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Force packets through the switch to be buffered (seems to help the reordering problem on Windows)
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@ -718,8 +718,14 @@ func (t *switchTable) _handleIn(packet []byte, idle map[switchPort]struct{}, sen
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if best != nil {
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if _, isIdle := idle[best.elem.port]; isIdle {
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delete(idle, best.elem.port)
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ports[best.elem.port].sendPacketsFrom(t, [][]byte{packet})
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return true
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// FIXME: This was causing the out-of-order packets on Windows but forcing
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// all packets to buffer might have a mild performance penalty
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//ports[best.elem.port].sendPacketsFrom(t, [][]byte{packet})
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//return true
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t.Act(nil, func() {
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t._idleIn(best.elem.port)
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})
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}
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}
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// Didn't find anyone idle to send it to
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