mirror of
https://github.com/tailscale/tailscale.git
synced 2024-11-26 03:25:35 +00:00
be027a9899
This reverts commit6eca47b16c
and fixes forward. Previously the first ever streaming MapRequest that a client sent would also set ReadOnly to true as it didn't have any endpoints and expected/relied on the map poll to restart as soon as it got endpoints. However with48f6c1eba4
, we would no longer restart MapRequests as frequently as we used to, so control would only ever get the first streaming MapRequest which had ReadOnly=true. Control would treat this as an uninteresting request and would not send it any further netmaps, while the client would happily stay in the map poll forever while litemap updates happened in parallel. This makes it so that we never set `ReadOnly=true` when we are doing a streaming MapRequest. This is no longer necessary either as most endpoint discovery happens over disco anyway. Co-authored-by: Andrew Dunham <andrew@du.nham.ca> Signed-off-by: Maisem Ali <maisem@tailscale.com>
789 lines
19 KiB
Go
789 lines
19 KiB
Go
// Copyright (c) Tailscale Inc & AUTHORS
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// SPDX-License-Identifier: BSD-3-Clause
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package controlclient
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import (
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"context"
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"errors"
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"fmt"
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"net/http"
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"sync"
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"time"
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"tailscale.com/health"
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"tailscale.com/logtail/backoff"
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"tailscale.com/net/sockstats"
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"tailscale.com/tailcfg"
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"tailscale.com/types/empty"
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"tailscale.com/types/key"
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"tailscale.com/types/logger"
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"tailscale.com/types/netmap"
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"tailscale.com/types/persist"
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"tailscale.com/types/structs"
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)
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type LoginGoal struct {
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_ structs.Incomparable
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wantLoggedIn bool // true if we *want* to be logged in
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token *tailcfg.Oauth2Token // oauth token to use when logging in
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flags LoginFlags // flags to use when logging in
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url string // auth url that needs to be visited
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loggedOutResult chan<- error
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}
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func (g *LoginGoal) sendLogoutError(err error) {
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if g.loggedOutResult == nil {
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return
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}
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select {
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case g.loggedOutResult <- err:
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default:
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}
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}
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var _ Client = (*Auto)(nil)
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// Auto connects to a tailcontrol server for a node.
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// It's a concrete implementation of the Client interface.
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type Auto struct {
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direct *Direct // our interface to the server APIs
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timeNow func() time.Time
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logf logger.Logf
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expiry *time.Time
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closed bool
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newMapCh chan struct{} // readable when we must restart a map request
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statusFunc func(Status) // called to update Client status; always non-nil
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unregisterHealthWatch func()
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mu sync.Mutex // mutex guards the following fields
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paused bool // whether we should stop making HTTP requests
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unpauseWaiters []chan struct{}
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loggedIn bool // true if currently logged in
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loginGoal *LoginGoal // non-nil if some login activity is desired
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synced bool // true if our netmap is up-to-date
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inPollNetMap bool // true if currently running a PollNetMap
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inLiteMapUpdate bool // true if a lite (non-streaming) map request is outstanding
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liteMapUpdateCancel context.CancelFunc // cancels a lite map update, may be nil
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liteMapUpdateCancels int // how many times we've canceled a lite map update
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inSendStatus int // number of sendStatus calls currently in progress
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state State
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authCtx context.Context // context used for auth requests
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mapCtx context.Context // context used for netmap requests
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authCancel func() // cancel the auth context
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mapCancel func() // cancel the netmap context
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quit chan struct{} // when closed, goroutines should all exit
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authDone chan struct{} // when closed, auth goroutine is done
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mapDone chan struct{} // when closed, map goroutine is done
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}
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// New creates and starts a new Auto.
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func New(opts Options) (*Auto, error) {
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c, err := NewNoStart(opts)
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if c != nil {
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c.Start()
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}
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return c, err
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}
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// NewNoStart creates a new Auto, but without calling Start on it.
