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https://github.com/yggdrasil-network/yggdrasil-go.git
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store 'faster' relationships between all pairs of peers, to make fallback easier when a parent goes offline
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parent
38093219fd
commit
dcfe55dae8
@ -18,10 +18,12 @@ import (
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"time"
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"time"
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)
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)
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const switch_timeout = time.Minute
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const (
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const switch_updateInterval = switch_timeout / 2
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switch_timeout = time.Minute
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const switch_throttle = switch_updateInterval / 2
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switch_updateInterval = switch_timeout / 2
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const switch_faster_threshold = 2880 // 1 update per 30 seconds for 24 hours
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switch_throttle = switch_updateInterval / 2
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switch_faster_threshold = 240 //Number of switch updates before switching to a faster parent
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)
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// The switch locator represents the topology and network state dependent info about a node, minus the signatures that go with it.
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// The switch locator represents the topology and network state dependent info about a node, minus the signatures that go with it.
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// Nodes will pick the best root they see, provided that the root continues to push out updates with new timestamps.
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// Nodes will pick the best root they see, provided that the root continues to push out updates with new timestamps.
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@ -119,13 +121,13 @@ func (x *switchLocator) isAncestorOf(y *switchLocator) bool {
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// Information about a peer, used by the switch to build the tree and eventually make routing decisions.
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// Information about a peer, used by the switch to build the tree and eventually make routing decisions.
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type peerInfo struct {
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type peerInfo struct {
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key sigPubKey // ID of this peer
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key sigPubKey // ID of this peer
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locator switchLocator // Should be able to respond with signatures upon request
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locator switchLocator // Should be able to respond with signatures upon request
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degree uint64 // Self-reported degree
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degree uint64 // Self-reported degree
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time time.Time // Time this node was last seen
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time time.Time // Time this node was last seen
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faster uint16 // Counter of how often a node is faster than the current parent, penalized extra if slower
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faster map[switchPort]uint64 // Counter of how often a node is faster than the current parent, penalized extra if slower
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port switchPort // Interface number of this peer
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port switchPort // Interface number of this peer
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msg switchMsg // The wire switchMsg used
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msg switchMsg // The wire switchMsg used
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}
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}
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// This is just a uint64 with a named type for clarity reasons.
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// This is just a uint64 with a named type for clarity reasons.
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@ -350,8 +352,6 @@ func (t *switchTable) unlockedHandleMsg(msg *switchMsg, fromPort switchPort, rep
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prevKey = hop.Next
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prevKey = hop.Next
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}
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}
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sender.msg = *msg
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sender.msg = *msg
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oldSender, isIn := t.data.peers[fromPort]
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sender.faster = oldSender.faster
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sender.port = fromPort
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sender.port = fromPort
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sender.time = now
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sender.time = now
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// Decide what to do
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// Decide what to do
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@ -370,34 +370,39 @@ func (t *switchTable) unlockedHandleMsg(msg *switchMsg, fromPort switchPort, rep
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return true
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return true
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}
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}
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doUpdate := false
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doUpdate := false
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oldSender := t.data.peers[fromPort]
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if !equiv(&sender.locator, &oldSender.locator) {
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if !equiv(&sender.locator, &oldSender.locator) {
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doUpdate = true
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doUpdate = true
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}
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}
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// Check if faster than the current parent, and update sender.faster accordingly
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// Update the matrix of peer "faster" thresholds
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switch {
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if reprocessing {
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case reprocessing:
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sender.faster = oldSender.faster
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// Don't change anything if we're just reprocessing old messages.
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} else {
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case !isIn:
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sender.faster = make(map[switchPort]uint64, len(oldSender.faster))
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// Not known, sender.faster == 0, but set it explicitly just to make that obvious to the reader.
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for port, peer := range t.data.peers {
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sender.faster = 0
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if port == fromPort {
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case msg.Root != oldSender.locator.root:
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continue
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// This is a new root.
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}
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// Honestly not sure if we should reset or do something else. For now, we'll just leave it alone.
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switch {
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case sender.port == t.parent:
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case msg.Root != peer.locator.root:
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// This is the current parent. If roots change, there's a good chance that they're still the best route to the root, so we probably don't want them to converge towards 0.
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// Different roots, blindly guess that the relationships will stay the same?
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// If we leae them alone, then when a different node gets parented, this one will get penalized by a couple of points, so it hopefully shouldn't flap too hard to leave this alone for now.
