tailscale/control/controlclient/auto.go
Maisem Ali d16946854f control/controlclient: add Auto.updateRoutine
Instead of having updates replace the map polls, create
a third goroutine which is solely responsible for making
sure that control is aware of the latest client state.

This also makes it so that the streaming map polls are only
broken when there are auth changes, or the client is paused.

Updates tailscale/corp#5761

Signed-off-by: Maisem Ali <maisem@tailscale.com>
2023-08-10 12:23:08 -07:00

794 lines
19 KiB
Go

// Copyright (c) Tailscale Inc & AUTHORS
// SPDX-License-Identifier: BSD-3-Clause
package controlclient
import (
"context"
"errors"
"fmt"
"net/http"
"sync"
"sync/atomic"
"time"
"tailscale.com/health"
"tailscale.com/logtail/backoff"
"tailscale.com/net/sockstats"
"tailscale.com/tailcfg"
"tailscale.com/tstime"
"tailscale.com/types/empty"
"tailscale.com/types/key"
"tailscale.com/types/logger"
"tailscale.com/types/netmap"
"tailscale.com/types/persist"
"tailscale.com/types/ptr"
"tailscale.com/types/structs"
)
type LoginGoal struct {
_ structs.Incomparable
wantLoggedIn bool // true if we *want* to be logged in
token *tailcfg.Oauth2Token // oauth token to use when logging in
flags LoginFlags // flags to use when logging in
url string // auth url that needs to be visited
loggedOutResult chan<- error
}
func (g *LoginGoal) sendLogoutError(err error) {
if g.loggedOutResult == nil {
return
}
select {
case g.loggedOutResult <- err:
default:
}
}
var _ Client = (*Auto)(nil)
// waitUnpause waits until the client is unpaused then returns. It only
// returns an error if the client is closed.
func (c *Auto) waitUnpause(routineLogName string) error {
c.mu.Lock()
if !c.paused {
c.mu.Unlock()
return nil
}
unpaused := c.unpausedChanLocked()
c.mu.Unlock()
c.logf("%s: awaiting unpause", routineLogName)
select {
case <-unpaused:
c.logf("%s: unpaused", routineLogName)
return nil
case <-c.quit:
return errors.New("quit")
}
}
// updateRoutine is responsible for informing the server of worthy changes to
// our local state. It runs in its own goroutine.
func (c *Auto) updateRoutine() {
defer close(c.updateDone)
bo := backoff.NewBackoff("updateRoutine", c.logf, 30*time.Second)
for {
if err := c.waitUnpause("updateRoutine"); err != nil {
c.logf("updateRoutine: exiting")
return
}
c.mu.Lock()
gen := c.lastUpdateGen
ctx := c.mapCtx
needUpdate := gen > 0 && gen != c.lastUpdateGenInformed && c.loggedIn
c.mu.Unlock()
if needUpdate {
select {
case <-c.quit:
c.logf("updateRoutine: exiting")
return
default:
}
} else {
// Nothing to do, wait for a signal.
select {
case <-c.quit:
c.logf("updateRoutine: exiting")
return
case <-c.updateCh:
continue
}
}
t0 := c.clock.Now()
err := c.direct.SendUpdate(ctx)
d := time.Since(t0).Round(time.Millisecond)
if err != nil {
if ctx.Err() == nil {
c.direct.logf("lite map update error after %v: %v", d, err)
}
bo.BackOff(ctx, err)
continue
}
bo.BackOff(ctx, nil)
c.direct.logf("[v1] successful lite map update in %v", d)
c.mu.Lock()
c.lastUpdateGenInformed = gen
c.mu.Unlock()
}
}
// atomicGen is an atomic int64 generator. It is used to generate monotonically
// increasing numbers for updateGen.
var atomicGen atomic.Int64
func nextUpdateGen() updateGen {
return updateGen(atomicGen.Add(1))
}
// updateGen is a monotonically increasing number that represents a particular
// update to the local state.
type updateGen int64
// Auto connects to a tailcontrol server for a node.