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func NewNoStart(opts Options) (_ *Auto, err error) {
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direct, err := NewDirect(opts)
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if err != nil {
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return nil, err
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}
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defer func() {
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if err != nil {
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direct.Close()
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}
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}()
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if opts.Status == nil {
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return nil, errors.New("missing required Options.Status")
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}
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if opts.Logf == nil {
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opts.Logf = func(fmt string, args ...any) {}
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}
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if opts.TimeNow == nil {
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opts.TimeNow = time.Now
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}
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c := &Auto{
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direct: direct,
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timeNow: opts.TimeNow,
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logf: opts.Logf,
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newMapCh: make(chan struct{}, 1),
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quit: make(chan struct{}),
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authDone: make(chan struct{}),
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mapDone: make(chan struct{}),
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statusFunc: opts.Status,
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}
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c.authCtx, c.authCancel = context.WithCancel(context.Background())
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c.authCtx = sockstats.WithSockStats(c.authCtx, sockstats.LabelControlClientAuto)
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c.mapCtx, c.mapCancel = context.WithCancel(context.Background())
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c.mapCtx = sockstats.WithSockStats(c.mapCtx, sockstats.LabelControlClientAuto)
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c.unregisterHealthWatch = health.RegisterWatcher(direct.ReportHealthChange)
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return c, nil
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}
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// SetPaused controls whether HTTP activity should be paused.
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//
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// The client can be paused and unpaused repeatedly, unlike Start and Shutdown, which can only be used once.
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func (c *Auto) SetPaused(paused bool) {
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c.mu.Lock()
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defer c.mu.Unlock()
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if paused == c.paused {
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return
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}
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c.logf("setPaused(%v)", paused)
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c.paused = paused
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if paused {
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// Only cancel the map routine. (The auth routine isn't expensive
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// so it's fine to keep it running.)
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c.cancelMapLocked()
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} else {
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for _, ch := range c.unpauseWaiters {
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close(ch)
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}
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c.unpauseWaiters = nil
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}
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}
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// Start starts the client's goroutines.
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//
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// It should only be called for clients created by NewNoStart.
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func (c *Auto) Start() {
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go c.authRoutine()
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go c.mapRoutine()
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}
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// sendNewMapRequest either sends a new OmitPeers, non-streaming map request
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// (to just send Hostinfo/Netinfo/Endpoints info, while keeping an existing
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// streaming response open), or start a new streaming one if necessary.
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//
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// It should be called whenever there's something new to tell the server.
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func (c *Auto) sendNewMapRequest() {
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c.mu.Lock()
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// If we're not already streaming a netmap, then tear down everything
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// and start a new stream (which starts by sending a new map request)
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if !c.inPollNetMap || !c.loggedIn {
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c.mu.Unlock()
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c.cancelMapSafely()
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return
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}
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// If we are already in process of doing a LiteMapUpdate, cancel it and
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// try a new one. If this is the 10th time we have done this
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// cancelation, tear down everything and start again.
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const maxLiteMapUpdateAttempts = 10
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if c.inLiteMapUpdate {
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// Always cancel the in-flight lite map update, regardless of
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// whether we cancel the streaming map request or not.
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c.liteMapUpdateCancel()
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c.inLiteMapUpdate = false
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if c.liteMapUpdateCancels >= maxLiteMapUpdateAttempts {
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// Not making progress
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c.mu.Unlock()
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c.cancelMapSafely()
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return
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}
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// Increment our cancel counter and continue below to start a
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// new lite update.
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c.liteMapUpdateCancels++
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}
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// Otherwise, send a lite update that doesn't keep a
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// long-running stream response.
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defer c.mu.Unlock()
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c.inLiteMapUpdate = true
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ctx, cancel := context.WithTimeout(c.mapCtx, 10*time.Second)
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c.liteMapUpdateCancel = cancel
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go func() {
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defer cancel()
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t0 := time.Now()
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err := c.direct.SendLiteMapUpdate(ctx)
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d := time.Since(t0).Round(time.Millisecond)
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c.mu.Lock()
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c.inLiteMapUpdate = false
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c.liteMapUpdateCancel = nil
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if err == nil {
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c.liteMapUpdateCancels = 0
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}
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c.mu.Unlock()
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if err == nil {
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c.logf("[v1] successful lite map update in %v", d)
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return
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}
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if ctx.Err() == nil {
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c.logf("lite map update after %v: %v", d, err)
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}
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if !errors.Is(ctx.Err(), context.Canceled) {
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// Fall back to restarting the long-polling map
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// request (the old heavy way) if the lite update
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// failed for reasons other than the context being
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// canceled.
