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package yggdrasil
// This thing manages search packets
// The basic idea is as follows:
// We may know a NodeID (with a mask) and want to connect
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// We begin a search by initializing a list of all nodes in our DHT, sorted by closest to the destination
// We then iteratively ping nodes from the search, marking each pinged node as visited
// We add any unvisited nodes from ping responses to the search, truncating to some maximum search size
// This stops when we either run out of nodes to ping (we hit a dead end where we can't make progress without going back), or we reach the destination
// A new search packet is sent immediately after receiving a response
// A new search packet is sent periodically, once per second, in case a packet was dropped (this slowly causes the search to become parallel if the search doesn't timeout but also doesn't finish within 1 second for whatever reason)
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// TODO?
// Some kind of max search steps, in case the node is offline, so we don't crawl through too much of the network looking for a destination that isn't there?
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import (
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"errors"
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"sort"
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"time"
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"github.com/yggdrasil-network/yggdrasil-go/src/crypto"
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)
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// This defines the maximum number of dhtInfo that we keep track of for nodes to query in an ongoing search.
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const search_MAX_SEARCH_SIZE = 16
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// This defines the time after which we time out a search (so it can restart).
const search_RETRY_TIME = 3 * time . Second
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const search_STEP_TIME = 100 * time . Millisecond
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// Information about an ongoing search.
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// Includes the target NodeID, the bitmask to match it to an IP, and the list of nodes to visit / already visited.
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type searchInfo struct {
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searches * searches
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dest crypto . NodeID
mask crypto . NodeID
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time time . Time
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toVisit [ ] * dhtInfo
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visited crypto . NodeID // Closest address visited so far
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callback func ( * sessionInfo , error )
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// TODO context.Context for timeout and cancellation
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send uint64 // log number of requests sent
recv uint64 // log number of responses received
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}
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// This stores a map of active searches.
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type searches struct {
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router * router
searches map [ crypto . NodeID ] * searchInfo
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}
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// Initializes the searches struct.
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func ( s * searches ) init ( r * router ) {
s . router = r
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s . searches = make ( map [ crypto . NodeID ] * searchInfo )
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}
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func ( s * searches ) reconfigure ( ) {
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// This is where reconfiguration would go, if we had anything to do
}
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// Creates a new search info, adds it to the searches struct, and returns a pointer to the info.
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func ( s * searches ) createSearch ( dest * crypto . NodeID , mask * crypto . NodeID , callback func ( * sessionInfo , error ) ) * searchInfo {
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info := searchInfo {
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searches : s ,
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dest : * dest ,
mask : * mask ,
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time : time . Now ( ) ,
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callback : callback ,
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}
s . searches [ * dest ] = & info
return & info
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}
////////////////////////////////////////////////////////////////////////////////
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// Checks if there's an ongoing search related to a dhtRes.
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// If there is, it adds the response info to the search and triggers a new search step.
// If there's no ongoing search, or we if the dhtRes finished the search (it was from the target node), then don't do anything more.
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func ( sinfo * searchInfo ) handleDHTRes ( res * dhtRes ) {
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old := sinfo . visited
if res != nil {
sinfo . recv ++
if sinfo . checkDHTRes ( res ) {
return // Search finished successfully
}
// Add results to the search
sinfo . addToSearch ( res )
}
if res == nil || sinfo . visited != old {
// Continue the search
sinfo . doSearchStep ( )
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}
}
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// Adds the information from a dhtRes to an ongoing search.
// Info about a node that has already been visited is not re-added to the search.
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func ( sinfo * searchInfo ) addToSearch ( res * dhtRes ) {
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// Add to search
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for _ , info := range res . Infos {
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sinfo . toVisit = append ( sinfo . toVisit , info )
}
// Sort
sort . SliceStable ( sinfo . toVisit , func ( i , j int ) bool {
// Should return true if i is closer to the destination than j
return dht_ordered ( & sinfo . dest , sinfo . toVisit [ i ] . getNodeID ( ) , sinfo . toVisit [ j ] . getNodeID ( ) )
} )
// Remove anything too far away
for idx , info := range sinfo . toVisit {
if * info . getNodeID ( ) == sinfo . visited || ! dht_ordered ( & sinfo . dest , info . getNodeID ( ) , & sinfo . visited ) {
sinfo . toVisit = sinfo . toVisit [ : idx ]
break
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}
}
}
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// If there are no nodes left toVisit, then this cleans up the search.
// Otherwise, it pops the closest node to the destination (in keyspace) off of the toVisit list and sends a dht ping.