// It's a concrete implementation of the Client interface.
type Auto struct {
direct *Direct // our interface to the server APIs
clock tstime.Clock
logf logger.Logf
expiry *time.Time
closed bool
updateCh chan struct{} // readable when we should inform the server of a change
newMapCh chan struct{} // readable when we must restart a map request
statusFunc func(Status) // called to update Client status; always non-nil
unregisterHealthWatch func()
mu sync.Mutex // mutex guards the following fields
// lastUpdateGen is the gen of last update we had an update worth sending to
// the server.
lastUpdateGen updateGen
// lastUpdateGenInformed is the value of lastUpdateAt that we've successfully
// informed the server of.
lastUpdateGenInformed updateGen
paused bool // whether we should stop making HTTP requests
unpauseWaiters []chan struct{}
loggedIn bool // true if currently logged in
loginGoal *LoginGoal // non-nil if some login activity is desired
synced bool // true if our netmap is up-to-date
inSendStatus int // number of sendStatus calls currently in progress
state State
authCtx context.Context // context used for auth requests
mapCtx context.Context // context used for netmap and update requests
authCancel func() // cancel authCtx
mapCancel func() // cancel mapCtx
quit chan struct{} // when closed, goroutines should all exit
authDone chan struct{} // when closed, authRoutine is done
mapDone chan struct{} // when closed, mapRoutine is done
updateDone chan struct{} // when closed, updateRoutine is done
}
// New creates and starts a new Auto.
func New(opts Options) (*Auto, error) {
c, err := NewNoStart(opts)
if c != nil {
c.Start()
}
return c, err
}
// NewNoStart creates a new Auto, but without calling Start on it.
func NewNoStart(opts Options) (_ *Auto, err error) {
direct, err := NewDirect(opts)
if err != nil {
return nil, err
}
defer func() {
if err != nil {
direct.Close()
}
}()
if opts.Status == nil {
return nil, errors.New("missing required Options.Status")
}
if opts.Logf == nil {
opts.Logf = func(fmt string, args ...any) {}
}
if opts.Clock == nil {
opts.Clock = tstime.StdClock{}
}
c := &Auto{
direct: direct,
clock: opts.Clock,
logf: opts.Logf,
updateCh: make(chan struct{}, 1),
newMapCh: make(chan struct{}, 1),
quit: make(chan struct{}),
authDone: make(chan struct{}),
mapDone: make(chan struct{}),
updateDone: make(chan struct{}),
statusFunc: opts.Status,
}
c.authCtx, c.authCancel = context.WithCancel(context.Background())
c.authCtx = sockstats.WithSockStats(c.authCtx, sockstats.LabelControlClientAuto, opts.Logf)
c.mapCtx, c.mapCancel = context.WithCancel(context.Background())
c.mapCtx = sockstats.WithSockStats(c.mapCtx, sockstats.LabelControlClientAuto, opts.Logf)
c.unregisterHealthWatch = health.RegisterWatcher(direct.ReportHealthChange)
return c, nil
}
// SetPaused controls whether HTTP activity should be paused.
//
// The client can be paused and unpaused repeatedly, unlike Start and Shutdown, which can only be used once.
func (c *Auto) SetPaused(paused bool) {
c.mu.Lock()
defer c.mu.Unlock()
if paused == c.paused {
return
}
c.logf("setPaused(%v)", paused)
c.paused = paused
if paused {
// Only cancel the map routine. (The auth routine isn't expensive
// so it's fine to keep it running.)
c.cancelMapLocked()
} else {
for _, ch := range c.unpauseWaiters {
close(ch)
}
c.unpauseWaiters = nil
}
}
// Start starts the client's goroutines.
//
// It should only be called for clients created by NewNoStart.
func (c *Auto) Start() {
go c.authRoutine()
go c.mapRoutine()
go c.updateRoutine()
}
// updateControl sends a new OmitPeers, non-streaming map request (to just send
// Hostinfo/Netinfo/Endpoints info, while keeping an existing streaming response
// open).
//
// It should be called whenever there's something new to tell the server.
func (c *Auto) updateControl() {
gen := nextUpdateGen()
c.mu.Lock()
if gen < c.lastUpdateGen {
// This update is out of date.
c.mu.Unlock()
return
}
c.lastUpdateGen = gen
c.mu.Unlock()
select {
case c.updateCh <- struct{}{}:
default:
}
}
func (c *Auto) cancelAuth() {
c.mu.Lock()
defer c.mu.Unlock()
if c.authCancel != nil {
c.authCancel()
}
if !c.closed {
c.authCtx, c.authCancel = context.WithCancel(context.Background())
c.authCtx = sockstats.WithSockStats(c.authCtx, sockstats.LabelControlClientAuto, c.logf)
}
}
// cancelMapLocked is like cancelMap, but assumes the caller holds c.mu.