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c.cancelMapSafely()
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}
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}()
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}
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func (c *Auto) cancelAuth() {
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c.mu.Lock()
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if c.authCancel != nil {
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c.authCancel()
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}
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if !c.closed {
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c.authCtx, c.authCancel = context.WithCancel(context.Background())
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c.authCtx = sockstats.WithSockStats(c.authCtx, sockstats.LabelControlClientAuto)
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}
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c.mu.Unlock()
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}
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func (c *Auto) cancelMapLocked() {
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if c.mapCancel != nil {
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c.mapCancel()
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}
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if !c.closed {
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c.mapCtx, c.mapCancel = context.WithCancel(context.Background())
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c.mapCtx = sockstats.WithSockStats(c.mapCtx, sockstats.LabelControlClientAuto)
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}
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}
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func (c *Auto) cancelMapUnsafely() {
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c.mu.Lock()
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c.cancelMapLocked()
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c.mu.Unlock()
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}
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func (c *Auto) cancelMapSafely() {
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c.mu.Lock()
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defer c.mu.Unlock()
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// Always reset our lite map cancels counter if we're canceling
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// everything, since we're about to restart with a new map update; this
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// allows future calls to sendNewMapRequest to retry sending lite
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// updates.
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c.liteMapUpdateCancels = 0
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c.logf("[v1] cancelMapSafely: synced=%v", c.synced)
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if c.inPollNetMap {
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// received at least one netmap since the last
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// interruption. That means the server has already
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// fully processed our last request, which might
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// include UpdateEndpoints(). Interrupt it and try
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// again.
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c.cancelMapLocked()
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} else {
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// !synced means we either haven't done a netmap
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// request yet, or it hasn't answered yet. So the
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// server is in an undefined state. If we send
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// another netmap request too soon, it might race
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// with the last one, and if we're very unlucky,
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// the new request will be applied before the old one,
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// and the wrong endpoints will get registered. We
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// have to tell the client to abort politely, only
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// after it receives a response to its existing netmap
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// request.
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select {
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case c.newMapCh <- struct{}{}:
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c.logf("[v1] cancelMapSafely: wrote to channel")
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default:
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// if channel write failed, then there was already
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// an outstanding newMapCh request. One is enough,
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// since it'll always use the latest endpoints.
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c.logf("[v1] cancelMapSafely: channel was full")
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}
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}
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}
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func (c *Auto) authRoutine() {
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defer close(c.authDone)
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bo := backoff.NewBackoff("authRoutine", c.logf, 30*time.Second)
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for {
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c.mu.Lock()
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goal := c.loginGoal
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ctx := c.authCtx
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if goal != nil {
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c.logf("[v1] authRoutine: %s; wantLoggedIn=%v", c.state, goal.wantLoggedIn)
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} else {
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c.logf("[v1] authRoutine: %s; goal=nil paused=%v", c.state, c.paused)
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}
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c.mu.Unlock()
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select {
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case <-c.quit:
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c.logf("[v1] authRoutine: quit")
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return
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default:
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}
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report := func(err error, msg string) {
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c.logf("[v1] %s: %v", msg, err)
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// don't send status updates for context errors,
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// since context cancelation is always on purpose.
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if ctx.Err() == nil {
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c.sendStatus("authRoutine-report", err, "", nil)
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}
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}
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if goal == nil {
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health.SetAuthRoutineInError(nil)
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// Wait for user to Login or Logout.
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<-ctx.Done()
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c.logf("[v1] authRoutine: context done.")
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continue
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}
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if !goal.wantLoggedIn {
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health.SetAuthRoutineInError(nil)
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err := c.direct.TryLogout(ctx)
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goal.sendLogoutError(err)
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if err != nil {
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report(err, "TryLogout")
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bo.BackOff(ctx, err)
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continue
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}
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// success
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c.mu.Lock()
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c.loggedIn = false
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c.loginGoal = nil
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c.state = StateNotAuthenticated
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c.synced = false
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c.mu.Unlock()
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c.sendStatus("authRoutine-wantout", nil, "", nil)
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bo.BackOff(ctx, nil)
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} else { // ie. goal.wantLoggedIn
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c.mu.Lock()
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if goal.url != "" {
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c.state = StateURLVisitRequired
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} else {
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c.state = StateAuthenticating
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}
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c.mu.Unlock()
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var url string
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var err error
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var f string
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if goal.url != "" {
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url, err = c.direct.WaitLoginURL(ctx, goal.url)
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f = "WaitLoginURL"
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} else {
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url, err = c.direct.TryLogin(ctx, goal.token, goal.flags)
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f = "TryLogin"
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}
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if err != nil {
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health.SetAuthRoutineInError(err)
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report(err, f)
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bo.BackOff(ctx, err)
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continue
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}
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if url != "" {
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// goal.url ought to be empty here.
