) Start() {
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go c.authRoutine()
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go c.mapRoutine()
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go c.updateRoutine()
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}
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// updateControl sends a new OmitPeers, non-streaming map request (to just send
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// Hostinfo/Netinfo/Endpoints info, while keeping an existing streaming response
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// open).
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//
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// It should be called whenever there's something new to tell the server.
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func (c *Auto) updateControl() {
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gen := nextUpdateGen()
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c.mu.Lock()
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if gen < c.lastUpdateGen {
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// This update is out of date.
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c.mu.Unlock()
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return
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}
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c.lastUpdateGen = gen
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c.mu.Unlock()
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select {
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case c.updateCh <- struct{}{}:
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default:
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}
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}
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func (c *Auto) cancelAuth() {
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c.mu.Lock()
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defer c.mu.Unlock()
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if c.authCancel != nil {
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c.authCancel()
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}
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if !c.closed {
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c.authCtx, c.authCancel = context.WithCancel(context.Background())
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c.authCtx = sockstats.WithSockStats(c.authCtx, sockstats.LabelControlClientAuto, c.logf)
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}
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}
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// cancelMapLocked is like cancelMap, but assumes the caller holds c.mu.
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func (c *Auto) cancelMapLocked() {
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if c.mapCancel != nil {
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c.mapCancel()
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}
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if !c.closed {
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c.mapCtx, c.mapCancel = context.WithCancel(context.Background())
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c.mapCtx = sockstats.WithSockStats(c.mapCtx, sockstats.LabelControlClientAuto, c.logf)
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}
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}
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// cancelMap cancels the existing mapPoll and liteUpdates.
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func (c *Auto) cancelMap() {
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c.mu.Lock()
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defer c.mu.Unlock()
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c.cancelMapLocked()
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}
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// restartMap cancels the existing mapPoll and liteUpdates, and then starts a
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// new one.
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func (c *Auto) restartMap() {
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c.mu.Lock()
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c.cancelMapLocked()
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synced := c.synced
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c.mu.Unlock()
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c.logf("[v1] restartMap: synced=%v", synced)
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select {
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case c.newMapCh <- struct{}{}:
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c.logf("[v1] restartMap: wrote to channel")
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default:
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// if channel write failed, then there was already
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// an outstanding newMapCh request. One is enough,
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// since it'll always use the latest endpoints.
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c.logf("[v1] restartMap: channel was full")
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}
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c.updateControl()
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}
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func (c *Auto) authRoutine() {
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defer close(c.authDone)
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bo := backoff.NewBackoff("authRoutine", c.logf, 30*time.Second)
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for {
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c.mu.Lock()
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goal := c.loginGoal
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ctx := c.authCtx
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if goal != nil {
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c.logf("[v1] authRoutine: %s; wantLoggedIn=%v", c.state, goal.wantLoggedIn)
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} else {
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c.logf("[v1] authRoutine: %s; goal=nil paused=%v", c.state, c.paused)
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}
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c.mu.Unlock()
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select {
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case <-c.quit:
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c.logf("[v1] authRoutine: quit")
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return
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default:
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}
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report := func(err error, msg string) {
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c.logf("[v1] %s: %v", msg, err)
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// don't send status updates for context errors,
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// since context cancelation is always on purpose.
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if ctx.Err() == nil {
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c.sendStatus("authRoutine-report", err, "", nil)
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}
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}
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if goal == nil {
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health.SetAuthRoutineInError(nil)
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// Wait for user to Login or Logout.
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<-ctx.Done()
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c.logf("[v1] authRoutine: context done.")
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continue
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}
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if !goal.wantLoggedIn {
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health.SetAuthRoutineInError(nil)
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err := c.direct.TryLogout(ctx)
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goal.sendLogoutError(err)
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if err != nil {
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report(err, "TryLogout")
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bo.BackOff(ctx, err)
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continue
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}
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// success
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c.mu.Lock()
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c.loggedIn = false
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c.loginGoal = nil
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c.state = StateNotAuthenticated
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c.synced = false
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c.mu.Unlock()
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c.sendStatus("authRoutine-wantout", nil, "", nil)
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bo.BackOff(ctx, nil)
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} else { // ie. goal.wantLoggedIn
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c.mu.Lock()
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if goal.url != "" {
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c.state = StateURLVisitRequired
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} else {
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c.state = StateAuthenticating
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}
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c.mu.Unlock()
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var url string
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var err error
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var f string
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if goal.url != "" {
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url, err = c.direct.WaitLoginURL(ctx, goal.url)
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f = "WaitLoginURL"
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} else {
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url, err = c.direct.TryLogin(ctx, goal.token, goal.flags)
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f = "TryLogin"
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}
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if err != nil {
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health.SetAuthRoutineInError(err)
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report(err, f)
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bo.BackOff(ctx, err)
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continue
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}
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if url != "" {
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// goal.url ought to be empty here.
