mirror of
https://github.com/tailscale/tailscale.git
synced 2024-11-29 13:05:46 +00:00
466 lines
13 KiB
Go
466 lines
13 KiB
Go
// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package derp
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// TODO(crawshaw): send srcKey with packets to clients?
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// TODO(crawshaw): with predefined serverKey in clients and HMAC on packets we could skip TLS
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import (
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"bufio"
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"context"
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crand "crypto/rand"
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"encoding/json"
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"errors"
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"expvar"
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"fmt"
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"io"
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"math/big"
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"net"
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"sync"
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"sync/atomic"
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"time"
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"golang.org/x/crypto/nacl/box"
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"golang.org/x/time/rate"
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"tailscale.com/types/key"
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"tailscale.com/types/logger"
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)
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// Server is a DERP server.
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type Server struct {
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// BytesPerSecond, if non-zero, specifies how many bytes per
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// second to cap per-client reads at.
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BytesPerSecond int
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privateKey key.Private
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publicKey key.Public
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logf logger.Logf
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// Counters:
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packetsSent, bytesSent int64
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packetsRecv, bytesRecv int64
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packetsDropped int64
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mu sync.Mutex
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closed bool
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accepts int64
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netConns map[net.Conn]chan struct{} // chan is closed when conn closes
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clients map[key.Public]*sclient
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clientsEver map[key.Public]bool // never deleted from, for stats; fine for now
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}
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// NewServer returns a new DERP server. It doesn't listen on its own.
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// Connections are given to it via Server.Accept.
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func NewServer(privateKey key.Private, logf logger.Logf) *Server {
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s := &Server{
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privateKey: privateKey,
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publicKey: privateKey.Public(),
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logf: logf,
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clients: make(map[key.Public]*sclient),
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clientsEver: make(map[key.Public]bool),
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netConns: make(map[net.Conn]chan struct{}),
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}
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return s
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}
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// Close closes the server and waits for the connections to disconnect.
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func (s *Server) Close() error {
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s.mu.Lock()
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wasClosed := s.closed
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s.closed = true
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s.mu.Unlock()
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if wasClosed {
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return nil
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}
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var closedChs []chan struct{}
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s.mu.Lock()
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for nc, closed := range s.netConns {
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nc.Close()
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closedChs = append(closedChs, closed)
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}
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s.mu.Unlock()
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for _, closed := range closedChs {
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<-closed
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}
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return nil
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}
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func (s *Server) isClosed() bool {
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s.mu.Lock()
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defer s.mu.Unlock()
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return s.closed
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}
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// Accept adds a new connection to the server.
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// The provided bufio ReadWriter must be already connected to nc.
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// Accept blocks until the Server is closed or the connection closes
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// on its own.
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func (s *Server) Accept(nc net.Conn, brw *bufio.ReadWriter) {
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closed := make(chan struct{})
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s.mu.Lock()
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s.accepts++
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s.netConns[nc] = closed
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s.mu.Unlock()
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defer func() {
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nc.Close()
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close(closed)
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s.mu.Lock()
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delete(s.netConns, nc)
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s.mu.Unlock()
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}()
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if err := s.accept(nc, brw); err != nil && !s.isClosed() {
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s.logf("derp: %s: %v", nc.RemoteAddr(), err)
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}
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}
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// registerClient notes that client c is now authenticated and ready for packets.
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// If c's public key was already connected with a different connection, the prior one is closed.
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func (s *Server) registerClient(c *sclient) {
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s.mu.Lock()
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defer s.mu.Unlock()
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old := s.clients[c.key]
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if old == nil {
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s.logf("derp: %s: client %x: adding connection", c.nc.RemoteAddr(), c.key)
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} else {
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old.nc.Close()
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s.logf("derp: %s: client %x: adding connection, replacing %s", c.nc.RemoteAddr(), c.key, old.nc.RemoteAddr())
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}
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s.clients[c.key] = c
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s.clientsEver[c.key] = true
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}
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// unregisterClient removes a client from the server.