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// However, not all control servers get this right,
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// and logging about it here just generates noise.
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c.mu.Lock()
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c.loginGoal = &LoginGoal{
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wantLoggedIn: true,
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flags: LoginDefault,
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url: url,
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}
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c.state = StateURLVisitRequired
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c.synced = false
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c.mu.Unlock()
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c.sendStatus("authRoutine-url", err, url, nil)
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bo.BackOff(ctx, err)
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continue
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}
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// success
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health.SetAuthRoutineInError(nil)
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c.mu.Lock()
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c.loggedIn = true
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c.loginGoal = nil
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c.state = StateAuthenticated
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c.mu.Unlock()
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c.sendStatus("authRoutine-success", nil, "", nil)
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c.cancelMapSafely()
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bo.BackOff(ctx, nil)
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}
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}
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}
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// Expiry returns the credential expiration time, or the zero time if
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// the expiration time isn't known. Used in tests only.
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func (c *Auto) Expiry() *time.Time {
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c.mu.Lock()
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defer c.mu.Unlock()
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return c.expiry
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}
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|
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// Direct returns the underlying direct client object. Used in tests
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// only.
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func (c *Auto) Direct() *Direct {
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return c.direct
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}
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|
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// unpausedChanLocked returns a new channel that is closed when the
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// current Auto pause is unpaused.
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//
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// c.mu must be held
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func (c *Auto) unpausedChanLocked() <-chan struct{} {
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unpaused := make(chan struct{})
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c.unpauseWaiters = append(c.unpauseWaiters, unpaused)
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return unpaused
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}
|
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|
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func (c *Auto) mapRoutine() {
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defer close(c.mapDone)
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bo := backoff.NewBackoff("mapRoutine", c.logf, 30*time.Second)
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|
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for {
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c.mu.Lock()
|
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if c.paused {
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unpaused := c.unpausedChanLocked()
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c.mu.Unlock()
|
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c.logf("mapRoutine: awaiting unpause")
|
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select {
|
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case <-unpaused:
|
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c.logf("mapRoutine: unpaused")
|
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case <-c.quit:
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c.logf("mapRoutine: quit")
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return
|
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}
|
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continue
|
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}
|
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c.logf("[v1] mapRoutine: %s", c.state)
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loggedIn := c.loggedIn
|
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ctx := c.mapCtx
|
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c.mu.Unlock()
|
|
|
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select {
|
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case <-c.quit:
|
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c.logf("mapRoutine: quit")
|
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return
|
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default:
|
|
}
|
|
|
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report := func(err error, msg string) {
|
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c.logf("[v1] %s: %v", msg, err)
|
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err = fmt.Errorf("%s: %w", msg, err)
|
|
// don't send status updates for context errors,
|
|
// since context cancelation is always on purpose.
|
|
if ctx.Err() == nil {
|
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c.sendStatus("mapRoutine1", err, "", nil)
|
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}
|
|
}
|
|
|
|
if !loggedIn {
|
|
// Wait for something interesting to happen
|
|
c.mu.Lock()
|
|
c.synced = false
|
|
// c.state is set by authRoutine()
|
|
c.mu.Unlock()
|
|
|
|
select {
|
|
case <-ctx.Done():
|
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c.logf("[v1] mapRoutine: context done.")
|
|
case <-c.newMapCh:
|
|
c.logf("[v1] mapRoutine: new map needed while idle.")
|
|
}
|
|
} else {
|
|
// Be sure this is false when we're not inside
|
|
// PollNetMap, so that cancelMapSafely() can notify
|
|
// us correctly.
|
|
c.mu.Lock()
|
|
c.inPollNetMap = false
|
|
c.mu.Unlock()
|
|
health.SetInPollNetMap(false)
|
|
|
|
err := c.direct.PollNetMap(ctx, func(nm *netmap.NetworkMap) {
|
|
health.SetInPollNetMap(true)
|
|
c.mu.Lock()
|
|
|
|
select {
|
|
case <-c.newMapCh:
|
|
c.logf("[v1] mapRoutine: new map request during PollNetMap. canceling.")
|
|
c.cancelMapLocked()
|
|
|
|
// Don't emit this netmap; we're
|
|
// about to request a fresh one.