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// However, not all control servers get this right,
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// and logging about it here just generates noise.
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c.mu.Lock()
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c.loginGoal = &LoginGoal{
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wantLoggedIn: true,
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flags: LoginDefault,
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url: url,
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}
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c.state = StateURLVisitRequired
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c.synced = false
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c.mu.Unlock()
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c.sendStatus("authRoutine-url", err, url, nil)
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if goal.url == url {
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// The server sent us the same URL we already tried,
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// backoff to avoid a busy loop.
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bo.BackOff(ctx, errors.New("login URL not changing"))
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} else {
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bo.BackOff(ctx, nil)
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}
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continue
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}
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// success
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health.SetAuthRoutineInError(nil)
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c.mu.Lock()
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c.loggedIn = true
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c.loginGoal = nil
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c.state = StateAuthenticated
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c.mu.Unlock()
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c.sendStatus("authRoutine-success", nil, "", nil)
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c.restartMap()
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bo.BackOff(ctx, nil)
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}
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}
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}
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// Expiry returns the credential expiration time, or the zero time if
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// the expiration time isn't known. Used in tests only.
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func (c *Auto) Expiry() *time.Time {
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c.mu.Lock()
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defer c.mu.Unlock()
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return c.expiry
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}
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// Direct returns the underlying direct client object. Used in tests
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// only.
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func (c *Auto) Direct() *Direct {
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return c.direct
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}
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// unpausedChanLocked returns a new channel that is closed when the
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// current Auto pause is unpaused.
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//
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// c.mu must be held
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func (c *Auto) unpausedChanLocked() <-chan struct{} {
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unpaused := make(chan struct{})
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c.unpauseWaiters = append(c.unpauseWaiters, unpaused)
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return unpaused
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}
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// mapRoutineState is the state of Auto.mapRoutine while it's running.
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type mapRoutineState struct {
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c *Auto
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bo *backoff.Backoff
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}
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func (mrs mapRoutineState) UpdateFullNetmap(nm *netmap.NetworkMap) {
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c := mrs.c
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health.SetInPollNetMap(true)
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c.mu.Lock()
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ctx := c.mapCtx
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c.synced = true
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if c.loggedIn {
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c.state = StateSynchronized
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}
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c.expiry = ptr.To(nm.Expiry)
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stillAuthed := c.loggedIn
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c.logf("[v1] mapRoutine: netmap received: %s", c.state)
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c.mu.Unlock()
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if stillAuthed {
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c.sendStatus("mapRoutine-got-netmap", nil, "", nm)
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}
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// Reset the backoff timer if we got a netmap.
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mrs.bo.BackOff(ctx, nil)
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}
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// mapRoutine is responsible for keeping a read-only streaming connection to the
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// control server, and keeping the netmap up to date.
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func (c *Auto) mapRoutine() {
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defer close(c.mapDone)
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mrs := &mapRoutineState{
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c: c,
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bo: backoff.NewBackoff("mapRoutine", c.logf, 30*time.Second),
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}
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for {
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if err := c.waitUnpause("mapRoutine"); err != nil {
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c.logf("mapRoutine: exiting")
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return
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}
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c.mu.Lock()
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c.logf("[v1] mapRoutine: %s", c.state)
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loggedIn := c.loggedIn
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ctx := c.mapCtx
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c.mu.Unlock()
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select {
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case <-c.quit:
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c.logf("mapRoutine: quit")
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return
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default:
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}
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report := func(err error, msg string) {
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c.logf("[v1] %s: %v", msg, err)
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err = fmt.Errorf("%s: %w", msg, err)
|
|
// don't send status updates for context errors,
|
|
// since context cancelation is always on purpose.
|
|
if ctx.Err() == nil {
|
|
c.sendStatus("mapRoutine1", err, "", nil)
|
|
}
|
|
}
|
|
|
|
if !loggedIn {
|
|
// Wait for something interesting to happen
|
|
c.mu.Lock()
|
|
c.synced = false
|
|
// c.state is set by authRoutine()
|
|
c.mu.Unlock()
|
|
|
|
select {
|
|
case <-ctx.Done():
|
|
c.logf("[v1] mapRoutine: context done.")