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func (s *Server) unregisterClient(c *sclient) {
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s.mu.Lock()
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defer s.mu.Unlock()
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cur := s.clients[c.key]
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if cur == c {
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s.logf("derp: %s: client %x: removing connection", c.nc.RemoteAddr(), c.key)
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delete(s.clients, c.key)
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}
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}
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func (s *Server) accept(nc net.Conn, brw *bufio.ReadWriter) error {
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br, bw := brw.Reader, brw.Writer
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nc.SetDeadline(time.Now().Add(10 * time.Second))
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if err := s.sendServerKey(bw); err != nil {
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return fmt.Errorf("send server key: %v", err)
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}
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nc.SetDeadline(time.Now().Add(10 * time.Second))
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clientKey, clientInfo, err := s.recvClientKey(br)
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if err != nil {
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return fmt.Errorf("receive client key: %v", err)
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}
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if err := s.verifyClient(clientKey, clientInfo); err != nil {
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return fmt.Errorf("client %x rejected: %v", clientKey, err)
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}
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// At this point we trust the client so we don't time out.
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nc.SetDeadline(time.Time{})
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c := &sclient{
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key: clientKey,
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nc: nc,
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br: br,
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bw: bw,
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}
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if clientInfo != nil {
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c.info = *clientInfo
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}
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// Once the client is registered, it can start receiving
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// traffic, but we want to make sure the first thing it
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// receives after its frameClientInfo is our frameServerInfo,
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// so acquire the c.mu lock (which guards writing to c.bw)
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// while we register.
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c.mu.Lock()
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s.registerClient(c)
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err = s.sendServerInfo(bw, clientKey)
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c.mu.Unlock()
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if err != nil {
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return fmt.Errorf("send server info: %v", err)
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}
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defer s.unregisterClient(c)
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ctx, cancel := context.WithCancel(context.Background())
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defer cancel()
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go s.sendClientKeepAlives(ctx, c)
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lim := rate.Inf
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if s.BytesPerSecond != 0 {
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lim = rate.Limit(s.BytesPerSecond)
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}
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const burstBytes = 1 << 20 // generous bandwidth delay product? must be over 64k max packet size.
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limiter := rate.NewLimiter(lim, burstBytes)
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for {
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ft, fl, err := readFrameHeader(c.br)
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if err != nil {
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return fmt.Errorf("client %x: readFrameHeader: %v", c.key, err)
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}
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if ft != frameSendPacket {
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// TODO: nothing else yet supported
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return fmt.Errorf("client %x: unsupported frame %v", c.key, ft)
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}
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dstKey, contents, err := s.recvPacket(ctx, c.br, fl, limiter)
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if err != nil {
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return fmt.Errorf("client %x: recvPacket: %v", c.key, err)
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}
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s.mu.Lock()
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dst := s.clients[dstKey]
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s.mu.Unlock()
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if dst == nil {
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atomic.AddInt64(&s.packetsDropped, 1)
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s.logf("derp: %s: client %x: dropping packet for unknown %x", nc.RemoteAddr(), c.key, dstKey)
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continue
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}
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dst.mu.Lock()
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err = s.sendPacket(dst.bw, c.key, contents)
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dst.mu.Unlock()
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if err != nil {
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s.logf("derp: %s: client %x: dropping packet for %x: %v", nc.RemoteAddr(), c.key, dstKey, err)
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// If we cannot send to a destination, shut it down.
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// Let its receive loop do the cleanup.
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s.mu.Lock()
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if s.clients[dstKey] == dst {
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s.clients[dstKey].nc.Close()
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}
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s.mu.Unlock()
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}
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}
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}
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func (s *Server) sendClientKeepAlives(ctx context.Context, c *sclient) {
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if err := c.keepAliveLoop(ctx); err != nil {
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s.logf("derp: %s: client %x: keep alive failed: %v", c.nc.RemoteAddr(), c.key, err)
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}
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}
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func (s *Server) verifyClient(clientKey key.Public, info *sclientInfo) error {
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// TODO(crawshaw): implement policy constraints on who can use the DERP server
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// TODO(bradfitz): ... and at what rate.