|
|
c.mu.Unlock()
|
|
return
|
|
default:
|
|
}
|
|
|
|
c.synced = true
|
|
c.inPollNetMap = true
|
|
if c.loggedIn {
|
|
c.state = StateSynchronized
|
|
}
|
|
exp := nm.Expiry
|
|
c.expiry = &exp
|
|
stillAuthed := c.loggedIn
|
|
state := c.state
|
|
|
|
c.mu.Unlock()
|
|
|
|
c.logf("[v1] mapRoutine: netmap received: %s", state)
|
|
if stillAuthed {
|
|
c.sendStatus("mapRoutine-got-netmap", nil, "", nm)
|
|
}
|
|
})
|
|
|
|
health.SetInPollNetMap(false)
|
|
c.mu.Lock()
|
|
c.synced = false
|
|
c.inPollNetMap = false
|
|
if c.state == StateSynchronized {
|
|
c.state = StateAuthenticated
|
|
}
|
|
paused := c.paused
|
|
c.mu.Unlock()
|
|
|
|
if paused {
|
|
c.logf("mapRoutine: paused")
|
|
continue
|
|
}
|
|
|
|
if err != nil {
|
|
report(err, "PollNetMap")
|
|
bo.BackOff(ctx, err)
|
|
continue
|
|
}
|
|
bo.BackOff(ctx, nil)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (c *Auto) AuthCantContinue() bool {
|
|
if c == nil {
|
|
return true
|
|
}
|
|
c.mu.Lock()
|
|
defer c.mu.Unlock()
|
|
|
|
return !c.loggedIn && (c.loginGoal == nil || c.loginGoal.url != "")
|
|
}
|
|
|
|
func (c *Auto) SetHostinfo(hi *tailcfg.Hostinfo) {
|
|
if hi == nil {
|
|
panic("nil Hostinfo")
|
|
}
|
|
if !c.direct.SetHostinfo(hi) {
|
|
// No changes. Don't log.
|
|
return
|
|
}
|
|
|
|
// Send new Hostinfo to server
|
|
c.sendNewMapRequest()
|
|
}
|
|
|
|
func (c *Auto) SetNetInfo(ni *tailcfg.NetInfo) {
|
|
if ni == nil {
|
|
panic("nil NetInfo")
|
|
}
|
|
if !c.direct.SetNetInfo(ni) {
|
|
return
|
|
}
|
|
|
|
// Send new NetInfo to server
|
|
c.sendNewMapRequest()
|
|
}
|
|
|
|
// SetTKAHead updates the TKA head hash that map-request infrastructure sends.
|
|
func (c *Auto) SetTKAHead(headHash string) {
|
|
c.direct.SetTKAHead(headHash)
|
|
}
|
|
|
|
func (c *Auto) sendStatus(who string, err error, url string, nm *netmap.NetworkMap) {
|
|
c.mu.Lock()
|
|
if c.closed {
|
|
c.mu.Unlock()
|
|
return
|
|
}
|
|
state := c.state
|
|
loggedIn := c.loggedIn
|
|
synced := c.synced
|
|
c.inSendStatus++
|
|
c.mu.Unlock()
|
|
|
|
c.logf("[v1] sendStatus: %s: %v", who, state)
|
|
|
|
var p *persist.PersistView
|
|
var loginFin, logoutFin *empty.Message
|
|
if state == StateAuthenticated {
|
|
loginFin = new(empty.Message)
|
|
}
|
|
if state == StateNotAuthenticated {
|
|
logoutFin = new(empty.Message)
|
|
}
|
|
if nm != nil && loggedIn && synced {
|
|
pp := c.direct.GetPersist()
|
|
p = &pp
|
|
} else {
|
|
// don't send netmap status, as it's misleading when we're
|
|
// not logged in.