func (c *Auto) cancelMapLocked() {
if c.mapCancel != nil {
c.mapCancel()
}
if !c.closed {
c.mapCtx, c.mapCancel = context.WithCancel(context.Background())
c.mapCtx = sockstats.WithSockStats(c.mapCtx, sockstats.LabelControlClientAuto, c.logf)
}
}
// cancelMap cancels the existing mapPoll and liteUpdates.
func (c *Auto) cancelMap() {
c.mu.Lock()
defer c.mu.Unlock()
c.cancelMapLocked()
}
// restartMap cancels the existing mapPoll and liteUpdates, and then starts a
// new one.
func (c *Auto) restartMap() {
c.cancelMap()
c.logf("[v1] restartMap: synced=%v", c.synced)
select {
case c.newMapCh <- struct{}{}:
c.logf("[v1] restartMap: wrote to channel")
default:
// if channel write failed, then there was already
// an outstanding newMapCh request. One is enough,
// since it'll always use the latest endpoints.
c.logf("[v1] restartMap: channel was full")
}
c.updateControl()
}
func (c *Auto) authRoutine() {
defer close(c.authDone)
bo := backoff.NewBackoff("authRoutine", c.logf, 30*time.Second)
for {
c.mu.Lock()
goal := c.loginGoal
ctx := c.authCtx
if goal != nil {
c.logf("[v1] authRoutine: %s; wantLoggedIn=%v", c.state, goal.wantLoggedIn)
} else {
c.logf("[v1] authRoutine: %s; goal=nil paused=%v", c.state, c.paused)
}
c.mu.Unlock()
select {
case <-c.quit:
c.logf("[v1] authRoutine: quit")
return
default:
}
report := func(err error, msg string) {
c.logf("[v1] %s: %v", msg, err)
// don't send status updates for context errors,
// since context cancelation is always on purpose.
if ctx.Err() == nil {
c.sendStatus("authRoutine-report", err, "", nil)
}
}
if goal == nil {
health.SetAuthRoutineInError(nil)
// Wait for user to Login or Logout.
<-ctx.Done()
c.logf("[v1] authRoutine: context done.")
continue
}
if !goal.wantLoggedIn {
health.SetAuthRoutineInError(nil)
err := c.direct.TryLogout(ctx)
goal.sendLogoutError(err)
if err != nil {
report(err, "TryLogout")
bo.BackOff(ctx, err)
continue
}
// success
c.mu.Lock()
c.loggedIn = false
c.loginGoal = nil
c.state = StateNotAuthenticated
c.synced = false
c.mu.Unlock()
c.sendStatus("authRoutine-wantout", nil, "", nil)
bo.BackOff(ctx, nil)
} else { // ie. goal.wantLoggedIn
c.mu.Lock()
if goal.url != "" {
c.state = StateURLVisitRequired
} else {
c.state = StateAuthenticating
}
c.mu.Unlock()
var url string
var err error
var f string
if goal.url != "" {
url, err = c.direct.WaitLoginURL(ctx, goal.url)
f = "WaitLoginURL"
} else {
url, err = c.direct.TryLogin(ctx, goal.token, goal.flags)
f = "TryLogin"
}
if err != nil {
health.SetAuthRoutineInError(err)
report(err, f)
bo.BackOff(ctx, err)
continue
}
if url != "" {
// goal.url ought to be empty here.
// However, not all control servers get this right,
// and logging about it here just generates noise.
c.mu.Lock()
c.loginGoal = &LoginGoal{
wantLoggedIn: true,
flags: LoginDefault,
url: url,
}
c.state = StateURLVisitRequired
c.synced = false
c.mu.Unlock()
c.sendStatus("authRoutine-url", err, url, nil)
if goal.url == url {
// The server sent us the same URL we already tried,
// backoff to avoid a busy loop.
bo.BackOff(ctx, errors.New("login URL not changing"))
} else {
bo.BackOff(ctx, nil)
}
continue
}
// success
health.SetAuthRoutineInError(nil)
c.mu.Lock()
c.loggedIn = true
c.loginGoal = nil
c.state = StateAuthenticated
c.mu.Unlock()
c.sendStatus("authRoutine-success", nil, "", nil)
c.restartMap()
bo.BackOff(ctx, nil)
}
}
}
// Expiry returns the credential expiration time, or the zero time if
// the expiration time isn't known. Used in tests only.
func (c *Auto) Expiry() *time.Time {
c.mu.Lock()
defer c.mu.Unlock()
return c.expiry
}
// Direct returns the underlying direct client object. Used in tests
// only.
func (c *Auto) Direct() *Direct {
return c.direct
}
// unpausedChanLocked returns a new channel that is closed when the
// current Auto pause is unpaused.