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return nil
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}
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func (s *Server) sendServerKey(bw *bufio.Writer) error {
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buf := make([]byte, 0, len(magic)+len(s.publicKey))
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buf = append(buf, magic...)
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buf = append(buf, s.publicKey[:]...)
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return writeFrame(bw, frameServerKey, buf)
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}
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func (s *Server) sendServerInfo(bw *bufio.Writer, clientKey key.Public) error {
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var nonce [24]byte
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if _, err := crand.Read(nonce[:]); err != nil {
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return err
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}
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msg := []byte("{}") // no serverInfo for now
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msgbox := box.Seal(nil, msg, &nonce, clientKey.B32(), s.privateKey.B32())
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if err := writeFrameHeader(bw, frameServerInfo, nonceLen+uint32(len(msgbox))); err != nil {
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return err
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}
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if _, err := bw.Write(nonce[:]); err != nil {
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return err
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}
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if _, err := bw.Write(msgbox); err != nil {
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return err
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}
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return bw.Flush()
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}
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// recvClientKey reads the frameClientInfo frame from the client (its
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// proof of identity) upon its initial connection. It should be
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// considered especially untrusted at this point.
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func (s *Server) recvClientKey(br *bufio.Reader) (clientKey key.Public, info *sclientInfo, err error) {
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fl, err := readFrameTypeHeader(br, frameClientInfo)
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if err != nil {
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return key.Public{}, nil, err
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}
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const minLen = keyLen + nonceLen
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if fl < minLen {
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return key.Public{}, nil, errors.New("short client info")
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}
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// We don't trust the client at all yet, so limit its input size to limit
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// things like JSON resource exhausting (http://github.com/golang/go/issues/31789).
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if fl > 256<<10 {
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return key.Public{}, nil, errors.New("long client info")
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}
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if _, err := io.ReadFull(br, clientKey[:]); err != nil {
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return key.Public{}, nil, err
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}
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var nonce [24]byte
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if _, err := io.ReadFull(br, nonce[:]); err != nil {
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return key.Public{}, nil, fmt.Errorf("nonce: %v", err)
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}
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msgLen := int(fl - minLen)
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msgbox := make([]byte, msgLen)
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if _, err := io.ReadFull(br, msgbox); err != nil {
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return key.Public{}, nil, fmt.Errorf("msgbox: %v", err)
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}
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msg, ok := box.Open(nil, msgbox, &nonce, (*[32]byte)(&clientKey), s.privateKey.B32())
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if !ok {
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return key.Public{}, nil, fmt.Errorf("msgbox: cannot open len=%d with client key %x", msgLen, clientKey[:])
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}
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info = new(sclientInfo)
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if err := json.Unmarshal(msg, info); err != nil {
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return key.Public{}, nil, fmt.Errorf("msg: %v", err)
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}
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return clientKey, info, nil
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}
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func (s *Server) sendPacket(bw *bufio.Writer, srcKey key.Public, contents []byte) error {
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atomic.AddInt64(&s.packetsSent, 1)
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atomic.AddInt64(&s.bytesSent, int64(len(contents)))
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if err := writeFrameHeader(bw, frameRecvPacket, uint32(len(contents))); err != nil {
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return err
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}
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if _, err := bw.Write(contents); err != nil {
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return err
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}
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return bw.Flush()
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}
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func (s *Server) recvPacket(ctx context.Context, br *bufio.Reader, frameLen uint32, limiter *rate.Limiter) (dstKey key.Public, contents []byte, err error) {
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if frameLen < keyLen {
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return key.Public{}, nil, errors.New("short send packet frame")
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}
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if _, err := io.ReadFull(br, dstKey[:]); err != nil {
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return key.Public{}, nil, err
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}
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packetLen := frameLen - keyLen
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if packetLen > MaxPacketSize {
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return key.Public{}, nil, fmt.Errorf("data packet longer (%d) than max of %v", packetLen, MaxPacketSize)
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}
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if err := limiter.WaitN(ctx, int(packetLen)); err != nil {
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return key.Public{}, nil, fmt.Errorf("rate limit: %v", err)
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}
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contents = make([]byte, packetLen)
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if _, err := io.ReadFull(br, contents); err != nil {
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return key.Public{}, nil, err
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}
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atomic.AddInt64(&s.packetsRecv, 1)
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atomic.AddInt64(&s.bytesRecv, int64(len(contents)))
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return dstKey, contents, nil
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}
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// sclient is a client connection to the server.
