From 48098799958d5450c894821a1d768f475cb7c4d7 Mon Sep 17 00:00:00 2001 From: Arceliar Date: Tue, 10 Mar 2020 01:03:07 -0500 Subject: [PATCH] refactor switch code so calling lookupTable.lookup does most of the important work --- src/yggdrasil/switch.go | 109 +++++++++++++++++----------------------- 1 file changed, 47 insertions(+), 62 deletions(-) diff --git a/src/yggdrasil/switch.go b/src/yggdrasil/switch.go index d4dd045a..ce5e3db6 100644 --- a/src/yggdrasil/switch.go +++ b/src/yggdrasil/switch.go @@ -596,14 +596,14 @@ func (t *switchTable) getCloser(dest []byte) []closerInfo { // Skip the iteration step if it's impossible to be closer return nil } - t.queues.closer = t.queues.closer[:0] + var closer []closerInfo for _, info := range table.elems { dist := info.locator.dist(dest) if dist < myDist { - t.queues.closer = append(t.queues.closer, closerInfo{info, dist}) + closer = append(closer, closerInfo{info, dist}) } } - return t.queues.closer + return closer } // Returns true if the peer is closer to the destination than ourself @@ -645,20 +645,41 @@ func switch_getFlowLabelFromCoords(in []byte) []byte { return []byte{} } -// Find the best port for a given set of coords -func (t *switchTable) bestPortForCoords(coords []byte) switchPort { - table := t.getTable() - var best switchPort - bestDist := table.self.dist(coords) - for to, elem := range table.elems { - dist := elem.locator.dist(coords) - if !(dist < bestDist) { +// Find the best port to forward to for a given set of coords +func (t *lookupTable) lookup(coords []byte) switchPort { + var bestPort switchPort + myDist := t.self.dist(coords) + bestDist := myDist + var bestElem tableElem + for _, info := range t.elems { + dist := info.locator.dist(coords) + if dist >= myDist { continue } - best = to - bestDist = dist + var update bool + switch { + case dist < bestDist: + // Closer to destination + update = true + case dist > bestDist: + // Further from destination + case info.locator.tstamp > bestElem.locator.tstamp: + // Newer root update + update = true + case info.locator.tstamp < bestElem.locator.tstamp: + // Older root update + case info.time.Before(bestElem.time): + // Received root update via this peer sooner + update = true + default: + } + if update { + bestPort = info.port + bestDist = dist + bestElem = info + } } - return best + return bestPort } // Handle an incoming packet @@ -666,57 +687,22 @@ func (t *switchTable) bestPortForCoords(coords []byte) switchPort { // Returns true if the packet has been handled somehow, false if it should be queued func (t *switchTable) _handleIn(packet []byte, idle map[switchPort]struct{}) (bool, switchPort) { coords := switch_getPacketCoords(packet) - closer := t.getCloser(coords) - var best *closerInfo + table := t.getTable() + port := table.lookup(coords) ports := t.core.peers.getPorts() - for _, cinfo := range closer { - to := ports[cinfo.elem.port] - var update bool - switch { - case to == nil: - // no port was found, ignore it - case best == nil: - // this is the first idle port we've found, so select it until we find a - // better candidate port to use instead - update = true - case cinfo.dist < best.dist: - // the port takes a shorter path/is more direct than our current - // candidate, so select that instead - update = true - case cinfo.dist > best.dist: - // the port takes a longer path/is less direct than our current candidate, - // ignore it - case cinfo.elem.locator.tstamp > best.elem.locator.tstamp: - // has a newer tstamp from the root, so presumably a better path - update = true - case cinfo.elem.locator.tstamp < best.elem.locator.tstamp: - // has a n older tstamp, so presumably a worse path - case cinfo.elem.time.Before(best.elem.time): - // same tstamp, but got it earlier, so presumably a better path - //t.core.log.Println("DEBUG new best:", best.elem.time, cinfo.elem.time) - update = true - default: - // the search for a port has finished - } - if update { - b := cinfo // because cinfo gets mutated by the iteration - best = &b - } - } - if best == nil { - // No closer peers - // TODO? call the router directly, and remove the whole concept of a self peer? - self := t.core.peers.getPorts()[0] - self.sendPacketsFrom(t, [][]byte{packet}) + peer := ports[port] + if peer == nil { + // FIXME hack, if the peer disappeared durring a race then don't buffer return true, 0 } - if _, isIdle := idle[best.elem.port]; isIdle { - delete(idle, best.elem.port) - ports[best.elem.port].sendPacketsFrom(t, [][]byte{packet}) - return true, best.elem.port + if _, isIdle := idle[port]; isIdle || port == 0 { + // Either no closer peers, or the closest peer is idle + delete(idle, port) + peer.sendPacketsFrom(t, [][]byte{packet}) + return true, port } - // Best node isn't idle, so return port and let the packet be buffered - return false, best.elem.port + // There's a closer peer, but it's not idle, so buffer it + return false, port } // Info about a buffered packet @@ -737,7 +723,6 @@ type switch_buffers struct { size uint64 // Total size of all buffers, in bytes maxbufs int maxsize uint64 - closer []closerInfo // Scratch space } func (b *switch_buffers) _cleanup(t *switchTable) {