tailscale/net/netns/netns_windows.go
Mihai Parparita 7330aa593e all: avoid repeated default interface lookups
On some platforms (notably macOS and iOS) we look up the default
interface to bind outgoing connections to. This is both duplicated
work and results in logspam when the default interface is not available
(i.e. when a phone has no connectivity, we log an error and thus cause
more things that we will try to upload and fail).

Fixed by passing around a netmon.Monitor to more places, so that we can
use its cached interface state.

Fixes #7850
Updates #7621

Signed-off-by: Mihai Parparita <mihai@tailscale.com>
2023-04-20 15:46:01 -07:00

127 lines
3.5 KiB
Go

// Copyright (c) Tailscale Inc & AUTHORS
// SPDX-License-Identifier: BSD-3-Clause
package netns
import (
"math/bits"
"strings"
"syscall"
"golang.org/x/sys/cpu"
"golang.org/x/sys/windows"
"golang.zx2c4.com/wireguard/windows/tunnel/winipcfg"
"tailscale.com/net/interfaces"
"tailscale.com/net/netmon"
"tailscale.com/types/logger"
)
func interfaceIndex(iface *winipcfg.IPAdapterAddresses) uint32 {
if iface == nil {
// The zero ifidx means "unspecified". If we end up passing zero
// to bindSocket*(), it unsets the binding and lets the socket
// behave as normal again, which is what we want if there's no
// default route we can use.
return 0
}
return iface.IfIndex
}
func control(logger.Logf, *netmon.Monitor) func(network, address string, c syscall.RawConn) error {
return controlC
}
// controlC binds c to the Windows interface that holds a default
// route, and is not the Tailscale WinTun interface.
func controlC(network, address string, c syscall.RawConn) error {
if strings.HasPrefix(address, "127.") {
// Don't bind to an interface for localhost connections,
// otherwise we get:
// connectex: The requested address is not valid in its context
// (The derphttp tests were failing)
return nil
}
canV4, canV6 := false, false
switch network {
case "tcp", "udp":
canV4, canV6 = true, true
case "tcp4", "udp4":
canV4 = true
case "tcp6", "udp6":
canV6 = true
}
if canV4 {
iface, err := interfaces.GetWindowsDefault(windows.AF_INET)
if err != nil {
return err
}
if err := bindSocket4(c, interfaceIndex(iface)); err != nil {
return err
}
}
if canV6 {
iface, err := interfaces.GetWindowsDefault(windows.AF_INET6)
if err != nil {
return err
}
if err := bindSocket6(c, interfaceIndex(iface)); err != nil {
return err
}
}
return nil
}
// sockoptBoundInterface is the value of IP_UNICAST_IF and IPV6_UNICAST_IF.
//
// See https://docs.microsoft.com/en-us/windows/win32/winsock/ipproto-ip-socket-options
// and https://docs.microsoft.com/en-us/windows/win32/winsock/ipproto-ipv6-socket-options
const sockoptBoundInterface = 31
// bindSocket4 binds the given RawConn to the network interface with
// index ifidx, for IPv4 traffic only.
func bindSocket4(c syscall.RawConn, ifidx uint32) error {
// For IPv4 (but NOT IPv6) the interface index must be passed
// as a big-endian integer (regardless of platform endianness)
// because the underlying sockopt takes either an IPv4 address
// or an index shoved into IPv4 address representation (an IP
// in 0.0.0.0/8 means it's actually an index).
//
// See https://docs.microsoft.com/en-us/windows/win32/winsock/ipproto-ip-socket-options
// and IP_UNICAST_IF.
indexAsAddr := nativeToBigEndian(ifidx)
var controlErr error
err := c.Control(func(fd uintptr) {
controlErr = windows.SetsockoptInt(windows.Handle(fd), windows.IPPROTO_IP, sockoptBoundInterface, int(indexAsAddr))
})
if err != nil {
return err
}
return controlErr
}
// bindSocket6 binds the given RawConn to the network interface with
// index ifidx, for IPv6 traffic only.
func bindSocket6(c syscall.RawConn, ifidx uint32) error {
var controlErr error
err := c.Control(func(fd uintptr) {
controlErr = windows.SetsockoptInt(windows.Handle(fd), windows.IPPROTO_IPV6, sockoptBoundInterface, int(ifidx))
})
if err != nil {
return err
}
return controlErr
}
// nativeToBigEndian returns i converted into big-endian
// representation, suitable for passing to Windows APIs that require a
// mangled uint32.
func nativeToBigEndian(i uint32) uint32 {
if cpu.IsBigEndian {
return i
}
return bits.ReverseBytes32(i)
}