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https://github.com/yggdrasil-network/yggdrasil-go.git
synced 2024-12-04 15:35:20 +00:00
200 lines
6.9 KiB
Go
200 lines
6.9 KiB
Go
package yggdrasil
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// This thing manages search packets
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// The basic idea is as follows:
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// We may know a NodeID (with a mask) and want to connect
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// We begin a search by initializing a list of all nodes in our DHT, sorted by closest to the destination
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// We then iteratively ping nodes from the search, marking each pinged node as visited
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// We add any unvisited nodes from ping responses to the search, truncating to some maximum search size
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// This stops when we either run out of nodes to ping (we hit a dead end where we can't make progress without going back), or we reach the destination
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// A new search packet is sent immediately after receiving a response
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// A new search packet is sent periodically, once per second, in case a packet was dropped (this slowly causes the search to become parallel if the search doesn't timeout but also doesn't finish within 1 second for whatever reason)
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import (
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"sort"
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"time"
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)
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// This defines the maximum number of dhtInfo that we keep track of for nodes to query in an ongoing search.
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const search_MAX_SEARCH_SIZE = 16
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// This defines the time after which we send a new search packet.
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// Search packets are sent automatically immediately after a response is received.
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// So this allows for timeouts and for long searches to become increasingly parallel.
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const search_RETRY_TIME = time.Second
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// Information about an ongoing search.
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// Includes the targed NodeID, the bitmask to match it to an IP, and the list of nodes to visit / already visited.
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type searchInfo struct {
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dest NodeID
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mask NodeID
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time time.Time
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packet []byte
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toVisit []*dhtInfo
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visited map[NodeID]bool
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}
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// This stores a map of active searches.
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type searches struct {
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core *Core
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searches map[NodeID]*searchInfo
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}
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// Intializes the searches struct.
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func (s *searches) init(core *Core) {
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s.core = core
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s.searches = make(map[NodeID]*searchInfo)
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}
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// Creates a new search info, adds it to the searches struct, and returns a pointer to the info.
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func (s *searches) createSearch(dest *NodeID, mask *NodeID) *searchInfo {
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now := time.Now()
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for dest, sinfo := range s.searches {
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if now.Sub(sinfo.time) > time.Minute {
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delete(s.searches, dest)
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}
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}
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info := searchInfo{
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dest: *dest,
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mask: *mask,
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time: now.Add(-time.Second),
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}
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s.searches[*dest] = &info
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return &info
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}
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////////////////////////////////////////////////////////////////////////////////
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// Checks if there's an ongoing search relaed to a dhtRes.
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// If there is, it adds the response info to the search and triggers a new search step.
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// If there's no ongoing search, or we if the dhtRes finished the search (it was from the target node), then don't do anything more.
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func (s *searches) handleDHTRes(res *dhtRes) {
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sinfo, isIn := s.searches[res.Dest]
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if !isIn || s.checkDHTRes(sinfo, res) {
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// Either we don't recognize this search, or we just finished it
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return
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} else {
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// Add to the search and continue
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s.addToSearch(sinfo, res)
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s.doSearchStep(sinfo)
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}
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}
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// Adds the information from a dhtRes to an ongoing search.
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// Info about a node that has already been visited is not re-added to the search.
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// Duplicate information about nodes toVisit is deduplicated (the newest information is kept).
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// The toVisit list is sorted in ascending order of keyspace distance from the destination.