//
// c.mu must be held
func (c *Auto) unpausedChanLocked() <-chan struct{} {
unpaused := make(chan struct{})
c.unpauseWaiters = append(c.unpauseWaiters, unpaused)
return unpaused
}
// mapRoutine is responsible for keeping a read-only streaming connection to the
// control server, and keeping the netmap up to date.
func (c *Auto) mapRoutine() {
defer close(c.mapDone)
bo := backoff.NewBackoff("mapRoutine", c.logf, 30*time.Second)
for {
if err := c.waitUnpause("mapRoutine"); err != nil {
c.logf("mapRoutine: exiting")
return
}
c.mu.Lock()
c.logf("[v1] mapRoutine: %s", c.state)
loggedIn := c.loggedIn
ctx := c.mapCtx
c.mu.Unlock()
select {
case <-c.quit:
c.logf("mapRoutine: quit")
return
default:
}
report := func(err error, msg string) {
c.logf("[v1] %s: %v", msg, err)
err = fmt.Errorf("%s: %w", msg, err)
// don't send status updates for context errors,
// since context cancelation is always on purpose.
if ctx.Err() == nil {
c.sendStatus("mapRoutine1", err, "", nil)
}
}
if !loggedIn {
// Wait for something interesting to happen
c.mu.Lock()
c.synced = false
// c.state is set by authRoutine()
c.mu.Unlock()
select {
case <-ctx.Done():
c.logf("[v1] mapRoutine: context done.")
case <-c.newMapCh:
c.logf("[v1] mapRoutine: new map needed while idle.")
}
} else {
health.SetInPollNetMap(false)
err := c.direct.PollNetMap(ctx, func(nm *netmap.NetworkMap) {
health.SetInPollNetMap(true)
c.mu.Lock()
c.synced = true
if c.loggedIn {
c.state = StateSynchronized
}
c.expiry = ptr.To(nm.Expiry)
stillAuthed := c.loggedIn
c.logf("[v1] mapRoutine: netmap received: %s", c.state)
c.mu.Unlock()
if stillAuthed {
c.sendStatus("mapRoutine-got-netmap", nil, "", nm)
}
// Reset the backoff timer if we got a netmap.
bo.BackOff(ctx, nil)
})
health.SetInPollNetMap(false)
c.mu.Lock()
c.synced = false
if c.state == StateSynchronized {
c.state = StateAuthenticated
}
paused := c.paused
c.mu.Unlock()
if paused {
c.logf("mapRoutine: paused")
continue
}
if err != nil {
report(err, "PollNetMap")
bo.BackOff(ctx, err)
continue
}
bo.BackOff(ctx, nil)
}
}
}
func (c *Auto) AuthCantContinue() bool {
if c == nil {
return true
}
c.mu.Lock()
defer c.mu.Unlock()
return !c.loggedIn && (c.loginGoal == nil || c.loginGoal.url != "")
}
func (c *Auto) SetHostinfo(hi *tailcfg.Hostinfo) {
if hi == nil {
panic("nil Hostinfo")
}
if !c.direct.SetHostinfo(hi) {
// No changes. Don't log.
return
}
// Send new Hostinfo to server
c.updateControl()
}
func (c *Auto) SetNetInfo(ni *tailcfg.NetInfo) {
if ni == nil {
panic("nil NetInfo")
}
if !c.direct.SetNetInfo(ni) {
return
}
// Send new NetInfo to server
c.updateControl()
}
// SetTKAHead updates the TKA head hash that map-request infrastructure sends.
func (c *Auto) SetTKAHead(headHash string) {
if !c.direct.SetTKAHead(headHash) {
return
}
// Send new TKAHead to server
c.updateControl()
}
func (c *Auto) sendStatus(who string, err error, url string, nm *netmap.NetworkMap) {
c.mu.Lock()
if c.closed {
c.mu.Unlock()
return
}
state := c.state
loggedIn := c.loggedIn
synced := c.synced
c.inSendStatus++
c.mu.Unlock()
c.logf("[v1] sendStatus: %s: %v", who, state)
var p *persist.PersistView
var loginFin, logoutFin *empty.Message
if state == StateAuthenticated {
loginFin = new(empty.Message)
}
if state == StateNotAuthenticated {
logoutFin = new(empty.Message)
}
if nm != nil && loggedIn && synced {
p = ptr.To(c.direct.GetPersist())
} else {
// don't send netmap status, as it's misleading when we're
// not logged in.