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sender.faster[port] = oldSender.faster[peer.port]
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case sender.locator.tstamp <= t.data.locator.tstamp:
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case sender.locator.tstamp <= peer.locator.tstamp:
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// This timestamp came in slower than our parent's, so we should penalize them by more than we reward faster nodes.
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// Slower than this node, penalize (more than the reward amount)
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if sender.faster > 1 {
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if oldSender.faster[port] > 1 {
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sender.faster -= 2
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sender.faster[port] = oldSender.faster[peer.port] - 2
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} else {
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} else {
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// If exactly 1, don't let it roll under
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sender.faster[port] = 0
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sender.faster = 0
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}
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default:
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// We were faster than this node, so increment, as long as we don't overflow because of it
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if oldSender.faster[peer.port] < switch_faster_threshold {
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sender.faster[port] = oldSender.faster[peer.port] + 1
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} else {
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sender.faster[port] = switch_faster_threshold
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}
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}
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}
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}
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default:
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// They sent us an update faster than our parent did, so reward them.
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// FIXME make sure this can't ever roll over. It shouldn't be possible, we'd switch to them as a parent first, but still...
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sender.faster++
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}
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}
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// Update sender
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// Update sender
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t.data.peers[fromPort] = sender
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t.data.peers[fromPort] = sender
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@ -433,30 +438,30 @@ func (t *switchTable) unlockedHandleMsg(msg *switchMsg, fromPort switchPort, rep
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case noParent:
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case noParent:
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// We currently have no working parent, and at this point in the switch statement, anything is better than nothing.
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// We currently have no working parent, and at this point in the switch statement, anything is better than nothing.
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updateRoot = true
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updateRoot = true
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case sender.faster > switch_faster_threshold:
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case sender.faster[t.parent] >= switch_faster_threshold:
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// The is reliably faster than the current parent.
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// The is reliably faster than the current parent.
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updateRoot = true
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updateRoot = true
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case reprocessing && len(sender.locator.coords) < len(oldParent.locator.coords):
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case reprocessing && sender.faster[t.parent] > oldParent.faster[sender.port]:
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// We're reprocessing old messages to find a new parent.
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// The sender seems to be reliably faster than the current parent, so switch to them instead.
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// That means we're in the middle of a route flap.
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// We don't know how often each node is faster than the others, only relative to the old parent.
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// If any of them was faster than the old parent, then we'd probably already be using them.
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// So the best we can really do is pick the shortest route and hope it's OK as a starting point.
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// TODO: Find some way to reliably store relative order between all peers. Basically a pxp "faster" matrix, more likely a faster port->uint map per peer, but preferably not literally that, since it'd be tedious to manage and probably slows down updates.
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updateRoot = true
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updateRoot = true
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case sender.port != t.parent:
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case sender.port != t.parent:
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// Ignore further cases if the sender isn't our parent.
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// Ignore further cases if the sender isn't our parent.
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case !equiv(&sender.locator, &t.data.locator):
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case !reprocessing && !equiv(&sender.locator, &t.data.locator):
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// Special case:
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// Special case:
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// If coords changed, then this may now be a worse parent than before.
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// If coords changed, then we need to penalize this node somehow, to prevent flapping.
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// Re-parent the node (de-parent and reprocess the message).
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// First, reset all faster-related info to 0.
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// Then reprocess *all* messages to look for a better parent.
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// Then, de-parent the node and reprocess all messages to find a new parent.
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// This is so we don't keep using this node as our parent if there's something better.
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t.parent = 0
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t.parent = 0
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t.unlockedHandleMsg(msg, fromPort, true)
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sender.faster = nil
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for _, info := range t.data.peers {
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for _, peer := range t.data.peers {
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t.unlockedHandleMsg(&info.msg, info.port, true)
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if peer.port == sender.port {
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continue
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}
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delete(peer.faster, sender.port)
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t.unlockedHandleMsg(&peer.msg, peer.port, true)
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}
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}
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// Process the sender last, to avoid keeping them as a parent if at all possible.
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t.unlockedHandleMsg(&sender.msg, sender.port, true)
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case now.Sub(t.time) < switch_throttle:
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case now.Sub(t.time) < switch_throttle:
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// We've already gotten an update from this root recently, so ignore this one to avoid flooding.
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// We've already gotten an update from this root recently, so ignore this one to avoid flooding.
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case sender.locator.tstamp > t.data.locator.tstamp:
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case sender.locator.tstamp > t.data.locator.tstamp:
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