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func (s *searches) addToSearch(sinfo *searchInfo, res *dhtRes) {
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// Add responses to toVisit if closer to dest than the res node
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from := dhtInfo{key: res.Key, coords: res.Coords}
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for _, info := range res.Infos {
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if sinfo.visited[*info.getNodeID()] {
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continue
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}
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if dht_firstCloserThanThird(info.getNodeID(), &res.Dest, from.getNodeID()) {
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sinfo.toVisit = append(sinfo.toVisit, info)
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}
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}
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// Deduplicate
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vMap := make(map[NodeID]*dhtInfo)
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for _, info := range sinfo.toVisit {
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vMap[*info.getNodeID()] = info
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}
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sinfo.toVisit = sinfo.toVisit[:0]
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for _, info := range vMap {
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sinfo.toVisit = append(sinfo.toVisit, info)
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}
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// Sort
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sort.SliceStable(sinfo.toVisit, func(i, j int) bool {
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return dht_firstCloserThanThird(sinfo.toVisit[i].getNodeID(), &res.Dest, sinfo.toVisit[j].getNodeID())
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})
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// Truncate to some maximum size
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if len(sinfo.toVisit) > search_MAX_SEARCH_SIZE {
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sinfo.toVisit = sinfo.toVisit[:search_MAX_SEARCH_SIZE]
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}
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}
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// If there are no nodes left toVisit, then this cleans up the search.
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// Otherwise, it pops the closest node to the destination (in keyspace) off of the toVisit list and sends a dht ping.
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func (s *searches) doSearchStep(sinfo *searchInfo) {
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if len(sinfo.toVisit) == 0 {
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// Dead end, do cleanup
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delete(s.searches, sinfo.dest)
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return
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} else {
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// Send to the next search target
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var next *dhtInfo
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next, sinfo.toVisit = sinfo.toVisit[0], sinfo.toVisit[1:]
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var oldPings int
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oldPings, next.pings = next.pings, 0
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s.core.dht.ping(next, &sinfo.dest)
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next.pings = oldPings // Don't evict a node for searching with it too much
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sinfo.visited[*next.getNodeID()] = true
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}
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}
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// If we've recenty sent a ping for this search, do nothing.
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// Otherwise, doSearchStep and schedule another continueSearch to happen after search_RETRY_TIME.
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func (s *searches) continueSearch(sinfo *searchInfo) {
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if time.Since(sinfo.time) < search_RETRY_TIME {
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return
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}
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sinfo.time = time.Now()
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s.doSearchStep(sinfo)
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// In case the search dies, try to spawn another thread later
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// Note that this will spawn multiple parallel searches as time passes
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// Any that die aren't restarted, but a new one will start later
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retryLater := func() {
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newSearchInfo := s.searches[sinfo.dest]
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if newSearchInfo != sinfo {
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return
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}
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s.continueSearch(sinfo)
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}
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go func() {
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time.Sleep(search_RETRY_TIME)
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s.core.router.admin <- retryLater
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}()
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}
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// Calls create search, and initializes the iterative search parts of the struct before returning it.
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func (s *searches) newIterSearch(dest *NodeID, mask *NodeID) *searchInfo {
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sinfo := s.createSearch(dest, mask)
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sinfo.toVisit = s.core.dht.lookup(dest, true)
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sinfo.visited = make(map[NodeID]bool)
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return sinfo
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}
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// Checks if a dhtRes is good (called by handleDHTRes).
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// If the response is from the target, get/create a session, trigger a session ping, and return true.
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// Otherwise return false.
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func (s *searches) checkDHTRes(info *searchInfo, res *dhtRes) bool {
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them := getNodeID(&res.Key)
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var destMasked NodeID
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var themMasked NodeID
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for idx := 0; idx < NodeIDLen; idx++ {
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destMasked[idx] = info.dest[idx] & info.mask[idx]
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themMasked[idx] = them[idx] & info.mask[idx]
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}
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if themMasked != destMasked {
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return false
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}
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// They match, so create a session and send a sessionRequest
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sinfo, isIn := s.core.sessions.getByTheirPerm(&res.Key)
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if !isIn {
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sinfo = s.core.sessions.createSession(&res.Key)
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_, isIn := s.core.sessions.getByTheirPerm(&res.Key)
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if !isIn {
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panic("This should never happen")
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}
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}
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// FIXME (!) replay attacks could mess with coords? Give it a handle (tstamp)?
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sinfo.coords = res.Coords
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sinfo.packet = info.packet
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s.core.sessions.ping(sinfo)
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// Cleanup
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delete(s.searches, res.Dest)
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return true
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}
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