nm = nil
}
new := Status{
LoginFinished: loginFin,
LogoutFinished: logoutFin,
URL: url,
Persist: p,
NetMap: nm,
State: state,
Err: err,
}
c.statusFunc(new)
c.mu.Lock()
c.inSendStatus--
c.mu.Unlock()
}
func (c *Auto) Login(t *tailcfg.Oauth2Token, flags LoginFlags) {
c.logf("client.Login(%v, %v)", t != nil, flags)
c.mu.Lock()
c.loginGoal = &LoginGoal{
wantLoggedIn: true,
token: t,
flags: flags,
}
c.mu.Unlock()
c.cancelAuth()
}
func (c *Auto) StartLogout() {
c.logf("client.StartLogout()")
c.mu.Lock()
c.loginGoal = &LoginGoal{
wantLoggedIn: false,
}
c.mu.Unlock()
c.cancelAuth()
}
func (c *Auto) Logout(ctx context.Context) error {
c.logf("client.Logout()")
errc := make(chan error, 1)
c.mu.Lock()
c.loginGoal = &LoginGoal{
wantLoggedIn: false,
loggedOutResult: errc,
}
c.mu.Unlock()
c.cancelAuth()
timer, timerChannel := c.clock.NewTimer(10 * time.Second)
defer timer.Stop()
select {
case err := <-errc:
return err
case <-ctx.Done():
return ctx.Err()
case <-timerChannel:
return context.DeadlineExceeded
}
}
func (c *Auto) SetExpirySooner(ctx context.Context, expiry time.Time) error {
return c.direct.SetExpirySooner(ctx, expiry)
}
// UpdateEndpoints sets the client's discovered endpoints and sends
// them to the control server if they've changed.
//
// It does not retain the provided slice.
func (c *Auto) UpdateEndpoints(endpoints []tailcfg.Endpoint) {
changed := c.direct.SetEndpoints(endpoints)
if changed {
c.updateControl()
}
}
func (c *Auto) Shutdown() {
c.logf("client.Shutdown()")
c.mu.Lock()
inSendStatus := c.inSendStatus
closed := c.closed
direct := c.direct
if !closed {
c.closed = true
}
c.mu.Unlock()
c.logf("client.Shutdown: inSendStatus=%v", inSendStatus)
if !closed {
c.unregisterHealthWatch()
close(c.quit)
c.cancelAuth()
<-c.authDone
c.cancelMap()
<-c.mapDone
<-c.updateDone
if direct != nil {
direct.Close()
}
c.logf("Client.Shutdown done.")
}
}
// NodePublicKey returns the node public key currently in use. This is
// used exclusively in tests.
func (c *Auto) TestOnlyNodePublicKey() key.NodePublic {
priv := c.direct.GetPersist()
return priv.PrivateNodeKey().Public()
}
func (c *Auto) TestOnlySetAuthKey(authkey string) {
c.direct.mu.Lock()
defer c.direct.mu.Unlock()
c.direct.authKey = authkey
}
func (c *Auto) TestOnlyTimeNow() time.Time {
return c.clock.Now()
}
// SetDNS sends the SetDNSRequest request to the control plane server,
// requesting a DNS record be created or updated.
func (c *Auto) SetDNS(ctx context.Context, req *tailcfg.SetDNSRequest) error {
return c.direct.SetDNS(ctx, req)
}
func (c *Auto) DoNoiseRequest(req *http.Request) (*http.Response, error) {
return c.direct.DoNoiseRequest(req)
}
// GetSingleUseNoiseRoundTripper returns a RoundTripper that can be only be used
// once (and must be used once) to make a single HTTP request over the noise
// channel to the coordination server.
//
// In addition to the RoundTripper, it returns the HTTP/2 channel's early noise
// payload, if any.
func (c *Auto) GetSingleUseNoiseRoundTripper(ctx context.Context) (http.RoundTripper, *tailcfg.EarlyNoise, error) {
return c.direct.GetSingleUseNoiseRoundTripper(ctx)
}