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func ( sinfo * searchInfo ) doSearchStep ( ) {
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if len ( sinfo . toVisit ) == 0 {
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if time . Since ( sinfo . time ) > search_RETRY_TIME {
// Dead end and no response in too long, do cleanup
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delete ( sinfo . searches . searches , sinfo . dest )
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sinfo . callback ( nil , errors . New ( "search reached dead end" ) )
}
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return
}
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// Send to the next search target
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if len ( sinfo . toVisit ) > 0 {
next := sinfo . toVisit [ 0 ]
sinfo . toVisit = sinfo . toVisit [ 1 : ]
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rq := dhtReqKey { next . key , sinfo . dest }
sinfo . searches . router . dht . addCallback ( & rq , sinfo . handleDHTRes )
sinfo . searches . router . dht . ping ( next , & sinfo . dest )
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sinfo . send ++
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}
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}
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// If we've recently sent a ping for this search, do nothing.
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// Otherwise, doSearchStep and schedule another continueSearch to happen after search_RETRY_TIME.
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func ( sinfo * searchInfo ) continueSearch ( ) {
sinfo . doSearchStep ( )
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// In case the search dies, try to spawn another thread later
// Note that this will spawn multiple parallel searches as time passes
// Any that die aren't restarted, but a new one will start later
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time . AfterFunc ( search_STEP_TIME , func ( ) {
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sinfo . searches . router . Act ( nil , func ( ) {
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// FIXME this keeps the search alive forever if not for the searches map, fix that
newSearchInfo := sinfo . searches . searches [ sinfo . dest ]
if newSearchInfo != sinfo {
return
}
sinfo . continueSearch ( )
} )
} )
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}
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// Calls create search, and initializes the iterative search parts of the struct before returning it.
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func ( s * searches ) newIterSearch ( dest * crypto . NodeID , mask * crypto . NodeID , callback func ( * sessionInfo , error ) ) * searchInfo {
sinfo := s . createSearch ( dest , mask , callback )
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sinfo . visited = s . router . dht . nodeID
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loc := s . router . core . switchTable . getLocator ( )
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sinfo . toVisit = append ( sinfo . toVisit , & dhtInfo {
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key : s . router . core . boxPub ,
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coords : loc . getCoords ( ) ,
} ) // Start the search by asking ourself, useful if we're the destination
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return sinfo
}
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// Checks if a dhtRes is good (called by handleDHTRes).
// If the response is from the target, get/create a session, trigger a session ping, and return true.
// Otherwise return false.
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func ( sinfo * searchInfo ) checkDHTRes ( res * dhtRes ) bool {
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from := dhtInfo { key : res . Key , coords : res . Coords }
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if * from . getNodeID ( ) != sinfo . visited && dht_ordered ( & sinfo . dest , from . getNodeID ( ) , & sinfo . visited ) {
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// Closer to the destination, so update visited
sinfo . searches . router . core . log . Debugln ( "Updating search:" , sinfo . dest , * from . getNodeID ( ) , sinfo . send , sinfo . recv )
sinfo . visited = * from . getNodeID ( )
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sinfo . time = time . Now ( )
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}
them := from . getNodeID ( )
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var destMasked crypto . NodeID
var themMasked crypto . NodeID
for idx := 0 ; idx < crypto . NodeIDLen ; idx ++ {
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destMasked [ idx ] = sinfo . dest [ idx ] & sinfo . mask [ idx ]
themMasked [ idx ] = them [ idx ] & sinfo . mask [ idx ]
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}
if themMasked != destMasked {
return false
}
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finishSearch := func ( sess * sessionInfo , err error ) {
if sess != nil {
// FIXME (!) replay attacks could mess with coords? Give it a handle (tstamp)?
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sess . Act ( sinfo . searches . router , func ( ) { sess . coords = res . Coords } )
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sess . ping ( sinfo . searches . router )
}
if err != nil {
sinfo . callback ( nil , err )
} else {
sinfo . callback ( sess , nil )
}
// Cleanup
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if _ , isIn := sinfo . searches . searches [ sinfo . dest ] ; isIn {
sinfo . searches . router . core . log . Debugln ( "Finished search:" , sinfo . dest , sinfo . send , sinfo . recv )
delete ( sinfo . searches . searches , res . Dest )
}
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}
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// They match, so create a session and send a sessionRequest
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var err error
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sess , isIn := sinfo . searches . router . sessions . getByTheirPerm ( & res . Key )
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if ! isIn {
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// Don't already have a session
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sess = sinfo . searches . router . sessions . createSession ( & res . Key )
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if sess == nil {
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err = errors . New ( "session not allowed" )
} else if _ , isIn := sinfo . searches . router . sessions . getByTheirPerm ( & res . Key ) ; ! isIn {
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panic ( "This should never happen" )
}
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} else {
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err = errors . New ( "session already exists" )
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}
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finishSearch ( sess , err )
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return true
}