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//
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// (The "s" prefix is to more explicitly distinguish it from Client in derp_client.go)
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type sclient struct {
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nc net.Conn
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key key.Public
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info sclientInfo
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keepAliveTimer *time.Timer
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keepAliveReset chan struct{}
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mu sync.Mutex // mu guards writing to bw
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br *bufio.Reader
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bw *bufio.Writer
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}
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func (c *sclient) keepAliveLoop(ctx context.Context) error {
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jitterMs, err := crand.Int(crand.Reader, big.NewInt(5000))
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if err != nil {
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panic(err)
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}
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jitter := time.Duration(jitterMs.Int64()) * time.Millisecond
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c.keepAliveTimer = time.NewTimer(keepAlive + jitter)
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defer c.keepAliveTimer.Stop()
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for {
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select {
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case <-ctx.Done():
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return nil
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case <-c.keepAliveReset:
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if c.keepAliveTimer.Stop() {
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<-c.keepAliveTimer.C
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}
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c.keepAliveTimer.Reset(keepAlive + jitter)
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case <-c.keepAliveTimer.C:
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c.mu.Lock()
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err := writeFrame(c.bw, frameKeepAlive, nil)
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if err == nil {
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err = c.bw.Flush()
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}
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c.mu.Unlock()
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if err != nil {
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c.nc.Close()
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return err
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}
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}
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}
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}
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// sclientInfo is the client info sent by the client to the server.
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type sclientInfo struct {
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}
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type serverInfo struct {
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}
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// Stats returns stats about the server.
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func (s *Server) Stats() *ServerStats {
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s.mu.Lock()
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defer s.mu.Unlock()
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return &ServerStats{
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BytesPerSecondLimit: s.BytesPerSecond,
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CurrentConnections: len(s.netConns),
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UniqueClientsEver: len(s.clientsEver),
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TotalAccepts: s.accepts,
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BytesReceived: atomic.LoadInt64(&s.bytesRecv),
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BytesSent: atomic.LoadInt64(&s.bytesSent),
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PacketsDropped: atomic.LoadInt64(&s.packetsDropped),
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PacketsReceived: atomic.LoadInt64(&s.packetsRecv),
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PacketsSent: atomic.LoadInt64(&s.packetsSent),
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}
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}
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// ExpVar returns an expvar variable suitable for registering with expvar.Publish.
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func (s *Server) ExpVar() expvar.Var {
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return expVar{s}
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}
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type expVar struct{ *Server }
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// String implements the expvar.Var interface, returning the current server stats as JSON.
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func (v expVar) String() string {
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ss := v.Server.Stats()
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j, err := json.MarshalIndent(ss, "", "\t")
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if err != nil {
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return "{}"
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}
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return string(j)
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}
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// ServerStats are returned by Server.Stats.
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//
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// It is JSON-ified by expVar for the expvar package.
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type ServerStats struct {
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BytesPerSecondLimit int `json:"bytesPerSecondLimit"`
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CurrentConnections int `json:"currentClients"`
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UniqueClientsEver int `json:"uniqueClientsEver"`
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TotalAccepts int64 `json:"totalAccepts"`
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BytesReceived int64 `json:"bytesReceived"`
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BytesSent int64 `json:"bytesSent"`
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PacketsDropped int64 `json:"packetsDropped"`
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PacketsReceived int64 `json:"packetsReceived"`
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PacketsSent int64 `json:"packetsSent"`
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}
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