|
|
nm = nil
|
|
}
|
|
new := Status{
|
|
LoginFinished: loginFin,
|
|
LogoutFinished: logoutFin,
|
|
URL: url,
|
|
Persist: p,
|
|
NetMap: nm,
|
|
State: state,
|
|
Err: err,
|
|
}
|
|
c.statusFunc(new)
|
|
|
|
c.mu.Lock()
|
|
c.inSendStatus--
|
|
c.mu.Unlock()
|
|
}
|
|
|
|
func (c *Auto) Login(t *tailcfg.Oauth2Token, flags LoginFlags) {
|
|
c.logf("client.Login(%v, %v)", t != nil, flags)
|
|
|
|
c.mu.Lock()
|
|
c.loginGoal = &LoginGoal{
|
|
wantLoggedIn: true,
|
|
token: t,
|
|
flags: flags,
|
|
}
|
|
c.mu.Unlock()
|
|
|
|
c.cancelAuth()
|
|
}
|
|
|
|
func (c *Auto) StartLogout() {
|
|
c.logf("client.StartLogout()")
|
|
|
|
c.mu.Lock()
|
|
c.loginGoal = &LoginGoal{
|
|
wantLoggedIn: false,
|
|
}
|
|
c.mu.Unlock()
|
|
c.cancelAuth()
|
|
}
|
|
|
|
func (c *Auto) Logout(ctx context.Context) error {
|
|
c.logf("client.Logout()")
|
|
|
|
errc := make(chan error, 1)
|
|
|
|
c.mu.Lock()
|
|
c.loginGoal = &LoginGoal{
|
|
wantLoggedIn: false,
|
|
loggedOutResult: errc,
|
|
}
|
|
c.mu.Unlock()
|
|
c.cancelAuth()
|
|
|
|
timer := time.NewTimer(10 * time.Second)
|
|
defer timer.Stop()
|
|
select {
|
|
case err := <-errc:
|
|
return err
|
|
case <-ctx.Done():
|
|
return ctx.Err()
|
|
case <-timer.C:
|
|
return context.DeadlineExceeded
|
|
}
|
|
}
|
|
|
|
func (c *Auto) SetExpirySooner(ctx context.Context, expiry time.Time) error {
|
|
return c.direct.SetExpirySooner(ctx, expiry)
|
|
}
|
|
|
|
// UpdateEndpoints sets the client's discovered endpoints and sends
|
|
// them to the control server if they've changed.
|
|
//
|
|
// It does not retain the provided slice.
|
|
func (c *Auto) UpdateEndpoints(endpoints []tailcfg.Endpoint) {
|
|
changed := c.direct.SetEndpoints(endpoints)
|
|
if changed {
|
|
c.sendNewMapRequest()
|
|
}
|
|
}
|
|
|
|
func (c *Auto) Shutdown() {
|
|
c.logf("client.Shutdown()")
|
|
|
|
c.mu.Lock()
|
|
inSendStatus := c.inSendStatus
|
|
closed := c.closed
|
|
direct := c.direct
|
|
if !closed {
|
|
c.closed = true
|
|
}
|
|
c.mu.Unlock()
|
|
|
|
c.logf("client.Shutdown: inSendStatus=%v", inSendStatus)
|
|
if !closed {
|
|
c.unregisterHealthWatch()
|
|
close(c.quit)
|
|
c.cancelAuth()
|
|
<-c.authDone
|
|
c.cancelMapUnsafely()
|
|
<-c.mapDone
|
|
if direct != nil {
|
|
direct.Close()
|
|
}
|
|
c.logf("Client.Shutdown done.")
|
|
}
|
|
}
|
|
|
|
// NodePublicKey returns the node public key currently in use. This is
|
|
// used exclusively in tests.
|
|
func (c *Auto) TestOnlyNodePublicKey() key.NodePublic {
|
|
priv := c.direct.GetPersist()
|
|
return priv.PrivateNodeKey().Public()
|
|
}
|
|
|
|
func (c *Auto) TestOnlySetAuthKey(authkey string) {
|
|
c.direct.mu.Lock()
|
|
defer c.direct.mu.Unlock()
|
|
c.direct.authKey = authkey
|
|
}
|
|
|
|
func (c *Auto) TestOnlyTimeNow() time.Time {
|
|
return c.timeNow()
|
|
}
|
|
|
|
// SetDNS sends the SetDNSRequest request to the control plane server,
|
|
// requesting a DNS record be created or updated.
|
|
func (c *Auto) SetDNS(ctx context.Context, req *tailcfg.SetDNSRequest) error {
|
|
return c.direct.SetDNS(ctx, req)
|
|
}
|
|
|
|
func (c *Auto) DoNoiseRequest(req *http.Request) (*http.Response, error) {
|
|
return c.direct.DoNoiseRequest(req)
|
|
}
|
|
|
|
// GetSingleUseNoiseRoundTripper returns a RoundTripper that can be only be used
|
|
// once (and must be used once) to make a single HTTP request over the noise
|
|
// channel to the coordination server.
|
|
//
|
|
// In addition to the RoundTripper, it returns the HTTP/2 channel's early noise
|
|
// payload, if any.
|
|
func (c *Auto) GetSingleUseNoiseRoundTripper(ctx context.Context) (http.RoundTripper, *tailcfg.EarlyNoise, error) {
|
|
return c.direct.GetSingleUseNoiseRoundTripper(ctx)
|
|
}
|