mirror of
https://github.com/yggdrasil-network/yggdrasil-go.git
synced 2024-12-22 07:57:31 +00:00
commit
a87581b0fa
@ -276,6 +276,13 @@ func (intf *linkInterface) notifySending(size int, isLinkTraffic bool) {
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})
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}
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// called by an AfterFunc if we seem to be blocked in a send syscall for a long time
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func (intf *linkInterface) _notifySyscall() {
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intf.link.core.switchTable.Act(intf, func() {
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intf.link.core.switchTable._sendingIn(intf.peer.port)
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})
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}
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// we just sent something, so cancel any pending timer to send keep-alive traffic
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func (intf *linkInterface) _cancelStallTimer() {
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if intf.stallTimer != nil {
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@ -284,9 +291,11 @@ func (intf *linkInterface) _cancelStallTimer() {
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}
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}
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// called by an AfterFunc if we appear to have timed out
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// This gets called from a time.AfterFunc, and notifies the switch that we appear
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// to have gotten blocked on a write, so the switch should start routing traffic
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// through other links, if alternatives exist
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func (intf *linkInterface) notifyBlockedSend() {
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intf.Act(nil, func() { // Sent from a time.AfterFunc
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intf.Act(nil, func() {
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if intf.sendTimer != nil {
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//As far as we know, we're still trying to send, and the timer fired.
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intf.link.core.switchTable.blockPeer(intf.peer.port)
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@ -380,7 +389,19 @@ func (w *linkWriter) sendFrom(from phony.Actor, bss [][]byte, isLinkTraffic bool
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size += len(bs)
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}
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w.intf.notifySending(size, isLinkTraffic)
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// start a timer that will fire if we get stuck in writeMsgs for an oddly long time
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var once sync.Once
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timer := time.AfterFunc(time.Millisecond, func() {
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// 1 ms is kind of arbitrary
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// the rationale is that this should be very long compared to a syscall
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// but it's still short compared to end-to-end latency or human perception
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once.Do(func() {
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w.intf.Act(nil, w.intf._notifySyscall)
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})
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})
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w.intf.msgIO.writeMsgs(bss)
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// Make sure we either stop the timer from doing anything or wait until it's done
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once.Do(func() { timer.Stop() })
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w.intf.notifySent(size, isLinkTraffic)
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// Cleanup
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for _, bs := range bss {
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@ -177,6 +177,7 @@ type switchTable struct {
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phony.Inbox // Owns the below
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queues switch_buffers // Queues - not atomic so ONLY use through the actor
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idle map[switchPort]struct{} // idle peers - not atomic so ONLY use through the actor
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sending map[switchPort]struct{} // peers known to be blocked in a send (somehow)
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}
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// Minimum allowed total size of switch queues.