|
|
case <-c.newMapCh:
|
|
c.logf("[v1] mapRoutine: new map needed while idle.")
|
|
}
|
|
} else {
|
|
health.SetInPollNetMap(false)
|
|
|
|
err := c.direct.PollNetMap(ctx, mrs)
|
|
|
|
health.SetInPollNetMap(false)
|
|
c.mu.Lock()
|
|
c.synced = false
|
|
if c.state == StateSynchronized {
|
|
c.state = StateAuthenticated
|
|
}
|
|
paused := c.paused
|
|
c.mu.Unlock()
|
|
|
|
if paused {
|
|
mrs.bo.BackOff(ctx, nil)
|
|
c.logf("mapRoutine: paused")
|
|
continue
|
|
}
|
|
|
|
report(err, "PollNetMap")
|
|
mrs.bo.BackOff(ctx, err)
|
|
continue
|
|
}
|
|
}
|
|
}
|
|
|
|
func (c *Auto) AuthCantContinue() bool {
|
|
if c == nil {
|
|
return true
|
|
}
|
|
c.mu.Lock()
|
|
defer c.mu.Unlock()
|
|
|
|
return !c.loggedIn && (c.loginGoal == nil || c.loginGoal.url != "")
|
|
}
|
|
|
|
func (c *Auto) SetHostinfo(hi *tailcfg.Hostinfo) {
|
|
if hi == nil {
|
|
panic("nil Hostinfo")
|
|
}
|
|
if !c.direct.SetHostinfo(hi) {
|
|
// No changes. Don't log.
|
|
return
|
|
}
|
|
|
|
// Send new Hostinfo to server
|
|
c.updateControl()
|
|
}
|
|
|
|
func (c *Auto) SetNetInfo(ni *tailcfg.NetInfo) {
|
|
if ni == nil {
|
|
panic("nil NetInfo")
|
|
}
|
|
if !c.direct.SetNetInfo(ni) {
|
|
return
|
|
}
|
|
|
|
// Send new NetInfo to server
|
|
c.updateControl()
|
|
}
|
|
|
|
// SetTKAHead updates the TKA head hash that map-request infrastructure sends.
|
|
func (c *Auto) SetTKAHead(headHash string) {
|
|
if !c.direct.SetTKAHead(headHash) {
|
|
return
|
|
}
|
|
|
|
// Send new TKAHead to server
|
|
c.updateControl()
|
|
}
|
|
|
|
func (c *Auto) sendStatus(who string, err error, url string, nm *netmap.NetworkMap) {
|
|
c.mu.Lock()
|
|
if c.closed {
|
|
c.mu.Unlock()
|
|
return
|
|
}
|
|
state := c.state
|
|
loggedIn := c.loggedIn
|
|
synced := c.synced
|
|
c.inSendStatus++
|
|
c.mu.Unlock()
|
|
|
|
c.logf("[v1] sendStatus: %s: %v", who, state)
|
|
|
|
var p *persist.PersistView
|
|
var loginFin, logoutFin *empty.Message
|
|
if state == StateAuthenticated {
|
|
loginFin = new(empty.Message)
|
|
}
|
|
if state == StateNotAuthenticated {
|
|
logoutFin = new(empty.Message)
|
|
}
|
|
if nm != nil && loggedIn && synced {
|
|
p = ptr.To(c.direct.GetPersist())
|
|
} else {
|
|
// don't send netmap status, as it's misleading when we're
|
|
// not logged in.