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@ -203,6 +204,7 @@ func (t *switchTable) init(core *Core) {
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core.config.Mutex.RUnlock()
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t.queues.bufs = make(map[string]switch_buffer)
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t.idle = make(map[switchPort]struct{})
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t.sending = make(map[switchPort]struct{})
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})
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}
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@ -527,7 +529,7 @@ func (t *switchTable) unlockedHandleMsg(msg *switchMsg, fromPort switchPort, rep
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t.parent = sender.port
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t.core.peers.sendSwitchMsgs(t)
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}
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if doUpdate {
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if true || doUpdate {
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t.updater.Store(&sync.Once{})
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}
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return
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@ -664,7 +666,7 @@ func (t *switchTable) bestPortForCoords(coords []byte) switchPort {
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// Handle an incoming packet
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// Either send it to ourself, or to the first idle peer that's free
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// Returns true if the packet has been handled somehow, false if it should be queued
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func (t *switchTable) _handleIn(packet []byte, idle map[switchPort]struct{}) bool {
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func (t *switchTable) _handleIn(packet []byte, idle map[switchPort]struct{}, sending map[switchPort]struct{}) bool {
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coords := switch_getPacketCoords(packet)
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closer := t.getCloser(coords)
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if len(closer) == 0 {
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@ -677,12 +679,13 @@ func (t *switchTable) _handleIn(packet []byte, idle map[switchPort]struct{}) boo
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ports := t.core.peers.getPorts()
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for _, cinfo := range closer {
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to := ports[cinfo.elem.port]
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_, isIdle := idle[cinfo.elem.port]
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//_, isIdle := idle[cinfo.elem.port]
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_, isSending := sending[cinfo.elem.port]
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var update bool
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switch {
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case to == nil:
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// no port was found, ignore it
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case !isIdle:
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case isSending:
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// the port is busy, ignore it
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case best == nil:
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// this is the first idle port we've found, so select it until we find a
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@ -702,6 +705,7 @@ func (t *switchTable) _handleIn(packet []byte, idle map[switchPort]struct{}) boo
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// has a n older tstamp, so presumably a worse path
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case cinfo.elem.time.Before(best.elem.time):
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// same tstamp, but got it earlier, so presumably a better path
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//t.core.log.Println("DEBUG new best:", best.elem.time, cinfo.elem.time)
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update = true
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default:
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// the search for a port has finished
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@ -712,11 +716,12 @@ func (t *switchTable) _handleIn(packet []byte, idle map[switchPort]struct{}) boo
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}
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}
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if best != nil {
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// Send to the best idle next hop
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if _, isIdle := idle[best.elem.port]; isIdle {
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delete(idle, best.elem.port)
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ports[best.elem.port].sendPacketsFrom(t, [][]byte{packet})
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return true
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}
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}
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// Didn't find anyone idle to send it to
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return false
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}
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@ -785,6 +790,7 @@ func (b *switch_buffers) _cleanup(t *switchTable) {
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// Loops over packets and sends the newest one that's OK for this peer to send
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// Returns true if the peer is no longer idle, false if it should be added to the idle list
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func (t *switchTable) _handleIdle(port switchPort) bool {
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// TODO? only send packets for which this is the best next hop that isn't currently blocked sending
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to := t.core.peers.getPorts()[port]
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if to == nil {
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return true
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@ -842,7 +848,7 @@ func (t *switchTable) packetInFrom(from phony.Actor, bytes []byte) {
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func (t *switchTable) _packetIn(bytes []byte) {
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// Try to send it somewhere (or drop it if it's corrupt or at a dead end)
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if !t._handleIn(bytes, t.idle) {
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if !t._handleIn(bytes, t.idle, t.sending) {
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// There's nobody free to take it right now, so queue it for later
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packet := switch_packetInfo{bytes, time.Now()}
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streamID := switch_getPacketStreamID(packet.bytes)
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@ -869,8 +875,15 @@ func (t *switchTable) _packetIn(bytes []byte) {
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func (t *switchTable) _idleIn(port switchPort) {
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// Try to find something to send to this peer
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delete(t.sending, port)
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if !t._handleIdle(port) {
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// Didn't find anything ready to send yet, so stay idle
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t.idle[port] = struct{}{}
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}
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}
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func (t *switchTable) _sendingIn(port switchPort) {
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if _, isIn := t.idle[port]; !isIn {
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t.sending[port] = struct{}{}
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}
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}
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@ -233,8 +233,9 @@ func (t *tcp) call(saddr string, options interface{}, sintf string) {
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}
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defer func() {
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// Block new calls for a little while, to mitigate livelock scenarios
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time.Sleep(default_timeout)
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time.Sleep(time.Duration(rand.Intn(1000)) * time.Millisecond)
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rand.Seed(time.Now().UnixNano())
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delay := default_timeout + time.Duration(rand.Intn(10000))*time.Millisecond
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time.Sleep(delay)
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t.mutex.Lock()
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delete(t.calls, callname)
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t.mutex.Unlock()
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