|
|
nm = nil
|
|
}
|
|
new := Status{
|
|
LoginFinished: loginFin,
|
|
LogoutFinished: logoutFin,
|
|
URL: url,
|
|
Persist: p,
|
|
NetMap: nm,
|
|
State: state,
|
|
Err: err,
|
|
}
|
|
c.statusFunc(new)
|
|
|
|
c.mu.Lock()
|
|
c.inSendStatus--
|
|
c.mu.Unlock()
|
|
}
|
|
|
|
func (c *Auto) Login(t *tailcfg.Oauth2Token, flags LoginFlags) {
|
|
c.logf("client.Login(%v, %v)", t != nil, flags)
|
|
|
|
c.mu.Lock()
|
|
c.loginGoal = &LoginGoal{
|
|
wantLoggedIn: true,
|
|
token: t,
|
|
flags: flags,
|
|
}
|
|
c.mu.Unlock()
|
|
|
|
c.cancelAuth()
|
|
}
|
|
|
|
func (c *Auto) StartLogout() {
|
|
c.logf("client.StartLogout()")
|
|
|
|
c.mu.Lock()
|
|
c.loginGoal = &LoginGoal{
|
|
wantLoggedIn: false,
|
|
}
|
|
c.mu.Unlock()
|
|
c.cancelAuth()
|
|
}
|
|
|
|
func (c *Auto) Logout(ctx context.Context) error {
|
|
c.logf("client.Logout()")
|
|
|
|
errc := make(chan error, 1)
|
|
|
|
c.mu.Lock()
|
|
c.loginGoal = &LoginGoal{
|
|
wantLoggedIn: false,
|
|
loggedOutResult: errc,
|
|
}
|
|
c.mu.Unlock()
|
|
c.cancelAuth()
|
|
|
|
timer, timerChannel := c.clock.NewTimer(10 * time.Second)
|
|
defer timer.Stop()
|
|
select {
|
|
case err := <-errc:
|
|
return err
|
|
case <-ctx.Done():
|
|
return ctx.Err()
|
|
case <-timerChannel:
|
|
return context.DeadlineExceeded
|
|
}
|
|
}
|
|
|
|
func (c *Auto) SetExpirySooner(ctx context.Context, expiry time.Time) error {
|
|
return c.direct.SetExpirySooner(ctx, expiry)
|
|
}
|
|
|
|
// UpdateEndpoints sets the client's discovered endpoints and sends
|
|
// them to the control server if they've changed.
|
|
//
|
|
// It does not retain the provided slice.
|
|
func (c *Auto) UpdateEndpoints(endpoints []tailcfg.Endpoint) {
|
|
changed := c.direct.SetEndpoints(endpoints)
|
|
if changed {
|
|
c.updateControl()
|
|
}
|
|
}
|
|
|
|
func (c *Auto) Shutdown() {
|
|
c.logf("client.Shutdown()")
|
|
|
|
c.mu.Lock()
|
|
inSendStatus := c.inSendStatus
|
|
closed := c.closed
|
|
direct := c.direct
|
|
if !closed {
|
|
c.closed = true
|
|
}
|
|
c.mu.Unlock()
|
|
|
|
c.logf("client.Shutdown: inSendStatus=%v", inSendStatus)
|
|
if !closed {
|
|
c.unregisterHealthWatch()
|
|
close(c.quit)
|
|
c.cancelAuth()
|
|
<-c.authDone
|
|
c.cancelMap()
|
|
<-c.mapDone
|
|
<-c.updateDone
|
|
if direct != nil {
|
|
direct.Close()
|
|
}
|
|
c.logf("Client.Shutdown done.")
|
|
}
|
|
}
|
|
|
|
// NodePublicKey returns the node public key currently in use. This is
|
|
// used exclusively in tests.
|
|
func (c *Auto) TestOnlyNodePublicKey() key.NodePublic {
|
|
priv := c.direct.GetPersist()
|
|
return priv.PrivateNodeKey().Public()
|
|
}
|
|
|
|
func (c *Auto) TestOnlySetAuthKey(authkey string) {
|
|
c.direct.mu.Lock()
|
|
defer c.direct.mu.Unlock()
|
|
c.direct.authKey = authkey
|
|
}
|
|
|
|
func (c *Auto) TestOnlyTimeNow() time.Time {
|
|
return c.clock.Now()
|
|
}
|
|
|
|
// SetDNS sends the SetDNSRequest request to the control plane server,
|
|
// requesting a DNS record be created or updated.
|
|
func (c *Auto) SetDNS(ctx context.Context, req *tailcfg.SetDNSRequest) error {
|
|
return c.direct.SetDNS(ctx, req)
|
|
}
|
|
|
|
func (c *Auto) DoNoiseRequest(req *http.Request) (*http.Response, error) {
|
|
return c.direct.DoNoiseRequest(req)
|
|
}
|
|
|
|
// GetSingleUseNoiseRoundTripper returns a RoundTripper that can be only be used
|
|
// once (and must be used once) to make a single HTTP request over the noise
|
|
// channel to the coordination server.
|
|
//
|
|
// In addition to the RoundTripper, it returns the HTTP/2 channel's early noise
|
|
// payload, if any.
|
|
func (c *Auto) GetSingleUseNoiseRoundTripper(ctx context.Context) (http.RoundTripper, *tailcfg.EarlyNoise, error) {
|
|
return c.direct.GetSingleUseNoiseRoundTripper(ctx)
|
|
}
|